Hopefully, it wouldn't be too hard. If you're going to have a desert, plains and forest, I don't see (I'm not an expert!) why having other things would make it that much more complicated. It's just that I think for the game to be more basic, those 3 biomes are needed at the start, and they'd be the best to tinker with the mechanic as a whole.
I guess, if they were implemented properly, I would be ok with some kind of tundra biome. It'd have to do something like correspond with compass points, so that there's a whole region of map that's really cold, with tundra and taiga. I'd love that. But then, there's a problem that with the map being so huge, you could be stuck in the cold for a very, very long time, or be stuck without the cold for a very long time.
Biomes is infact something none of us really don't know, it can ruin the game easily if not implemented properly
Thank you! So far everyone has been like "BEST IDEA EVAR!" If the biomes are'nt made So they feel natural they detract from the game and don't add to it.
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Quote from mjcabooseblu »
Muncher is right, listen to him, he can cure the blind and make paraplegics walk.
Biomes is infact something none of us really don't know, it can ruin the game easily if not implemented properly
Thank you! So far everyone has been like "BEST IDEA EVAR!" If the biomes are'nt made So they feel natural they detract from the game and don't add to it.
This holds true for anything; the best idea in the world done wrong will not improve anything.
Thank you! So far everyone has been like "BEST IDEA EVAR!" If the biomes are'nt made So they feel natural they detract from the game and don't add to it.
Hmm, I totally agree reason why I felt I had to make this in response to op's idea.
Please read it and tell me if you like it, but please keep in mind that I would prefer this to be prefaced and tested by Blue_vision's idea first. I would like his idea to be implemented first because, if we can't get his idea right, how in the hell would we get this monster we borrowed from the OP post?
Desert biome = Very dry, it never snows (except on mountains), lots of rain when it rains (probable flashfloods?) its mountains connect to rivers which lead to the great plains. Fauna here is random bushes, really small trees, cacti everywhere and rare oasis. in this biome lots of iron and red dust can be found along with charcoal
Forest Biome = Snows alot when it snows, rarely rainy, mostly dry, couple of mountains near it and lakes which all have rivers. Fauna here is lots of trees and maybe some berry shrubs, maybe an ocassional waterfall here and there too. This area is preceded by either Tundra or Great Plains. Lots of flint, iron and gold can be found here
Great Plains Biome = Dry, rains from time to time, flat land with random hills or a mountain, its rivers connects to the jungle or forest. Fauna for this would be random trees with apples but rarely ever enough to be considered a forest many trees can be found on it near it's rivers, maybe an ocassional lake. This Area is preceded by The Forest or The Jungle. Ores here would be gold, iron and coal and be found along it's rivers
Jungle Biome = Very very packed with trees like forest except, there's swamps everywhere accompanied with rivers and waterfalls. This area is preceded by the Great Plains or...Desert maybe? Ores here would be diamonds and iron with an ocassional coal deposit.
Volcano biome = Very dry, it rains acid rain, snows ash, the biome is composed of miniature volcanoes everywhere and one constantly spewing lava at the ocean, the Volcano biome could be exclusive to small islands maybe (think Hawaii). Area is preceded by either The Jungle, or The forest, and maybe even Great Palins. It is never preceded by The Tundra. Ores here would obviously be flint, and obsidian along with precious metals like red dust, gold and iron alongside coal.
Arctic/Tundra = Snowy all the time, very rocky, poor soil and foilage (and if ever possible) the sun is rarely visible, this region is either preceded by an Ocean biome, or Forest biome. Never preceded by The Jungle or The desert. The ores found here are coal, obsidian, flint and iron
Ocean = Huge, deep oceans, stretching beyond view. Certain underwater plants and coral can be found on the bottom. Contain islands. Moderate density distribution of ores found in the ocean bed weighted towards [new material]. This biome is preceded mostly by Jungle, Forest. It is rarely preceded by, Volcanos, Great plains, it is never preceded by deserts though. Lots of coral and reeds here
Floating Islands:Islands, included in a region of the map [high above clouds/sub-map/over water] (possibilities vary). Contain a low density distribution of ores with a high presence of arcane materials [float-stone?] and alchemical ingredients. Airships are an ideal method of travel between clusters, as are flying mounts. This Island is never preceded by anything, it's just luck based. Ores found here are random but will mostly be Iron, diamond, or gold
That would be a very crude way of implementing it. I doubt they will be prevented from wandering into other biomes. It is quite easy to alter probabilities on their wandering based on location so they have a tendency to head towards their biome if they wander out. This removes any "invisible walls" keeping them in while limiting nonsensical intermingling.
You could also have it so a mob in a unsuitable biome(penguin in a desert, for instance) takes damage over time.
Invisible walls are not nessecary.
That would be a very crude way of implementing it. I doubt they will be prevented from wandering into other biomes. It is quite easy to alter probabilities on their wandering based on location so they have a tendency to head towards their biome if they wander out. This removes any "invisible walls" keeping them in while limiting nonsensical intermingling.
You could also have it so a mob in a unsuitable biome(penguin in a desert, for instance) takes damage over time.
Invisible walls are not nessecary.
Hmmm well notch did talk about changing the tint of the skin according to what biome a player is, and he also experimented with particle effects. It can't be farfetched then that he can make a penguin die in the desert then.
That would be a very crude way of implementing it. I doubt they will be prevented from wandering into other biomes. It is quite easy to alter probabilities on their wandering based on location so they have a tendency to head towards their biome if they wander out. This removes any "invisible walls" keeping them in while limiting nonsensical intermingling.
You could also have it so a mob in a unsuitable biome(penguin in a desert, for instance) takes damage over time.
Invisible walls are not nessecary.
I like the idea of mobs taking damage in adverse environments, but i think a penguin should be able to wander into less extreme environments without getting hurt.
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Quote from mjcabooseblu »
Muncher is right, listen to him, he can cure the blind and make paraplegics walk.
I like the idea of mobs taking damage in adverse environments, but i think a penguin should be able to wander into less extreme environments without getting hurt.
Penguins are very very warm creatures, what Mystic said makes sense bro, a penguin would get a heatstroke and die slowly in the desert, maybe in the forest (when snowy) it could survive. After all they do okay in the forests of Australia!
Yeah that's what i meant. I agree that a penguin should die in the desert, but I like to think i could see penguins wandering around in other biomes close to the cold one.
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Quote from mjcabooseblu »
Muncher is right, listen to him, he can cure the blind and make paraplegics walk.
I'm 100% fine with the first 3 (seeing's how it includes everything I suggested) Though, great plains would be completely devoid of trees except for around rivers
Jungle Biome = I'm having a hard time visualizing swamps. I'd imagine a jungle as huge trees, which grow on top of each other (can't be hard to code for that,) and on the forest floor, it be very dark with lots of rivers and little streams everywhere. There wouldn't be any grass, and the dirt layer would be very deep.
I like the idea of waterfalls. But I'm sure if you added in random relief generation with river-based erosion, the game would be able to come up with some really cool waterfalls on it's own.
Also, I think it'd be okay to let any biome be next to any other, as long as the transition was proper. You're not going to have a rainforest turn into a desert, but you could have a rainforest on one side of a mountain range and a desert on the other, or have the rainforest gradually fade into a regular density forest, then the trees disappear and it becomes a full-on desert.
Volcano biome = I think some Hawaii-like islands would be great, and some constantly erupting surface volcanoes inland would be awesome too. But in a regular map, I don't know how well volcanic wasteland would fit in with the rest of the scenery you suggest. I'd say a definite to have volcanoes spew up ash clouds, but not so sure about acid rain and an ash-strewn landscape. Up closer to the crater of the volcano, I'd be fine with a more wasteland landscape, but not in the region around it.
Arctic/Tundra = Again, I'd be for this if you were able to make the map a huge snowy *region* that combines tundra with snowy taiga with frozen over deep ocean. That'd be great for me. I think it'd also be okay to randomly spawn in such an area, as it would be similar to spawning in a snowy area as it is now. Hopefully Notch would make it so you can make snowballs with your hands, meaning you could build entire snow forts to hide in without any tools, if you got spawned in the tundra. And if you don't like it, just regenerate the map.
Ocean = I'd say split Ocean into a kind of ocean shelf biome and a deep ocean biome. Ocean shelf water would be deep compared to that water that generates now, but still only maybe 10 or 15 blocks at the deepest. It'd have lots of random reefs, little stone and sand islets and bigger islands, which would have randomly generated biomes on their own.
Deep dark ocean would be good too, especially if Notch lets us build up larger sea going vessels. But if it took about a day to cross a regular biome, I wouldn't make the patches of deep dark ocean too big. At the most the size of 3 regular biome patches (so you might be able to traverse in a day with a faster sailing ship,) and then you've crossed the ocean. At the bottom would be a really big sand layer but nothing really interesting apart from the occasional rock.
Floating Islands: I've decided this would be awesome in a regular map too. Make them random sized, from small things (which are still large by current floating island standards,) to almost continents in their own right. They'd contain their own biomes and terrain generation, and it'd be totally totally awesome to have a river on a floating island reach the edge and just fall, maybe turning into a huge eroded sinkhole below.
@blue_vision
I like these slight revisions just two things
Swamps
Yeah I have no idea how those would be done, maybe notch creates a new block type? Maybe it's just a bunch of say 3x3 hole scattered around?
Volcano: I really had no clue since I did think of it of a hostile biome of sorts, reason why I considered it to be exclusive to islands not only that, but if you read one of my edits to my posts I admitted that this environment would be pretty shitty to spawn on new player or not. So that idea of yours to just have ash be on the summit, I'd be okay if we switch this to just acid rain on the summit. I'd like to keep the whole snowing ash thing to get you to feel that this biome is like something straight out of the primordial soup, you know?
Swamps would be cool, but probably pretty hard to represent/implement in the game. Little pools of water in deep dark jungle understories would be easy though, and would convey the message that it's wet. And mushrooms too, because it'd be near-permanently dark.
With a volcano, maybe you could do something a la death mountain from Legend of Zelda? Instead of acid rain, make it so the heat will end up damaging you. Maybe make some enchantments to armour/clothes so they're more resistant to the heat? (like in Zelda)
"Downwind" of the volcano, there should definitely be darker ash clouds and ash precipitation, like a grey snow. But I'm not so sure about everywhere around the volcano. I think that the slopes of a volcano could be a nice place to live (see: Pompeii) so the entire thing shouldn't be bleak. But part of it definitely could. It'd add nice atmosphere.
1st of all awesome, you know what the primordial soup is!
2nd of all yeah I agree with the Jungle small pools of water and mushrooms everywhere with trees pretty much covering the whole skyline
3 Volcano, but see I like the acid rain idea, it's random, it's not a constant variable, and can be avoided by making a shelter of sorts, something everyone who's played on hard knows is the wisest thing to do anyhow.
Actually, the first thing I think that Notch should be working on in terms of map generation is just making the basic landscape better. I hope I'm not alone when I say that the landscape needs improving. It's just random; little hills everywhere, and some places that are just giant pillars of rock jutting out of the ground.
By spacing things out more, the world could have a much grander feel, and also be a lot easier to navigate. Make the basic world very flat, with very small changes in elevation. Some places could be hilly with large but rolling hills and big valleys, while others would be huge plains. Then, there would be really, really big mountain ranges (like a hundred blocks high maybe?) which have valleys and gradual slopes like hills, but then become very steep, which makes them navigable but gives you the really high places.
Oh, and add rivers. For awesome landscape additions, and to give reference for creating valleys through hills and mountains.
After that, I'd like to see biomes added. But in my opinion, biomes would be useless if the landscape was still as chaotic and confusing as it is now.
EDIT: spartacuscat, do you think that the occasional volcano eruption raining down bigger bits of rock would be a good alternative? They wouldn't damage the landscape, but could be dangerous to the player. I'd really like that that.
I don't want flat out fantasy-i.e. floating islands.
I want a biome that's covered in a checkerboard pattern of black and white cloth.
I want a biome that replaces the sand with leaves, the dirt with cloth, the stone with snow, and the trees with flowers.
I want a biome with trees on top of dirt pillars so you have to bridge or jump.
EDIT: spartacuscat, do you think that the occasional volcano eruption raining down bigger bits of rock would be a good alternative? They wouldn't damage the landscape, but could be dangerous to the player. I'd really like that that.
Yes I want that
Quote from Sealystar »
I don't want flat out fantasy-i.e. floating islands.
I want a biome that's covered in a checkerboard pattern of black and white cloth.
I want a biome that replaces the sand with leaves, the dirt with cloth, the stone with snow, and the trees with flowers.
I want a biome with trees on top of dirt pillars so you have to bridge or jump.
If it indeed proves too hard for notch, your alternatives of 3 generic biomes and seasons is in fact better than nothing.
I guess, if they were implemented properly, I would be ok with some kind of tundra biome. It'd have to do something like correspond with compass points, so that there's a whole region of map that's really cold, with tundra and taiga. I'd love that. But then, there's a problem that with the map being so huge, you could be stuck in the cold for a very, very long time, or be stuck without the cold for a very long time.
I don't know :|
Biomes is infact something none of us really don't know, it can ruin the game easily if not implemented properly
Thank you! So far everyone has been like "BEST IDEA EVAR!" If the biomes are'nt made So they feel natural they detract from the game and don't add to it.
This holds true for anything; the best idea in the world done wrong will not improve anything.
Hmm, I totally agree reason why I felt I had to make this in response to op's idea.
Please read it and tell me if you like it, but please keep in mind that I would prefer this to be prefaced and tested by Blue_vision's idea first. I would like his idea to be implemented first because, if we can't get his idea right, how in the hell would we get this monster we borrowed from the OP post?
Desert biome = Very dry, it never snows (except on mountains), lots of rain when it rains (probable flashfloods?) its mountains connect to rivers which lead to the great plains. Fauna here is random bushes, really small trees, cacti everywhere and rare oasis. in this biome lots of iron and red dust can be found along with charcoal
Forest Biome = Snows alot when it snows, rarely rainy, mostly dry, couple of mountains near it and lakes which all have rivers. Fauna here is lots of trees and maybe some berry shrubs, maybe an ocassional waterfall here and there too. This area is preceded by either Tundra or Great Plains. Lots of flint, iron and gold can be found here
Great Plains Biome = Dry, rains from time to time, flat land with random hills or a mountain, its rivers connects to the jungle or forest. Fauna for this would be random trees with apples but rarely ever enough to be considered a forest many trees can be found on it near it's rivers, maybe an ocassional lake. This Area is preceded by The Forest or The Jungle. Ores here would be gold, iron and coal and be found along it's rivers
Jungle Biome = Very very packed with trees like forest except, there's swamps everywhere accompanied with rivers and waterfalls. This area is preceded by the Great Plains or...Desert maybe? Ores here would be diamonds and iron with an ocassional coal deposit.
Volcano biome = Very dry, it rains acid rain, snows ash, the biome is composed of miniature volcanoes everywhere and one constantly spewing lava at the ocean, the Volcano biome could be exclusive to small islands maybe (think Hawaii). Area is preceded by either The Jungle, or The forest, and maybe even Great Palins. It is never preceded by The Tundra. Ores here would obviously be flint, and obsidian along with precious metals like red dust, gold and iron alongside coal.
Arctic/Tundra = Snowy all the time, very rocky, poor soil and foilage (and if ever possible) the sun is rarely visible, this region is either preceded by an Ocean biome, or Forest biome. Never preceded by The Jungle or The desert. The ores found here are coal, obsidian, flint and iron
Ocean = Huge, deep oceans, stretching beyond view. Certain underwater plants and coral can be found on the bottom. Contain islands. Moderate density distribution of ores found in the ocean bed weighted towards [new material]. This biome is preceded mostly by Jungle, Forest. It is rarely preceded by, Volcanos, Great plains, it is never preceded by deserts though. Lots of coral and reeds here
Floating Islands:Islands, included in a region of the map [high above clouds/sub-map/over water] (possibilities vary). Contain a low density distribution of ores with a high presence of arcane materials [float-stone?] and alchemical ingredients. Airships are an ideal method of travel between clusters, as are flying mounts. This Island is never preceded by anything, it's just luck based. Ores found here are random but will mostly be Iron, diamond, or gold
Made some fixes to it
You could also have it so a mob in a unsuitable biome(penguin in a desert, for instance) takes damage over time.
Invisible walls are not nessecary.
Hmmm well notch did talk about changing the tint of the skin according to what biome a player is, and he also experimented with particle effects. It can't be farfetched then that he can make a penguin die in the desert then.
I like the idea of mobs taking damage in adverse environments, but i think a penguin should be able to wander into less extreme environments without getting hurt.
Penguins are very very warm creatures, what Mystic said makes sense bro, a penguin would get a heatstroke and die slowly in the desert, maybe in the forest (when snowy) it could survive. After all they do okay in the forests of Australia!
I like these slight revisions just two things
Swamps
Yeah I have no idea how those would be done, maybe notch creates a new block type? Maybe it's just a bunch of say 3x3 hole scattered around?
Volcano: I really had no clue since I did think of it of a hostile biome of sorts, reason why I considered it to be exclusive to islands not only that, but if you read one of my edits to my posts I admitted that this environment would be pretty shitty to spawn on new player or not. So that idea of yours to just have ash be on the summit, I'd be okay if we switch this to just acid rain on the summit. I'd like to keep the whole snowing ash thing to get you to feel that this biome is like something straight out of the primordial soup, you know?
With a volcano, maybe you could do something a la death mountain from Legend of Zelda? Instead of acid rain, make it so the heat will end up damaging you. Maybe make some enchantments to armour/clothes so they're more resistant to the heat? (like in Zelda)
"Downwind" of the volcano, there should definitely be darker ash clouds and ash precipitation, like a grey snow. But I'm not so sure about everywhere around the volcano. I think that the slopes of a volcano could be a nice place to live (see: Pompeii) so the entire thing shouldn't be bleak. But part of it definitely could. It'd add nice atmosphere.
1st of all awesome, you know what the primordial soup is!
2nd of all yeah I agree with the Jungle small pools of water and mushrooms everywhere with trees pretty much covering the whole skyline
3 Volcano, but see I like the acid rain idea, it's random, it's not a constant variable, and can be avoided by making a shelter of sorts, something everyone who's played on hard knows is the wisest thing to do anyhow.
By spacing things out more, the world could have a much grander feel, and also be a lot easier to navigate. Make the basic world very flat, with very small changes in elevation. Some places could be hilly with large but rolling hills and big valleys, while others would be huge plains. Then, there would be really, really big mountain ranges (like a hundred blocks high maybe?) which have valleys and gradual slopes like hills, but then become very steep, which makes them navigable but gives you the really high places.
Oh, and add rivers. For awesome landscape additions, and to give reference for creating valleys through hills and mountains.
After that, I'd like to see biomes added. But in my opinion, biomes would be useless if the landscape was still as chaotic and confusing as it is now.
EDIT: spartacuscat, do you think that the occasional volcano eruption raining down bigger bits of rock would be a good alternative? They wouldn't damage the landscape, but could be dangerous to the player. I'd really like that that.
I want a biome that's covered in a checkerboard pattern of black and white cloth.
I want a biome that replaces the sand with leaves, the dirt with cloth, the stone with snow, and the trees with flowers.
I want a biome with trees on top of dirt pillars so you have to bridge or jump.
Yes I want that
So you want wackyland?