As you know, with 1.6 here, texture packs have being replaced by resource packs, which add music, sounds, attributes, etc. to the list of editable features of minecraft.
I feel that renaming a bow to "longbow", isn't enough, sure you can edit the texture for all bows, but it wouldn't feel like your longbow was special.Why not add a folder in textures called "custom item textures" so you can have your specially textured longbow.*
But wait, it doesn't do anything new, it's just a retextured and renamed bow. Well it should slow the player down more than a standard bow, and do more damage, right? With the new resource packs, you can give items attributes, which means that you can add features to items (e.g. golden helmet can give you a health boost, a mining speed boost, and a night vision boost that all last until you remove the helmet from your head**) so just add slowing to all bows right? wrong! Your longbow should have it's own special attributes, New Folder! Call the folder "custom item attributes" Mojang, and have the attributes of your longbow in there (slowness and strength is what you would use for a longbow, probably), or maybe just put a .properties file with the same name as the texture.
* File would be called "bow/longbow.png" (a "Mining Helmet"'s texture file would be called "helmetGold/Mining Helmet.png" and so forth).
** You would need a "custom armour texture" folder*** to make it look different on your player model.
*** There would start to be a clutter of folders in the textures folder though, so probably not so many folders in your texture folder, maybe put a new folder in the minecraft folder of your resource pack called "custom textures"**** that has all the information for custom items, armour and blocks**** in it.
**** Yes this should be able to be done for blocks too, that way you could have a "Master Emerald" that when walked on gives you Resistance V, Strength VII (1-hit Kill with bare fists) and Jump boost X (I dunno?), or a nest (hopper) that chickens are attracted too so it is easier to collect eggs.
Another thing that could be added is mobs, like roosters, bulls and such (finally, tameable dragons, Yeah!!!) with features such as health, aggressiveness(peaceful aggressive, neutral, etc.), attack. This would make bosses, like an Arch Mage (witch/ArchMage.png) a possibility. If you like this idea please rate this up, or use this in your comment (if you do) ->
There's one problem with your suggestion though: so far, you've only specified the name of the item to be retextured, not the type.
So, if I renamed my bow to "longbow", it would get the texture of "longbow.png".
Alright, but what if I renamed some sticks to "longbow"? They would all get the longbow texture too.
You need to find a way to define what type of item can be renamed such to get the special textures and attributes. Possibly, this can happen in the accompanying text file that defines the new attributes. But this leads to a new problem: what if we want two items with the same name?
For example, you may want to be able to rename a iron sword to "halberd", but have a diamond sword version of "halberd" as well. However, we do not have the space for two halberd.png files. This could be solved by using "Iron Halberd" and "Diamond Halberd" respectively, but that would really complicate the naming process when some names require a material prefix and others don't.
No, it wouldn't. Something like ironsword\halberd.png and diamondsword\halberd.png could fix this, so if it is a diamond sword renamed Halberd it will get the diamondsword texture and vice versa.
Nice suggestion, would work well for servers.
I reported it for you. It won't be locked, just moved to where it will be loved, cared for, and feel warm and fuzzy inside
No, it wouldn't. Something like ironsword\halberd.png and diamondsword\halberd.png could fix this, so if it is a diamond sword renamed Halberd it will get the diamondsword texture and vice versa.
Nice suggestion, would work well for servers.
I reported it for you. It won't be locked, just moved to where it will be loved, cared for, and feel warm and fuzzy inside
it was late when i posted this, and i think that both ideas would work
it was late when i posted this, and i think that both ideas would work
Actually, the trouble is that if you had, say, a mace that you wanted in wood, stone, iron, gold, and diamond, then if you renamed a diamond item "Mace" it would look the same as mace.png. So would the stone item "Mace", and so on. With stonesword\mace.png and diamondsword/mace.png, this confusion is eliminated.
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Actually, the trouble is that if you had, say, a mace that you wanted in wood, stone, iron, gold, and diamond, then if you renamed a diamond item "Mace" it would look the same as mace.png. So would the stone item "Mace", and so on. With stonesword\mace.png and diamondsword/mace.png, this confusion is eliminated.
Well I am moving this thread soon (australian holidays) and shall address this (and elaborate on my idea) as it came to me that that would be a problem
I put it in the wrong place. I just noticed that it had already been moved for me. I am waiting for australian school holidays start, because i'm australian
I put it in the wrong place. I just noticed that it had already been moved for me. I am waiting for australian school holidays start, because i'm australian
oh yeah, can't exactly be helped, but why are you putting that here as opposed to a discussion?
Ah. Alright. I do like this idea a lot though, and to
I feel that renaming a bow to "longbow", isn't enough, sure you can edit the texture for all bows, but it wouldn't feel like your longbow was special.Why not add a folder in textures called "custom item textures" so you can have your specially textured longbow.*
But wait, it doesn't do anything new, it's just a retextured and renamed bow. Well it should slow the player down more than a standard bow, and do more damage, right? With the new resource packs, you can give items attributes, which means that you can add features to items (e.g. golden helmet can give you a health boost, a mining speed boost, and a night vision boost that all last until you remove the helmet from your head**) so just add slowing to all bows right? wrong! Your longbow should have it's own special attributes, New Folder! Call the folder "custom item attributes" Mojang, and have the attributes of your longbow in there (slowness and strength is what you would use for a longbow, probably), or maybe just put a .properties file with the same name as the texture.
* File would be called "bow/longbow.png" (a "Mining Helmet"'s texture file would be called "helmetGold/Mining Helmet.png" and so forth).
** You would need a "custom armour texture" folder*** to make it look different on your player model.
*** There would start to be a clutter of folders in the textures folder though, so probably not so many folders in your texture folder, maybe put a new folder in the minecraft folder of your resource pack called "custom textures"**** that has all the information for custom items, armour and blocks**** in it.
**** Yes this should be able to be done for blocks too, that way you could have a "Master Emerald" that when walked on gives you Resistance V, Strength VII (1-hit Kill with bare fists) and Jump boost X (I dunno?), or a nest (hopper) that chickens are attracted too so it is easier to collect eggs.
Another thing that could be added is mobs, like roosters, bulls and such (finally, tameable dragons, Yeah!!!) with features such as health, aggressiveness(peaceful aggressive, neutral, etc.), attack. This would make bosses, like an Arch Mage (witch/ArchMage.png) a possibility.
If you like this idea please rate this up, or use this in your comment (if you do) ->
PROUD USER OF THE STEVE SKIN
The reason i put it here is because it is based on a feature that is not out yet
No, it wouldn't. Something like ironsword\halberd.png and diamondsword\halberd.png could fix this, so if it is a diamond sword renamed Halberd it will get the diamondsword texture and vice versa.
Nice suggestion, would work well for servers.
I reported it for you. It won't be locked, just moved to where it will be loved, cared for, and feel warm and fuzzy inside
this is irrelevant to this post
it was late when i posted this, and i think that both ideas would work
Actually, the trouble is that if you had, say, a mace that you wanted in wood, stone, iron, gold, and diamond, then if you renamed a diamond item "Mace" it would look the same as mace.png. So would the stone item "Mace", and so on. With stonesword\mace.png and diamondsword/mace.png, this confusion is eliminated.
*hur dur*
+999999 attack
+9999999999 uses
x5 swing speed
Another thought....what happens on multiplayer?
again late last night for me!
Well I am moving this thread soon (australian holidays) and shall address this (and elaborate on my idea) as it came to me that that would be a problem
I am moving this tread soon and will update it then
??? the mojang team is adding the ability to create language packs already, is that what you are referring to?
I put it in the wrong place. I just noticed that it had already been moved for me. I am waiting for australian school holidays start, because i'm australian
oh yeah, can't exactly be helped, but why are you putting that here as opposed to a discussion?
Ah. Alright. I do like this idea a lot though, and to
Any feature is exploitable, you can make custom "butter" maps and put them in item frames.
http://www.minecraftforum.net/topic/1857655-mules-with-armour/
Not for renamed items, just items in general