This idea would also fit in with that desert sand vs beach sand idea! Oil could be found in small amounts anywhere but large amounts could be found under the ocean and in the desert!
Yes. But only so I can be an evil oil and gunpowder company. Mining with the natural caves to look for resources is boring. Instead, you get a lot of TNT and just set it all off on a random spot on the ground.
maybe 4 oil spring blocks connected to each other + flame = BOOM?
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Equ1N0X-RedStone Engineer and Cybernetic architect.
Question about the floating oil. I'm not sure how AIR is handled in this but something tells me that a pillar of oil floating up through an ocean, would not be as simple as a pillar of water unfloating though air.
I guess ocean would work, since that water can respawn, but when it gets to the surface...does it float on or replace the water. Then when you harvest it is it going to wreck ocean 'mechanics' in that area?
Oil might be one of my favorite suggestions anyone ever made!
(EVEN MORE THAN MINE!)
lol anyway...
I think oil would be a good addition. It would solve a lot of problems and just be cool!
heh... BP heh heh. 8)
-Game_Over
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"More fun than a barrel of monkeys." Has anyone ever stopped to think how cranky, if not downright vicious, a barrelful of monkeys would be, especially once released from the barrel? -Tom Shales
As an addition to this idea, certain biomes (like forest, where there's lots of plants and trees and stuff) should have oil very deep and completely replace where lava normally is, but the oil should be contained so that random lava doesn't touch it and burn it all up. Also, it would look plain silly to see oil in a cave. Lol.
Some ideas for oil I’ve had are to make it rarer then coal and 4x longer lasting in motors, furnace and torches. It could appear underground in single blocks similar to water and lava, collectable by bucket and craftable with glass to create 8 jugs of the stuff (while spitting out your empty bucket). But large or infinite pools of oil should be found deep under water just below the seafloor, making it no easy feat to get to as you construct a tunnel down through the ocean (possibly out of wood as stone may not float in future vers).
Lets see if we can figure out how oil spring blocks should work:
Oil consists of 4 types of blocks:
Oil Spring Blocks are the source of all other oil block and can be picked up in and dropped from buckets. They generate Oil Spill blocks to the side, and if no empty blocks are beside it, it will generate a set of Oil Well Blocks above it. Oil Spill Blocks which similar to water flow blocks that come out of the sides of Water Spring Blocks. Unlike Water flow blocks, Oil Spill blocks do not generate any current on the player or items. Oil Spill blocks will generate an oil Fall block if there is an empty block below it. Oil Fall Blocks will generate a downward current. If it has an empty block below it, it will generate anther Oil fall block below it, and if it has a non-sand/lava block under it, it will send further Oil Spill blocks out to the sides. Oil Well Blocks are the upward flowing blocks that an Oil Spring Block can send up when the Oil Spring Block is unable to send Oil Spill blocks out to the side. At the peak height, Oil Well blocks will send an Oil spill block out to the side.
rule 1: An oil spring block will spread out over a flat or declining surface the same amount as water, and will pour the same as water, but will never have a "current" to it,(except straight up or down) because of this oil cannot be made into an infinite source like water can. rule 2: If a block of water is above an Oil Spring block, the Oil Spring block will float to the water's surface before outputting further oil. rule 3: If an oil spill block is underwater, it will attempt to send an oil well block above it, and only spread to the side if unsuccessful. rule 4: Sand will absorb oil, so Oil will not spread onto a sand block, and if falling onto a sand block, it will not spread from that block. rule 5: If cut off from its source, that is in the air will slowly disappear (much as waterfall would when cut from its source) but all oil on the ground will remain until removed with blocks or fire. rule 6: if lit on fire(through flint & Steel, lava, or other fire source) oil will catch on fire. This fire will spread to all other touching oil that is exposed to air. Oil spill/fall blocks will slowly burn back towards their source, but Oil Well and oil spring blocks will simply stay burning until the Oil Spring Block is removed. rule 7: If boxed in on all sides by blocks of other types, (including water and oil spring blocks and oil well blocks, but not water flow or oil spill/fall blocks) it will push up a column of oil directly above it with an upward "current" known as the Well. The Well will extend roughly 2 blocks above the Oil Spring block before spilling out to the sides. This amount varies based on conditionals:
conditional 1: If an oil well has a solid block above it, it will negate further attempts to continue upward progress(until the block is removed) and attempt to spill to the sides(see fig. 1-2 for visual example) conditional 2: provided all 4 sides of the Well are also boxed in at each level above the Oil Spring Block, the oil will push up 1 block higher for each level that is completely boxed in. However if any of the levels are not completely boxed in, no levels above will count towards this total. (see fig. 3-5 for visual example) conditional 3: if an oil spring block is blocked on all 6 sides, it will add its pressure(less any well blocks of its own that it can send directly above it) to the nearest oil spring block that it is touching or is connected to via oil spring blocks alone, that is not blocked. (see fig. 6-10 for visual example) conditional 4: if the top oil well block is surrounded by water, it will attempt to send a further oil well block above it and only spread out to the sides if unsuccessful (see fig. 11-14 for visual example)
Just to keep all the information easily referable:
Quote from Grey Acumen »
Potential uses for oil that aren't high tech:
1) pour on top of water to make flames that will float on water and not immediately be put out
2) make stone, grass and dirt surfaces slippery like ice without needing to be in a "winter" zone
3) use with cloth to create oily rag, which can be used with tools to improve their durability.
4) put into a furnace as fuel (oily rags can be used this way too)
5) pour on enemy to let you set them on fire with flint & steel.
6) pour along pathways so that if you need to retreat, you can pass over it safely, and then set the oil on fire behind you so the enemy can't follow.
7) Use on minecart tracks to improve speed/decrease slowdown.
8) play practical jokes on friends by switching their bucket of water with a bucket of oil when they attempt to put out the fire that is burning down their house
9) Sand can be used to clean up oil, which gives sand an actual purpose besides just growing cacti and making glass.
I believe that oil should be introduced to minecraft soon.
Oil is the gateway fluid.
Oil can be used as
*mechanical lubricant
*fuel
*herbicide
*crafting material
*fuel for non furnace fires [set a fuel spring on fire, clear a hillside of grass and trees]
*future alchemy or whatever if implemented
*Wax, candle crafting.
Fuel could be carried in buckets like water or lava, or in sealed glass containers as fuel for furnaces
Oil could also fuel Steam engines, gasoline engines, cart pusher thingies,
Oil could have a much higher current strength than watr so that it simulated slipping.
ACQUIRING OIL:
Oil would be found 5-6 blocks under the ocean in oil pockets of 20-30 spring blocks, would have reverse sand properties [floats to top of water when a pool is reached unless an underwater structure is there to stop it form flowing up. in which case it behaves like upside down water, where stopped springs release streams of oil that go to the surface, where the non spring oil can be collected in glass bottles.
EDIT: Just to clarify, oil will flow above water, but cannot be harvested except for pools of oil on the water's surface or a surface oil block, making a waterfall of oil very localized and pointless except looking awesome, or making a slippery slide.
EDIT2: Maybe you could make Fire-waterfalls with this,
EDIT3: Found RightLegRed had a suggestion for oil in his game improvement thread, below is his suggestion:
Oil
Oil would act like Lava, flow slowly. If it came into contact with water (*cough* BP) it would turn the water into diluted water. So it would be black-ish water. The blackish water can be fixed by getting the contaminated water and pouring more water onto it. Oil would only spread onto 3-4 water pieces. Contaminated water wouldn't spread onto other pieces of water unless the water was flowing. Oil would be extremely rare and it would be used for furnaces (offering more burn time than coal & wood), "Oilfalls" and it would be extremely flammable. Its uses would be:
* Oilfalls (Like water falls, but oil instead)
* Longer burning times in furnaces
* Fire Lines (Make a line of Oil and set fire to it)
* Dark Blue Waters (To make waters seem deeper than they are)
I think that oil should launch into the air when struck. only one or two blocks though
For uses: It could be used to be layed down on top of a brick like snow sits on a brick and then if caught fire will cause the ones next to it to go on fire so they can have an oil path like thing.
It could burn wood no matter what; sometimes wood burns forever which is cool but sometimes you're trying to burn something so drenching it in oil would fully burn it.
and lastly it could be possibly used for flood gates and stuff or gears in the future
but usally you run out of breath before you reach the bottom and start randomly mining.
maybe 4 oil spring blocks connected to each other + flame = BOOM?
Equ1N0X-RedStone Engineer and Cybernetic architect.
Oil can be harvested in a "crude" form meaning to use it for crafting things it must be refined in a (furnace/refining plant?).
when a oil block is set on fire it burns slowly and sets the other oil blocks on fire one by one making effective fuses.
Also, to absorb oil u place a sand block in an oil block and the sand becomes a darkish brown and slows the player/NPC walking over it.
Uses for oil:
Instead of having a "fly mode" in the client u can craft jetpacks which have the same functionality.
(other ideas?)
W8 wat?
My city
Notch is trying to avoid technology in minecraft, much less something as futuristic as a jetpack.
how about a cooking thingy? like u know for frying steaks? lol.
W8 wat?
My city
I guess ocean would work, since that water can respawn, but when it gets to the surface...does it float on or replace the water. Then when you harvest it is it going to wreck ocean 'mechanics' in that area?
(EVEN MORE THAN MINE!)
lol anyway...
I think oil would be a good addition. It would solve a lot of problems and just be cool!
heh... BP heh heh. 8)
-Game_Over
Click here to see the list of awesome ideas I support!
W8 wat?
My city
Yeah this.
Also notch said he'd add lanterns.
So yeah.
This is kind of a given, yes?
You heard that, green and red.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
This.
Oil... rig... on.. ocean... made... entirely... of... solid... gold.
WIN
For uses: It could be used to be layed down on top of a brick like snow sits on a brick and then if caught fire will cause the ones next to it to go on fire so they can have an oil path like thing.
It could burn wood no matter what; sometimes wood burns forever which is cool but sometimes you're trying to burn something so drenching it in oil would fully burn it.
and lastly it could be possibly used for flood gates and stuff or gears in the future
cough*cough COAL cough*cough
viewtopic.php?f=1&t=93482 (Microprocessing)