What about tress that actually fall once you cut them?
Would work like this:
Once you break one wood of a tree each log start a falling and rotating animation that works like this:
The lowest log wold just move one block away from the player and rotate 90º, like this:
First:
:?
*the Log is normal
Then:
:? [iron]
*The Log has moved one block away from the player and has rotated 90º while doing so
[iron] = nothing
The second lowest log would do the same, but two blocks away instead of one:
First:
[iron]
:?
*the Log is normal and one block above your head
Then:
:? [iron] [iron]
*The Log has moved two blocks away from the player and has rotated 90º while doing so
The same would apply for the other logs, they'd end up farther from the player, and the entire tree would fall together, looking like one piece.
If a log falls in you it has the same effect as sand, obscuring the view until you break it/die
The leaves would follow the tree acting just like the logs, but the ones that touch the ground or the player get destroyed.
In the end a fallen tree should look like this:
[iron] [iron] [iron] [iron]
[iron] [iron] [iron] [iron]
[iron] [iron] [iron] [iron]
:? [iron]
It's a neat idea, but I think it would look odd. it makes more sense to me for a floating log block (one with air underneath) to simply 'break off', leaving the log above it floating, ready to fall off right afterwards.
This would be nice, but I don't think it could work in minecraft. Swing's falling idea works better ONLY WITH THE NEW SAND/GRAVEL ANIMATION. Also, leaves would need to decay when not attached to wood (If notch fleshes out trees with branches this won't be much of an issue), and when one cuts up some wood of a tree everything falls as far as it can.
I think for this to work, trees would have to become one whole block. I don't see a cluster of blocks leaning to the side and staying off the grid, at least not in the near future. So no, this wouldn't work.
Would work like this:
Once you break one wood of a tree each log start a falling and rotating animation that works like this:
The lowest log wold just move one block away from the player and rotate 90º, like this:
First:
:?
*the Log is normal
Then:
:? [iron]
*The Log has moved one block away from the player and has rotated 90º while doing so
[iron] = nothing
The second lowest log would do the same, but two blocks away instead of one:
First:
[iron]
:?
*the Log is normal and one block above your head
Then:
:? [iron] [iron]
*The Log has moved two blocks away from the player and has rotated 90º while doing so
The same would apply for the other logs, they'd end up farther from the player, and the entire tree would fall together, looking like one piece.
If a log falls in you it has the same effect as sand, obscuring the view until you break it/die
The leaves would follow the tree acting just like the logs, but the ones that touch the ground or the player get destroyed.
In the end a fallen tree should look like this:
[iron] [iron] [iron] [iron]
[iron] [iron] [iron] [iron]
[iron] [iron] [iron] [iron]
:? [iron]
And yeah, I totally support branches.
I post too much.
Well I meant decay on the floor as well. That was poor wording on my part.
Aah. right, of course. fallen trees. no longer up in the air. I'm following now.
When you cut the trunk of the tree any outstretching branches would begin to fall (once their leaves are gone).
This way I wouldn't have to flint every massive tree that grows.
Weirder still, some trees are burning forever O.o
I have a massive collection of blocks (well about 15) floating over my castle ablaze. It's like an unintentional light house.
Why?
IT would **** with the grid based physics and layout Notch has for the game. for an explanation, just read the thread.
Allow me to counter with this thread http://www.minecraftforum.net/viewtopic.php?f=1&t=19455
Which also happens to include being able to have trees fall down.
Catastrophic failure of wood.
I would love to see an entire forest collapse in unto itself from a few punches.
I'd youtube that ish.