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Cubic Chunks: Subterranean Biomes
Poll: Should I include new types of mobs and/or blocks in this suggest
Ended May 15, 2014
Poll: Which of the biomes do you like?
Ended May 15, 2014
This thread was automatically marked as Locked.
Ended May 15, 2014
Ended May 15, 2014
About the Mantel - so long as it generates infinitely downward with no holes, it shouldn't cause any more lag than the Nether's lava ocean. The lag from lava/water comes from the animation and rapid block updates from them flowing, but since there wouldn't be anywhere for the magma to flow, the only lag comes from rendering the animations.
At least I think that's the case, I don't know a lot about flow calculations.
It is possible - Read the Cubic Chunks topic to see how. The topic also explains how rain can be calculated, identically to sunlight and lightning. In addition, there's already a mod for underground biomes.
This topic is only about the underground portion of terrain changes accompanying the Cubic Chunks topic - oceans and surface terrain are for another day.
I'm aiming to update this topic with more types of underground biomes. One point of the underground biomes to change the underground trek so it's not monotonous. Imagine, you're a kilometer below the surface, you dig down, and all of a sudden, you fall down into a vast but short cavern containing a subterranean forest, or a pitch black desert. Sure, no one wants to dig 32000 blocks down with our CURRENT underground caves, but the biomes should change that.
Agreed. The concept is cool, but vertical travel is much harder and/or more costly than horizontal travel. I think some kind of height and depth limits that are much lower than the near infinite width and length limits needs to be in place. Even a game with much more height and depth than Minecraft (Terraria) put some limits in place because while more biomes will make underground interesting, it is the trek required to get to these areas that is the problem. A fast way to travel distances vertically would help too.
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This is already accounted for in the other topic - If a chunk is deemed to be underground, the heightmap used for sunlight says there's nothing above it since nothing's been generated there yet, a chunk deemed to be aboveground is not loaded above it, and enough underground chunks around it fit those conditions, all those chunks are instantly assumed to not be open to the sky until proven otherwise(A list of these unproven chunks is saved).
Think of it this way - only a small amount of content is reserved for exceedingly deep depths. The only way to encounter this small amount of content is to be willing to make the journey.
Think of the trip like 'The Journey to the Center of the Earth' by Jules Verne.
Whenever an aboveground chunk has been generated and the heightmap has been updated to show otherwise. It wouldn't cause any more lag than normal updates of the heightmap since those underground chunks would have to be unloaded to be proven to be open to the sky.
I really don't want to bring the entire heightmap process into this topic. Read the Cubic Chunks topic where it says Sunlight: and it'll tell you everything you need to know.
Wait for time
In the break of new dawn
We will never meet
Aaaand? Your point is...what? That there should be absolutely no content outside the scope of a single hour of casual play?
No, that there should not be content that you have to dig though thousands of blocks to access so that no one will ever use...
Wait for time
In the break of new dawn
We will never meet
Who the hell said anything about anyone using it? It's something that's THERE. Just like the Far Lands before 1.8.
Yet, whenever a mod like BWG3 is made, people want the Beta/Alpha world generation to have the Far Lands. An ugly distortion of terrain that would take 826 hours of walking in a straight line to reach, and has absolutely no benefits. Why? You tell me.
The only differences between this and the Far Lands are; the time to reach would be much much smaller(After establishing a route); and there would actually be useful rewards for doing so.
Barely anyone even want the farlands back because doing so would be pointless. Most of them probably just want them back so they can teleport there, check them out then leave forever.
32 thousand blocks is still way too far straight down to put anything. The only people that would use it are people in creative that teleport down there. Do you have any idea how long it would take to dig down that far? There is nothing down there that could possibly be worth the amount of digging it would require.
Wait for time
In the break of new dawn
We will never meet
And that's a matter of opinion. Here's a question: Why do you only care about the only two things I gave a minimum depth for?
What is the point of having the mantel generate so low? And the giant geode things are completely pointless as no one would ever reach them in survival when you have to go though thousands of layers of lava to reach them.
Wait for time
In the break of new dawn
We will never meet
Your logic so far is:
"X shouldn't exist because doing Y is too much work for me."
Should the 4th power level of beacons not exist because "nobody is going to add 81 mineral blocks to the bottom of the pyramid just to increase the effect range by 8 blocks and get a regeneration effect"?
Should villager trading not exist because "nobody is going to go mining in extreme hills biomes for some of the rarest ore, just to trade it for items obtainable elsewhere"?
Should the End and Strongholds not exist because "nobody is going to get 3 diamonds, make a diamond pickaxe, collect 10 obsidian, make a nether portal, go to the nether, find a nether fortress, kill blazes, obtain blaze rods, come back, kill endermen, get ender pearls, combine them into eyes of ender, use the eyes of ender to find a stronghold, fight their way through it to the portal room, activate the portal, and kill the enderdragon just for recolored cobblestone, a useless dragon egg, and 3 full-level enchantments"?
I have done all of those on my survival world. I am sure many other people have too.
Do you realize how far 8000 blocks of lava is just to get some ores? Can your mind even comprehend how many hundreds of times more difficult it would be to get to the mantel or the geodes then to do any of those things? And there is no way in hell anything could be worth getting through 8000 blocks of lava to get that could be obtained in a significantly easier way.
Wait for time
In the break of new dawn
We will never meet
Worth, is once again, a matter of opinion. If 32000 blocks is too far, like you said, then it's too far. You'll never see it, like the elusive Mushroom Island. You know what you will see? Every single other underground biome that isn't bound by height. Have you even read the whole suggestion?
You do have a bit of a point though. Changed the amount of blocks per blob.