Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
Poll: Which parts of this system do you like?
Ended May 15, 2014
Poll: Which parts of this system do you NOT like?
Ended May 15, 2014
Poll: Do you support this system's implementation overall? (If yes, if
Ended May 15, 2014
make ores go deeper so instead if diamonds starting to generate at y-16 they will start generating at -56 after with point ores will become more and more common every chunk you go down and divides the multiplier by 2 every time So after time the ores will become unnoticeably more common = balanced?
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I would like someone who's skilled in interpreting technical information and explaining to help me with the suggestion by helping put the new lighting system into words, so I can update the OP with it.
I am willing to give it a try.
Sounds like something a biome generation mod would handle after this is implemented. But those do sound really cool. I'm totally a dwarf and I'm all for infinite depth. Never have to see the sunlight again.~~ I'd love to see a mod add in those things though with this system. :3
I need someone who knows for a fact that they can do it. For example, do you know what a 'segment tree' is?
I can diagnose a crash report and have a good understanding of minecraft physics modding and engines and can easily explain the new lighting system
www.soundcloud.com/netroaki
A static tree structure that allows one to parse the whole tree for a query and return all points that match it quickly and efficiently.
Without knowledge of how it is going to work with the lighting engine, can't really say much more. Such as, how does it function with the addition of new chunks, as it is generally set in stone once built.
However, giving this some thought, since I don't mod minecraft myself, I may not be the best choice due too that.
My Scroll.
There coming out with bouncy blocks lol, but not sure how hi they'll bounce ya.
BA
If it does not get implemented: Aww...
It would also be cool if after y = -2000 (which would all be lava up to the bedrock-obsidian) the nether would generate. Because the nether is supposed to be hell and right under the bedrock of the overworld; hence, the bedrock at the top of the nether and the achievement of getting to the nether called "We Need To Go Deeper".
But we haven't considered what infinite height in the nether would be like. It could be like my idea with the bedrock-obsidian and hardened netherrack/stone, but for both the bottom of the nether and the top.
And one last idea that probably won't get implemented without mods: The end could be at y = 10,000,000. At y = 100,000 is when you would exit that overworld atmosphere where you would suffocate/ die of space radiation without the proper equipment. Somehow you would get to y = 10,000,000 where the end island would spawn.
I also have an off topic question:
Would there be a vertical render distance? So you could have an elliptoidic (Not sure if that's right) view distance instead of a spherical one. Because maybe people (like me) would like to see down the side of a 5000 block tall cliff but don't want a 5000 block render distance horizontally because that would cause too much lagg.
Erm... what ore problem? Once again, the deeper world won't make ore easier to find...
From what I've seen, the only caves that spawn below Y = 10 without lava are lakes (they spawn with an air pocket, apparently after the flood lava is generated), and abandoned mines. The lakes are small and so will have little impact overall... though the mines may need adjusted so that they don't become massive sources of diamond in the -Ys.
I still think that the stone layer (The layer between the surface and the bottom where its most stone) should be at least 1000 blocks thick before the stone starts hardening. So you would still have a lot of vertical mining space, but not infinite.
It's something that needs to be thought about.
I would like comments (good or bad) to help me adjust my ideas so that hopefully some one will help me bring them to life.
If you like my Ideas check out my others at http://www.minecraftforum.net/topic/2177041-request-looking-for-modders/
Seriously though, that type of thing is why we have world types.
also you should check out Link Removed