guys. Cthulhu should totally rule infdev. :twisted: :twisted: :twisted:
living deep underwater feasting upon 1 player a day. if none are sacrificed he will rape you with his evil tentacles and destroy everything you built :cry:
WHERE IS YOUR GOD NOW?
(c'mon you got to laugh once in a while :laugh.gif: )
I think we actually need something like that in infdev, seriously. In DF you dig too deep, and you hit Hidden Secret Fun (Read: Hell). We need a similar deterrent to keep players on the surface, where they belong.
Maybe as one of the rarest mobs spawned. Island tribes can take travelers from distant lands to the edge of a cliff, where they managed to release a blockthulhu miles below into a confined ocean. Using the lasso tool i suggested in a seperate thread, they toss the traveler into the churning ocean where you see him land inside blockthulhu's messy tentacles.
Would make for great machinma's/feeling of actual adventure.
I say we need a hidden and mysterious RANDOM omnipotent gods. This way, maybe one time you play you will see Cthulhu, but the next time you generate a new map it would be eg. Krishna, Set, blah blah blah. Minecraft gods ftw.