Right now there aren't sponges available in in(f)dev. When physics is enabled, those would be great to have.
With the crafting system, we could create a temporary solution without adding another rare to find blocks: Use wool.
Wool is absorbent on itself already. We'd just use a lot of wool to create something that can absorb quite a bit of water.
What I'd suggest for recipe would be:
= Clot of wool
= (obviously) sponge
Clot of wool:
(can be in any corner, so 4 possible locations)
As you see, you need to create 9x which gives us a total requirement of 36 blocks of wool ( ). So from four stacks wool (256 blocks) you would get 7 blocks of sponge. A lot of resources which requires a couple of minecraft ingame days and a bit of hunting. To deflood a building, you often wouldn't need more then 2 sponges, perhaps 4 for bigger buildings. It depends on how you do it. So this would give us a way to get rid of water once physics are enabled again on in(f)dev :smile.gif:
Since the word sponge originally referred to the porous, absorbent sea creature of the same name (no, it does not wear pants) until the recent invention of plastic (or something?) sponges, I'd suggest that any minecraftian sponge would be found living in the sea.
I have heard that they were a quick fix for the infinite water of creative, but I think they are neat to have anyway. I have a few ideas on how they should work, and that is, instead of just making water dissapear, they would be placed in water and absorb it, one block of water at a time, until it's full. Lets say 16 units of water.
at this point they'd stop being absorbant, and I haven't really decided what the best behavior would be now. Either hitting it once would make it become an entity, and you can place it else where and, say, step on it to make water leak out, or hitting it would make water leak out. This second case makes a bit more sense, probably is easier to implement, but it makes the things less useful.
Another idea is saying to hell with sponges, and using buckets in a similar way. Say, right-clicking with a bucket adds a block of water to it, until you've collected 8 or 16 blocks in your bucket. Left clicking tosses the water back out.
or combining the two ideas, sponges absorb, buckets can pick up water from sponges.
I'm just throwing stuff out there at this point.
Sponges are a ugly hack. Buckets to bail out water makes more sense.
I completely agree with above poster.
I always hated the look of sponges, and i thought that there was no way you could really make it work logically. You could try to have it hold a certain amount of water per block, but then what would the point be? in creative, the only reason people have them is to build an underwater city. no chance of that happening if they're temporary.
And lava's a pain also:
1/Stop the main block--lava keeps going ( in SMP at least )
2/Pour water-- cobble or even worse, obsidian ( FUUUUUUUUUUUUUUCK OBSIDIAN )
So you're suggesting sponges should suck in lava?! I think lava is a wee bit too much for a sponge. Lava should kill the sponge with a dagger, and surface for world dominance. That would be the only function a sponge'd have at lava. And that would be so flippin' awesome.
After reading this discussion, I'm thinking sponges wouldn't be the best thing for SMP because you could just as easily grief as you could anti-grief with them. Imagine a map with no water within a reasonable distance O.O
Then lava protection would be nearly impossible, and even more griefing could happen!
Although I do kind of want to see some interesting way to deal with lava without transforming the actual block... but I can't think of any good ways to do that. Apart from, you know, buckets. Which already exist.
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I don't like trolls, but I don't mind gnolls.
I play on normal, but don't play normally.
I can't think of another reversal of expectations, but I think I can... reverse your expectations?