Hello everybody, I have an organized suggestion which is not too unfair or overpowering for those who can do this.
Diamond should be renewable by using ender pearls (16) and 1 stack of coal, so that would be expensive to make(shapeless recipe). (VERY EXPENSIVE)
Sand should be renewable by using stone in furnace to recieve superheated stone which you then smelt again to get 1 sand, too hard? I don't think thats so.
Netherrack should be renewable with stone and blaze powder, but it makes 2 each time so nothing like cheap tactics but not super fast and then it just needs 2 stone diagonally to right and 2 blaze powder diagonally left, this recipe would be fair enough to get netherrack.
Soul Sand should be renewable using sand and rotten flesh five rotten flesh like gunpowder (in TNT) and four sand like TNT. This would help nether-wart farming if it gets destroyed in over-world. Then it would be fair enough to make it FULLY renewable.
Netherbrick should be renewable using stone bricks and blaze powders diagonally. Then it would be renewable.
Clay should be renewable by using stone and water bucket in a recipe(requires 8 stone and 1 water bucket)
Gravel should be renewable by using stone and rotten flesh
That's it for now. Leave comments, suggestions, or what you would like to be added
If you make the resources renewable it would make the game too easy. I like the challenge of trying to find the rare resources while having to be carefull about not losing my enchanted diamond picks and swords.
Sand is easy to get and you just have to explore a little to find a desert.
Netherrack and Soul Sand are very easy to get. All you have to do is build a Nether Portal then take a couple of steps to dig up Netherrack and Soul Sand. As soon as you get to the Nether build a cobblestone roof over the portal to stop the Ghast attacks and making digging easier.
First of all, that still doesn't make the resources renewable, stone, stone bricks, coal and sand are all not renewable
Secondly, using coal and 8 obsidian to get basically free diamonds, overpowered
Third, It is already to easy to obtain diamonds
Lastly, Realistic doesn't mean better, just because coal under pressure is diamonds in real life doesn't make it any more likely that this idea will be added.
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The only one I want out of this is Sand. I use tons of sand and try to avoid marring landscapes too badly.
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Did anyone read this first of all, diamond takes 5 whole minutes to make! Coal, cobblestone, and stone are renewable.
The point of this thread is to make more resources renewable, in vanilla Minecraft, without spawning items or exploiting bugs, besides stop hating, this community has degraded too much.Then it's also harder to get than just dirt to diamonds.
Renewable diamonds is a huge no from me. All I would have to do is spend a half hour or so beating up blazes and I would have enough blaze rods to get about 10 diamonds, or more. No support at all from me.
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The only one of these that is good is Sand. However, it's method of renewability is too complex. Why not just smash stone with a hammer to get it or something?
I think this overpowering.
If you can make diamonds in your house's basement, not a mine, then there's something wrong. If you make multiple compressors, you can make tons of diamonds in no time. Blaze rods are also easy to farm, just hard to find.
NO! this is exactly what I want Mojang to move away from.... They already made iron renewable, and if they make diamonds renewable I'm going to kill someone. I HATE the thought of renewable diamonds, mossy cobblestone or really anything else somewhat valuable.
Also, villager trading is basically fully renewable diamond tools or armor, but I have never used that nor will I ever because that is complete bullshiz.
NO! this is exactly what I want Mojang to move away from.... They already made iron renewable, and if they make diamonds renewable I'm going to kill someone. I HATE the thought of renewable diamonds, mossy cobblestone or really anything else somewhat valuable.
Also, villager trading is basically fully renewable diamond tools or armor, but I have never used that nor will I ever because that is complete bullshiz.
You have the best icon I've ever seen.
Anyway, my 2 cents: I'm not completely against renewable resources but time IS NOT a factor. I can leave the game running; even if I don't, I can always find something to do, like go clip my rainbow sheep for hours.
Hello everybody, I have an organized suggestion which is not too unfair or overpowering for those who can do this.
Diamond should be renewable using coal and a furnace compressor it is interactive and has a GUI that uses coal for the product, it also uses blaze rods as only fuel, it takes 5 minutes to create but blaze rods lasts 1 minute each, the recipe is 8 obsidian surrounding a regular furnace. It also requires power from electric current (redstone). This is complex but not like dirt to diamond, or coal to diamond with crafting, it is expensive to get this, but its meant to be somewhere around when you can make a portal to hell (deal with the big H word)
end of suggestion#1. (Reason is diamond is coal under extreme heat and pressure so this makes great sense in reality terms and also useful for preventing rags to riches in no time.
While I agree diamonds should be renewable, this method makes it way too easy to get them. Basically, this is what I was able to gather from your suggestion: 8 obisidan + lever (redstone power) = 1 diamond for every 5 blaze rods. Something less overpowered would be a full stack of blaze rods, or maybe even more.
Sand should be renewable using stone and furnace compressor it requires same as diamond but takes 2 minutes instead because sand doesn't take thousands of years to naturally generate. It also can be made in regular furnace but with stone bricks instead.
Netherrack should be renewable with stone and blaze powder, but it makes 2 each time so nothing like cheap tactics but not super fast and then it just needs 2 stone diagonally to right and 2 blaze powder diagonally left, this recipe would be fair enough to get netherrack.
Soul Sand should be renewable using sand and rotten flesh five rotten flesh like gunpowder (in TNT) and four sand like TNT. This would help nether-wart farming if it gets destroyed in over-world. Then it would be fair enough to make it FULLY renewable.
The problem with that is it would be possible to get soul sand without going to the nether at all. You have to require some nether ingredients (for example, ghast tears).
Netherbrick should be renewable using stone bricks and blaze powders diagonally. Then it would be renewable.
That's it for now. Leave comments, suggestions, or what you would like to be added
Signed,
JohnnyAwesome323
I guess that could work.
This next part is for other people who have been posting here:
Why do people always assume that renewable = easier to get? Remember, when you mine for diamonds, all you do is mine stone after stone after stone. Honestly, I don't see how blaze farming is much different; both are long, tedious, and not challenging. If enough blaze rods are required, it actually shouldn't be that overpowered. Especially if you only get one diamond per smelting and multiple diamonds from multiple ores from a vein using Fortune.
This next part is for other people who have been posting here:
Why do people always assume that renewable = easier to get? Remember, when you mine for diamonds, all you do is mine stone after stone after stone. Honestly, I don't see how blaze farming is much different; both are long, tedious, and not challenging. If enough blaze rods are required, it actually shouldn't be that overpowered. Especially if you only get one diamond per smelting and multiple diamonds from multiple ores from a vein using Fortune.
Makes a lot of sense and I have to build on that based on what I said. Time FARMING is effective as a resource, as you've explained here. Time WAITING isn't, as the OP suggested.
Anyway, my 2 cents: I'm not completely against renewable resources but time IS NOT a factor. I can leave the game running; even if I don't, I can always find something to do, like go clip my rainbow sheep for hours.
Th- thank you. Thank you so much. You have entirely made my day.
Diamond should be renewable by using ender pearls (16) and 1 stack of coal, so that would be expensive to make(shapeless recipe). (VERY EXPENSIVE)
Sand should be renewable by using stone in furnace to recieve superheated stone which you then smelt again to get 1 sand, too hard? I don't think thats so.
Netherrack should be renewable with stone and blaze powder, but it makes 2 each time so nothing like cheap tactics but not super fast and then it just needs 2 stone diagonally to right and 2 blaze powder diagonally left, this recipe would be fair enough to get netherrack.
Soul Sand should be renewable using sand and rotten flesh five rotten flesh like gunpowder (in TNT) and four sand like TNT. This would help nether-wart farming if it gets destroyed in over-world. Then it would be fair enough to make it FULLY renewable.
Netherbrick should be renewable using stone bricks and blaze powders diagonally. Then it would be renewable.
Clay should be renewable by using stone and water bucket in a recipe(requires 8 stone and 1 water bucket)
Gravel should be renewable by using stone and rotten flesh
That's it for now. Leave comments, suggestions, or what you would like to be added
Sand is easy to get and you just have to explore a little to find a desert.
Netherrack and Soul Sand are very easy to get. All you have to do is build a Nether Portal then take a couple of steps to dig up Netherrack and Soul Sand. As soon as you get to the Nether build a cobblestone roof over the portal to stop the Ghast attacks and making digging easier.
Secondly, using coal and 8 obsidian to get basically free diamonds, overpowered
Third, It is already to easy to obtain diamonds
Lastly, Realistic doesn't mean better, just because coal under pressure is diamonds in real life doesn't make it any more likely that this idea will be added.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
The point of this thread is to make more resources renewable, in vanilla Minecraft, without spawning items or exploiting bugs, besides stop hating, this community has degraded too much.Then it's also harder to get than just dirt to diamonds.
If you want to see a great idea for Minecraft, click the banner! Over 400 supporters and counting!
well the end isnt really big but i Havent fully explored the nether.
If you can make diamonds in your house's basement, not a mine, then there's something wrong. If you make multiple compressors, you can make tons of diamonds in no time. Blaze rods are also easy to farm, just hard to find.
How is sand renewable? I am also using lots of sand and sandstone.
Wow!
Nice setup in the video but that makes the game way too easy. It is more challenging to dig up the sand manually while dodging creepers and spiders.
Also, villager trading is basically fully renewable diamond tools or armor, but I have never used that nor will I ever because that is complete bullshiz.
You have the best icon I've ever seen.
Anyway, my 2 cents: I'm not completely against renewable resources but time IS NOT a factor. I can leave the game running; even if I don't, I can always find something to do, like go clip my rainbow sheep for hours.
While I agree diamonds should be renewable, this method makes it way too easy to get them. Basically, this is what I was able to gather from your suggestion: 8 obisidan + lever (redstone power) = 1 diamond for every 5 blaze rods. Something less overpowered would be a full stack of blaze rods, or maybe even more.
Okay...
The problem with that is it would be possible to get soul sand without going to the nether at all. You have to require some nether ingredients (for example, ghast tears).
I guess that could work.
This next part is for other people who have been posting here:
Why do people always assume that renewable = easier to get? Remember, when you mine for diamonds, all you do is mine stone after stone after stone. Honestly, I don't see how blaze farming is much different; both are long, tedious, and not challenging. If enough blaze rods are required, it actually shouldn't be that overpowered. Especially if you only get one diamond per smelting and multiple diamonds from multiple ores from a vein using Fortune.
Makes a lot of sense and I have to build on that based on what I said. Time FARMING is effective as a resource, as you've explained here. Time WAITING isn't, as the OP suggested.
Th- thank you. Thank you so much. You have entirely made my day.