however, in all the lists of their commands i have found, i have noticed that they could use a few more commands or parameters within a commands, which would be very useful for adventure maps:
new commands:
/spreadfire off/on/ --- pretty self explanatory, turns off the ability for fire to "spread" from one block to another in that world
/naturalspawn <monstername> on/off - toggles the natural spawning of a specified monster (natural spawning = any non mob egg/spawn cage spawn), so "/naturalspawn creeper off" would prevent creepers spawning in an area a distance away with the correct light level.
/explosionblockbreak on/off - explosions (ghast fireballs, creepers, wither hits, tnt, beds in the nether) will explode and damage players but not break any blocks
/icemelt on/off - ice will not melt, regardless of light level around it.
/crafting on/off - toggles whether players can craft items in their 2x2 inventory grid or a 3x3 table, useful if crafting items could bypass an intended section of a map
/tradechange on/off - toggles whether or not villager trades will appear or dissapear(or have a chance to) after use
----
paramaters:
#<number> : sets a range on which the command will function
/tp <player>#100 <coordinates> will teleport a player to coordinates ONLY if the player is within 100 blocks of the command block
can also be used after @r, @a, @p, so... @a#50 will affect "all" players within the "50" block radius, based on the rest of the command, or @r#25 would affect a random player in 25 blocks
used with say, /say #50 <message> would broadcast the message to all players within 50 blocks, not all on the sever.
(yes, only one parameter right now, i had more but they have slipped my mind. will add when i remember, but the range parameter seemed the most useful anyway)
the reaosn i mentioned these in response to command blocks rather than simply server command etc, is that most of them would probably be used by map makers to set rules on their map, so you dont have to program your own server (determine which commands are needed before you start playing). many of these would remove the need for mods or plugins in adventure and survival maps or servers, allowing a vanilla server to have a more tailored feel to it while being supported better.
Actually, I don't know what those command blocks are or how they work. Can you provide a link to whatever source you learned this information from? I wasn't aware anyone knew what they were yet.
Actually, I don't know what those command blocks are or how they work. Can you provide a link to whatever source you learned this information from? I wasn't aware anyone knew what they were yet.
fairly sure you are trolling, either way, will add a link to the command block page on MCwiki.
The command block is useful in itself, but adding commands to it would probably involve adding these commands to the server console also, meaning that some of these commands may be unimplementable. (e.g., /crafting, because it changed GUI. A server command simply cannot change files that are located on the machine, and not on the server.)
While I do agree that these commands would be useful, it would probably be far less time and hassle to implement these, instead of just creating a situation where, for example, you simply do not allow burnable materials to be near where fire could spread, instead of turning fire spread off.
I wouldn't mind if they turned it into a micro programming language. Or at least have if <>.
They have some forms of this with scoreboard. It's not much, but it's such an expansive feature as is. You can create wireless redstone, teams, and some forms of questlines. For example, I designed a keycard system where the player inserts a music disc into a jukebox, which outputs a signal, and gives the player a point. The player can then walk over to the door, where a /testfor sees if the player has a point, opens the door, removes the point, and lets the player in. If expanded, this can create a system where a player with a higher level "key" (music disc) has higher access than players with a lower level clearance (another music disc of lesser value).
Personally I would like to see more commands for the command block to address wireless redstone if that is possible! When a new snapshot comes out the worlds I have are unable to light some of my buildings so when the new snapshot comes out, it would be easy to program the block for the wireless purposes I use and My worlds would be able to continue as is! I don't want to sound self serving but I also use it for electrical tutorials for my blog! Keep up the good work gentlemen, I am 66 years old and hooked on this game. Love it!
however, in all the lists of their commands i have found, i have noticed that they could use a few more commands or parameters within a commands, which would be very useful for adventure maps:
new commands:
/spreadfire off/on/ --- pretty self explanatory, turns off the ability for fire to "spread" from one block to another in that world
/naturalspawn <monstername> on/off - toggles the natural spawning of a specified monster (natural spawning = any non mob egg/spawn cage spawn), so "/naturalspawn creeper off" would prevent creepers spawning in an area a distance away with the correct light level.
/explosionblockbreak on/off - explosions (ghast fireballs, creepers, wither hits, tnt, beds in the nether) will explode and damage players but not break any blocks
/icemelt on/off - ice will not melt, regardless of light level around it.
/crafting on/off - toggles whether players can craft items in their 2x2 inventory grid or a 3x3 table, useful if crafting items could bypass an intended section of a map
/tradechange on/off - toggles whether or not villager trades will appear or dissapear(or have a chance to) after use
----
paramaters:
#<number> : sets a range on which the command will function
/tp <player>#100 <coordinates> will teleport a player to coordinates ONLY if the player is within 100 blocks of the command block
can also be used after @r, @a, @p, so... @a#50 will affect "all" players within the "50" block radius, based on the rest of the command, or @r#25 would affect a random player in 25 blocks
used with say, /say #50 <message> would broadcast the message to all players within 50 blocks, not all on the sever.
(yes, only one parameter right now, i had more but they have slipped my mind. will add when i remember, but the range parameter seemed the most useful anyway)
the reaosn i mentioned these in response to command blocks rather than simply server command etc, is that most of them would probably be used by map makers to set rules on their map, so you dont have to program your own server (determine which commands are needed before you start playing). many of these would remove the need for mods or plugins in adventure and survival maps or servers, allowing a vanilla server to have a more tailored feel to it while being supported better.
Download a snapshot and get TMI so it can be spawned in, it's a really smart idea for Mojang to add a block like that.
This mod is amazing, it's like a mini Bukkit (but will probably become more popular during the 1.4 release). It really is neat, I'll try it out.
While I do agree that these commands would be useful, it would probably be far less time and hassle to implement these, instead of just creating a situation where, for example, you simply do not allow burnable materials to be near where fire could spread, instead of turning fire spread off.
They have some forms of this with scoreboard. It's not much, but it's such an expansive feature as is. You can create wireless redstone, teams, and some forms of questlines. For example, I designed a keycard system where the player inserts a music disc into a jukebox, which outputs a signal, and gives the player a point. The player can then walk over to the door, where a /testfor sees if the player has a point, opens the door, removes the point, and lets the player in. If expanded, this can create a system where a player with a higher level "key" (music disc) has higher access than players with a lower level clearance (another music disc of lesser value).
You can already Iron-man-up with Dispensers as per the snapshots. Anything else I don't really see why the player can't equip it themselves...
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<