because "grenade" potions are now pretty useless, if inventory is full then the bottle simple gets dropped.
or maybe drinking potions stack to 4 and throwables stack to 16...
now alchemy is pretty much useless, except for the nice strength/fire protection potions u drink before fighting blazers or hunting mobs....other than that carrying potions just takes too much space for them to be useful, especially attack potions..
Why is alchemy pretty much useless? I use it all the time, both singleplayer and multiplayer. And while I do generally use potions in singleplayer for blazes and mobs, you can use them as a way to escape mobs, or just for convenience sake, especially with healing potions. And we do not need them to stack. Actually, you can use TMI to give yourself a stack by shift-clicking.
well its not completely useless but attack potions are a joke... I mean come on, when was throwing a harm potion better than just swinging your sword or shooting a bow??? they need to stack a little bit to make them more useful, even make them more deadly, I mean a bow can kill a creeper in 3 shots (maybe less if enchanted) but I need 20 harm potions to do the same thing???
they should just remove them tbh or make them stack.
arrows and melee are just wayyyyyyyyyy easier and cheaper to make, there should be more incentive to want to use them bombs XD
and yes fire/strength..etc potions are nice but why can't they stack to 3??? I mean will it be that OP, if I spam drink strength/fire/speed/reg. potions!!!!! will it give me MORE power!!! no it will just reset the timer and waste my potions, its just for connivance's sake, and yah drinking 3 healing potions in a row!! how is that gonna save me from a situation where I NEEDED to drink 3 potions (like on fire) its not OP players will die when they are attacked and they act stupid, healing potions work when you actually have time to drink them and not when your getting blown up by creepers.
in short their is ZERO good reasons to keep potions the way they are now, they should stack to at least 3 (for drinkable potions) and at least 16 for throwable ones.
well its not completely useless but attack potions are a joke... I mean come on, when was throwing a harm potion better than just swinging your sword or shooting a bow??? they need to stack a little bit to make them more useful, even make them more deadly, I mean a bow can kill a creeper in 3 shots (maybe less if enchanted) but I need 20 harm potions to do the same thing???
they should just remove them tbh or make them stack.
arrows and melee are just wayyyyyyyyyy easier and cheaper to make, there should be more incentive to want to use them bombs XD
and yes fire/strength..etc potions are nice but why can't they stack to 3??? I mean will it be that OP, if I spam drink strength/fire/speed/reg. potions!!!!! will it give me MORE power!!! no it will just reset the timer and waste my potions, its just for connivance's sake, and yah drinking 3 healing potions in a row!! how is that gonna save me from a situation where I NEEDED to drink 3 potions (like on fire) its not OP players will die when they are attacked and they act stupid, healing potions work when you actually have time to drink them and not when your getting blown up by creepers.
in short their is ZERO good reasons to keep potions the way they are now, they should stack to at least 3 (for drinkable potions) and at least 16 for throwable ones.
Dude, Dont be lazy, dont be selfish, and let mojang decide. Potions are extremly useful and strong. So why make them stackable?
I agree and letting potions stack just seems like it would be unfair, I mean it would be more better to say that I would rather like to see that Water Bottles stack rather than regular potions themselves.
I actually think that both regular potions and splash potions should stack to 16, or at least 8, and that regular potions should be instantly drinkable with perhaps a cooldown time afterwards equal to their current drinking time afterwards so you can't spam healing potions.
Some might argue that these changes make potions overpowered, I disagree. I believe that currently, potions are a little underpowered and need this to make them useful. Consider this:
Regular potions are meant to be drunk for their effects, correct? Splash potions are meant to be used as either weapons against hostiles, or as a way to heal or buff your allies, also correct?
In a tight spot, instant healing potions can be drunk for a quick health boost, right? Wrong. In order to drink your potion, you must make yourself vulnerable for far too long in order to gain a few hearts back, in this time, you might be overwhelmed. To counteract this, many players might convert them into splash potions and throw them at their feet, but this is not what splash potions are meant to do, as I said before, splash potions are meant to be used as weapons and/or AoE heals or buffs.
And on that topic, splash potions are rarely used for this, as their inability to stack, unlike every other ranged weapon in the game, and their terrible range means that they are not many players weapon of choice, as they rightfully should be.
To sum up, potions should be stackable to make them more useful in a pinch and more useful in general for the trouble you have to go through to make them, and splash potions need to be stackable to make them useful for what they are actually designed for, rather than a novelty.
I actually think that both regular potions and splash potions should stack to 16, or at least 8, and that regular potions should be instantly drinkable with perhaps a cooldown time afterwards equal to their current drinking time afterwards so you can't spam healing potions.
Some might argue that these changes make potions overpowered, I disagree. I believe that currently, potions are a little underpowered and need this to make them useful. Consider this:
Regular potions are meant to be drunk for their effects, correct? Splash potions are meant to be used as either weapons against hostiles, or as a way to heal or buff your allies, also correct?
In a tight spot, instant healing potions can be drunk for a quick health boost, right? Wrong. In order to drink your potion, you must make yourself vulnerable for far too long in order to gain a few hearts back, in this time, you might be overwhelmed. To counteract this, many players might convert them into splash potions and throw them at their feet, but this is not what splash potions are meant to do, as I said before, splash potions are meant to be used as weapons and/or AoE heals or buffs.
And on that topic, splash potions are rarely used for this, as their inability to stack, unlike every other ranged weapon in the game, and their terrible range means that they are not many players weapon of choice, as they rightfully should be.
To sum up, potions should be stackable to make them more useful in a pinch and more useful in general for the trouble you have to go through to make them, and splash potions need to be stackable to make them useful for what they are actually designed for, rather than a novelty.
Yes.
Yes they should.
Rollback Post to RevisionRollBack
Allocators are no longer the future, we have Hoppers now. I still like them, though.
potions should stack Mojang plz, make it so in 1.4, its such a small feature...
and I still can't see how drinking 4 fire resist potions at one time can be OP, or speed, or anything else??? and for health potions... easy just don't allow players to drink potions if they get attacked.....
as in you get interrupted if you get attacked while drinking a potion, problem solved no more OP potions.
and why would throwing potions be more OP than throwing arrows from a super enchanted bow???? a bow with enchant power 3 or a sword with fire aspect 2 is just as OP as any splash potion of harm!!!
I'm sorry I just don't find that stacking potions are OP in any way or form, its a convenience and that is all, hell it would make storing them easier.
I mean come on, when was throwing a harm potion better than just swinging your sword or shooting a bow???
Swords and bows, however, do not ignore armour. Three damage potions can kill a player in full Protection IV diamond armour in only a few seconds.
they need to stack a little bit to make them more useful, even make them more deadly, I mean a bow can kill a creeper in 3 shots (maybe less if enchanted) but I need 20 harm potions to do the same thing???
2 potions of harming II seem to kill a creeper for me. Of course, since creepers don't have armour you aren't getting the larger advantage from a harming potion. It certainly does not take 20 of them, though.
they should just remove them tbh or make them stack.
You should learn to use them properly. Damage potions for SSP are mostly useful for automatic machines that involve killing a mob or otherwise doing damage. in SMP, potions- especially damage II and Poison II- are one of the most dangerous items in the game, because they both ignore armour, unlike other combat weapons.
arrows and melee are just wayyyyyyyyyy easier and cheaper to make, there should be more incentive to want to use them bombs XD
There is plenty of incentive, particularly when facing other players. Mob-wise of course there is very little incentive outside of machines, but it's difficult to offset that without making them completely overpowered in other ways. Being able to stack Damage Potions for example means being able to kill players in a few seconds, in many cases before they even know what happened. Right now you can do that, of course, but you need to know what you are doing and have the potions all ready, which reduces your effectiveness. Add in invisibility potions and sneaking around other players houses and you've already got a recipe for stealthy, ninja-like kills. Limiting the stack of such items to one is appropriate given the power they can have in the right hands.
and yes fire/strength..etc potions are nice but why can't they stack to 3??? I mean will it be that OP, if I spam drink strength/fire/speed/reg. potions!!!!! will it give me MORE power!!! no it will just reset the timer and waste my potions, its just for connivance's sake, and yah drinking 3 healing potions in a row!! how is that gonna save me from a situation where I NEEDED to drink 3 potions (like on fire) its not OP players will die when they are attacked and they act stupid, healing potions work when you actually have time to drink them and not when your getting blown up by creepers.
In Single player, you can always transport said potions to the desired location ahead of time. Another idea is to take an Ender Chest along, and have various potions inside your ender-chest inventory. Healing Potions stacking reduces danger; the reason healing potions don't stack is the same reason food didn't stack when they healed instantly. Splash potions of healing heal instantly, by the way; in SSP they are generally the better choice because if you need one you typically need it then, not a second afterwards.
in short their is ZERO good reasons to keep potions the way they are now, they should stack to at least 3 (for drinkable potions) and at least 16 for throwable ones.
There are plenty of reasons. There were just zero that you could think of.
Swords and bows, however, do not ignore armour. Three damage potions can kill a player in full Protection IV diamond armour in only a few seconds.
2 potions of harming II seem to kill a creeper for me. Of course, since creepers don't have armour you aren't getting the larger advantage from a harming potion. It certainly does not take 20 of them, though.
You should learn to use them properly. Damage potions for SSP are mostly useful for automatic machines that involve killing a mob or otherwise doing damage. in SMP, potions- especially damage II and Poison II- are one of the most dangerous items in the game, because they both ignore armour, unlike other combat weapons.
There is plenty of incentive, particularly when facing other players. Mob-wise of course there is very little incentive outside of machines, but it's difficult to offset that without making them completely overpowered in other ways. Being able to stack Damage Potions for example means being able to kill players in a few seconds, in many cases before they even know what happened. Right now you can do that, of course, but you need to know what you are doing and have the potions all ready, which reduces your effectiveness. Add in invisibility potions and sneaking around other players houses and you've already got a recipe for stealthy, ninja-like kills. Limiting the stack of such items to one is appropriate given the power they can have in the right hands.
In Single player, you can always transport said potions to the desired location ahead of time. Another idea is to take an Ender Chest along, and have various potions inside your ender-chest inventory. Healing Potions stacking reduces danger; the reason healing potions don't stack is the same reason food didn't stack when they healed instantly. Splash potions of healing heal instantly, by the way; in SSP they are generally the better choice because if you need one you typically need it then, not a second afterwards.
There are plenty of reasons. There were just zero that you could think of.
I completely agree with your points. Potions In my opinion are underrated in PvP.
because "grenade" potions are now pretty useless, if inventory is full then the bottle simple gets dropped. "Grenade" potions? You mean Splash potions?No, they're not "pretty useless" as they can affect multiple mobs at once... Also, they can be used as buffs to your utility mobs. So no, not useless.
or maybe drinking potions stack to 4 and throwables stack to 16... The implementation of potions not stacking was not an accident. There's a reason for it, and that reason is balance. Potions can be extremely powerful if used properly, so having them stack just makes things a little too easy.
now alchemy is pretty much useless, except for the nice strength/fire protection potions u drink before fighting blazers or hunting mobs....other than that carrying potions just takes too much space for them to be useful, especially attack potions.. Now you're just being selfish. Did it occur to you that other people might find potions useful? Just because YOU don't like something doesn't mean it's broken or bad.No, alchemy is not useless. At all. A quick drink of a strength, regeneration or even instant health potion can really turn the tables in your favor. Think before posting. Think.
well its not completely useless but attack potions are a joke... I mean come on, when was throwing a harm potion better than just swinging your sword or shooting a bow??? they need to stack a little bit to make them more useful, even make them more deadly Attack potions a joke? Nope. Not really. Why is throwing a harm potion that much worse than swinging a sword? Well, for one, you can damage/weaken multiple mobs in one fell swoop. The weakening potions are very useful against huge hordes coming at you, because they'll do less damage if they manage to swarm you.
I mean a bow can kill a creeper in 3 shots (maybe less if enchanted) but I need 20 harm potions to do the same thing??? Good god... Now I'm convinced you hardly know the details of each potion. Don't exaggerate. It would take 4 potions of harming to kill a Creeper, but a splash potion of harming is best used on an entire mob of... mobs.
they should just remove them tbh or make them stack. Ah yes, let's remove some of the splash potions because vadagar doesn't find them useful. No! It doesn't matter if any other player finds excellent uses for them! Vadagar says they're useless, and that's that!
arrows and melee are just wayyyyyyyyyy easier and cheaper to make, there should be more incentive to want to use them bombs XD Uhhh, vadagar? We already have an incentive to use "bombs". To damage multiple mobs at once (I know, I've said this many times now), and to make some clever traps with dispensers. This is another example of why it helps to think, and then post. Instead of doing it in the reverse order.
and yes fire/strength..etc potions are nice but why can't they stack to 3??? I mean will it be that OP, if I spam drink strength/fire/speed/reg. potions!!!!! will it give me MORE power!!! Because to help maintain balance? Yes, it would be that overpowered. If it's that big an issue, just have the potions next to each other in your hotbar.Some potions can last a long time, so you'll have more than enough time to have quick hotbar/potion inventory reassigning.
no it will just reset the timer and waste my potions, its just for connivance's sake, and yah drinking 3 healing potions in a row!! how is that gonna save me from a situation where I NEEDED to drink 3 potions (like on fire) its not OP players will die when they are attacked and they act stupid, healing potions work when you actually have time to drink them and not when your getting blown up by creepers. Who exactly is connivance? Oh, you meant "convenience"?Yeah, checking your spelling would have helped that... I can't make too much out of this because of the sloppy run-on sentences. Yes, it would be stupid to waste the time in drinking a potion while Creepers are after you, but you can still use an instant health potions after the ordeal in case you happen to run into any more trouble. The game has lots of probabilities...
in short their is ZERO good reasons to keep potions the way they are now, they should stack to at least 3 (for drinkable potions) and at least 16 for throwable ones. Uuuggghhh... PLEASE read your posts before you post them. You went from "well sometimes the potions are useful" to "in short their (there) is ZERO good reason to keep potions the way they are now." The answer: potions are way more useful and powerful than you think, and would be overpowered to stack them.
Honestly, go to the Minecraft wiki and do some reading. You'd learn a lot!
If there's a way to separate item restriction between the Tool bar (the bar you use item from) and the Inventory, then I would support allowing potions to stack in inventory but not in tool-bar.
Imagine a stack of tier 2 potion of harming, even in a stack of just 4. Each potion deals 6 hearts of damage (which bypass non-enchanted armors). Just 2 potion is enough to kill any player (4 probably is enough to kill even enchanted armors).
To be Honest with you all, I have to agree that completely removing the stacking of potions is not entirely great.
I will say that, yes, in game makes more sense, considering you could easily spam a horde of zombie pigmen with, i don't know, 3 potions of harming and probably kill them there or take them out more easily.
However, I read through most of this, and say, Acknid you also need to think. What is going to happen all of the Famous Servers that deal with stacked potions as a way to kill players in a PVP Arena? This is where i start to take vadagar's side. It makes is easier on the map maker to just stack the potions so that more people can take a specific class they want to make, but now they have a limiter on how many potions they can give the players to kill each other with. -- and besides, who wouldn't want to spam the heck out of anything or anyone trying to KILL YOU!? -- Acknid
Posted 01 December 2012 - 08:12 AM
vadagar, on 13 August 2012 - 02:44 AM, said:
plz make potions stack to 16 No thanks.
because "grenade" potions are now pretty useless, if inventory is full then the bottle simple gets dropped. "Grenade" potions? You mean Splash potions?No, they're not "pretty useless" as they can affect multiple mobs at once... Also, they can be used as buffs to your utility mobs. So no, not useless.
or maybe drinking potions stack to 4 and throwables stack to 16... The implementation of potions not stacking was not an accident. There's a reason for it, and that reason is balance. Potions can be extremely powerful if used properly, so having them stack just makes things a little too easy.
now alchemy is pretty much useless, except for the nice strength/fire protection potions u drink before fighting blazers or hunting mobs....other than that carrying potions just takes too much space for them to be useful, especially attack potions.. Now you're just being selfish. Did it occur to you that other people might find potions useful? Just because YOU don't like something doesn't mean it's broken or bad.No, alchemy is not useless. At all. A quick drink of a strength, regeneration or even instant health potion can really turn the tables in your favor. Think before posting. Think.
thanks for reading Sadly.
vadagar, on 13 August 2012 - 07:42 AM, said:
well its not completely useless but attack potions are a joke... I mean come on, when was throwing a harm potion better than just swinging your sword or shooting a bow??? they need to stack a little bit to make them more useful, even make them more deadly Attack potions a joke? Nope. Not really. Why is throwing a harm potion that much worse than swinging a sword? Well, for one, you can damage/weaken multiple mobs in one fell swoop. The weakening potions are very useful against huge hordes coming at you, because they'll do less damage if they manage to swarm you.
I mean a bow can kill a creeper in 3 shots (maybe less if enchanted) but I need 20 harm potions to do the same thing??? Good god... Now I'm convinced you hardly know the details of each potion. Don't exaggerate. It would take 4 potions of harming to kill a Creeper, but a splash potion of harming is best used on an entire mob of... mobs.
they should just remove them tbh or make them stack. Ah yes, let's remove some of the splash potions because vadagar doesn't find them useful. No! It doesn't matter if any other player finds excellent uses for them! Vadagar says they're useless, and that's that!
arrows and melee are just wayyyyyyyyyy easier and cheaper to make, there should be more incentive to want to use them bombs XD Uhhh, vadagar? We already have an incentive to use "bombs". To damage multiple mobs at once (I know, I've said this many times now), and to make some clever traps with dispensers. This is another example of why it helps to think, and then post. Instead of doing it in the reverse order.
and yes fire/strength..etc potions are nice but why can't they stack to 3??? I mean will it be that OP, if I spam drink strength/fire/speed/reg. potions!!!!! will it give me MORE power!!! Because to help maintain balance? Yes, it would be that overpowered. If it's that big an issue, just have the potions next to each other in your hotbar.Some potions can last a long time, so you'll have more than enough time to have quick hotbar/potion inventory reassigning.
no it will just reset the timer and waste my potions, its just for connivance's sake, and yah drinking 3 healing potions in a row!! how is that gonna save me from a situation where I NEEDED to drink 3 potions (like on fire) its not OP players will die when they are attacked and they act stupid, healing potions work when you actually have time to drink them and not when your getting blown up by creepers. Who exactly is connivance? Oh, you meant "convenience"?Yeah, checking your spelling would have helped that... I can't make too much out of this because of the sloppy run-on sentences. Yes, it would be stupid to waste the time in drinking a potion while Creepers are after you, but you can still use an instant health potions after the ordeal in case you happen to run into any more trouble. The game has lots of probabilities...
in short their is ZERO good reasons to keep potions the way they are now, they should stack to at least 3 (for drinkable potions) and at least 16 for throwable ones. Uuuggghhh... PLEASE read your posts before you post them. You went from "well sometimes the potions are useful" to "in short their (there) is ZERO good reason to keep potions the way they are now." The answer: potions are way more useful and powerful than you think, and would be overpowered to stack them.
Honestly, go to the Minecraft wiki and do some reading. You'd learn a lot!
Now, I'm not saying that anyone is wrong in this, but I'm not saying that you are all right either. To be honest, I personally think that MoJang should put it back in, but as an option when creating the map, just like the bonus chest and cheats. It would be a pain for it to be lost forever, especially considering I just finished a PVP Arena with a Wizard class. Let's be honest; How often do you hear about a wizard running out of spells to cast? Maybe mana, but not spells; and considering I can't give players spells to cast without mods, I have no choice but to use potions. This option, now that i thought farther, should be something like the command block, only able to edited through a special game rule or something.
And another thing, you all know darn well that you have the erg to take an infinite amount of potions, spawn in 50 creepers, and blast away at them with said potions. Just saying
because "grenade" potions are now pretty useless, if inventory is full then the bottle simple gets dropped.
or maybe drinking potions stack to 4 and throwables stack to 16...
now alchemy is pretty much useless, except for the nice strength/fire protection potions u drink before fighting blazers or hunting mobs....other than that carrying potions just takes too much space for them to be useful, especially attack potions..
thanks for reading
they should just remove them tbh or make them stack.
arrows and melee are just wayyyyyyyyyy easier and cheaper to make, there should be more incentive to want to use them bombs XD
and yes fire/strength..etc potions are nice but why can't they stack to 3??? I mean will it be that OP, if I spam drink strength/fire/speed/reg. potions!!!!! will it give me MORE power!!! no it will just reset the timer and waste my potions, its just for connivance's sake, and yah drinking 3 healing potions in a row!! how is that gonna save me from a situation where I NEEDED to drink 3 potions (like on fire) its not OP players will die when they are attacked and they act stupid, healing potions work when you actually have time to drink them and not when your getting blown up by creepers.
in short their is ZERO good reasons to keep potions the way they are now, they should stack to at least 3 (for drinkable potions) and at least 16 for throwable ones.
Dude, Dont be lazy, dont be selfish, and let mojang decide. Potions are extremly useful and strong. So why make them stackable?
Some might argue that these changes make potions overpowered, I disagree. I believe that currently, potions are a little underpowered and need this to make them useful. Consider this:
Regular potions are meant to be drunk for their effects, correct? Splash potions are meant to be used as either weapons against hostiles, or as a way to heal or buff your allies, also correct?
In a tight spot, instant healing potions can be drunk for a quick health boost, right? Wrong. In order to drink your potion, you must make yourself vulnerable for far too long in order to gain a few hearts back, in this time, you might be overwhelmed. To counteract this, many players might convert them into splash potions and throw them at their feet, but this is not what splash potions are meant to do, as I said before, splash potions are meant to be used as weapons and/or AoE heals or buffs.
And on that topic, splash potions are rarely used for this, as their inability to stack, unlike every other ranged weapon in the game, and their terrible range means that they are not many players weapon of choice, as they rightfully should be.
To sum up, potions should be stackable to make them more useful in a pinch and more useful in general for the trouble you have to go through to make them, and splash potions need to be stackable to make them useful for what they are actually designed for, rather than a novelty.
Yes.
Yes they should.
What? How many bone meal do you get from a bone again? Oh right, 3.
Dont forget ladders!
and I still can't see how drinking 4 fire resist potions at one time can be OP, or speed, or anything else??? and for health potions... easy just don't allow players to drink potions if they get attacked.....
as in you get interrupted if you get attacked while drinking a potion, problem solved no more OP potions.
and why would throwing potions be more OP than throwing arrows from a super enchanted bow???? a bow with enchant power 3 or a sword with fire aspect 2 is just as OP as any splash potion of harm!!!
I'm sorry I just don't find that stacking potions are OP in any way or form, its a convenience and that is all, hell it would make storing them easier.
But you can carry up to 64? If an item in minecraft can have more than one of itself in a slot, the max number is always a multiple of 4.
Swords and bows, however, do not ignore armour. Three damage potions can kill a player in full Protection IV diamond armour in only a few seconds.
2 potions of harming II seem to kill a creeper for me. Of course, since creepers don't have armour you aren't getting the larger advantage from a harming potion. It certainly does not take 20 of them, though.
You should learn to use them properly. Damage potions for SSP are mostly useful for automatic machines that involve killing a mob or otherwise doing damage. in SMP, potions- especially damage II and Poison II- are one of the most dangerous items in the game, because they both ignore armour, unlike other combat weapons.
There is plenty of incentive, particularly when facing other players. Mob-wise of course there is very little incentive outside of machines, but it's difficult to offset that without making them completely overpowered in other ways. Being able to stack Damage Potions for example means being able to kill players in a few seconds, in many cases before they even know what happened. Right now you can do that, of course, but you need to know what you are doing and have the potions all ready, which reduces your effectiveness. Add in invisibility potions and sneaking around other players houses and you've already got a recipe for stealthy, ninja-like kills. Limiting the stack of such items to one is appropriate given the power they can have in the right hands.
In Single player, you can always transport said potions to the desired location ahead of time. Another idea is to take an Ender Chest along, and have various potions inside your ender-chest inventory. Healing Potions stacking reduces danger; the reason healing potions don't stack is the same reason food didn't stack when they healed instantly. Splash potions of healing heal instantly, by the way; in SSP they are generally the better choice because if you need one you typically need it then, not a second afterwards.
There are plenty of reasons. There were just zero that you could think of.
I has fancy fontImagine a stack of tier 2 potion of harming, even in a stack of just 4. Each potion deals 6 hearts of damage (which bypass non-enchanted armors). Just 2 potion is enough to kill any player (4 probably is enough to kill even enchanted armors).
I will say that, yes, in game makes more sense, considering you could easily spam a horde of zombie pigmen with, i don't know, 3 potions of harming and probably kill them there or take them out more easily.
However, I read through most of this, and say, Acknid you also need to think. What is going to happen all of the Famous Servers that deal with stacked potions as a way to kill players in a PVP Arena? This is where i start to take vadagar's side. It makes is easier on the map maker to just stack the potions so that more people can take a specific class they want to make, but now they have a limiter on how many potions they can give the players to kill each other with. -- and besides, who wouldn't want to spam the heck out of anything or anyone trying to KILL YOU!? --
Acknid
Posted 01 December 2012 - 08:12 AM
plz make potions stack to 16
No thanks.
because "grenade" potions are now pretty useless, if inventory is full then the bottle simple gets dropped.
"Grenade" potions? You mean Splash potions? No, they're not "pretty useless" as they can affect multiple mobs at once... Also, they can be used as buffs to your utility mobs. So no, not useless.
or maybe drinking potions stack to 4 and throwables stack to 16...
The implementation of potions not stacking was not an accident. There's a reason for it, and that reason is balance. Potions can be extremely powerful if used properly, so having them stack just makes things a little too easy.
now alchemy is pretty much useless, except for the nice strength/fire protection potions u drink before fighting blazers or hunting mobs....other than that carrying potions just takes too much space for them to be useful, especially attack potions..Now you're just being selfish. Did it occur to you that other people might find potions useful? Just because YOU don't like something doesn't mean it's broken or bad. No, alchemy is not useless. At all. A quick drink of a strength, regeneration or even instant health potion can really turn the tables in your favor. Think before posting. Think.
thanks for reading
Sadly.
well its not completely useless but attack potions are a joke... I mean come on, when was throwing a harm potion better than just swinging your sword or shooting a bow??? they need to stack a little bit to make them more useful, even make them more deadly
Attack potions a joke? Nope. Not really. Why is throwing a harm potion that much worse than swinging a sword? Well, for one, you can damage/weaken multiple mobs in one fell swoop. The weakening potions are very useful against huge hordes coming at you, because they'll do less damage if they manage to swarm you.
I mean a bow can kill a creeper in 3 shots (maybe less if enchanted) but I need 20 harm potions to do the same thing???
Good god... Now I'm convinced you hardly know the details of each potion. Don't exaggerate. It would take 4 potions of harming to kill a Creeper, but a splash potion of harming is best used on an entire mob of... mobs.
they should just remove them tbh or make them stack.
Ah yes, let's remove some of the splash potions because vadagar doesn't find them useful. No! It doesn't matter if any other player finds excellent uses for them! Vadagar says they're useless, and that's that!
arrows and melee are just wayyyyyyyyyy easier and cheaper to make, there should be more incentive to want to use them bombs XD
Uhhh, vadagar? We already have an incentive to use "bombs". To damage multiple mobs at once (I know, I've said this many times now), and to make some clever traps with dispensers. This is another example of why it helps to think, and then post. Instead of doing it in the reverse order.
and yes fire/strength..etc potions are nice but why can't they stack to 3??? I mean will it be that OP, if I spam drink strength/fire/speed/reg. potions!!!!! will it give me MORE power!!!
Because to help maintain balance? Yes, it would be that overpowered. If it's that big an issue, just have the potions next to each other in your hotbar. Some potions can last a long time, so you'll have more than enough time to have quick hotbar/potion inventory reassigning.
no it will just reset the timer and waste my potions, its just for connivance's sake, and yah drinking 3 healing potions in a row!! how is that gonna save me from a situation where I NEEDED to drink 3 potions (like on fire) its not OP players will die when they are attacked and they act stupid, healing potions work when you actually have time to drink them and not when your getting blown up by creepers.
Who exactly is connivance? Oh, you meant "convenience"? Yeah, checking your spelling would have helped that... I can't make too much out of this because of the sloppy run-on sentences. Yes, it would be stupid to waste the time in drinking a potion while Creepers are after you, but you can still use an instant health potions after the ordeal in case you happen to run into any more trouble. The game has lots of probabilities...
in short their is ZERO good reasons to keep potions the way they are now, they should stack to at least 3 (for drinkable potions) and at least 16 for throwable ones.
Uuuggghhh... PLEASE read your posts before you post them. You went from "well sometimes the potions are useful" to "in short their (there) is ZERO good reason to keep potions the way they are now." The answer: potions are way more useful and powerful than you think, and would be overpowered to stack them.
Honestly, go to the Minecraft wiki and do some reading. You'd learn a lot!
Now, I'm not saying that anyone is wrong in this, but I'm not saying that you are all right either. To be honest, I personally think that MoJang should put it back in, but as an option when creating the map, just like the bonus chest and cheats. It would be a pain for it to be lost forever, especially considering I just finished a PVP Arena with a Wizard class. Let's be honest; How often do you hear about a wizard running out of spells to cast? Maybe mana, but not spells; and considering I can't give players spells to cast without mods, I have no choice but to use potions. This option, now that i thought farther, should be something like the command block, only able to edited through a special game rule or something.
And another thing, you all know darn well that you have the erg to take an infinite amount of potions, spawn in 50 creepers, and blast away at them with said potions. Just saying
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.