Mob spawners in creative (OVER 100 SUPPORTERS!)

Poll: Do you like this idea?

Do you like this idea? - Single Choice

  • YEAH!!! 39.1%
  • No 3.3%
  • Yes 57.6%

Poll: If this was added than what would you use it for?

If this was added than what would you use it for? - Multiple Choice

  • Other (please specify via post) 10.4% of Users - 70 votes
  • A mob arena 40.6% of Users - 273 votes
  • A custom map 49% of Users - 330 votes

Poll: Which do you like better, idea 1 or 2?

Which do you like better, idea 1 or 2? - Single Choice

  • Idea 2 33.3%
  • Idea 1 66.7%
  • #1
    I have been wanting Mojang to make it possible to get mob spawners in creative mode for quite some time...

    (Just so you know, this is not talking about mob dispensers)

    What this would add: (Idea 1)

    The spawner block would be in the creative mode menu,

    You would be able to edit them by right clicking them with nothing in your hand, you would be able to change what it spawns and add additional data (Eg. A zombie holding a sword or a skeleton wearing armor).


    Alternate idea: (Idea 2)

    There would be no GUI, to change it right click a spawner with a mob egg and it will change to that specific mob, to add additional data (Such as dyed sheep or zombies with swords) right click them with that item, eg: Right click a zombie spawner with a iron spowd to make it a zombie holding iron sword spawner.

    Original idea for alternate method:
    Quote from Minipete

    I like the idea, but how about this:
    You wouldn't even need to add a GUI. Just make the Spawner a placeable item, then have its spawn edited by right-clicking it with the Spawn Egg of choice - if Sheep were the selected spawn, maybe their color could be altered by right-clicking the Spawner with the dye of choice. This system is already sort of in place for sticking Silverfish in Cobble, Stone, and Stone Brick blocks, so I think this would be much easier to implement than the method you've suggested.

    Quote from Minipete

    More right-clicking, each one would be accompanied by a message so the player can keep track:
    Gunpowder on Creeper Spawner to toggle "Charged Mode"
    Bow or Stone Sword on Spider Spawner to toggle "Jockey Mode" and "Wither Jockey Mode", respectively
    Emerald on Zombie Spawner to toggle "Villager Mode"

    Villagers have their own section:
    Wheat - Farmer
    Leather - Butcher
    Iron Ingot - Blacksmith
    Book - Librarian
    Glowstone Dust - Priest
    Gold Ingot - Generic Villager (optional, since they seem to be a placeholder or something)

    If I've left anything out, use your imagination, it would follow the same vein of thought.

    Quote from Minipete

    Not bad, but I think using blocks might lead to mishaps when the player attempts to place one of them. Perhaps, instead, a rose for Iron Golems (since they do drop those, and they can't be placed on spawners anyway), and a snowball for Snow Golems.
    Also, I remembered a few mob variants, here are my ideas for them:
    • Hostile Wolves - Rotten Flesh or Bone (can't decide which is better) on a Wolf Spawner
    • Babies - Wheat for all mobs that have baby versions, even Ocelots and Wolves for simplicity's sake, except for Villagers since Wheat is already taken; they would use an Emerald.
    • Slimes and Magma Creams - cycle through their sizes with their respective drops.
    Also, if you haven't added my name to the support list yet, by all means do so, this idea would be an excellent addition to the game.

    EDIT: One last thing, looking at the original method it looks like I forgot the new feature for undead mobs carrying stuff. Well, the armor and weapon of choice could be toggled by, again, right-clicking the spawner with it (Enchantments would be included, if possible). Toggling one type of item "over" another (say, setting an Iron Chestplate when a Leather Tunic is already set to appear on them) will override the old setting. And right-clicking again with the item currently set will remove it, or in the case of Skeletons (normal and Wither), revert to their default weapon. Speaking of Skeletons, if Jockey Mode or Wither Jockey Mode is on for a Spider Spawner, this same method could be used on it to affect the riding Skeletons' equipment.



    (Thank you Minipete, for this great idea!)


    These options are ONLY avalible in creative mode.


    Uses:

    You could make your own dungeons,

    You could use them to make interesting mob arenas in multiplayer, I have done this with the use of MCEdit and sould sand, it turned out great! (Click here to download the .schematic)

    You could make public exp and/or mob farms on multiplayer.


    I would appreciate it if you tweeted this idea to Jeb (@jeb_) and/or Dinnerbone (@Dinnerbone), it would let them know that we want this.


    Supporters:

    James9270
    The_Waza_Man
    rarekwiebus
    Kull14
    harrywand
    TheAwesomeHNH
    Metholus
    FATTYCRASH
    0xDEADMEAT
    Redyoshi101
    ChucklesTHC
    skullcrusher124
    CryticalSpeed
    KF5AQX
    LapisLazuliBlue
    artsy_chick44
    AlexanderValkyrie
    Honchkrow
    creepo103
    peterdetmig
    TheCreeper01
    Lord_Dust_Bunny
    Extremus95
    SPAMBOT
    roundninja
    Happycat33210
    Voyager_John
    Dr_Dinosaurus
    johnyIsAwesome
    Kiku9021
    Weegeemang
    XaiosLP
    Socknic29
    Sutinen
    CaptainWalter
    CreeperManDude
    Matty101yttam
    sushiminecraft
    JellyBellyFred
    tornmind117
    CJDLego
    Percival960
    NinjaCreep
    gjr888
    Mrdiamonds
    Twister1134
    sinister_diamond
    Person360
    Kitteh6660
    ACommonDrone
    mrman928
    Minipete
    TheLegodude19
    Th3RealLegend, Th3RealLegend
    EventHorizon
    ErasmoGnome
    Jassycats
    CreeperManOfHappi
    VileAssassinep
    alaprbla
    joerajaja
    NekoJonez
    FlashRebel
    Brinjal66
    DrifterWolf
    Runaway909
    Jim_puff
    souljabri557
    reiyano
    acidxxrain
    Computy1
    TOPHATANT123
    IncredibleMeh
    draconic_cat
    Zarkanifthecyclones
    zenyrpg
    jpmrocks
    Dingo_Winterwolf
    Kirijaden
    Honeydew39o
    SpongeBlock
    Minecraftia999
    Ambygonal
    RunnerX
    chronoquairium
    WierdCrafter4143
    Iyeru
    MCSpecialist13
    Anomalocaris
    GoldTools
    quadrupedal_pink_e
    CreeperXplosion
    Gandalf232
    Bloxdude44
    mastertygon
    PriscillaISBeast
    Waddlesail
    Koveryl
    99th_slayer
    DontStealMyBacon
    ArcanicExpIorer
    gojiraman54
    Theodore_L_Stuart_
    X19xcoolbeanx97X
    Iceandfire
    CrossingTheLine
    DragonHeroBlaze
    Nathan2055
    thieflord8
    Steven42lol
    Salmonman
    Anidion
    rektok
    unitedsqadron3
    spyroguy
    skwisgaarr
    Javster
    ottoguy2
    CreeperOnTheLOOSE
    jakefrompr
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    DON'T forget to follow this topic
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    Any other support would be appreciated as well!

    What people have said about this:
    Quote from rarekwiebus

    Creative mode is ment to give you as much opportunity's as possible to be creative. In my opinion they should even add an end portal block in the creative mode. So yes, I agree.

    Quote from Kull14

    Why not add every single block to creative?

    Quote from artsy_chick44

    This is my dream! thank you! finally someone with a good idea instead of a halfa**ed idea that is really bad and no one would like! i fully support this! :D


    To be honset, I'm supporting this because I've never had luck in finding dungeons so I would just probably use the commands or TMI to switch to creative mode and grab a spawner and then build a dungeon for my survival world. Lol.

    But still, this should be added because server admins and creative users should be able to place any kind of block that already naturally occurs in the world.
    Quote from Voyager_John

    Why would someone say no? All it does it let people build what they want instead of using commands.


    To view more reactions than feel free to browse through this topic's replies.



    Last updated 3/5/13
    .
    [represent]
    Last edited by CodenameDuchess: 9/14/2013 10:26:46 PM
    "Everything is Mime-owned. The end of that unknown." -Windows speech recognition.
  • #2
    Here we go!
    Quote from James9270

    I have been wanting for Mojang to make it possible to get mob spawners in creative mode for quite some time.

    Here are my thoughts of that it would be like :
    They would be in the creative menu (Duh)
    No ****.
    To change what they spawn and other options (Such as delay time,
    how many it spawns, rage of where they spawn, etc.) you would right click them while you have nothing in your hand
    Fair Enough
    They are ONLY avalible in creative mode but can still be found in survival
    It's not like Mojang will remove them from survival.
    You could make your own dungeons
    I think we gathered that.
    You could use them to make interesting mob arenas in multiplayer
    Yes.

    So tell me what you think!
    It's a pretty good idea. I think that Mojang may add this eventually.

    If you wish to support the idea than put the banner in your signature!

    Banner:

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    I'm being critical because I am a critic.

    \
    "I only devoured two men"
  • #3
    I always wonder why Mojang didn't add the different types of spawners in creative. I also like you idea of the spawning radius. +1 to you!
  • #4
    Creative mode is ment to give you as much opportunity's as possible to be creative. In my opinion they should even add an end portal block in the creative mode. So yes, I agree.
  • #5
    Quote from The_Waza_Man

    I always wonder why Mojang didn't add the different types of spawners in creative.

    ...Because they gave us Spawn Eggs?
    Last edited by 0_Zippy: 5/21/2012 3:45:45 AM
    Hey, you there. Yes, you! Are you thinking about posting a suggestion on the forums anytime soon? If so, please read this before doing so.
  • #7
    Quote from Flopper_01

    Quote from James9270

    I have been wanting for Mojang to make it possible to get mob spawners in creative mode for quite some time.

    Here are my thoughts of that it would be like :
    They would be in the creative menu (Duh)

    To change what they spawn and other options (Such as delay time,
    how many it spawns, rage of where they spawn, etc.) you would right click them while you have nothing in your hand

    They are ONLY avalible in creative mode but can still be found in survival

    Uses:
    You could make your own dungeons

    You could use them to make interesting mob arenas in multiplayer


    So tell me what you think!


    If you wish to support the idea than put the banner in your signature!

    Banner:


    BBCode for banner:
    [url="http://www.minecraftforum.net/topic/1240884-mob-spawners-in-creative"][img]http://i858.photobucket.com/albums/ab148/James9270/vbdfgdfsgdfsg.png[/img][/url]


    I'm being critical because I am a critic.


    Your critical because you are a critic? Well im a critic and i critical hit you.



    To the creator of this topic, why dont you try shooting spawn eggs out of dispensers? Coupled with tmi and a redstone system, its good to go. But im figuring you dont want a mod. Go get a cow dispenser :D
    MINECRAFTCOMESALIVE-http://www.minecraft...0000-downloads/
    lol. 0000 downloads.
  • #8
    Why not add every single block to creative?
    Empty Signature is Empty........
  • #9
    Quote from thetonyk123

    Why not add every single block to creative?


    Because every single block includes some blocks that would be "glitched"
  • #10
    Quote from superZ61

    Because every single block includes some blocks that would be "glitched"
    Still, I like using the More creative mod to have access to all the blocks.
    Empty Signature is Empty........
  • #11
    Support all the way!

    I want to ACTUALLY make a mob trap without going underground finding dungeons and link them together in creative. I seriously want to test mob traps.
    [spoiler]
    [spoiler]
  • #13
    yeah mods dont do the trick
  • #14
    Support, but I belive its to messy to give options on spawn rate and range, but I support giving all different spawners in creative. at the moment I have to use toomanyitems to get spawners for my adventure maps.

    And about using dispensers insted, they are great to use to, but got a few differenses, they have to be wired, and that means, it have to be somehov activated by the player, and they cant spawn mobs further away than on the spott.

    spawners can be made to make mobs spawn from nowere, without activation, If you for example place them inside a wall.
    Whats the answer to this question?
  • #15
    I like this idea because I can test mob grinders prototypes and arenas easily.
  • #16
    I support this. Also, there should be separate block ID's for each spawner, but the changing of spawn rate and range is overpowering.
  • #17
    Yes, and they should get their own tab in the new creative inventory.
  • #18
    Quote from Lollipopz

    There actually already is a mod like this. (though not in creative mode) You can right-click the spawners to change what they spawn and you can also mine them out and place them somewhere else.


    There actually is a rule in the forum saying something like "there is a mod for that".

    :D


    Oh, and i support.
    Last edited by ChucklesTHC: 6/5/2012 2:49:54 AM
  • #19
    Bumping you, cause this deserves it.
    Im sorry if my grammar/spelling couldn't be as good as you hoped.
  • #20
    i like the idea!i support
  • #21
    Quote from 0_Zippy

    ...Because they gave us Spawn Eggs?
    yes but mobs despawn and with mob spawners they create more of that mob automatically every few seconds and can be destroyed to stop them spawn eggs just make the mob and thats pretty mutch it....
  • #22
    YES. 'Nuff said.

    /signed.
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