This is a notion I want to throw out here after I read that the symbols on the enchantment table are an alphabet from an old video game, and apparently (not sure if this is real), if you know that alphabet you can decode the enchantment table and get an idea of what enchantment you'll get.
I think it would be great if the code was different for each world spawned, perhaps dependent on the seed. So if "upside down L" is "A" in one world, it could mean "M" in another. This sort of code is really easy crack as long as you have enough examples of it, because if the destination language is english then you just have to find the most common character, and that will be "E". From there you can set about decoding the whole alphabet.
I think this would be a great additional layer of depth for Minecraft. You would have a notebook next to your computer with little symbols and "= b" next to them.
I don't imagine there would be a procedural generated language each time a world is spawned. That's ridiculous. All that needs to be done is for the code of "A=1, B=2" to be randomized. Personally, I think it would be lots of fun to work out the code, especially if it means the difference between First Level Enchantment: Mega Damage versus First Level Enchantment: Brittle Blade!
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~If I can't be a good example, I'll serve as a horrible warning~
it would be great if notch changes the alphabet in to completely unreadable and make a new item that is craftable in minecraft that sole purpose is to decode the letters that would be great maybe like a ancient book can be obtained from the libarary in the strongholds
It might frustrate some players though since they'll have to keep on cracking the code... Unless theres an easy way to do this ex. a tool then it would just be annoying.
It might frustrate some players though since they'll have to keep on cracking the code... Unless theres an easy way to do this ex. a tool then it would just be annoying.
You'd only have to crack the code once per world though. Getting frustrated by that would make as much sense as getting frustrated by diamond not being in the same place on each world.
As for decoding tools, changing the meanings of letters is the easiest code to break ever. There are probably internet sites that's do it for you, but its so easy to do that it would take longer to put the info into the site than it would be to notice the most common symbols, which will always be E as long as the coded language is english.
Rollback Post to RevisionRollBack
~If I can't be a good example, I'll serve as a horrible warning~
it would be great if notch changes the alphabet in to completely unreadable and make a new item that is craftable in minecraft that sole purpose is to decode the letters that would be great maybe like a ancient book can be obtained from the libarary in the strongholds
I hope that the Commander Keen alphabet is just a placeholder. A simpler language which is more pictograph based, so that NPCs might communicate in pictographs, to further enforce to the player that you are a stranger here, would be great. I don't know how you would make something literally unreadable short of making it invisible or purely meaningless, and I hope that the text on the enchanting table is not meaningless. I like it being random, and I want there to be a barrier to deciphering it so that you can't just go to the wiki, the wiki will just say "this is how to decode the language, which is different on every world".
A book in a strong hold is a great idea. It must be deep and hard to get, though, not just in the ordinary library (I just found a map AND a compass in a library, with no challenge). The book should give only a fraction of the code, though, and random. Like, "T=8, A=2", etc. Stuff that only slightly helps.
Rollback Post to RevisionRollBack
~If I can't be a good example, I'll serve as a horrible warning~
I think it would be great if the code was different for each world spawned, perhaps dependent on the seed. So if "upside down L" is "A" in one world, it could mean "M" in another. This sort of code is really easy crack as long as you have enough examples of it, because if the destination language is english then you just have to find the most common character, and that will be "E". From there you can set about decoding the whole alphabet.
I think this would be a great additional layer of depth for Minecraft. You would have a notebook next to your computer with little symbols and "= b" next to them.
I don't imagine there would be a procedural generated language each time a world is spawned. That's ridiculous. All that needs to be done is for the code of "A=1, B=2" to be randomized. Personally, I think it would be lots of fun to work out the code, especially if it means the difference between First Level Enchantment: Mega Damage versus First Level Enchantment: Brittle Blade!
You'd only have to crack the code once per world though. Getting frustrated by that would make as much sense as getting frustrated by diamond not being in the same place on each world.
As for decoding tools, changing the meanings of letters is the easiest code to break ever. There are probably internet sites that's do it for you, but its so easy to do that it would take longer to put the info into the site than it would be to notice the most common symbols, which will always be E as long as the coded language is english.
I hope that the Commander Keen alphabet is just a placeholder. A simpler language which is more pictograph based, so that NPCs might communicate in pictographs, to further enforce to the player that you are a stranger here, would be great. I don't know how you would make something literally unreadable short of making it invisible or purely meaningless, and I hope that the text on the enchanting table is not meaningless. I like it being random, and I want there to be a barrier to deciphering it so that you can't just go to the wiki, the wiki will just say "this is how to decode the language, which is different on every world".
A book in a strong hold is a great idea. It must be deep and hard to get, though, not just in the ordinary library (I just found a map AND a compass in a library, with no challenge). The book should give only a fraction of the code, though, and random. Like, "T=8, A=2", etc. Stuff that only slightly helps.