I'm probably not the first person to discuss this on the forum, and I doubt I'd be the last. I'm sorry if this topic has become spammy, I tried looking up stuff about it and saw no threads related to something like this so I hope this hasn't become spammy. Anyways, here it goes.
Why would they make a Minecraft 2?
Minecraft is still a popular game, but it's easy to tell the community itself has gotten smaller as the hype that it has had over the years has died down. I'm not going to be like one of those people who are like "Minecraft is dying" I'm just saying like all games people start to play less or lose interest, etc.
Also, money. Mojang has released other games but I've hardly seen anything about them so even if they are making a profit than those they're not as much as they've made from Minecraft. It'd be kind of rude for them to now begin selling DLCs for base Minecraft, after all these years of never even tweeting about the idea of having dlcs.
What would be in it?
Well first the basics, it would still have Minecraft sandbox mode with survival, hardcore, and creative. But it should also have a story mode. And I don't mean like the tell tale story mode, I mean like adventuring across the map and finding a story or going on adventures and going through dungeons for it.
What it could add to sandbox mode --
Environment:
It could have a wider variety of animals, villager types, and interactions, weather and seasons. Although we do have basic weather, it hardly affects the environment or the player unless you have mods. And seasons would be another wonderful thing to have, where you'd have to prepare yourself for winter and stock up on food and supplies. Where trees won't grow during fall and winter but grow at a faster rate during spring.
The animals in Minecraft are everywhere, but there's only a few. Even though more have been added over the years, it still feels a bit empty. With an open world, we should have birds that fly around and disappear into trees. Bugs that crawl through the tall grasses and etc.
Weather should also have an effect, the worst weather effect we have in basic Minecraft is that during the rain monsters won't burn. Being in the snow for too long should debuff you at the very least. Rain should make it harder to see, storms should make harsh winds that can move your player around a bit.
Villager types and interactions are very limited as well. Sure they have different types of villages and villager jobs but we should have more. Villagers should have slightly different looks at least, and have different skin colors depending on the environment their in. People who live in the grasslands shouldn't have the same color as the ones who live in the deep desert. You should also be able to gain trust with villagers or be able to hire them to do things besides just trading with them.
Visuals:
The point of minecraft is that it's supposed to have a simple charm. But with an addition like the 4k resolution announced at E3 and hiring pixel artists, it seems to be losing its charm and becoming a bit more... busy. People who wanted these textures and resolutions would add those with mods, shaderpacks and texture packs. Having it in the game itself seems a bit odd.
A Minecraft 2 should still not lose its charm, but that does not mean it should be exactly the same. There are texture packs that do make the game feel a bit better like sphax bd craft. We should have changed graphics for the base game but nothing that would make it high def. We could have better lighting, better rain effects on water, etc but nothing to make it Fallout 4 level.
The visuals should also affect the mobs as well, not every zombie and skeleton should look the same. Zombies should have clothes variation at least, and maybe wounds variation as well. Skeletons should have cracked bones or missing ribs etc.
Story Mode --
People have been trying to figure out if base Minecraft has some kind of hidden lore/ story for awhile now. But none of it could really be proven since its all theory. Story mode could add a solution to this.
Stories:
This doesn't mean Minecraft should be limited to one storyline. It could have multiple storylines for you to follow that could be selected. You would select a story, and then a story you'd like to do so it'd be listed like: "Miners dream story" "Nightmare story" "Eternal night story" "Random" etc. Stuff like this could allow you to roam the map, enter dungeons that have storylines or interact with villagers to find out whats happening and storyline of whats going on or has happened. This could include new NPCs and important characters that would be antagonists or side characters in the overall story. I don't mean "oh, Herobrine should be in this game" because we all know that Mojang probably doesn't have any plans for Herobrine in any games, but theirs always the possibility he or any other new type of mob or person could be added.
Bosses and dungeons:
One of the things about Minecraft is that in the basic sandbox, once you get diamonds and enchantments it feels like you've won the game. You defeat the ender dragon and the wither and then you're done. In a storymode you could have story driven bosses or random bosses that could appear the farther you get from spawn.
Dungeons have always been a way to add a storyline, with hidden items and books or ancient texts that reveal old secrets. It could also add to the fun of Minecraft since one of the things I've always personally enjoyed about the game is getting lost in deep caves that connect to each other and the random dangerous drops. Dungeons could be similar to this that seem seemingly never ending and have special loot and interactions like traps and puzzles. Of course, the dungeon would be made of something that can't be broken or can't be broken until you've finished the dungeon that way people won't just dig to the end or easily escape.
World differences:
For storylines, it could have the world changed then it would be in the base sandbox mode. "Miner's dream" could drastically increase cave frequency and length, and make mining villages or new types of villagers like dwarves. "Nightmare" could have a lot more mobs, and increased the length of the night or more bosses spawning and decrease the spawn rate of villages but be making the villages more defenced with high walls or stone buildings.
It could add more biome threats such as "tainted biome" that spreads a taint slowly but surely unless you defeat a boss in the biome or finish the storyline.
Endings:
Like in the base game, it shouldn't have an ending that makes it you can't play anymore. But your ending choose should affect what you're left with when you end the storyline.
Example: Let's say the problem in the world is a taint that spreads across the surface, destroying the landscape. Perhaps if you take a long time, after you finish the storyline the world should have a lot of destroyed areas where the taint was taken away but still has had a permanent effect. Or maybe you instead decided to become part of it and rule it and instead increase its spread rate and become the villain. Or you try to rule it but don't have the required things to get that ending, and instead become a subject to it.
It should also affect how villagers interact with you. Such if you become a villain, in the end, they'll refuse to trade with you or actively avoid you. or if you become a hero they'll give you free stuff or help you with things for free, or perhaps make a home for you themselves near their village.
imo the idea of a sequel would only work if Minecraft had a story line or was linear in play style. A sequel at this time would be redundant and would kinda contradict the whole idea of Minecraft. That's probably why Minecraft Storymode was created, because a story-based Minecraft isn't a very good idea in the first place.
Rollback Post to RevisionRollBack
There are three kinds of people in this world, ones who pay attention and ones who don't.
I get where you're coming from, but the way I see it, Minecraft has been developed in a specific way that makes a sequel redundant. I don't know of any new mechanics that would be needed to be added, most of the extra mechanics have been left to the modding community to make. While the Sims is a sandbox game like Minecraft, it is not as nearly open ended developmentally and gameplay wise. I see Minecraft less as a game and more of a platform for creators to work on, if that makes any sense.
Rollback Post to RevisionRollBack
There are three kinds of people in this world, ones who pay attention and ones who don't.
It's not a "port." The game has been completely rewritten and stands alone as it's own title, while the console editions are their own versions. That's why XBOX and Switch versions are getting called just "Minecraft" because it is becoming a port of Pocket Edition
Uuugh come on. More "Minecraft 2" threads? There's nothing to continue off of, so there's no reason for a *sequel. The game we have can already be beautifully updated, and it works perfect with no story or anything. Adding that stuff just waters down the experience.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
It's not a "port." The game has been completely rewritten and stands alone as it's own title, while the console editions are their own versions. That's why XBOX and Switch versions are getting called just "Minecraft" because it is becoming a port of Pocket Edition
In most cases, a port is the same game on another platform with little to no new features, while a sequel is a successor to the original containing several new features. At the moment, the non-Java versions do not fit the criteria of a sequel, though they could if the Java Edition stops updating.
Uuugh come on. More "Minecraft 2" threads? There's nothing to continue off of, so there's no reason for a *sequel. The game we have can already be beautifully updated, and it works perfect with no story or anything. Adding that stuff just waters down the experience.
Like what RobertFrans said, a game like The Sims has nothing to continue off of, yet it still has had multiple sequels. A sequel doesn't need to be a continuation of something, it can be a reimagining of the original or a game that adds a lot of new features. As Minecraft is a game that is constantly adding new features, the former fits better, which is what I'm aiming to do in my series (not that I fully agree with this suggestion, however).
I'm probably not the first person to discuss this on the forum, and I doubt I'd be the last. I'm sorry if this topic has become spammy, I tried looking up stuff about it and saw no threads related to something like this so I hope this hasn't become spammy. Anyways, here it goes.
I have begun a series of suggestions on this topic, but I wouldn't say it's become "spammy" yet.
Why would they make a Minecraft 2?
Minecraft is still a popular game, but it's easy to tell the community itself has gotten smaller as the hype that it has had over the years has died down. I'm not going to be like one of those people who are like "Minecraft is dying" I'm just saying like all games people start to play less or lose interest, etc.
Also, money. Mojang has released other games but I've hardly seen anything about them so even if they are making a profit than those they're not as much as they've made from Minecraft. It'd be kind of rude for them to now begin selling DLCs for base Minecraft, after all these years of never even tweeting about the idea of having dlcs.
I agree here.
What would be in it?
Well first the basics, it would still have Minecraft sandbox mode with survival, hardcore, and creative. But it should also have a story mode. And I don't mean like the tell tale story mode, I mean like adventuring across the map and finding a story or going on adventures and going through dungeons for it.
What it could add to sandbox mode --
Environment:
It could have a wider variety of animals, villager types, and interactions, weather and seasons. Although we do have basic weather, it hardly affects the environment or the player unless you have mods. And seasons would be another wonderful thing to have, where you'd have to prepare yourself for winter and stock up on food and supplies. Where trees won't grow during fall and winter but grow at a faster rate during spring.
The animals in Minecraft are everywhere, but there's only a few. Even though more have been added over the years, it still feels a bit empty. With an open world, we should have birds that fly around and disappear into trees. Bugs that crawl through the tall grasses and etc.
Weather should also have an effect, the worst weather effect we have in basic Minecraft is that during the rain monsters won't burn. Being in the snow for too long should debuff you at the very least. Rain should make it harder to see, storms should make harsh winds that can move your player around a bit. Making the environment more immersive is good, though unless Minecraft 2 tries to be more hardcore survival making the game more difficult based on weather or climate will be annoying rather than fun.
Villager types and interactions are very limited as well. Sure they have different types of villages and villager jobs but we should have more. Villagers should have slightly different looks at least, and have different skin colors depending on the environment their in. People who live in the grasslands shouldn't have the same color as the ones who live in the deep desert. You should also be able to gain trust with villagers or be able to hire them to do things besides just trading with them.
Like the biodiverse villagers suggestion? Yeah, I could get behind that. Hiring them seems to be a bit overboard.
Visuals:
The point of minecraft is that it's supposed to have a simple charm. But with an addition like the 4k resolution announced at E3 and hiring pixel artists, it seems to be losing its charm and becoming a bit more... busy. People who wanted these textures and resolutions would add those with mods, shaderpacks and texture packs. Having it in the game itself seems a bit odd.
Eh, I think people are just used to the basic art style. I doubt Minecraft would be significantly less popular had it shipped with those visuals.
A Minecraft 2 should still not lose its charm, but that does not mean it should be exactly the same. There are texture packs that do make the game feel a bit better like sphax bd craft. We should have changed graphics for the base game but nothing that would make it high def. We could have better lighting, better rain effects on water, etc but nothing to make it Fallout 4 level.
Sphax is too cartoony. Minecraft has a more natural art style, and that style should carry over to a sequel.
The visuals should also affect the mobs as well, not every zombie and skeleton should look the same. Zombies should have clothes variation at least, and maybe wounds variation as well. Skeletons should have cracked bones or missing ribs etc.
I can get behind this.
Story Mode --
People have been trying to figure out if base Minecraft has some kind of hidden lore/ story for awhile now. But none of it could really be proven since its all theory. Story mode could add a solution to this.
NO. Players are supposed to make up their own lore; the game shouldn't have any story set in stone. Story Mode is non-canon and isn't related to anyone's game.
Stories:
This doesn't mean Minecraft should be limited to one storyline. It could have multiple storylines for you to follow that could be selected. You would select a story, and then a story you'd like to do so it'd be listed like: "Miners dream story" "Nightmare story" "Eternal night story" "Random" etc. Stuff like this could allow you to roam the map, enter dungeons that have storylines or interact with villagers to find out whats happening and storyline of whats going on or has happened. This could include new NPCs and important characters that would be antagonists or side characters in the overall story. I don't mean "oh, Herobrine should be in this game" because we all know that Mojang probably doesn't have any plans for Herobrine in any games, but theirs always the possibility he or any other new type of mob or person could be added.
A progression from dungeon to dungeon, I can get behind. However, it should be up to the player to connect the dots and determine why he or she is doing all of this. A good example of this is Terraria.
Bosses and dungeons:
One of the things about Minecraft is that in the basic sandbox, once you get diamonds and enchantments it feels like you've won the game. You defeat the ender dragon and the wither and then you're done. In a storymode you could have story driven bosses or random bosses that could appear the farther you get from spawn.
A longer game is good, but I need details to give an opinion.
Dungeons have always been a way to add a storyline, with hidden items and books or ancient texts that reveal old secrets. It could also add to the fun of Minecraft since one of the things I've always personally enjoyed about the game is getting lost in deep caves that connect to each other and the random dangerous drops. Dungeons could be similar to this that seem seemingly never ending and have special loot and interactions like traps and puzzles. Of course, the dungeon would be made of something that can't be broken or can't be broken until you've finished the dungeon that way people won't just dig to the end or easily escape.
I love dungeons, but once again, I need details in order to support the idea.
World differences:
For storylines, it could have the world changed then it would be in the base sandbox mode. "Miner's dream" could drastically increase cave frequency and length, and make mining villages or new types of villagers like dwarves. "Nightmare" could have a lot more mobs, and increased the length of the night or more bosses spawning and decrease the spawn rate of villages but be making the villages more defenced with high walls or stone buildings.
It could add more biome threats such as "tainted biome" that spreads a taint slowly but surely unless you defeat a boss in the biome or finish the storyline.
I'm still against anything being locked behind a story mode. However, more world generation options would be nice.
Endings:
Like in the base game, it shouldn't have an ending that makes it you can't play anymore. But your ending choose should affect what you're left with when you end the storyline.
Example: Let's say the problem in the world is a taint that spreads across the surface, destroying the landscape. Perhaps if you take a long time, after you finish the storyline the world should have a lot of destroyed areas where the taint was taken away but still has had a permanent effect. Or maybe you instead decided to become part of it and rule it and instead increase its spread rate and become the villain. Or you try to rule it but don't have the required things to get that ending, and instead become a subject to it.
It should also affect how villagers interact with you. Such if you become a villain, in the end, they'll refuse to trade with you or actively avoid you. or if you become a hero they'll give you free stuff or help you with things for free, or perhaps make a home for you themselves near their village.
Once again, Minecraft 2 should not have any kind of predetermined story.
I want a Minecraft 2 to happen, I mean, I'm writing a whole series on it after all. However, no game in the main Minecraft series should have a story. In addition, your suggestion needs some details. Just throwing out some random ideas is wishlisty and doesn't give us any information by which to give support.
Partial Support. I want Minecraft 2, but not like this.
Like what RobertFrans said, a game like The Sims has nothing to continue off of, yet it still has had multiple sequels. A sequel doesn't need to be a continuation of something, it can be a reimagining of the original or a game that adds a lot of new features. As Minecraft is a game that is constantly adding new features, the former fits better, which is what I'm aiming to do in my series (not that I fully agree with this suggestion, however).
The Sims and Minecraft have very different mechanics, and The Sims can't be constantly updated in the same way Minecraft can. No matter what my mindset is, I can not for the life of me picture a sequel to this game. A story thrown in would make it so much worse.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Yeah, I get I should have been more organized and less just throwing ideas, but it was mostly just to give examples to support my case. And about it having story was just something I thought the game could benefit from but I am understanding of why it shouldn't completely. I've thought about making a reply to the thread with more details on what could be changed that would be beneficial to not just do as mods, dlcs, etc.
Yeah, I get that but a lot of had problems with the engine itself and problems with the game itself in general and making an entirely new script and engine to fix these problems would be a dramatic update and would most likely be easier to start from scratch. But I do understand where your coming from of course.
Previously mentioned in the thread was the idea that "Windows 10 Minecraft is a sequel to Java Minecraft."
Now, I usually glare at those kinds of posts by people who use Windows 10 or a console and think that people who use older versions of Windows or Linux are inferior, but I actually wouldn't mind if the non-Java version actually came to Linux and Mac. As long as that happened, (and a suitable modding API was added so we can port over great mods like Immersive Engineering or Tinkers' Construct, and we can still play old versions of the game) I would actually be pleased to see the C version take over from the Java version. Especially because it would mean I could finally play with my friends on any device that can play Minecraft regardless of what they want to use.
Rollback Post to RevisionRollBack
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
I'm probably not the first person to discuss this on the forum, and I doubt I'd be the last. I'm sorry if this topic has become spammy, I tried looking up stuff about it and saw no threads related to something like this so I hope this hasn't become spammy. Anyways, here it goes.
Why would they make a Minecraft 2?
Minecraft is still a popular game, but it's easy to tell the community itself has gotten smaller as the hype that it has had over the years has died down. I'm not going to be like one of those people who are like "Minecraft is dying" I'm just saying like all games people start to play less or lose interest, etc.
Also, money. Mojang has released other games but I've hardly seen anything about them so even if they are making a profit than those they're not as much as they've made from Minecraft. It'd be kind of rude for them to now begin selling DLCs for base Minecraft, after all these years of never even tweeting about the idea of having dlcs.
What would be in it?
Well first the basics, it would still have Minecraft sandbox mode with survival, hardcore, and creative. But it should also have a story mode. And I don't mean like the tell tale story mode, I mean like adventuring across the map and finding a story or going on adventures and going through dungeons for it.
What it could add to sandbox mode --
Environment:
It could have a wider variety of animals, villager types, and interactions, weather and seasons. Although we do have basic weather, it hardly affects the environment or the player unless you have mods. And seasons would be another wonderful thing to have, where you'd have to prepare yourself for winter and stock up on food and supplies. Where trees won't grow during fall and winter but grow at a faster rate during spring.
The animals in Minecraft are everywhere, but there's only a few. Even though more have been added over the years, it still feels a bit empty. With an open world, we should have birds that fly around and disappear into trees. Bugs that crawl through the tall grasses and etc.
Weather should also have an effect, the worst weather effect we have in basic Minecraft is that during the rain monsters won't burn. Being in the snow for too long should debuff you at the very least. Rain should make it harder to see, storms should make harsh winds that can move your player around a bit.
Villager types and interactions are very limited as well. Sure they have different types of villages and villager jobs but we should have more. Villagers should have slightly different looks at least, and have different skin colors depending on the environment their in. People who live in the grasslands shouldn't have the same color as the ones who live in the deep desert. You should also be able to gain trust with villagers or be able to hire them to do things besides just trading with them.
Visuals:
The point of minecraft is that it's supposed to have a simple charm. But with an addition like the 4k resolution announced at E3 and hiring pixel artists, it seems to be losing its charm and becoming a bit more... busy. People who wanted these textures and resolutions would add those with mods, shaderpacks and texture packs. Having it in the game itself seems a bit odd.
A Minecraft 2 should still not lose its charm, but that does not mean it should be exactly the same. There are texture packs that do make the game feel a bit better like sphax bd craft. We should have changed graphics for the base game but nothing that would make it high def. We could have better lighting, better rain effects on water, etc but nothing to make it Fallout 4 level.
The visuals should also affect the mobs as well, not every zombie and skeleton should look the same. Zombies should have clothes variation at least, and maybe wounds variation as well. Skeletons should have cracked bones or missing ribs etc.
Story Mode --
People have been trying to figure out if base Minecraft has some kind of hidden lore/ story for awhile now. But none of it could really be proven since its all theory. Story mode could add a solution to this.
Stories:
This doesn't mean Minecraft should be limited to one storyline. It could have multiple storylines for you to follow that could be selected. You would select a story, and then a story you'd like to do so it'd be listed like: "Miners dream story" "Nightmare story" "Eternal night story" "Random" etc. Stuff like this could allow you to roam the map, enter dungeons that have storylines or interact with villagers to find out whats happening and storyline of whats going on or has happened. This could include new NPCs and important characters that would be antagonists or side characters in the overall story. I don't mean "oh, Herobrine should be in this game" because we all know that Mojang probably doesn't have any plans for Herobrine in any games, but theirs always the possibility he or any other new type of mob or person could be added.
Bosses and dungeons:
One of the things about Minecraft is that in the basic sandbox, once you get diamonds and enchantments it feels like you've won the game. You defeat the ender dragon and the wither and then you're done. In a storymode you could have story driven bosses or random bosses that could appear the farther you get from spawn.
Dungeons have always been a way to add a storyline, with hidden items and books or ancient texts that reveal old secrets. It could also add to the fun of Minecraft since one of the things I've always personally enjoyed about the game is getting lost in deep caves that connect to each other and the random dangerous drops. Dungeons could be similar to this that seem seemingly never ending and have special loot and interactions like traps and puzzles. Of course, the dungeon would be made of something that can't be broken or can't be broken until you've finished the dungeon that way people won't just dig to the end or easily escape.
World differences:
For storylines, it could have the world changed then it would be in the base sandbox mode. "Miner's dream" could drastically increase cave frequency and length, and make mining villages or new types of villagers like dwarves. "Nightmare" could have a lot more mobs, and increased the length of the night or more bosses spawning and decrease the spawn rate of villages but be making the villages more defenced with high walls or stone buildings.
It could add more biome threats such as "tainted biome" that spreads a taint slowly but surely unless you defeat a boss in the biome or finish the storyline.
Endings:
Like in the base game, it shouldn't have an ending that makes it you can't play anymore. But your ending choose should affect what you're left with when you end the storyline.
Example: Let's say the problem in the world is a taint that spreads across the surface, destroying the landscape. Perhaps if you take a long time, after you finish the storyline the world should have a lot of destroyed areas where the taint was taken away but still has had a permanent effect. Or maybe you instead decided to become part of it and rule it and instead increase its spread rate and become the villain. Or you try to rule it but don't have the required things to get that ending, and instead become a subject to it.
It should also affect how villagers interact with you. Such if you become a villain, in the end, they'll refuse to trade with you or actively avoid you. or if you become a hero they'll give you free stuff or help you with things for free, or perhaps make a home for you themselves near their village.
imo the idea of a sequel would only work if Minecraft had a story line or was linear in play style. A sequel at this time would be redundant and would kinda contradict the whole idea of Minecraft. That's probably why Minecraft Storymode was created, because a story-based Minecraft isn't a very good idea in the first place.
There are three kinds of people in this world, ones who pay attention and ones who don't.
I get where you're coming from, but the way I see it, Minecraft has been developed in a specific way that makes a sequel redundant. I don't know of any new mechanics that would be needed to be added, most of the extra mechanics have been left to the modding community to make. While the Sims is a sandbox game like Minecraft, it is not as nearly open ended developmentally and gameplay wise. I see Minecraft less as a game and more of a platform for creators to work on, if that makes any sense.
There are three kinds of people in this world, ones who pay attention and ones who don't.
It does exist, it's called Windows 10 Edition
Blue Hedgehog Acceleration
But that's basically a port. In other words, the same game made for Windows 10. Same way how the Xbox version isn't a sequel.
It's not a "port." The game has been completely rewritten and stands alone as it's own title, while the console editions are their own versions. That's why XBOX and Switch versions are getting called just "Minecraft" because it is becoming a port of Pocket Edition
Blue Hedgehog Acceleration
Uuugh come on. More "Minecraft 2" threads? There's nothing to continue off of, so there's no reason for a *sequel. The game we have can already be beautifully updated, and it works perfect with no story or anything. Adding that stuff just waters down the experience.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
In most cases, a port is the same game on another platform with little to no new features, while a sequel is a successor to the original containing several new features. At the moment, the non-Java versions do not fit the criteria of a sequel, though they could if the Java Edition stops updating.
Like what RobertFrans said, a game like The Sims has nothing to continue off of, yet it still has had multiple sequels. A sequel doesn't need to be a continuation of something, it can be a reimagining of the original or a game that adds a lot of new features. As Minecraft is a game that is constantly adding new features, the former fits better, which is what I'm aiming to do in my series (not that I fully agree with this suggestion, however).
I want a Minecraft 2 to happen, I mean, I'm writing a whole series on it after all. However, no game in the main Minecraft series should have a story. In addition, your suggestion needs some details. Just throwing out some random ideas is wishlisty and doesn't give us any information by which to give support.
Partial Support. I want Minecraft 2, but not like this.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
The Sims and Minecraft have very different mechanics, and The Sims can't be constantly updated in the same way Minecraft can. No matter what my mindset is, I can not for the life of me picture a sequel to this game. A story thrown in would make it so much worse.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Really, making a Minecraft 2 wouldn't really be necessary. They could just update Minecraft.
Yeah, I get I should have been more organized and less just throwing ideas, but it was mostly just to give examples to support my case. And about it having story was just something I thought the game could benefit from but I am understanding of why it shouldn't completely. I've thought about making a reply to the thread with more details on what could be changed that would be beneficial to not just do as mods, dlcs, etc.
Yeah, I get that but a lot of had problems with the engine itself and problems with the game itself in general and making an entirely new script and engine to fix these problems would be a dramatic update and would most likely be easier to start from scratch. But I do understand where your coming from of course.
Previously mentioned in the thread was the idea that "Windows 10 Minecraft is a sequel to Java Minecraft."
Now, I usually glare at those kinds of posts by people who use Windows 10 or a console and think that people who use older versions of Windows or Linux are inferior, but I actually wouldn't mind if the non-Java version actually came to Linux and Mac. As long as that happened, (and a suitable modding API was added so we can port over great mods like Immersive Engineering or Tinkers' Construct, and we can still play old versions of the game) I would actually be pleased to see the C version take over from the Java version. Especially because it would mean I could finally play with my friends on any device that can play Minecraft regardless of what they want to use.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.