A game called ROBLOX that you people might know about, has millions of user-created games. Most are pretty bad, but still, there are very high-quality games on this website. Some even have seasons, lag-free, too. So my question is that why so many games take it seemingly simple to have seasons, yet Minecraft does not?
A game called ROBLOX that you people might know about, has millions of user-created games. Most are pretty bad, but still, there are very high-quality games on this website. Some even have seasons, lag-free, too. So my question is that why so many games take it seemingly simple to have seasons, yet Minecraft does not?
That's like asking why there are no guns in Skyrim when Battlefield 1 has them.
OT: I'd support seasons, as long as they were purely cosmetic. Troll events like extreme weather would get really tiring really fast.
That's like asking why there are no guns in Skyrim when Battlefield 1 has them.
OT: I'd support seasons, as long as they were purely cosmetic. Troll events like extreme weather would get really tiring really fast.
I'm iffy with this idea. I love to create maps, so unless there was an option/gamerule to toggle the seasons on/off or to a particular season, I would say no.
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There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
massive, game breaking lag spikes every time chunks get loaded when it's a different season seems like a pretty good reason not to add seasons.
And what kind of computer are you using again?
Personally, I think this could be a neat idea, seeing as the Taiga biome is actually not always in eternal snow, and a desert is the only way for the world to be "dry"...
Also, I'm sure that the seasons wouldn't change the appearance/properties of a block, but merely change their visual appearance, if you know what i mean.
Rollback Post to RevisionRollBack
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
Time to correct a few things, seasons wouldn't necessarily be laggy, the effects of a season though? that could have performance issues depending on how extreme you wanted the seasons to be.
Something you need to take into consideration is the way chunks are stored and loaded. If you have a season change, such as its winter, that menas in most biomes, instead of rain, you get snow, any chunk that isn't loaded when "winter" starts will only just start its new season when the surrounding chunks may have started days before. This would create some pretty funky looking looking chunk borders which break would break the illusion of minecraft's vast, expansive world. This is likely the main reason we cant have seasons.
Lets put that aside, when you ask for seasons, are you after localised seasons, only affecting regions within the world as these would be a little more difficult to implement or a global season system, where the entire world is affected by the same seasonal change? Regardless you face another two issues:
Local seasons: The minecraft region files would likely require a new format, for those that have been around long enough to experience these, they're not fun for existing worlds and create huge issues when playing worlds across versions.
Global Seasons: Minecraft worlds are huge, it would seem silly for a season to affect the entire world at once. Granted, weather and the daylight cycle do this to, so this point is somewhat invalid, but the chunk storage/loading is still a very valid argument.
If you just wanted variation within the biome colourmap and rainfall rates as the seasons change, well, the only argument I can really think against that is WHY WOULD YOU WANT MORE RAIN?
Rollback Post to RevisionRollBack
Whatever you do, do not enter the kitchen. There's a monster in there. Its been there ever since that fateful night. The denizens of the mansion do not go near the kitchen. They can feels its presence.
Time to correct a few things, seasons wouldn't necessarily be laggy, the effects of a season though? that could have performance issues depending on how extreme you wanted the seasons to be.
Something you need to take into consideration is the way chunks are stored and loaded. If you have a season change, such as its winter, that menas in most biomes, instead of rain, you get snow, any chunk that isn't loaded when "winter" starts will only just start its new season when the surrounding chunks may have started days before. This would create some pretty funky looking looking chunk borders which break would break the illusion of minecraft's vast, expansive world. This is likely the main reason we cant have seasons.
Lets put that aside, when you ask for seasons, are you after localised seasons, only affecting regions within the world as these would be a little more difficult to implement or a global season system, where the entire world is affected by the same seasonal change? Regardless you face another two issues:
Local seasons: The minecraft region files would likely require a new format, for those that have been around long enough to experience these, they're not fun for existing worlds and create huge issues when playing worlds across versions.
Global Seasons: Minecraft worlds are huge, it would seem silly for a season to affect the entire world at once. Granted, weather and the daylight cycle do this to, so this point is somewhat invalid, but the chunk storage/loading is still a very valid argument.
If you just wanted variation within the biome colourmap and rainfall rates as the seasons change, well, the only argument I can really think against that is WHY WOULD YOU WANT MORE RAIN
You're a game changer, m8. That's what I'm pointing out all along. Again, I must mention that options would probably be included when they add this. (If they ever do). Everyone keeps pointing out that they want options. I don't want to talk about option anymore. It's doubtful they won't add client side options. By "client side" I mean, that if you played a server, you could set graphics or some other setting to "seasons" or all that. No one who did not have seasons turned on would not be effected. Pretty much, if your computer if beefy, then you have rights to say "Yay!"
Seasons don't mean much if you live near the equator, and they are reversed for southern hemisphere. Just saying...
I live in Australia, the only thing that seasons do here is change the temperature and affects how long the days are. Most of our native trees are evergreen so we don't get many leafless trees over winter. Also, the reverse thing for southern hemisphere, winter is still winter, it just happens when the northern hemisphere is having summer and vice versa.
I'm a modder, I make mods. I'm also studying a bachelor of computer science. Although I'm working on other things at the moment, want me to look into developing a client side mod for seasonal changes? If so, I need to know what it is you want changed. I should be able to change biome colours as the days go by, change the texture for leaves so they look more full or more empty depending on the season, with autumn(fall) making leaf particles fall from the blocks. Make animals look fluffier in winter and less so in summer. I might be able to change the lighting colour during certain seasons so winter feels darker and summer feels brighter.
Rollback Post to RevisionRollBack
Whatever you do, do not enter the kitchen. There's a monster in there. Its been there ever since that fateful night. The denizens of the mansion do not go near the kitchen. They can feels its presence.
A game called ROBLOX that you people might know about, has millions of user-created games. Most are pretty bad, but still, there are very high-quality games on this website. Some even have seasons, lag-free, too. So my question is that why so many games take it seemingly simple to have seasons, yet Minecraft does not?
That's like asking why there are no guns in Skyrim when Battlefield 1 has them.
OT: I'd support seasons, as long as they were purely cosmetic. Troll events like extreme weather would get really tiring really fast.
Join the revolution, comrade.
"Troll events"? Not what I meant.
I'm iffy with this idea. I love to create maps, so unless there was an option/gamerule to toggle the seasons on/off or to a particular season, I would say no.
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
And what kind of computer are you using again?
Personally, I think this could be a neat idea, seeing as the Taiga biome is actually not always in eternal snow, and a desert is the only way for the world to be "dry"...
Also, I'm sure that the seasons wouldn't change the appearance/properties of a block, but merely change their visual appearance, if you know what i mean.
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
Time to correct a few things, seasons wouldn't necessarily be laggy, the effects of a season though? that could have performance issues depending on how extreme you wanted the seasons to be.
Something you need to take into consideration is the way chunks are stored and loaded. If you have a season change, such as its winter, that menas in most biomes, instead of rain, you get snow, any chunk that isn't loaded when "winter" starts will only just start its new season when the surrounding chunks may have started days before. This would create some pretty funky looking looking chunk borders which break would break the illusion of minecraft's vast, expansive world. This is likely the main reason we cant have seasons.
Lets put that aside, when you ask for seasons, are you after localised seasons, only affecting regions within the world as these would be a little more difficult to implement or a global season system, where the entire world is affected by the same seasonal change? Regardless you face another two issues:
Local seasons: The minecraft region files would likely require a new format, for those that have been around long enough to experience these, they're not fun for existing worlds and create huge issues when playing worlds across versions.
Global Seasons: Minecraft worlds are huge, it would seem silly for a season to affect the entire world at once. Granted, weather and the daylight cycle do this to, so this point is somewhat invalid, but the chunk storage/loading is still a very valid argument.
If you just wanted variation within the biome colourmap and rainfall rates as the seasons change, well, the only argument I can really think against that is WHY WOULD YOU WANT MORE RAIN?
Whatever you do, do not enter the kitchen. There's a monster in there. Its been there ever since that fateful night. The denizens of the mansion do not go near the kitchen. They can feels its presence.
You're a game changer, m8. That's what I'm pointing out all along. Again, I must mention that options would probably be included when they add this. (If they ever do). Everyone keeps pointing out that they want options. I don't want to talk about option anymore. It's doubtful they won't add client side options. By "client side" I mean, that if you played a server, you could set graphics or some other setting to "seasons" or all that. No one who did not have seasons turned on would not be effected. Pretty much, if your computer if beefy, then you have rights to say "Yay!"
Seasons don't mean much if you live near the equator, and they are reversed for southern hemisphere. Just saying...
"Specialization is for insects."
--Robert A. Heinlein See complete quote here.
I live in Australia, the only thing that seasons do here is change the temperature and affects how long the days are. Most of our native trees are evergreen so we don't get many leafless trees over winter. Also, the reverse thing for southern hemisphere, winter is still winter, it just happens when the northern hemisphere is having summer and vice versa.
I'm a modder, I make mods. I'm also studying a bachelor of computer science. Although I'm working on other things at the moment, want me to look into developing a client side mod for seasonal changes? If so, I need to know what it is you want changed. I should be able to change biome colours as the days go by, change the texture for leaves so they look more full or more empty depending on the season, with autumn(fall) making leaf particles fall from the blocks. Make animals look fluffier in winter and less so in summer. I might be able to change the lighting colour during certain seasons so winter feels darker and summer feels brighter.
Whatever you do, do not enter the kitchen. There's a monster in there. Its been there ever since that fateful night. The denizens of the mansion do not go near the kitchen. They can feels its presence.