@jdc997,
This sounds like a great idea! Adding new characteristics to caves to give them more unique features sounds like something the whole community would enjoy in some way. Full support!
Something that bothered me was when they added all the different underground stone types but they clash with the ore blocks. If they revamped it to where ore would be an overlay of any stone it'd make things like this work better (just like spider eyes).
I think to add to this maybe change the size of caves for some biomes. I think you sort of mentioned this..
Lastly, I've always felt that dungeons spawning in caves was better. That's usually where you find them but I wish all dungeons did, it's just more fun that way (barring the special ones).
I feel terrain in all subsets should have been worked on heavily before they added all the features that they did. I started in Beta 1.7 and the terrain is mostly what drove me to be interested in the rest of the game. The terrain's recovered some since Beta 1.8 but it needs more life like this.
I like this a lot, but it's way too complicated. Having variety is nice but don't make the biomes too different. You don't need to change the amount that mobs spawn, except making slimes more common or whatever in the swamps. Also, stone should be more common, since you need a stone pickaxe for iron tools. Mostly support though
Also, stone should be more common, since you need a stone pickaxe for iron tools. Mostly support though
Lava Lakes above ground can supply stone.
Anyway, I really like this idea, I was fine with caves but I am comfortable if this was added, also, The icicles need some sort of recipe or Silk Touch being able to harvest them, I see trap potential with a piston retracting and the icicle falling onto the target.
I like this a lot, but it's way too complicated. Having variety is nice but don't make the biomes too different. You don't need to change the amount that mobs spawn, except making slimes more common or whatever in the swamps. Also, stone should be more common, since you need a stone pickaxe for iron tools. Mostly support though
That's why boulders spawn in all non-stone biomes. It provides an opportunity for stone in all biomes. I think it could provide an interesting challenge, and if you don't want to bother, many biomes still spawn made from stone as a base block, so you could make your base there.
Anyway, I really like this idea, I was fine with caves but I am comfortable if this was added, also, The icicles need some sort of recipe or Silk Touch being able to harvest them, I see trap potential with a piston retracting and the icicle falling onto the target.
That's an interesting idea. You think I should do the same with stalagmites/stalactites?
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Support. I like the idea of needing silk touch to retrieve spikes (icicles & stalagmites/tites) and the potential for building piston spike traps. I think some of the ideas you've presented may be a bit overthought, but even a little biome-based variation underground would make mining much more interesting.
I'm not sure about the cave grass, however. Perhaps more types of fungi (slime mold, mycelium, more mushroom variations,) should be abundant underground, and some plant life could grow near light sources like lava and player-placed light sources.
All plants should need some kind of light to grow and live. There are no plants that naturally grow in real-world caves, but for those that get blown in and try (almost hopelessly) to survive near the surface...and those that grow in man-made light. This includes moss.
Not sure if Mojang will do any glowing mushrooms...the 2D competitor has those already and I'm sure both companies try to keep their product unique.
Regarding the lava underground, I say never mind the additional stone casing. Let it melt some ice upon chunk creation and let the water & lava build a mass of cobble and obsidian. There could still be some blocks of lava (and water) within the resulting form, keeping mine life interesting.
How about white cave spiders and silverfish in cold biomes? There are insectoid animals that live in deep caves, (eating fungus or each other,) and they tend to be albino. Look into "troglofauna."
How'd you like to see this guy in an ice cave? (Eyes glow yellow.)
Support. I like the idea of needing silk touch to retrieve spikes (icicles & stalagmites/tites) and the potential for building piston spike traps. I think some of the ideas you've presented may be a bit overthought, but even a little biome-based variation underground would make mining much more interesting.
Hey, what can I say, I'm good at overthinking things ;).
I'm not sure about the cave grass, however. Perhaps more types of fungi (slime mold, mycelium, more mushroom variations,) should be abundant underground, and some plant life could grow near light sources like lava and player-placed light sources.
Not everything needs to translate to real life. I don't think it's a good idea to use mycelium as that's supposed to only be found in one biome, and making plants only grow near lava will likely just lead to a bunch of fires and the player would rarely encounter any plant life.
All plants should need some kind of light to grow and live. There are no plants that naturally grow in real-world caves, but for those that get blown in and try (almost hopelessly) to survive near the surface...and those that grow in man-made light. This includes moss.
Well, I don't think it's too big of an issue. That may be the rules on Earth, but in Minecraft, blocks float and you can even find random flowers and grass underground already, so I think it's safe to assume Minecraft doesn't abide by the same laws.
Not sure if Mojang will do any glowing mushrooms...the 2D competitor has those already and I'm sure both companies try to keep their product unique.
I don't think that's ever been a huge issue for Mojang. Minecraft is pretty different from Terraria already, so one little block that exists in both games with different properties shouldn't be an issue. The mushroom could be green, to increase the difference.
Regarding the lava underground, I say never mind the additional stone casing. Let it melt some ice upon chunk creation and let the water & lava build a mass of cobble and obsidian. There could still be some blocks of lava (and water) within the resulting form, keeping mine life interesting.
Interesting. However, the main reason I picked stone was actually to give these biomes another source of it, as stone is more uncommon in snowy biomes.
How about white cave spiders and silverfish in cold biomes? There are insectoid animals that live in deep caves, (eating fungus or each other,) and they tend to be albino. Look into "troglofauna."
How'd you like to see this guy in an ice cave? (Eyes glow yellow.)
Cool idea, and maybe I'll put in some kind of ice silverfish, but I don't think I'll put in another spider variant, seeing as we already have the cave spider.
this would make mining great! Support!!
This is a great idea! I've never thinked of something like this before... huh
Full Support!
hey - been playing since dec 2011
opengl > directx
This sounds like a great idea! Adding new characteristics to caves to give them more unique features sounds like something the whole community would enjoy in some way. Full support!
The funniest thing about this signature is by the time you realize it doesn't say anything important it's already too late to stop reading it.
Something that bothered me was when they added all the different underground stone types but they clash with the ore blocks. If they revamped it to where ore would be an overlay of any stone it'd make things like this work better (just like spider eyes).
I think to add to this maybe change the size of caves for some biomes. I think you sort of mentioned this..
Lastly, I've always felt that dungeons spawning in caves was better. That's usually where you find them but I wish all dungeons did, it's just more fun that way (barring the special ones).
I feel terrain in all subsets should have been worked on heavily before they added all the features that they did. I started in Beta 1.7 and the terrain is mostly what drove me to be interested in the rest of the game. The terrain's recovered some since Beta 1.8 but it needs more life like this.
I like this a lot, but it's way too complicated. Having variety is nice but don't make the biomes too different. You don't need to change the amount that mobs spawn, except making slimes more common or whatever in the swamps. Also, stone should be more common, since you need a stone pickaxe for iron tools. Mostly support though
Lava Lakes above ground can supply stone.
Anyway, I really like this idea, I was fine with caves but I am comfortable if this was added, also, The icicles need some sort of recipe or Silk Touch being able to harvest them, I see trap potential with a piston retracting and the icicle falling onto the target.
http://www.minecraftforum.net/forums/off-topic/forum-games/2862232-indestructible-box
This is my forum game, play it
That's why boulders spawn in all non-stone biomes. It provides an opportunity for stone in all biomes. I think it could provide an interesting challenge, and if you don't want to bother, many biomes still spawn made from stone as a base block, so you could make your base there.
That's an interesting idea. You think I should do the same with stalagmites/stalactites?
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Well the Stalagthings will be more common than packed ice so I guess if you want
http://www.minecraftforum.net/forums/off-topic/forum-games/2862232-indestructible-box
This is my forum game, play it
This is elaborate and well thought out. It also needs to be added into the game at this point. SUPPORT.
"The only way to do great work is to love what you do" - Steve Jobs
Support. I like the idea of needing silk touch to retrieve spikes (icicles & stalagmites/tites) and the potential for building piston spike traps. I think some of the ideas you've presented may be a bit overthought, but even a little biome-based variation underground would make mining much more interesting.
I'm not sure about the cave grass, however. Perhaps more types of fungi (slime mold, mycelium, more mushroom variations,) should be abundant underground, and some plant life could grow near light sources like lava and player-placed light sources.
All plants should need some kind of light to grow and live. There are no plants that naturally grow in real-world caves, but for those that get blown in and try (almost hopelessly) to survive near the surface...and those that grow in man-made light. This includes moss.
Not sure if Mojang will do any glowing mushrooms...the 2D competitor has those already and I'm sure both companies try to keep their product unique.
Regarding the lava underground, I say never mind the additional stone casing. Let it melt some ice upon chunk creation and let the water & lava build a mass of cobble and obsidian. There could still be some blocks of lava (and water) within the resulting form, keeping mine life interesting.
How about white cave spiders and silverfish in cold biomes? There are insectoid animals that live in deep caves, (eating fungus or each other,) and they tend to be albino. Look into "troglofauna."
How'd you like to see this guy in an ice cave? (Eyes glow yellow.)
Hey, what can I say, I'm good at overthinking things ;).
Not everything needs to translate to real life. I don't think it's a good idea to use mycelium as that's supposed to only be found in one biome, and making plants only grow near lava will likely just lead to a bunch of fires and the player would rarely encounter any plant life.
Well, I don't think it's too big of an issue. That may be the rules on Earth, but in Minecraft, blocks float and you can even find random flowers and grass underground already, so I think it's safe to assume Minecraft doesn't abide by the same laws.
I don't think that's ever been a huge issue for Mojang. Minecraft is pretty different from Terraria already, so one little block that exists in both games with different properties shouldn't be an issue. The mushroom could be green, to increase the difference.
Interesting. However, the main reason I picked stone was actually to give these biomes another source of it, as stone is more uncommon in snowy biomes.
Cool idea, and maybe I'll put in some kind of ice silverfish, but I don't think I'll put in another spider variant, seeing as we already have the cave spider.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Absolutely fantastic, small things like this would give biomes more meaning. Support.
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