I don't know about you but, I make great looking houses out of Red Bricks! the only problem with this material is that the inside is harder to decorate with a Red Brick texture for my walls.
That's why John2024 proudly suggests PAINT for VMC. :b
(For most of your embarrassing Textures needs.)
Paint! Why didn't the developers ever think of this?
How it works is by adding a transparent texture over the original block's texture on the side that you click on.
It would take 4 layers to completely cover the texture of the block. (So you can't add any more paint over the completely retextured side of the block)
You would need to use a Water Bucket to get rid of each texture. Because the paint only adds filters to the textures, using paint wont cause lag.
To craft a Paint bucket:
Place a Water Bucket on one if the top slots, then put a the color Dye of your choice under it, then a Milk Bucket under the Dye.
(Using the buckets will place paint like you would with Water Buckets. That's why you'll need to be holding a brush)
To craft a Paint Brush:
Put any Wool Block on any of the top Slots, then put a Stick under it and another Stick under the fist.
(The Paint Brush will use the bucket in your of hand slot)
NOTE:
Each filter layer is transparent. (Up to the 4th)
Please, tell me what you think in the comments.
If you have any ideas to make this one better, do feel free to share.
Yes. Paint also works for Pots, Leavers, Doors and so on...
(Again. It just adds a filter to the blocks texture)
Paint would not work for Players or anything with a Name Tag.
(So Paint your Pets before you name them) (May or may not be a joke)
More info:
Each Paint Bucket would get used up and turn into buckets after 256 uses.
Brushes will not be used up.
Brushes will have the color of paint that you are currently going to use textured.
Brushes will not have the paint texture if you cant paint with it.
When Water comes into contact with Paint, the Paint touching the Water will turn into Water (Not the block). (Except for the source block)
You could add Paint to Caldrons. (You can use this to dye Leather Armor and change the color of Banners (Only the base color. It wont change the designs) but not Shields).
You can Empty Caldrons completely with empty Buckets, or refill your Paint Buckets.
If your Paint Bucket is Halfway, you'll only be able to empty half of the Caldron. (A quarter at a time) But if your Paint Buckets are a quarter full and you only have a quarter of Paint left inside the caldron you'll only fill them up by a quarter.
You can Only mix colors in the crafting table with Paint buckets.
You'll get 2 full Paint Buckets back after you mix the colors.
The colors are limited to the colors of the Dyes.
Example of use:
If your trying to build you house in VMC chances are that you'll need say, Cobblestone for one side and Red Bricks for the rest. maybe the Cobblestone you need isn't the right color, maybe it needs to be a little more yellow with a bit of red in the mix. Red Sandstone would be way too solid of a block to use (Sense you'll need them to blend with regular Sandstone), But you still need their Texture. Paint Will help with this situation. but what about the inside of my house? It doesn't have Cobblestone OR Red Bricks in the inside. Chances are, they would be a solid color.
Lets just say your walls are Yellow in 1 room, Red in another, Green & Blue Walls in the bathroom and White fore the rest of the INSIDE of the house. Making 2 block thick walls would take up way too much space and are so hard to deal with, Custom maps might work but their entities and create way too much lag that my server just can't handle. (Besides, Custom Maps take way too much work for someone like me, and I can't even make them transparent to show the block it's on, and I cant use them fore the sealing or use them for a NEAT dirty carpet effect either) (And I cant use them for Entities, Water or other NON full block like Pots, Heads, Plants, and so on so forth).
More Examples:
OK. So you finally Tamed a Wolf. Now you got 2 Wolfs. now 3. No 4. Now I've got 5 Ocelots to and 3 more Yellow Foxes. But they all look too much ALIKE!
How could you deal with this?
Well, With paint you could just paint 2 of your wolfs to look like Huskies, Paint one of your Ocelots to look like a panther & Paine one of your Foxes White and the another one Red.
WOW! Now I think I have more Pets! I can now perfect my "House one the Prery" map
Help me fight for chariots! And help me find a world where Players rom freely throughout the lands filled with animals and lush vegetation! The Game of MINECRAFT needs me! It needs YOU!!!
Paint! Why didn't the developers ever think of this?
I'm sure they did. This has been suggested since 2011.
This is all overspoiling. Even the official suggestions guide mentions this idea and knocks it down with good reason. Why have different colored wood and wool if we can just paint everything (which I'm sure could be a programming nightmare anyway). I think it's best we work with what we have. Because this is an overlay you're suggesting, this could get real messy and provide some overlap/z-fighting problems.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Paint is one of the most disliked suggestions ever, and for good reason. It would need to create a tile entity (I think it's a tile entity, sorry I'm not that technical) for each layer of the block. For each side of it, too. Unless they took the time to code in all of the different combinations possible then it would cause a lot of lag. And since that would take way too long (especially considering we have stained clay and dyed wool already, along with a lot more) I have to say...
NO SUPPORT.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I'm sure they did. This has been suggested since 2011. Thank you. I did not know that.
This is all overspoiling. "overspoiling"? Even the official suggestions guide mentions this idea and knocks it down with good reason. Well their are reasons for the negative side, but their are also reasons for the positive side. (I can actually think of more positive reasons then negative reasons) Why have different colored wood and wool if we can just paint everything (which I'm sure could be a programming nightmare anyway). Don't worry. It just uses filters (like leaves blocks or lights) that are basically just textures composed of only one color that could be used for almost anything. the way it would work would be more like Custom Player Heads. clicking to choose add a layer would be more like when you click TNT with a Flint & Steal. (the filters them selves wouldn't actually be textured, just come in different colors) I think it's best we work with what we have. Because this is an overlay you're suggesting, By "overlay my suggestion" do you mean I'm the only one who would Find a use for this idea, or that I'm the only person who care? If so, None that I actually had multiple people (About 4 different people) tell me that they wish that they had Paint in VMC for their own personal reasons. (Such as: Painting their Dog pink for valentines day, to paint their Oak Wood Door white because Iron doors can't be opened without Redstone and aren't white enough, too color their cars red, blue and green & to make their Player Modeled Houses look better) (My personal reason is already stated) this could get real messy and provide some overlap/z-fighting problems. This sounds (Looks) very interesting. why would anyone start a fight just because of a suggestion?
Thank you for your comment. (That was a lot of valuable information)
Help me fight for chariots! And help me find a world where Players rom freely throughout the lands filled with animals and lush vegetation! The Game of MINECRAFT needs me! It needs YOU!!!
Paint is one of the most disliked Just disliked (Like a other disliked ideas that weren't completely understood and ended up being loved and even used). suggestions ever, Also one of the most suggested ones I can think of. (EVER). and for good reason. Their are also good reasons for the positive sides. It would need to create a tile entity The idea uses filters (Not blocks or entities). (I think it's a tile entity, sorry I'm not that[/i] technical) for each layer of the block. Filter not layer. For each side of it, too. The Filters would actually be more like Blank & transparent colored sheets that would go over the texture not the block.
Unless they took the time to code in all of the different combinations possible They just need to add a code to add the filters. they won't need to go through the pain of creating every combination. (Not everything coded is actually coded by hand (Like textures) just created). then it would cause a lot of lag. You forget that it adds filters, not blocks or entities (Like when TNT is activated or a creeper is going to explode (It's not the texture that causes lag, It's the entity)). And since that would take way too long (especially considering we have stained clay and dyed wool already, along with a lot more ) I have to say... It doesn't change the color of the entire block? It's just the side you add the "Filter" too.
Thank you for that comment.
But I really feel that you didn't like the idea because most people don't like it for a reason like:
[i](Other than your self and the few that realy have all the information they need)[/i]
They don't know how things work or/and they don't know everything about how the game works, so they end up ignoring the fact that "their is more than one way to skin a cat"
If you like or don't like something, it should be because of what you think, not what others think.
[i]I actually never heard anyone say that they hate or even don't like this idea.[/i]
Help me fight for chariots! And help me find a world where Players rom freely throughout the lands filled with animals and lush vegetation! The Game of MINECRAFT needs me! It needs YOU!!!
It's to customize you builds not to change the games textures.
A "resource pack" would change the texture of the blocks and from all directions and you can't have 2 of the exact same block in different textures or have only one side changed.
Help me fight for chariots! And help me find a world where Players rom freely throughout the lands filled with animals and lush vegetation! The Game of MINECRAFT needs me! It needs YOU!!!
I actually like this suggestion. The other critiques used in this thread are really just "cop-out" responses that they've heard elsewhere. But is this really as difficult to implement or a poor idea as others say?
Really, as for implementation, it's not really that difficult to tint a texture; most modern game engines have that built in, for example. In addition, tinting a specific side rather than the whole block is easy due to the model system. Of course, there would be a few problems: every block could be painted, but only models with built-in implementation would actually show paint. The game needs to know which faces of each model is which side of the block. It could work in other ways; for example, if you tried to paint the top face of the block, then every texture in the model file tagged "up" would be tinted. This would work pretty well, allowing all models to be painted, but could look weird, and have undesirable effects on certain custom models.
Next up is storing the information. Storage by damage value is definitely out, as that would require so many Block IDs the current block system wouldn't even be able to support it. Tile Entities could work, but that would require making every block a tile entity, a decision that would significantly increase memory usage and cause lag. I personally think another idea could work: adding another layer of info. In the region file, each chunk would have a list associated with it, accounting for each block, and would contain three byte values determining the color and alpha (intensity):
This requires 1.5MB of RAM per loaded chunk and would also increase file size significantly. Obviously, a more optimized approach is required. (Thanks to jcm2606 for this next part.) Instead, the game would only create tags for blocks that have been painted when they're painted, producing a possible lag spike when painting, but no more than when placing a block. If a block has a paint tag, then the GPU renders a tint on the appropriate side of the block; if it doesn't, the GPU doesn't render the paint, drawing from the default tag of 0 for each value.
Optimization can be taken a step further, however. We have 16 dyes, which have served us since Minecraft first introduced colored wool. This means 16 colors of paint can be created. Now, the above method allows any color we want, but do we really need access to 4 million colors and intensities? I think simply having 16 paints with 4 levels of intensity will serve most purposes (5 levels of intensity is overkill). So, instead of each side of a block having four tags, totaling 24 tags per block, each side would only need one tag, or six per block. So, if a paint of 0 means light-intensity black paint, 16, 32, and 48 are all also black with greater amounts of intensity. This dramatically reduces RAM and storage cost by four times.
Overall, I don't think this is really a bad idea. Feel good, John2402, because you've got some Support.
Yes. It gives us more than what we truly ever need.
Well their are reasons for the negative side, but their are also reasons for the positive side. (I can actually think of more positive reasons then negative reasons)
This can be said about every idea. Can I get all these positive reasons? I've seen this thread appear on this forum for years and never truly succeed.
Don't worry. It just uses filters (like leaves blocks or lights) that are basically just textures composed of only one color that could be used for almost anything. the way it would work would be more like Custom Player Heads. clicking to choose add a layer would be more like when you click TNT with a Flint & Steal. (the filters them selves wouldn't actually be textured, just come in different colors)
This works with skins, but we're talking about changing the color of every possibly build-type block we can think of.
This sounds (Looks) very interesting. why would anyone start a fight just because of a suggestion?
I'm talking about the paint part, when I said "messy".
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Yes. It gives us more than what we truly ever need.
Necessity is not a good bar by which to hold a suggestion, especially one like this. It's purely aesthetic, of course we don't "need" it. However, decorators could really benefit from something like this. For now, if you want a texture that appears elsewhere in your map, but you already are using that block elsewhere, you have to go find a block that you aren't using and give it a new texture just for one little purpose.
This can be said about every idea. Can I get all these positive reasons? I've seen this thread appear on this forum for years and never truly succeed.
To be honest, decoration is the only real positive reason for this, but the unique applications for this are numerous. In addition, what are the downsides? I countered any technical reasons for this not to exist in my last post. Anything else I can think of is subjective, which can then just be countered with "If you don't want it, don't use it, but don't prevent the large amount of people who would enjoy it from having it then."
Just because it's "generally disliked" doesn't make it a bad suggestion.
This works with skins, but we're talking about changing the color of every[/i] possibly build-type block we can think of.
This could work, just with color tinting. Just copy the code from tinting leather armor or redstone, for example. Because the paint isn't replacing the color, either, we wouldn't need greyscale versions of each texture, either.
I'm talking about the paint part, when I said "messy".
Nah, it wouldn't cause z-fighting. The texture itself would just be tinted, rather than an additional texture applied on top of the existing texture.
Necessity is not a good bar by which to hold a suggestion, especially one like this. It's purely aesthetic, of course we don't "need" it. However, decorators could really benefit from something like this. For now, if you want a texture that appears elsewhere in your map, but you already are using that block elsewhere, you have to go find a block that you aren't using and give it a new texture just for one little purpose.
My point is that we have plenty of decoration blocks in almost all the main colors, and now we're throwing in paint on top of that. It just comes off as redundant.
To be honest, decoration is the only real positive reason for this, but the unique applications for this are numerous. In addition, what are the downsides?
I already explained the downsides just above this text. Would I use this if this was added? Maybe, but I'd have an easier time to just placing a block that looked good instead of placing a block, and then go around painting all the sides. I know that's just an opinion, but still.
I countered any technical reasons for this not to exist in my last post. Anything else I can think of is subjective, which can then just be countered with "If you don't want it, don't use it, but don't prevent the large amount of people who would enjoy it from having it then." Just because it's "generally disliked" doesn't make it a bad suggestion.
It's not a terrible suggestion, but it's still far from being one of the best ones. I could have sworn there was a tweet from Jeb or something that explained something about why there wouldn't be paint or way more colors. I'd give anything to find it right now. I won't lie, it's not easy knocking down paint suggestions.
I wouldn't put in the effort for all this paint stuff if I was Mojang, but if they suddenly decided to add this, I wouldn't complain. I think it would be more practical for just more dye colors and building blocks than to shell out a brand spankin' new paint system.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
My point is that we have plenty of decoration blocks in almost all the main colors, and now we're throwing in paint on top of that. It just comes off as redundant.
I won't lie; it is redundant. However, I believe that redundancy is having less and less weight as a criticism. It can still be used to counter a suggestion, but unless the suggestion is really redundant, like new food, you'll need more points to come up with a good objective reason for the suggestion not to be implemented. My reasoning for this is, especially since 1.6, we have gotten a lot of redundancy in Minecraft. Horses have different coats. We've got more biomes and flowers than you can shake a stick at. We have tons of new, pointless splashes. We've got a bunch of decoration blocks. We have several useless structures. We've got rabbits, polar bears, husks, and strays. We have lots of redundant content in Minecraft now, but serve a different purpose than their original incarnation, and despite how little that difference was, the implementation of it was well received by players.
I already explained the downsides just above this text. Would I use this if this was added? Maybe, but I'd have an easier time to just placing a block that looked good instead of placing a block, and then go around painting all the sides. I know that's just an opinion, but still.
Since this is an opinion, it is a subjective reason for it not to exist, and thus: "If you don't want it, don't use it, but don't prevent the large amount of people who would enjoy it from having it then." I know I would use it, as well as several builders out there. Plus, if you plan ahead of time, it won't take you that long to paint blocks, as long as you place all the blocks you want to paint first, and then paint them.
It's not a terrible suggestion, but it's still far from being one of the best ones. I could have sworn there was a tweet from Jeb or something that explained something about why there wouldn't be paint or way more colors. I'd give anything to find it right now. I won't lie, it's not easy knocking down paint suggestions. I wouldn't put in the effort for all this paint stuff if I was Mojang, but if they suddenly decided to add this, I wouldn't complain. I think it would be more practical for just more dye colors and building blocks than to shell out a brand spankin' new paint system.
Some old tweet doesn't mean that something can't be implemented now. Mojang is constantly changing they're mind about how they want Minecraft to be. Do you think that they thought in 1.6 "in a few updates we'll add an item that allows players to glide," or in Beta "We'll eventually add a method for players to change the models of blocks and items." Mojang doesn't plan ahead very well; if they did we'd have shorter update periods and less rewrites.
Adding more dyes and colored building blocks is a good short term solution, but it will never satisfy people in the long run. They'll just want MOAR options. Adding paint provides a good alternative: it's harder to implement, sure, but it provides much more customization.
I won't lie; it is redundant. However, I believe that redundancy is having less and less weight as a criticism. It can still be used to counter a suggestion, but unless the suggestion is really redundant, like new food, you'll need more points to come up with a good objective reason for the suggestion not to be implemented. My reasoning for this is, especially since 1.6, we have gotten a lot of redundancy in Minecraft. -snip, lots of comparisons-
The things you listed are kind of an apples-oranges situation... It's not hard to go into MS Paint or something and create a different skin for a horse. It's not hard to type an extra 10 characters for a new splash. I don't agree with everything Minecraft has, but yeah, we do have some redundant stuff. Still, I don't think they compare to a newly created paint system that can paint any block we can imagine. The bigger the idea, the higher the standards. Though I guess that's for Mojang to worry about and not us.
Since this is an opinion, it is a subjective reason for it not to exist, and thus: "If you don't want it, don't use it, but don't prevent the large amount of people who would enjoy it from having it then." I know I would use it, as well as several builders out there. Plus, if you plan ahead of time, it won't take you that long to paint blocks, as long as you place all the blocks you want to paint first, and then paint them.
I like to think there's some objective reasoning when I mentioned the redundancy thing. If I order a massive lobster dinner, I don't need a Mounds bar taped to it. If my mansion has the beautifulest fountain inside it, I don't need a smaller version of it right next to the first one. That's how I see paint. In that it's reinventing a bootleg wheel.
Some old tweet doesn't mean that something can't be implemented now. Mojang is constantly changing they're mind about how they want Minecraft to be. Do you think that they thought in 1.6 "in a few updates we'll add an item that allows players to glide," or in Beta "We'll eventually add a method for players to change the models of blocks and items." Mojang doesn't plan ahead very well; if they did we'd have shorter update periods and less rewrites.
Whether you plan ahead or not, you're gonna run into things. I don't know why I mentioned the tweet if I couldn't find or remember it. I can take the fall on that one. Sure, Mojang can change their minds. If they add paint, cool I guess. If they don't add paint, I don't blame them. It's a bit of a strange win-win scenario. I'm just giving my $0.02 of why it maybe shouldn't be there.
Adding more dyes and colored building blocks is a good short term solution, but it will never satisfy people in the long run. They'll just want MOAR options. Adding paint provides a good alternative: it's harder to implement, sure, but it provides much more customization.
And you couldn't be more correct here if you tried. Some people aren't satisfied and won't stop until the game is reshaped into something that's personally made just for them. Some players need to just learn they won't get everything they ask for and for good reason.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I myself DO support this idea, sometimes space restrictions (Especially on survival or towny servers) prevent you from making a good looking house with a 2 layer wall and usually in survival your main goal is to have a small hideaway.
I myself DO support this idea, sometimes space restrictions (Especially on survival or towny servers) prevent you from making a good looking house with a 2 layer wall and usually in survival your main goal is to have a small hideaway.
Being an architectural design freak, I MAJORLY agree with this. When we build a building in Minecraft, the walls always have to look the same on the inside and outside, unless the walls are two blocks thick. However, this makes buildings look bulkier than they should (which is a design nightmare when you don't want the building to look fat) and uses up a lot more space than it should. That would be a major problem solved by an addition to the game such as this.
If lag and storage is an issue, how about cutting it into a 5th by scrapping the idea of five layers of paint? Just use one layer of paint on each block.
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Please excuse my username, I made it back when I was an awkward Anime dork. I am not anymore, thank you.
I myself DO support this idea, sometimes space restrictions (Especially on survival or towny servers) prevent you from making a good looking house with a 2 layer wall and usually in survival your main goal is to have a small hideaway.
Being an architectural design freak, I MAJORLY agree with this. When we build a building in Minecraft, the walls always have to look the same on the inside and outside, unless the walls are two blocks thick. However, this makes buildings look bulkier than they should (which is a design nightmare when you don't want the building to look fat) and uses up a lot more space than it should. That would be a major problem solved by an addition to the game such as this.
If lag and storage is an issue, how about cutting it into a 5th by scrapping the idea of five layers of paint? Just use one layer of paint on each block.
Would you feel more comfortable with 3 layers? Some of the builds me and my friends have created needed to use multiple layers of red filters for the red bricks to change the consistency of the walls.
We tested several different ways to add layers and tested the amount of layers we would need. (We found 15 layers worked just fine, but we've found that 5 layers would be good enough anyway. (At the very least))
Help me fight for chariots! And help me find a world where Players rom freely throughout the lands filled with animals and lush vegetation! The Game of MINECRAFT needs me! It needs YOU!!!
I'm a massive fan of more and more customizing stuff, but I'm mostly neutral-negative on this idea because it sounds like it could make pre-existing things obsolete.
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The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
I'm a massive fan of more and more customizing stuff, but I'm mostly neutral-negative on this idea because it sounds like it could make pre-existing things obsolete.
Help me fight for chariots! And help me find a world where Players rom freely throughout the lands filled with animals and lush vegetation! The Game of MINECRAFT needs me! It needs YOU!!!
I don't know about you but, I make great looking houses out of Red Bricks! the only problem with this material is that the inside is harder to decorate with a Red Brick texture for my walls.
That's why John2024 proudly suggests PAINT for VMC. :b
(For most of your embarrassing Textures needs.)
Paint! Why didn't the developers ever think of this?
How it works is by adding a transparent texture over the original block's texture on the side that you click on.
It would take 4 layers to completely cover the texture of the block. (So you can't add any more paint over the completely retextured side of the block)
You would need to use a Water Bucket to get rid of each texture. Because the paint only adds filters to the textures, using paint wont cause lag.
To craft a Paint bucket:
Place a Water Bucket on one if the top slots, then put a the color Dye of your choice under it, then a Milk Bucket under the Dye.
(Using the buckets will place paint like you would with Water Buckets. That's why you'll need to be holding a brush)
To craft a Paint Brush:
Put any Wool Block on any of the top Slots, then put a Stick under it and another Stick under the fist.
(The Paint Brush will use the bucket in your of hand slot)
NOTE:
Each filter layer is transparent. (Up to the 4th)
Please, tell me what you think in the comments.
If you have any ideas to make this one better, do feel free to share.
Yes. Paint also works for Pots, Leavers, Doors and so on...
(Again. It just adds a filter to the blocks texture)
Paint would not work for Players or anything with a Name Tag.
(So Paint your Pets before you name them) (May or may not be a joke)
More info:
Each Paint Bucket would get used up and turn into buckets after 256 uses.
Brushes will not be used up.
Brushes will have the color of paint that you are currently going to use textured.
Brushes will not have the paint texture if you cant paint with it.
When Water comes into contact with Paint, the Paint touching the Water will turn into Water (Not the block). (Except for the source block)
You could add Paint to Caldrons. (You can use this to dye Leather Armor and change the color of Banners (Only the base color. It wont change the designs) but not Shields).
You can Empty Caldrons completely with empty Buckets, or refill your Paint Buckets.
If your Paint Bucket is Halfway, you'll only be able to empty half of the Caldron. (A quarter at a time) But if your Paint Buckets are a quarter full and you only have a quarter of Paint left inside the caldron you'll only fill them up by a quarter.
You can Only mix colors in the crafting table with Paint buckets.
You'll get 2 full Paint Buckets back after you mix the colors.
The colors are limited to the colors of the Dyes.
Example of use:
If your trying to build you house in VMC chances are that you'll need say, Cobblestone for one side and Red Bricks for the rest. maybe the Cobblestone you need isn't the right color, maybe it needs to be a little more yellow with a bit of red in the mix. Red Sandstone would be way too solid of a block to use (Sense you'll need them to blend with regular Sandstone), But you still need their Texture. Paint Will help with this situation. but what about the inside of my house? It doesn't have Cobblestone OR Red Bricks in the inside. Chances are, they would be a solid color.
Lets just say your walls are Yellow in 1 room, Red in another, Green & Blue Walls in the bathroom and White fore the rest of the INSIDE of the house. Making 2 block thick walls would take up way too much space and are so hard to deal with, Custom maps might work but their entities and create way too much lag that my server just can't handle. (Besides, Custom Maps take way too much work for someone like me, and I can't even make them transparent to show the block it's on, and I cant use them fore the sealing or use them for a NEAT dirty carpet effect either) (And I cant use them for Entities, Water or other NON full block like Pots, Heads, Plants, and so on so forth).
More Examples:
OK. So you finally Tamed a Wolf. Now you got 2 Wolfs. now 3. No 4. Now I've got 5 Ocelots to and 3 more Yellow Foxes. But they all look too much ALIKE!
How could you deal with this?
Well, With paint you could just paint 2 of your wolfs to look like Huskies, Paint one of your Ocelots to look like a panther & Paine one of your Foxes White and the another one Red.
WOW! Now I think I have more Pets! I can now perfect my "House one the Prery" map
And my Golden Dog (Western story) Map
Checkout these threads!
Paint (Interestingly Old)
TamableDragons(Will be Updated)
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I'm sure they did. This has been suggested since 2011.
This is all overspoiling. Even the official suggestions guide mentions this idea and knocks it down with good reason. Why have different colored wood and wool if we can just paint everything (which I'm sure could be a programming nightmare anyway). I think it's best we work with what we have. Because this is an overlay you're suggesting, this could get real messy and provide some overlap/z-fighting problems.
Sorry, no support. Also...
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Paint is one of the most disliked suggestions ever, and for good reason. It would need to create a tile entity (I think it's a tile entity, sorry I'm not that technical) for each layer of the block. For each side of it, too. Unless they took the time to code in all of the different combinations possible then it would cause a lot of lag. And since that would take way too long (especially considering we have stained clay and dyed wool already, along with a lot more) I have to say...
NO SUPPORT.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Thank you for your comment. (That was a lot of valuable information)
Checkout these threads!
Paint (Interestingly Old)
TamableDragons(Will be Updated)
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Help me fight for chariots! And help me find a world where Players rom freely throughout the lands filled with animals and lush vegetation! The Game of MINECRAFT needs me! It needs YOU!!!
Too messy to develop, possibly laggy as well. No Support
This is why resource packs are a thing.
.............mcf isnt gone???????????????
Reasons have been pointed above
NO SUPPORT
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Thank you for that comment.
But I really feel that you didn't like the idea because most people don't like it for a reason like:
[i](Other than your self and the few that realy have all the information they need)[/i]
They don't know how things work or/and they don't know everything about how the game works, so they end up ignoring the fact that "their is more than one way to skin a cat"
If you like or don't like something, it should be because of what you think, not what others think.
[i]I actually never heard anyone say that they hate or even don't like this idea.[/i]
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Paint (Interestingly Old)
TamableDragons(Will be Updated)
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Help me fight for chariots! And help me find a world where Players rom freely throughout the lands filled with animals and lush vegetation! The Game of MINECRAFT needs me! It needs YOU!!!
It uses filters so it doesn't lag
It's to customize you builds not to change the games textures.
A "resource pack" would change the texture of the blocks and from all directions and you can't have 2 of the exact same block in different textures or have only one side changed.
Checkout these threads!
Paint (Interestingly Old)
TamableDragons(Will be Updated)
(Not my vids)
Youtube1
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Help me fight for chariots! And help me find a world where Players rom freely throughout the lands filled with animals and lush vegetation! The Game of MINECRAFT needs me! It needs YOU!!!
Really, as for implementation, it's not really that difficult to tint a texture; most modern game engines have that built in, for example. In addition, tinting a specific side rather than the whole block is easy due to the model system. Of course, there would be a few problems: every block could be painted, but only models with built-in implementation would actually show paint. The game needs to know which faces of each model is which side of the block. It could work in other ways; for example, if you tried to paint the top face of the block, then every texture in the model file tagged "up" would be tinted. This would work pretty well, allowing all models to be painted, but could look weird, and have undesirable effects on certain custom models.
Next up is storing the information. Storage by damage value is definitely out, as that would require so many Block IDs the current block system wouldn't even be able to support it. Tile Entities could work, but that would require making every block a tile entity, a decision that would significantly increase memory usage and cause lag. I personally think another idea could work: adding another layer of info. In the region file, each chunk would have a list associated with it, accounting for each block, and would contain three byte values determining the color and alpha (intensity):
This requires 1.5MB of RAM per loaded chunk and would also increase file size significantly. Obviously, a more optimized approach is required. (Thanks to jcm2606 for this next part.) Instead, the game would only create tags for blocks that have been painted when they're painted, producing a possible lag spike when painting, but no more than when placing a block. If a block has a paint tag, then the GPU renders a tint on the appropriate side of the block; if it doesn't, the GPU doesn't render the paint, drawing from the default tag of 0 for each value.
Optimization can be taken a step further, however. We have 16 dyes, which have served us since Minecraft first introduced colored wool. This means 16 colors of paint can be created. Now, the above method allows any color we want, but do we really need access to 4 million colors and intensities? I think simply having 16 paints with 4 levels of intensity will serve most purposes (5 levels of intensity is overkill). So, instead of each side of a block having four tags, totaling 24 tags per block, each side would only need one tag, or six per block. So, if a paint of 0 means light-intensity black paint, 16, 32, and 48 are all also black with greater amounts of intensity. This dramatically reduces RAM and storage cost by four times.
Overall, I don't think this is really a bad idea. Feel good, John2402, because you've got some Support.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Nah, it wouldn't cause z-fighting. The texture itself would just be tinted, rather than an additional texture applied on top of the existing texture.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Some old tweet doesn't mean that something can't be implemented now. Mojang is constantly changing they're mind about how they want Minecraft to be. Do you think that they thought in 1.6 "in a few updates we'll add an item that allows players to glide," or in Beta "We'll eventually add a method for players to change the models of blocks and items." Mojang doesn't plan ahead very well; if they did we'd have shorter update periods and less rewrites.
Adding more dyes and colored building blocks is a good short term solution, but it will never satisfy people in the long run. They'll just want MOAR options. Adding paint provides a good alternative: it's harder to implement, sure, but it provides much more customization.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Whether you plan ahead or not, you're gonna run into things. I don't know why I mentioned the tweet if I couldn't find or remember it. I can take the fall on that one. Sure, Mojang can change their minds. If they add paint, cool I guess. If they don't add paint, I don't blame them. It's a bit of a strange win-win scenario. I'm just giving my $0.02 of why it maybe shouldn't be there.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
I myself DO support this idea, sometimes space restrictions (Especially on survival or towny servers) prevent you from making a good looking house with a 2 layer wall and usually in survival your main goal is to have a small hideaway.
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Being an architectural design freak, I MAJORLY agree with this. When we build a building in Minecraft, the walls always have to look the same on the inside and outside, unless the walls are two blocks thick. However, this makes buildings look bulkier than they should (which is a design nightmare when you don't want the building to look fat) and uses up a lot more space than it should. That would be a major problem solved by an addition to the game such as this.
If lag and storage is an issue, how about cutting it into a 5th by scrapping the idea of five layers of paint? Just use one layer of paint on each block.
Please- Don't Grief.
Would you feel more comfortable with 3 layers? Some of the builds me and my friends have created needed to use multiple layers of red filters for the red bricks to change the consistency of the walls.
We tested several different ways to add layers and tested the amount of layers we would need. (We found 15 layers worked just fine, but we've found that 5 layers would be good enough anyway. (At the very least))
Checkout these threads!
Paint (Interestingly Old)
TamableDragons(Will be Updated)
(Not my vids)
Youtube1
Youtube2
Youtube3
Help me fight for chariots! And help me find a world where Players rom freely throughout the lands filled with animals and lush vegetation! The Game of MINECRAFT needs me! It needs YOU!!!
I'm a massive fan of more and more customizing stuff, but I'm mostly neutral-negative on this idea because it sounds like it could make pre-existing things obsolete.
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
What kind of things exactly?
Checkout these threads!
Paint (Interestingly Old)
TamableDragons(Will be Updated)
(Not my vids)
Youtube1
Youtube2
Youtube3
Help me fight for chariots! And help me find a world where Players rom freely throughout the lands filled with animals and lush vegetation! The Game of MINECRAFT needs me! It needs YOU!!!