First off, all water must be effected by gravity for this to make sense.
Air Blocks can now have a "Water value" of 1, 2, 3, 4, 5, 6, or 7.
The "Water value" of an Air Block determines the amount of water within the air block:
- 0, meaning there is no water within the Air Block.
- 1, meaning there is a 1/8th water content within the Air Block.
- 2, meaning there is a 2/8th water content within the Air Block.
- 3, meaning there is a 3/8th water content within the Air Block.
- 4, meaning there is a 4/8th water content within the Air Block.
- 5, meaning there is a 5/8th water content within the Air Block.
- 6, meaning there is a 6/8th water content within the Air Block.
- 7, meaning there is a 7/8th water content within the Air Block.
- There is no such thing as an Air Block with a "Water value" of 8, because then then it would be fully water, without air, as a "Water Block".
If a Air Block has a higher "Water value" than one, with Air Block(s) of lower "Water values" beside it, it will transfer some of its "Water Values" to the one(s) beside it, until they are (Closest to) equal to each other. If a collective Pool of water has an "Uneven water value" to it, it's appearance will round out to the closest "Even water valve", regardless of it having an "Uneven water value".
There will be a command for water flow (The transferring of Water values) to be either On or Off.
There will be a command for infinite water flow to be either True (How it currently is) or False (How I'm suggesting it to be).
A Bucket can hold up to 8 "Water values" of Water, whereas Bottles will hold up to 1 "Water value" of Water.
A Dispenser will eject 8 "Water values" at a time, whereas Droppers will eject 1 "water value" at a time.
With this change, flowing water will no longer exist in an infinite way, and infinite water source wells will be a thing of the past, too (Unless commanded to), but water via rain into Cauldrons will still an infinite source.
I understand that this will ruin horizontal Mob transportation, (but it won't ruin Mob elevators, because Water can still be contained via walls and suspended via signs / whatnot) and for this I'd like to introduce Conveyor Belts to compensate. The Conveyor Belt is craft-able via 3 Iron Ingots along the middle row, one Redstone Dust in the bottom middle, and any kind of Wooden Plank in the bottom corners of a crafting grid. This crafting recipe will create 8 Conveyor Belts. Conveyor Belts can be placed and connect to each other in the same fashion as Rails, however, the way they will convey things will be dependent on which way you're facing when placing it. Lastly, for a Conveyor Belt to Convey, it must be powered with Redstone.
Alternatively, Railways systems could be used as a more faster, yet more expensive way, to convey Mobs. (It would be cool if two mobs could fit in one Minecart, like how two Mobs can fit in one Boat now).
Thank you for taking the time to read threw my entire suggestion.
Edit: I suppose Lava should also behave in the same fashion if this is implemented, just with slower flow.
"I'm not asking this to offend you, but as a request for clarification. Why would we want this? What are the benefits of this over what we already have?"
No offence taken. It would appeal to the to the people who are into realism. This could also make for crazy cave flood-ins.
Crazy Floods?
Thank you for the question: It is something I should have addressed.
So, you want to add water vapor for the sole purpose of there being flooding? There's already a suggestion thread going currently for adding flooding (it's not going all that well for the suggester). Realistic water with flooding would be annoying and do nothing but break existing systems. I can see the potential for removing infinite water sources; it would make water a much more interesting resource if you have to be conservative with it (even though I think the flowing animation of a pool with a missing source block is ugly), but not to the point of wanting flooding. No way.
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I must not fear. Fear is the mind-killer. I will face my fear. I will let it pass over me and through me, and when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
"I'm not asking this to offend you, but as a request for clarification. Why would we want this? What are the benefits of this over what we already have?"
No offence taken. It would appeal to the to the people who are into realism. This could also make for crazy cave flood-ins.
Crazy Floods?
Thank you for the question: It is something I should have addressed.
Honestly, realism alone just isn't a good enough reason on its own for something like this. And I'm not sure what the benefit of crazy floods are. I can sort of understand the desire for realism but unless there's a reason that it's better, and not simply more realistic, I can't support this.
I think there's a mod that is a starting point of what you are suggesting called 'Finite Water'- just Youtube it and you'll see a few examples.
Let me know if I'm misunderstanding something. I do see this as part of the issue I have with water's behavior. All around, what I really would like is a mod that has the following features:
- Evaporation/Rain Accumulation, same with snow (see my other post going on right now)
- What you're suggesting-water that dissipates realistically, no more infinite water
- Lastly- and this is perhaps just as important- the ability for water to actually flow downward. Meaning, if water runs into a edge and can flow down into a lower Y level block, then it should- the source block itself should flow downward-even the 1/8 and 2/8 etc. blocks. I think you might already be suggesting this, in which case, I agree.
I'm imagining hilarious (and crazy fun) scenarios where I'm in a deep cave, no idea where I am on a map, and then I tunnel up. Except the problem is, I tunnel up into an ocean. And then the water comes rushing in, flooding the cave, and I have to desperately try to escape. Really cool challenge.
I'm not saying this is for the faint of heart. On my other chain, the vast majority of people disagreed with me saying it's too annoying, they don't want to fix their build or worry about weather.
But I'm thirsty (pardon the pun) for another challenge, and to have more realistically responding environments would add a whole new dimension to complexity and challenge.
I'm thinking it makes more sense as a mod than as an automatic change, simply because as we've seen with any MC changes, most players don't respond well to change. Make it a mod, an option, and that way those of us that want to experiment can try it out without hurting the majority.
I think there's a mod that is a starting point of what you are suggesting called 'Finite Water'- just Youtube it and you'll see a few examples.
Let me know if I'm misunderstanding something. I do see this as part of the issue I have with water's behavior. All around, what I really would like is a mod that has the following features:
- Evaporation/Rain Accumulation, same with snow (see my other post going on right now)
- What you're suggesting-water that dissipates realistically, no more infinite water
- Lastly- and this is perhaps just as important- the ability for water to actually flow downward. Meaning, if water runs into a edge and can flow down into a lower Y level block, then it should- the source block itself should flow downward-even the 1/8 and 2/8 etc. blocks. I think you might already be suggesting this, in which case, I agree.
I'm imagining hilarious (and crazy fun) scenarios where I'm in a deep cave, no idea where I am on a map, and then I tunnel up. Except the problem is, I tunnel up into an ocean. And then the water comes rushing in, flooding the cave, and I have to desperately try to escape. Really cool challenge.
I'm not saying this is for the faint of heart. On my other chain, the vast majority of people disagreed with me saying it's too annoying, they don't want to fix their build or worry about weather.
But I'm thirsty (pardon the pun) for another challenge, and to have more realistically responding environments would add a whole new dimension to complexity and challenge.
I'm thinking it makes more sense as a mod than as an automatic change, simply because as we've seen with any MC changes, most players don't respond well to change. Make it a mod, an option, and that way those of us that want to experiment can try it out without hurting the majority.
This.
Partial Support
Rollback Post to RevisionRollBack
If I helped in any way, feel free to drop me an Internet:
Or some Blue XP:
A test to see what number is most thought of when a 1-10 choice is given: strawpoll.me/4012187
Don't think about it, just click on the first one that comes to you!
"So, you want to add water vapor for the sole purpose of there being flooding?"
Who said anything about water vapour?
"There's already a suggestion thread going currently for adding flooding"
May I have the link? I'd like to see this.
"Realistic water with flooding would be annoying and do nothing but break existing systems."
What systems? Conveyor Belts and/or railways can compensate for horizontal Mod transportation.
Do you think the current water flow/flooding is annoying? (I'm not trying be condescending, I am just curious)
"I'm not sure what the benefit of crazy floods are."
It appeals to people who are into realism, and flooding is a fun challenge, to some.
"Evaporation/Rain Accumulation, same with snow (see my other post going on right now)"
I'd support that idea if water behaved the way I'm suggesting. I'd rather not have the whole Water source block pop up becuase it should be gradual / finite / less annoying (with the introduction of 1/8th-7/8th Water blocks), imo.
"the source block itself should flow downward-even the 1/8 and 2/8 etc. blocks. I think you might already be suggesting this, in which case, I agree."
The first thing I addressed was "all water must be effected by gravity for this to make sense" which applies to the 1/8th-7/8th water blocks. There are no more Water "Source" Blocks any more with what I'm suggesting.
"I'm imagining hilarious (and crazy fun) scenarios where I'm in a deep cave, no idea where I am on a map, and then I tunnel up. Except the problem is, I tunnel up into an ocean. And then the water comes rushing in, flooding the cave, and I have to desperately try to escape. Really cool challenge."
To escape you could exploit the torch trick whereby briefly providing air upon placement.
So is the idea that Water will now flow more, rather than always being emitted from one spot? Cause I really like that idea. Different layers, you can slowly drain a pool of water, I'm assuming you could end up with puddles of water? Could you scoop up less than 8 layers of water with a bucket, like 1 layer at a time?
Support! I love the idea
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The Wyrm Watches. The Wyrm knows. The Wyrm reads. The Wyrm Animates too! Check me out at the WyrmWorks Channel on Youtube!
You should join Brazil on the Total War Minecraft server - 167.114.100.168:43841! Includes many Minecraft Forum members including myself, Selene011, Genius_idiot, Gamelord, and more!
Oh crud I forgot about that. Hmmm.... There's gotta be some way to fix that....
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The Wyrm Watches. The Wyrm knows. The Wyrm reads. The Wyrm Animates too! Check me out at the WyrmWorks Channel on Youtube!
You should join Brazil on the Total War Minecraft server - 167.114.100.168:43841! Includes many Minecraft Forum members including myself, Selene011, Genius_idiot, Gamelord, and more!
"So is the idea that Water will now flow more, rather than always being emitted from one spot?"
Water would disperse more, and yes, they will no longer emit water infinitely from one spot.
"I'm assuming you could end up with puddles of water?"
Puddles would technically be an Air Block with a "Water value" of 1 (a 1/8th Water Block). They just lay there with nowhere to go, unless provoked. They could also make splash noises when walked threw / jumped on.
"Could you scoop up less than 8 layers of water with a bucket, like 1 layer at a time?"
A Bucket will always try to pick up a "water value" of 8.
So lets say you use a Bucket to pick up a 5/8th Water Block. The Bucket now contains 5/8ths of water. You then use the Bucket to try to pick up a full Water Block, but the Bucket can only hold 8 "water values", so it tops up the bucket with what it can (3/8th) and the full Water block is now a 5/8th (8/8ths minus 3/8ths) Water Block, because you took 3/8th of water from it.
If you want to only pick up only 1/8th (one layer) of water at a time, you would have to use Bottles, because Bottles can only hold up to 1 "Water value".
"it would ruin so many decoration things such as waterfalls, flowing rivers, fountains, etc."
"There's gotta be some way to fix that"
Unfortunately so. "Waterfall Blocks" (better known as a "Water Source Block") could be introduced as a creative-only block for the more decorative people, as compensation. Would this be something you would agree upon?
I must not fear. Fear is the mind-killer. I will face my fear. I will let it pass over me and through me, and when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
"it would ruin so many decoration things such as waterfalls, flowing rivers, fountains, etc."
"There's gotta be some way to fix that"
Unfortunately so. "Waterfall Blocks" (better known as a "Water Source Block") could be introduced as a creative-only block for the more decorative people, as compensation. Would this be something you would agree upon?
Unfortunetaly, no. When I play on a multiplay server I still want to do decorative stuff with water. No support from me here.
Also, lag megapolis. Unless you somehow come up with the internal algorithms that miraculously show how handling all that water dynamically wouldn't take up much CPU time at all.
So, what happens if you use a bucket to place down a water block? Does the water just spread out and dissipate? Imagine trying to go through a big cave with lots of lava if you had to go back to the surface to refill your bucket every time it was used; or, if the water just spread out until it was 1/8 of a block deep (meaning only 8 blocks covered) it would be a major pain to have to use the bucket 8 times to pick it all up, along with using it many more times due to only getting 7-8 blocks covered at a time (minus the block next to the lava; current water mechanics favor flowing over lava first when placed next to it).
Another issue - what happens if you use a bucket to remove water from a body of water, particularly the ocean? Does the entire body of water try to re-equilibrate? This sounds like a good way to crash the game from stack overflow (which is already an issue) or cause severe lag due to infinitely propagating level changes, which requires block updates for every block affected. Otherwise, with a limited spreading radius you'll end up with holes in the water, and if you made it so that a body of water over a certain size would refill the hole back up to level 8 it would just make infinite water sources, which you want to remove, harder to make (for example, with 16 blocks removing one would give an average level of 7.5, which rounds up to 8).
And why replace water blocks with air blocks? Water blocks already have 8 different levels, plus additional levels for falling water, as well as two types of blocks so only water that is actively spreading or dissipating needs to be ticked (see http://minecraft.gamepedia.com/Water#Data_values).
It would probably be better if there were a simple and easy way to pipe the water, which would make infinite waterfalls and such plausible again. Perhaps 3 iron in a column would make 16 pipes, and these pipes would pump water, just like how redstone works.
It would probably be better if the pipes were placed IN other blocks, rather than on, because thats how pipes work in the first place. But I have no clue what to do about that.
The Wyrm Watches. The Wyrm knows. The Wyrm reads. The Wyrm Animates too! Check me out at the WyrmWorks Channel on Youtube!
You should join Brazil on the Total War Minecraft server - 167.114.100.168:43841! Includes many Minecraft Forum members including myself, Selene011, Genius_idiot, Gamelord, and more!
"So, what happens if you use a bucket to place down a water block? Does the water just spread out and dissipate?"
Yes.
"what happens if you use a bucket to remove water from a body of water, particularly the ocean? Does the entire body of water try to re-equilibrate? This sounds like a good way to crash the game from stack overflow (which is already an issue) or cause severe lag due to infinitely propagating level changes, which requires block updates for every block affected. Otherwise, with a limited spreading radius you'll end up with holes in the water"
If a collective Pool of water has an "Uneven water value" to it, it's appearance will round out to the closest "Even water valve", regardless of it having an "Uneven water value". In other words, it'll fill up the spot, and the values will shift among them, leaving you with 8 Water blocks with a "Water value" of 7 beside each other, however, they would look like they have a "Water value" of 8, to blend in with the others. Therefore, it won't cause a massive chain reaction effecting the entire ocean.
"And why replace water blocks with air blocks?"
I didn't. I simply introduced "Water values" to Air blocks.
"It would probably be better if there were a simple and easy way to pipe the water, which would make infinite waterfalls and such plausible again."
Perhaps pumps, too?
"It would probably be better if the pipes were placed IN other blocks, rather than on, because thats how pipes work in the first place. But I have no clue what to do about that."
or they could be block sized pipes.
I suggest this be made into a mod instead of implementing it into vanilla Minecraft.
First off, all water must be effected by gravity for this to make sense.
Air Blocks can now have a "Water value" of 1, 2, 3, 4, 5, 6, or 7.
The "Water value" of an Air Block determines the amount of water within the air block:
- 0, meaning there is no water within the Air Block.
- 1, meaning there is a 1/8th water content within the Air Block.
- 2, meaning there is a 2/8th water content within the Air Block.
- 3, meaning there is a 3/8th water content within the Air Block.
- 4, meaning there is a 4/8th water content within the Air Block.
- 5, meaning there is a 5/8th water content within the Air Block.
- 6, meaning there is a 6/8th water content within the Air Block.
- 7, meaning there is a 7/8th water content within the Air Block.
- There is no such thing as an Air Block with a "Water value" of 8, because then then it would be fully water, without air, as a "Water Block".
If a Air Block has a higher "Water value" than one, with Air Block(s) of lower "Water values" beside it, it will transfer some of its "Water Values" to the one(s) beside it, until they are (Closest to) equal to each other. If a collective Pool of water has an "Uneven water value" to it, it's appearance will round out to the closest "Even water valve", regardless of it having an "Uneven water value".
There will be a command for water flow (The transferring of Water values) to be either On or Off.
There will be a command for infinite water flow to be either True (How it currently is) or False (How I'm suggesting it to be).
A Bucket can hold up to 8 "Water values" of Water, whereas Bottles will hold up to 1 "Water value" of Water.
A Dispenser will eject 8 "Water values" at a time, whereas Droppers will eject 1 "water value" at a time.
With this change, flowing water will no longer exist in an infinite way, and infinite water source wells will be a thing of the past, too (Unless commanded to), but water via rain into Cauldrons will still an infinite source.
I understand that this will ruin horizontal Mob transportation, (but it won't ruin Mob elevators, because Water can still be contained via walls and suspended via signs / whatnot) and for this I'd like to introduce Conveyor Belts to compensate. The Conveyor Belt is craft-able via 3 Iron Ingots along the middle row, one Redstone Dust in the bottom middle, and any kind of Wooden Plank in the bottom corners of a crafting grid. This crafting recipe will create 8 Conveyor Belts. Conveyor Belts can be placed and connect to each other in the same fashion as Rails, however, the way they will convey things will be dependent on which way you're facing when placing it. Lastly, for a Conveyor Belt to Convey, it must be powered with Redstone.
Alternatively, Railways systems could be used as a more faster, yet more expensive way, to convey Mobs. (It would be cool if two mobs could fit in one Minecart, like how two Mobs can fit in one Boat now).
Thank you for taking the time to read threw my entire suggestion.
Edit: I suppose Lava should also behave in the same fashion if this is implemented, just with slower flow.
BA
I'm not asking this to offend you, but as a request for clarification.
Why would we want this? What are the benefits of this over what we already have?
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
"I'm not asking this to offend you, but as a request for clarification. Why would we want this? What are the benefits of this over what we already have?"
No offence taken. It would appeal to the to the people who are into realism. This could also make for crazy cave flood-ins.
Crazy Floods?
Thank you for the question: It is something I should have addressed.
BA
So, you want to add water vapor for the sole purpose of there being flooding? There's already a suggestion thread going currently for adding flooding (it's not going all that well for the suggester). Realistic water with flooding would be annoying and do nothing but break existing systems. I can see the potential for removing infinite water sources; it would make water a much more interesting resource if you have to be conservative with it (even though I think the flowing animation of a pool with a missing source block is ugly), but not to the point of wanting flooding. No way.
I must not fear. Fear is the mind-killer. I will face my fear. I will let it pass over me and through me, and when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
Honestly, realism alone just isn't a good enough reason on its own for something like this. And I'm not sure what the benefit of crazy floods are. I can sort of understand the desire for realism but unless there's a reason that it's better, and not simply more realistic, I can't support this.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Once again, no offence, but i too see no point in this suggestion, besides the realism you mentioned.
Maybe talk to some people about this and make a realistic water mod? I wouldn't like this in the full game.
No support.
Gah! I've been Banned!Oh wait, no, it's all good now.
I think there's a mod that is a starting point of what you are suggesting called 'Finite Water'- just Youtube it and you'll see a few examples.
Let me know if I'm misunderstanding something. I do see this as part of the issue I have with water's behavior. All around, what I really would like is a mod that has the following features:
- Evaporation/Rain Accumulation, same with snow (see my other post going on right now)
- What you're suggesting-water that dissipates realistically, no more infinite water
- Lastly- and this is perhaps just as important- the ability for water to actually flow downward. Meaning, if water runs into a edge and can flow down into a lower Y level block, then it should- the source block itself should flow downward-even the 1/8 and 2/8 etc. blocks. I think you might already be suggesting this, in which case, I agree.
I'm imagining hilarious (and crazy fun) scenarios where I'm in a deep cave, no idea where I am on a map, and then I tunnel up. Except the problem is, I tunnel up into an ocean. And then the water comes rushing in, flooding the cave, and I have to desperately try to escape. Really cool challenge.
I'm not saying this is for the faint of heart. On my other chain, the vast majority of people disagreed with me saying it's too annoying, they don't want to fix their build or worry about weather.
But I'm thirsty (pardon the pun) for another challenge, and to have more realistically responding environments would add a whole new dimension to complexity and challenge.
I'm thinking it makes more sense as a mod than as an automatic change, simply because as we've seen with any MC changes, most players don't respond well to change. Make it a mod, an option, and that way those of us that want to experiment can try it out without hurting the majority.
This.
Partial Support
If I helped in any way, feel free to drop me an Internet:
Or some Blue XP:
A test to see what number is most thought of when a 1-10 choice is given: strawpoll.me/4012187
Don't think about it, just click on the first one that comes to you!
"So, you want to add water vapor for the sole purpose of there being flooding?"
Who said anything about water vapour?
"There's already a suggestion thread going currently for adding flooding"
May I have the link? I'd like to see this.
"Realistic water with flooding would be annoying and do nothing but break existing systems."
What systems? Conveyor Belts and/or railways can compensate for horizontal Mod transportation.
Do you think the current water flow/flooding is annoying? (I'm not trying be condescending, I am just curious)
"I'm not sure what the benefit of crazy floods are."
It appeals to people who are into realism, and flooding is a fun challenge, to some.
"Evaporation/Rain Accumulation, same with snow (see my other post going on right now)"
I'd support that idea if water behaved the way I'm suggesting. I'd rather not have the whole Water source block pop up becuase it should be gradual / finite / less annoying (with the introduction of 1/8th-7/8th Water blocks), imo.
"the source block itself should flow downward-even the 1/8 and 2/8 etc. blocks. I think you might already be suggesting this, in which case, I agree."
The first thing I addressed was "all water must be effected by gravity for this to make sense" which applies to the 1/8th-7/8th water blocks. There are no more Water "Source" Blocks any more with what I'm suggesting.
"I'm imagining hilarious (and crazy fun) scenarios where I'm in a deep cave, no idea where I am on a map, and then I tunnel up. Except the problem is, I tunnel up into an ocean. And then the water comes rushing in, flooding the cave, and I have to desperately try to escape. Really cool challenge."
To escape you could exploit the torch trick whereby briefly providing air upon placement.
BA
So is the idea that Water will now flow more, rather than always being emitted from one spot? Cause I really like that idea. Different layers, you can slowly drain a pool of water, I'm assuming you could end up with puddles of water? Could you scoop up less than 8 layers of water with a bucket, like 1 layer at a time?
Support! I love the idea
The Wyrm Watches. The Wyrm knows. The Wyrm reads. The Wyrm Animates too! Check me out at the WyrmWorks Channel on Youtube!
You should join Brazil on the Total War Minecraft server - 167.114.100.168:43841! Includes many Minecraft Forum members including myself, Selene011, Genius_idiot, Gamelord, and more!
I'd support this, but it would ruin so many decoration things such as waterfalls, flowing rivers, fountains, etc.
Oh crud I forgot about that. Hmmm.... There's gotta be some way to fix that....
The Wyrm Watches. The Wyrm knows. The Wyrm reads. The Wyrm Animates too! Check me out at the WyrmWorks Channel on Youtube!
You should join Brazil on the Total War Minecraft server - 167.114.100.168:43841! Includes many Minecraft Forum members including myself, Selene011, Genius_idiot, Gamelord, and more!
"So is the idea that Water will now flow more, rather than always being emitted from one spot?"
Water would disperse more, and yes, they will no longer emit water infinitely from one spot.
"I'm assuming you could end up with puddles of water?"
Puddles would technically be an Air Block with a "Water value" of 1 (a 1/8th Water Block). They just lay there with nowhere to go, unless provoked. They could also make splash noises when walked threw / jumped on.
"Could you scoop up less than 8 layers of water with a bucket, like 1 layer at a time?"
A Bucket will always try to pick up a "water value" of 8.
So lets say you use a Bucket to pick up a 5/8th Water Block. The Bucket now contains 5/8ths of water. You then use the Bucket to try to pick up a full Water Block, but the Bucket can only hold 8 "water values", so it tops up the bucket with what it can (3/8th) and the full Water block is now a 5/8th (8/8ths minus 3/8ths) Water Block, because you took 3/8th of water from it.
If you want to only pick up only 1/8th (one layer) of water at a time, you would have to use Bottles, because Bottles can only hold up to 1 "Water value".
"it would ruin so many decoration things such as waterfalls, flowing rivers, fountains, etc."
"There's gotta be some way to fix that"
Unfortunately so. "Waterfall Blocks" (better known as a "Water Source Block") could be introduced as a creative-only block for the more decorative people, as compensation. Would this be something you would agree upon?
BA
The quantity of water in the air is the definition of water vapour, although I think now I'm imagining something different than you intended.
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2680219-semi-realistic-rain
I must not fear. Fear is the mind-killer. I will face my fear. I will let it pass over me and through me, and when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
Unfortunetaly, no. When I play on a multiplay server I still want to do decorative stuff with water. No support from me here.
Also, lag megapolis. Unless you somehow come up with the internal algorithms that miraculously show how handling all that water dynamically wouldn't take up much CPU time at all.
So, what happens if you use a bucket to place down a water block? Does the water just spread out and dissipate? Imagine trying to go through a big cave with lots of lava if you had to go back to the surface to refill your bucket every time it was used; or, if the water just spread out until it was 1/8 of a block deep (meaning only 8 blocks covered) it would be a major pain to have to use the bucket 8 times to pick it all up, along with using it many more times due to only getting 7-8 blocks covered at a time (minus the block next to the lava; current water mechanics favor flowing over lava first when placed next to it).
Another issue - what happens if you use a bucket to remove water from a body of water, particularly the ocean? Does the entire body of water try to re-equilibrate? This sounds like a good way to crash the game from stack overflow (which is already an issue) or cause severe lag due to infinitely propagating level changes, which requires block updates for every block affected. Otherwise, with a limited spreading radius you'll end up with holes in the water, and if you made it so that a body of water over a certain size would refill the hole back up to level 8 it would just make infinite water sources, which you want to remove, harder to make (for example, with 16 blocks removing one would give an average level of 7.5, which rounds up to 8).
And why replace water blocks with air blocks? Water blocks already have 8 different levels, plus additional levels for falling water, as well as two types of blocks so only water that is actively spreading or dissipating needs to be ticked (see http://minecraft.gamepedia.com/Water#Data_values).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I'd support Unreal Engine-esque flowing, dynamic, physical water in a heartbeat, if it wouldn't melt the GPUs of everyone who tried to play it.
But this is not that, and I feel like it's an "inbetween" of the current ridiculous-but-good water system and that.
I feel like an in-between like this isn't very good for MC in vanilla, but I think this would make a very good mod (if it isn't already)
Also, even this would make CPUs cry, especially servers.
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It would probably be better if there were a simple and easy way to pipe the water, which would make infinite waterfalls and such plausible again. Perhaps 3 iron in a column would make 16 pipes, and these pipes would pump water, just like how redstone works.
It would probably be better if the pipes were placed IN other blocks, rather than on, because thats how pipes work in the first place. But I have no clue what to do about that.
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I suggest this be made into a mod instead of implementing it into vanilla Minecraft.
"So, what happens if you use a bucket to place down a water block? Does the water just spread out and dissipate?"
Yes.
"what happens if you use a bucket to remove water from a body of water, particularly the ocean? Does the entire body of water try to re-equilibrate? This sounds like a good way to crash the game from stack overflow (which is already an issue) or cause severe lag due to infinitely propagating level changes, which requires block updates for every block affected. Otherwise, with a limited spreading radius you'll end up with holes in the water"
If a collective Pool of water has an "Uneven water value" to it, it's appearance will round out to the closest "Even water valve", regardless of it having an "Uneven water value". In other words, it'll fill up the spot, and the values will shift among them, leaving you with 8 Water blocks with a "Water value" of 7 beside each other, however, they would look like they have a "Water value" of 8, to blend in with the others. Therefore, it won't cause a massive chain reaction effecting the entire ocean.
"And why replace water blocks with air blocks?"
I didn't. I simply introduced "Water values" to Air blocks.
"It would probably be better if there were a simple and easy way to pipe the water, which would make infinite waterfalls and such plausible again."
Perhaps pumps, too?
"It would probably be better if the pipes were placed IN other blocks, rather than on, because thats how pipes work in the first place. But I have no clue what to do about that."
or they could be block sized pipes.
I suggest this be made into a mod instead of implementing it into vanilla Minecraft.
I would also be happy with this.
BA