NOTE: Unless otherwise specified, these suggestions apply to all chests and chest-carrying entities.
The Problem
Ah, chests. A miraculous addition to Minecraft that allowed people to store huge amounts of items in one-block spaces. They've been around practically forever, yet, have remained largely unchanged. Since their introduction in Indev, chests have had graphical and audible improvements, and recently got the ability to utilize loot tables, but the chest's mechanics have remained largely the same for the survival player. However, several of the problems of chests remain as well. If you don't organize, chests can become cluttered and it can be difficult to find anything. Also, 27 slots per chest can be a little small, especially later in the game. Sure, you can build more chests (they are cheap), but have you ever wished that you could save space by increasing the capacity of chests? That's what this suggestion will go over.
Survival Stuff
When you open a chest, you will notice a few new icons with text to the right. The first icon will be two apples on top of each other with the text "Arrange." Pressing this will combine stacks where possible, collapse empty slots, and sort stacks by alphabetical data value first (minecraft:apple before minecraft:stick), then by damage value. The second icon will be an arrow pointing to a chest with the text "Deposit." This will dump your inventory, starting from the top left slot, into the chest. Your hot bar is uneffected. The third icon will be an arrow pointing away from a chest with the text "Loot." Pressing this will dump the contents of the chest into your inventory where possible. Finally, there will be two icons, the first being an arrow pointing to two apples saying "Stack to inventory," and the other being an arrow pointing away from two apples saying "Stack to container." These buttons will take items from either your chest or your inventory, and put them in the respective container if and only if some of those items already exist in the container. For example, if you have 5 apples and 3 cobblestone in your inventory and the chest has 2 apples and 6 iron ingots, pressing "Stack to container would move all of your apples into the chest, but not your cobblestone, since no cobblestone is in the chest. It will still place the items in there if it would overflow a stack, as long as there is space.
Another improvement would be a craftable "chest compartment" that could be placed onto any normal and trapped chests. A compartment is crafted with eight sticks in a ring around an empty center. A compartment will add eight slots to a chest and can be used twice per chest block, so an indivdual chest can have up to 43 slots, and a double chest can have up to 86 slots. If used on a double chest, the compartment will add slots to the south-eastern most block first. In Creative Mode, you can add compartments infinitely, but each chest block will be limited to 255 slots.
If a chest has more than 54 slots, the ninth column will be replaced by a scrollbar. The chest GUI will never be taller than it is now.
Comparators connected to an expanded chest will still use the percentage that the chest is full when determining output strength.
More Information
Chests, Trapped Chests, and Minecarts with Chests will have a new NBT tag, "Size." This determines the amount of slots the chest possesses. It can be any value between 0-255. If 0, the chest cannot be opened. If an item has a slot tag that is higher than the size tag, it will remain in the chest, but will be unobtainable and it cannot be moved.
Ender Chest slot count can be edited with a new gamerule: /gamerule enderSlots <size>. Size can be anywhere from 0-255. 0 disables opening ender chests entirely. The ender chest GUI will also get its own texture file for resource pack artists.
The generic54.png texture will be changed to be completely blank on the chest side (your inventory and hotbar will remain in the texture). A new texture will be added called chestIcons.png which will include the scrollbar, ender chest scrollbar, the slot texture, and the icons for Arrange, Deposit, Loot, and Stack to Inventory/Container.
A new line will be added to the server properties file, called "allowAutoStacking," which can be set to false to disable the stacking buttons in chests.
enter]Chest Improvements NOTE: Unless otherwise specified, these suggestions apply to all chests and chest-carrying entities.
The Problem
Ah, chests. A miraculous addition to Minecraft that allowed people to store huge amounts of items in one-block spaces. They've been around practically forever, yet, have remained largely unchanged. Since their introduction in Indev, chests have had graphical and audible improvements, and recently got the ability to utilize loot tables, but the chest's mechanics have remained largely the same for the survival player. However, several of the problems of chests remain as well. If you don't organize, chests can become cluttered and it can be difficult to find anything. Also, 27 slots per chest can be a little small, especially later in the game. Sure, you can build more chests (they are cheap), but have you ever wished that you could save space by increasing the capacity of chests? That's what this suggestion will go over.
Survival Stuff
When you open a chest, you will notice a few new icons with text to the right. The first icon will be two apples on top of each other with the text "Arrange." Pressing this will combine stacks where possible, collapse empty slots, and sort stacks by alphabetical data value first (minecraft:apple before minecraft:stick), then by damage value. The second icon will be an arrow pointing to a chest with the text "Deposit." This will dump your inventory, starting from the top left slot, into the chest. Your hot bar is uneffected. The third icon will be an arrow pointing away from a chest with the text "Loot." Pressing this will dump the contents of the chest into your inventory where possible. Finally, there will be two icons, the first being an arrow pointing to two apples saying "Stack to inventory," and the other being an arrow pointing away from two apples saying "Stack to container." These buttons will take items from either your chest or your inventory, and put them in the respective container if and only if some of those items already exist in the container. For example, if you have 5 apples and 3 cobblestone in your inventory and the chest has 2 apples and 6 iron ingots, pressing "Stack to container would move all of your apples into the chest, but not your cobblestone, since no cobblestone is in the chest. It will still place the items in there if it would overflow a stack, as long as there is space.
Another improvement would be a craftable "chest compartment" that could be placed onto any normal and trapped chests. A compartment is crafted with eight sticks in a ring around an empty center. A compartment will add eight slots to a chest and can be used twice per chest block, so an indivdual chest can have up to 43 slots, and a double chest can have up to 86 slots. If used on a double chest, the compartment will add slots to the south-eastern most block first. In Creative Mode, you can add compartments infinitely, but each chest block will be limited to 255 slots.
If a chest has more than 54 slots, the ninth column will be replaced by a scrollbar. The chest GUI will never be taller than it is now.
Comparators connected to an expanded chest will still use the percentage that the chest is full when determining output strength.
More Information
Chests, Trapped Chests, and Minecarts with Chests will have a new NBT tag, "Size." This determines the amount of slots the chest possesses. It can be any value between 0-255. If 0, the chest cannot be opened. If an item has a slot tag that is higher than the size tag, it will remain in the chest, but will be unobtainable and it cannot be moved.
Ender Chest slot count can be edited with a new gamerule: /gamerule enderSlots <size>. Size can be anywhere from 0-255. 0 disables opening ender chests entirely. The ender chest GUI will also get its own texture file for resource pack artists.
The generic54.png texture will be changed to be completely blank on the chest side (your inventory and hotbar will remain in the texture). A new texture will be added called chestIcons.png which will include the scrollbar, ender chest scrollbar, the slot texture, and the icons for Arrange, Deposit, Loot, and Stack to Inventory/Container.
[/center]
You're basically copying terraria, however is would be a nice addition to the game.
I deliberately put off playing newer versions for regular survival and such until that inventory organization mod has updated simply because instant chest organization is the most amazing thing that could ever exist ever. Also, I'm lazy, and messy chests bother me.
I don't think the "deposit" and "loot" options should exist, even though they'd be useful, or they should at least have a gamerule. It would break many minigames (like survival games) which involve players looting chests, as the first person in the chest could just snatch everything.
If I'm understanding "stack to container" correctly, then it can already be done.
Holding CTRL+SPACE and clicking (or shift space or control shift space, don't remember xD) on an item or stack of items moves all of that item from your inv to a chest, or vice versa. Not a well known thing though.
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I remember figuring out that if you click an item, picking it up, then double click on another stack of the item in your inventory, it sends everything to the chest, and vice versa. I'm not quite sure how it works for anything but lava buckets though, which are all one item per stack, so....
Anyways, the suggestion. I kind of like the idea of easier to organize chests, but I also don't. I mean, it would be nice... but these buttons to auto-organize are literally on a simple wooden box with a lid. What exactly is causing it to be able to move items around at incredible speeds? I don't really like messy chests either, but I think a simpler way to fix that would simply be to improve the above action, a way to move a bunch of the same item at once. That makes more sense to me, because I think manual organization is more how the chests should work anyway. It makes sense that you could pull all the same items out, just by looking for them, but I think its kinda weird (and a bit OCD of the character) to have a command to automatically sort items.
So, Partial Support. I like the idea, but I think this makes it TOO easy. Organization is a good skill to learn to stay on your toes in this game.
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I deliberately put off playing newer versions for regular survival and such until that inventory organization mod has updated simply because instant chest organization is the most amazing thing that could ever exist ever. Also, I'm lazy, and messy chests bother me.
I don't think the "deposit" and "loot" options should exist, even though they'd be useful, or they should at least have a gamerule. It would break many minigames (like survival games) which involve players looting chests, as the first person in the chest could just snatch everything.
If I'm understanding "stack to container" correctly, then it can already be done.
Holding CTRL+SPACE and clicking (or shift space or control shift space, don't remember xD) on an item or stack of items moves all of that item from your inv to a chest, or vice versa. Not a well known thing though.
Well, I guess "deposit" and "loot" could be disabled in server_properties or by a plugin. Since "normal" Minecraft doesn't involve mini-games, I don't see the need for it to be changeable in singleplayer.
Regardless, thanks for the shortcut and support! However, a button will be more visual and obvious, and could just call the same function as the keyboard shortcut.
I remember figuring out that if you click an item, picking it up, then double click on another stack of the item in your inventory, it sends everything to the chest, and vice versa. I'm not quite sure how it works for anything but lava buckets though, which are all one item per stack, so....
Anyways, the suggestion. I kind of like the idea of easier to organize chests, but I also don't. I mean, it would be nice... but these buttons to auto-organize are literally on a simple wooden box with a lid. What exactly is causing it to be able to move items around at incredible speeds? I don't really like messy chests either, but I think a simpler way to fix that would simply be to improve the above action, a way to move a bunch of the same item at once. That makes more sense to me, because I think manual organization is more how the chests should work anyway. It makes sense that you could pull all the same items out, just by looking for them, but I think its kinda weird (and a bit OCD of the character) to have a command to automatically sort items.
So, Partial Support. I like the idea, but I think this makes it TOO easy. Organization is a good skill to learn to stay on your toes in this game.
Well, when you click the button, the connotation is that Steve/Alex is manually moving the stuff into place for you, but you don't need to see him spend a minute doing that. Also, you would still need to organize: clicking "Arrange" won't automatically grab that half-stack of rotten flesh from another chest to stack with the one in this one, or move the chests you've placed haphazardly in your base into a neat row.
Also, what about the other features in the suggestion, like chest compartments, or being able to set the size of a chest (or ender chest) with commands?
You know, I totally forgot about the rest of the things.
I kinda like the idea of being able to set chest sizes, cause that could be used for stuff, mostly in creative and such. I'm not sure on the compartments, simply cause it seems a bit complicated for the mostly simple nature of chests.
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Now this could be useful, but work more like Inventory Tweaks. A lot of people use the mod already and it's getting quite popular. Of course, this won't appease everybody, but then again, you can't get everyone's approval. There will always be naysayers, so just ignore them unless they have constructive criticism.
Support.
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The auto organize function is an excellent idea! I love it! As far as capacity, of course people always want everything bigger but where do you draw the line? I dunno.
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Most of the new features you are proposing are already present in hacked clients, meaning that over 1/2 of this suggestion is basically begging for chest hacks to be added to the game. Also, almost all of the anti-cheat plugins will need to be redone to accommodate for this new change, which you didn't seem to consider while writing this suggestion.
Most of the new features you are proposing are already present in hacked clients, meaning that over 1/2 of this suggestion is basically begging for chest hacks to be added to the game. Also, almost all of the anti-cheat plugins will need to be redone to accommodate for this new change, which you didn't seem to consider while writing this suggestion.
I have never hacked the game, so this has nothing to do with hacked clients. Secondly, all players will be affected equally by this suggestion, so it won't be unfair or cheating. Thirdly, plugins fall under the category of mods, therefore I did not take them into the consideration of this suggestion, and therefore that criticism is invalid.
"If you don't organize, chests can become cluttered and it can be difficult to find anything."
So organise.
"have you ever wished that you could save space by increasing the capacity of chests?"
No: A room full of Double Chests stacked upon each other does the trick for me.
"The first icon will be two apples on top of each other"
What? If an apples is on top of the other, then the other is bellow it, which makes no sense because they're both suppose to be on top of each other. Sir, what you've said is paradoxical.
"Pressing this will combine stacks where possible, collapse empty slots, and sort stacks by alphabetical data value first (minecraft:apple before minecraft:stick), then by damage value."
Seems handy enough.
"The second icon will be an arrow pointing to a chest with the text "Deposit." This will dump your inventory, starting from the top left slot, into the chest. Your hot bar is uneffected."
Seems hand enough.
"The third icon will be an arrow pointing away from a chest with the text "Loot." Pressing this will dump the contents of the chest into your inventory where possible."
Seems handy enough, however, it would ruin 'hunger game' type games in Minecraft whereby giving the first looter too much advantage. A fix to that may be being able to disable it via game rule.
"Finally, there will be two icons, the first being an arrow pointing to two apples saying "Stack to inventory," and the other being an arrow pointing away from two apples saying "Stack to container." These buttons will take items from either your chest or your inventory, and put them in the respective container if and only if some of those items already exist in the container."
Seems unnecessarily handy: That's quite a specific scenario.
"A compartment is crafted with eight sticks in a ring around an empty center."
I'm going to be picky again (Seeing that I'm in full critic mode today) and say that that isn't a ring, rather a square.
"A compartment will add eight slots to a chest and can be used twice per chest block, so an indivdual chest can have up to 43 slots, and a double chest can have up to 86 slots."
Redundant / Unnecessary: Use more chests. If a creeper blows that up, you're gonna have a bad time...
OVERALL: I mostly support this suggestion. Good job.
Which I do, but it is pretty boring to set a day aside for "spring cleaning."
No: A room full of Double Chests stacked upon each other does the trick for me.
Which it does, but this allows for more compact space. Meaning less running around to get from chest to chest and less floor space occupied by chests.
What? If an apples is on top of the other, then the other is bellow it, which makes no sense because they're both suppose to be on top of each other. Sir, what you've said is paradoxical.
Well, what I mean is an apple, and then another apple slightly to the right and in front of the first.
Seems handy enough.
Thanks.
Seems hand enough.
It's handy. That's what you get for nitpicking.
Seems handy enough, however, it would ruin 'hunger game' type games in Minecraft whereby giving the first looter too much advantage. A fix to that may be being able to disable it via game rule.
Probably just an option in the server properties file, as I don't think disabling it would be that necessary outside of servers.
Seems unnecessarily handy: That's quite a specific scenario.
Believe me, in Terraria, the game that inspired this suggestion, I use those buttons all the time.
I'm going to be picky again (Seeing that I'm in full critic mode today) and say that that isn't a ring, rather a square.
Technically it's an empty square, or a "squorus".
Redundant / Unnecessary: Use more chests. If a creeper blows that up, you're gonna have a bad time...
I added that so survival players could take advantage of the new size tag. It's the least important feature of this suggestion.
OVERALL: I mostly support this suggestion. Good job.
I have never hacked the game, so this has nothing to do with hacked clients. Secondly, all players will be affected equally by this suggestion, so it won't be unfair or cheating. Thirdly, plugins fall under the category of mods, therefore I did not take them into the consideration of this suggestion, and therefore that criticism is invalid.
Oh, so now my criticism is automatically invalid because I point out that part of this behaves exactly like an OP feature from a Hacked Client and how it would negatively affect servers? Think again, buddy.
ChestStealer(has a different name depending on the hacked client) is the hack that I am talking about, and it contains most of the features that you are suggesting be added to vanilla. Most AntiCheats block and prevent ChestStealer from working, and punish the offender if configured to do so. Since most of this suggestion basically behaves the same way as ChestStealer, innocent players are going to get banned off of servers because the AntiCheats will false-detect the users using ChestStealer. And just for your information, the large majority of servers use an AntiCheat.
My points stated still stand. You can't ignore the issues and negative impact this will have on multiplayer, and you can't ignore the fact that you are suggesting that a hack be added into the game.
Oh, so now my criticism is automatically invalid because I point out that part of this behaves exactly like an OP feature from a Hacked Client and how it would negatively affect servers? Think again, buddy.
A hacked client is different from an update. If and when the game is updated to include the feature, it will function differently and affect all players.
ChestStealer(has a different name depending on the hacked client) is the hack that I am talking about, and it contains most of the features that you are suggesting be added to vanilla. Most AntiCheats block and prevent ChestStealer from working, and punish the offender if configured to do so. Since most of this suggestion basically behaves the same way as ChestStealer, innocent players are going to get banned off of servers because the AntiCheats will false-detect the users using ChestStealer. And just for your information, the large majority of servers use an AntiCheat.
If a server thinks that these new features are overpowered, then they can turn them off by adjusting a line in the server properties file. In addition, these plugins are going to have to be re-written with each new update, and will easily be able to adjust for Minecraft's built-in version:
If the player is using auto-stacking and chest improvements are disabled on the server, then punish the player.
While it's a bit more complicated than that, determining whether to kick the player or not just requires a check to see if the player is allowed to do so.
My points stated still stand. You can't ignore the issues and negative impact this will have on multiplayer, and you can't ignore the fact that you are suggesting that a hack be added into the game.
It will have no negative effect on multiplayer, as multiplayer between friends (such as in a LAN party) wouldn't need to disable this, and servers can disable it if needed.
Also, remember that multiplayer is incredibly hard to balance anyway. Most of the game is balanced towards singleplayer and small groups of friends playing together at the same pace. In both these cases, these chest improvements aren't hacks, they're just quality of life improvements, making players spend less time rummaging through chests.
A hacked client is different from an update. If and when the game is updated to include the feature, it will function differently and affect all players.How exactly will it function differently from the hack if it acts the exact same way, instant transfer of all items.
If a server thinks that these new features are overpowered, then they can turn them off by adjusting a line in the server properties file. What line in the server properties file? You did not specify this in your suggestion. In addition, these plugins are going to have to be re-written with eac new update, and will easily be able to adjust for Minecraft's built-in version. Yeah, I know that they have to be rewritten each update, but AntiCheats will have to go through a huge rework if this was added in. Also, AI-based anticheat will be even harder to rewrite due to the fact that it learns as it goes, it can simply re-learn the blocking of ChestStealer.
If the player is using auto-stacking and chest improvements are disabled on the server, then punish the player. Yeah, I know this.
While it's a bit more complicated than that, determining whether to kick the player or not just requires a check to see if the player is allowed to do so. Even if the player is not kicked for attempting to use the features, everything in the chest will be put back to the way it originally was, making the new features useless.
It will have no negative effect on multiplayer, as multiplayer between friends (such as in a LAN party) wouldn't need to disable this, and servers can disable it if needed. How can servers that are running 1.8 or 1.9 with a protocal hack that allows newer versions to connect to their servers disable the feature? They will have to code their own plugin to stop the new features, similar to how the Elytra is blocked on certain servers VIA the use of a custom plugin.
Also, remember that multiplayer is incredibly hard to balance anyway. Most of the game is balanced towards singleplayer and small groups of friends playing together at the same pace. In both these cases, these chest improvements aren't hacks, they're just quality of life improvements, making players spend less time rummaging through chests. For singleplayer or playing over LAN with a few friends. Outside of that, the suggestion becomes extremely tedious for server owners, AntiCheat plugin creators, and multiplayer in general.
How exactly will it function differently from the hack if it acts the exact same way, instant transfer of all items.
For one thing, it will be integrated, so plugins will be able to check for whether it is Minecraft or a hack. Secondly, unless Mojang plagiarizes the code from the hacks, it will be coded differently.
What line in the server properties file? You did not specify this in your suggestion.
I mentioned it in my last post quoting Black Absence, but I've put it in the suggestion now.
Yeah, I know that they have to be rewritten each update, but AntiCheats will have to go through a huge rework if this was added in. Also, AI-based anticheat will be even harder to rewrite due to the fact that it learns as it goes, it can simply re-learn the blocking of ChestStealer.
Where are you getting this information? Are you a programmer?
Anyway, like I said, it wouldn't be any harder to check for cheaters. If people are using an auto-stack hack, but auto-stacking is already allowed, then it wouldn't really be cheating because they can already do it. Therefore, anti-cheat plug-ins wouldn't really suffer from not being able to detect auto-stacking if it's enabled, and if it's disabled, then they can still see if someone's hacking.
If the player is using auto-stacking and chest improvements are disabled on the server, then punish the player. Yeah, I know this.
So, what's the problem that you have?
Even if the player is not kicked for attempting to use the features, everything in the chest will be put back to the way it originally was, making the new features useless.
The plugins won't punish the player if auto-stacking is enabled on the server, and if it's disabled, then the punishment is deserved.
How can servers that are running 1.8 or 1.9 with a protocal hack that allows newer versions to connect to their servers disable the feature? They will have to code their own plugin to stop the new features, similar to how the Elytra is blocked on certain servers VIA the use of a custom plugin.
Look, really, that's not my problem. Plugins and server mods are not normally taken into account by suggestions, and it is even against the forum rules to dismiss a suggestion because of what a plugin/mod can do.
For singleplayer or playing over LAN with a few friends. Outside of that, the suggestion becomes extremely tedious for server owners, AntiCheat plugin creators, and multiplayer in general.
The Problem
Ah, chests. A miraculous addition to Minecraft that allowed people to store huge amounts of items in one-block spaces. They've been around practically forever, yet, have remained largely unchanged. Since their introduction in Indev, chests have had graphical and audible improvements, and recently got the ability to utilize loot tables, but the chest's mechanics have remained largely the same for the survival player. However, several of the problems of chests remain as well. If you don't organize, chests can become cluttered and it can be difficult to find anything. Also, 27 slots per chest can be a little small, especially later in the game. Sure, you can build more chests (they are cheap), but have you ever wished that you could save space by increasing the capacity of chests? That's what this suggestion will go over.
Survival Stuff
When you open a chest, you will notice a few new icons with text to the right. The first icon will be two apples on top of each other with the text "Arrange." Pressing this will combine stacks where possible, collapse empty slots, and sort stacks by alphabetical data value first (minecraft:apple before minecraft:stick), then by damage value. The second icon will be an arrow pointing to a chest with the text "Deposit." This will dump your inventory, starting from the top left slot, into the chest. Your hot bar is uneffected. The third icon will be an arrow pointing away from a chest with the text "Loot." Pressing this will dump the contents of the chest into your inventory where possible. Finally, there will be two icons, the first being an arrow pointing to two apples saying "Stack to inventory," and the other being an arrow pointing away from two apples saying "Stack to container." These buttons will take items from either your chest or your inventory, and put them in the respective container if and only if some of those items already exist in the container. For example, if you have 5 apples and 3 cobblestone in your inventory and the chest has 2 apples and 6 iron ingots, pressing "Stack to container would move all of your apples into the chest, but not your cobblestone, since no cobblestone is in the chest. It will still place the items in there if it would overflow a stack, as long as there is space.
Another improvement would be a craftable "chest compartment" that could be placed onto any normal and trapped chests. A compartment is crafted with eight sticks in a ring around an empty center. A compartment will add eight slots to a chest and can be used twice per chest block, so an indivdual chest can have up to 43 slots, and a double chest can have up to 86 slots. If used on a double chest, the compartment will add slots to the south-eastern most block first. In Creative Mode, you can add compartments infinitely, but each chest block will be limited to 255 slots.
If a chest has more than 54 slots, the ninth column will be replaced by a scrollbar. The chest GUI will never be taller than it is now.
Comparators connected to an expanded chest will still use the percentage that the chest is full when determining output strength.
More Information
Chests, Trapped Chests, and Minecarts with Chests will have a new NBT tag, "Size." This determines the amount of slots the chest possesses. It can be any value between 0-255. If 0, the chest cannot be opened. If an item has a slot tag that is higher than the size tag, it will remain in the chest, but will be unobtainable and it cannot be moved.
Ender Chest slot count can be edited with a new gamerule: /gamerule enderSlots <size>. Size can be anywhere from 0-255. 0 disables opening ender chests entirely. The ender chest GUI will also get its own texture file for resource pack artists.
The generic54.png texture will be changed to be completely blank on the chest side (your inventory and hotbar will remain in the texture). A new texture will be added called chestIcons.png which will include the scrollbar, ender chest scrollbar, the slot texture, and the icons for Arrange, Deposit, Loot, and Stack to Inventory/Container.
A new line will be added to the server properties file, called "allowAutoStacking," which can be set to false to disable the stacking buttons in chests.
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You're basically copying terraria, however is would be a nice addition to the game.
My Suggestions:
Other Attacks
Oh goodness yes, vanilla chest organization.
I deliberately put off playing newer versions for regular survival and such until that inventory organization mod has updated simply because instant chest organization is the most amazing thing that could ever exist ever. Also, I'm lazy, and messy chests bother me.
I don't think the "deposit" and "loot" options should exist, even though they'd be useful, or they should at least have a gamerule. It would break many minigames (like survival games) which involve players looting chests, as the first person in the chest could just snatch everything.
If I'm understanding "stack to container" correctly, then it can already be done.
Holding CTRL+SPACE and clicking (or shift space or control shift space, don't remember xD) on an item or stack of items moves all of that item from your inv to a chest, or vice versa. Not a well known thing though.
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I remember figuring out that if you click an item, picking it up, then double click on another stack of the item in your inventory, it sends everything to the chest, and vice versa. I'm not quite sure how it works for anything but lava buckets though, which are all one item per stack, so....
Anyways, the suggestion. I kind of like the idea of easier to organize chests, but I also don't. I mean, it would be nice... but these buttons to auto-organize are literally on a simple wooden box with a lid. What exactly is causing it to be able to move items around at incredible speeds? I don't really like messy chests either, but I think a simpler way to fix that would simply be to improve the above action, a way to move a bunch of the same item at once. That makes more sense to me, because I think manual organization is more how the chests should work anyway. It makes sense that you could pull all the same items out, just by looking for them, but I think its kinda weird (and a bit OCD of the character) to have a command to automatically sort items.
So, Partial Support. I like the idea, but I think this makes it TOO easy. Organization is a good skill to learn to stay on your toes in this game.
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I make this suggestion over a month ago, and it gets barely any views and no comments. Then, one random day, I wake up to find three.
These forums are weird like that.
Yes, I was inspired by Terraria after trying to move around several chests full of items and finding I had stacks of the same item in multiple chests.
Well, I guess "deposit" and "loot" could be disabled in server_properties or by a plugin. Since "normal" Minecraft doesn't involve mini-games, I don't see the need for it to be changeable in singleplayer.
Regardless, thanks for the shortcut and support! However, a button will be more visual and obvious, and could just call the same function as the keyboard shortcut.
Well, when you click the button, the connotation is that Steve/Alex is manually moving the stuff into place for you, but you don't need to see him spend a minute doing that. Also, you would still need to organize: clicking "Arrange" won't automatically grab that half-stack of rotten flesh from another chest to stack with the one in this one, or move the chests you've placed haphazardly in your base into a neat row.
Also, what about the other features in the suggestion, like chest compartments, or being able to set the size of a chest (or ender chest) with commands?
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I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
You know, I totally forgot about the rest of the things.
I kinda like the idea of being able to set chest sizes, cause that could be used for stuff, mostly in creative and such. I'm not sure on the compartments, simply cause it seems a bit complicated for the mostly simple nature of chests.
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Now this could be useful, but work more like Inventory Tweaks. A lot of people use the mod already and it's getting quite popular. Of course, this won't appease everybody, but then again, you can't get everyone's approval. There will always be naysayers, so just ignore them unless they have constructive criticism.
Support.
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Nice, a Terraria reference! That'll be pretty cool though
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The auto organize function is an excellent idea! I love it! As far as capacity, of course people always want everything bigger but where do you draw the line? I dunno.
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Dude. You've got some pretty cool Ideas!
I would love to have this added to VMC Chests.
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Most of the new features you are proposing are already present in hacked clients, meaning that over 1/2 of this suggestion is basically begging for chest hacks to be added to the game. Also, almost all of the anti-cheat plugins will need to be redone to accommodate for this new change, which you didn't seem to consider while writing this suggestion.
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Check out my website Here!Website is down until further notice.I have never hacked the game, so this has nothing to do with hacked clients. Secondly, all players will be affected equally by this suggestion, so it won't be unfair or cheating. Thirdly, plugins fall under the category of mods, therefore I did not take them into the consideration of this suggestion, and therefore that criticism is invalid.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
"If you don't organize, chests can become cluttered and it can be difficult to find anything."
So organise.
"have you ever wished that you could save space by increasing the capacity of chests?"
No: A room full of Double Chests stacked upon each other does the trick for me.
"The first icon will be two apples on top of each other"
What? If an apples is on top of the other, then the other is bellow it, which makes no sense because they're both suppose to be on top of each other. Sir, what you've said is paradoxical.
"Pressing this will combine stacks where possible, collapse empty slots, and sort stacks by alphabetical data value first (minecraft:apple before minecraft:stick), then by damage value."
Seems handy enough.
"The second icon will be an arrow pointing to a chest with the text "Deposit." This will dump your inventory, starting from the top left slot, into the chest. Your hot bar is uneffected."
Seems hand enough.
"The third icon will be an arrow pointing away from a chest with the text "Loot." Pressing this will dump the contents of the chest into your inventory where possible."
Seems handy enough, however, it would ruin 'hunger game' type games in Minecraft whereby giving the first looter too much advantage. A fix to that may be being able to disable it via game rule.
"Finally, there will be two icons, the first being an arrow pointing to two apples saying "Stack to inventory," and the other being an arrow pointing away from two apples saying "Stack to container." These buttons will take items from either your chest or your inventory, and put them in the respective container if and only if some of those items already exist in the container."
Seems unnecessarily handy: That's quite a specific scenario.
"A compartment is crafted with eight sticks in a ring around an empty center."
I'm going to be picky again (Seeing that I'm in full critic mode today) and say that that isn't a ring, rather a square.
"A compartment will add eight slots to a chest and can be used twice per chest block, so an indivdual chest can have up to 43 slots, and a double chest can have up to 86 slots."
Redundant / Unnecessary: Use more chests. If a creeper blows that up, you're gonna have a bad time...
OVERALL: I mostly support this suggestion. Good job.
BA
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Oh, so now my criticism is automatically invalid because I point out that part of this behaves exactly like an OP feature from a Hacked Client and how it would negatively affect servers? Think again, buddy.
ChestStealer(has a different name depending on the hacked client) is the hack that I am talking about, and it contains most of the features that you are suggesting be added to vanilla. Most AntiCheats block and prevent ChestStealer from working, and punish the offender if configured to do so. Since most of this suggestion basically behaves the same way as ChestStealer, innocent players are going to get banned off of servers because the AntiCheats will false-detect the users using ChestStealer. And just for your information, the large majority of servers use an AntiCheat.
My points stated still stand. You can't ignore the issues and negative impact this will have on multiplayer, and you can't ignore the fact that you are suggesting that a hack be added into the game.
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Check out my website Here!Website is down until further notice.A hacked client is different from an update. If and when the game is updated to include the feature, it will function differently and affect all players.
If a server thinks that these new features are overpowered, then they can turn them off by adjusting a line in the server properties file. In addition, these plugins are going to have to be re-written with each new update, and will easily be able to adjust for Minecraft's built-in version:
If the player is using auto-stacking and chest improvements are disabled on the server, then punish the player.
While it's a bit more complicated than that, determining whether to kick the player or not just requires a check to see if the player is allowed to do so.
It will have no negative effect on multiplayer, as multiplayer between friends (such as in a LAN party) wouldn't need to disable this, and servers can disable it if needed.
Also, remember that multiplayer is incredibly hard to balance anyway. Most of the game is balanced towards singleplayer and small groups of friends playing together at the same pace. In both these cases, these chest improvements aren't hacks, they're just quality of life improvements, making players spend less time rummaging through chests.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.For one thing, it will be integrated, so plugins will be able to check for whether it is Minecraft or a hack. Secondly, unless Mojang plagiarizes the code from the hacks, it will be coded differently.
I mentioned it in my last post quoting Black Absence, but I've put it in the suggestion now.
Where are you getting this information? Are you a programmer?
Anyway, like I said, it wouldn't be any harder to check for cheaters. If people are using an auto-stack hack, but auto-stacking is already allowed, then it wouldn't really be cheating because they can already do it. Therefore, anti-cheat plug-ins wouldn't really suffer from not being able to detect auto-stacking if it's enabled, and if it's disabled, then they can still see if someone's hacking.
So, what's the problem that you have?
The plugins won't punish the player if auto-stacking is enabled on the server, and if it's disabled, then the punishment is deserved.
Look, really, that's not my problem. Plugins and server mods are not normally taken into account by suggestions, and it is even against the forum rules to dismiss a suggestion because of what a plugin/mod can do.
Proof?
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com