Gold Ingot is one of the materials that can be used to craft Armor, Tools and Weapons, however, it has the least durability, damage, and protection, even though its the second rarest material that can be used to craft items!
The Golden tools only exceed in one attribute : Enchantability.
but still, Gold Armor, Tools and Weapons has very low stats which makes them weak even while enchanted with powerful enchantments, Iron or Diamond items are better than Golden even with weak or without enchantments.
The idea of this suggestion, is to utilize the enchantability of golden items, by adding new Enchantments or more Levels exclusive to Golden items, that gives it a "Utility" usage.
New levels of already existing enchantments, exclusive to Golden Items :
Fire protectionLevel V special for Gold armor : completely negates fire damage
RespirationLevel III : just stronger than I and II at the same rate
Depth striderLevel III : just stronger than I and II at the same rate
Knockbacklevel III : just stronger than I and II at the same rate
Lootinglevel IV: just stronger than I,II and III at the same rate
Unbreakinglevel IV and V : resistance increases with the same rate
New enchantments (yellow levels are only acquired by gold items) :
Mark for Death - Swords and Bows
Attack target receives more damage from any source except weaponry enchanted with death curse.
( I ) 15% increased damage received, lasts 6 seconds
( II ) 25% increased damage recieved, lasts 7 seconds
( III ) 35% increased damage received, lasts 8 seconds
Arcane - Swords and Axes
increases XP gain from kills
( I - III ) increases XP drop by 10/20/30%
( IV ) increases XP drop by 50%
Armorer - Chestplate
provides bonus armor to near players and tame animals (horses, wolves, cats) not useful in PVP
( I ) bonus 2 armor levels
( II ) bonus 3 armor levels
( III ) bonus 5 armor levels
( IV ) bonus 6 armor levels
Tunneler - Pickaxe
increases efficiency on destroying any type of stone and reduces durability loss when destroying it, doesn't work on ores and can't be stacked with fortune.
to avoid being OP if mixed with efficiency or unbreaking. there will be set a max of bonus mining speed and unbreaking.
mining speed is capped at 400% bonus, and durability is capped at 60%, however its capped at 200% or maybe 250% on gold pickaxe, since it already have a very low durability.
( I ) available for all wood/stone/iron/diamond only, increases mining speed by 100% plus 20% more resistance
( II ) available for all wood/stone/iron/diamond only, increases mining speed by 200% plus 40% more resistance
( III ) available to gold only, lesser levels never acquire on gold pickaxe, increases speed by 400% plus 200% more resistance
Fertile - Hoes (though you usually want your hoes not Fertile :P)
increases growth speed on farm pods made by enchanted hoes, effect is lost after the plant is harvested and needs to be hoed again
( I ) bonus 15% growth speed
( II ) bonus 30% growth speed
*since this is the only enchantment to hoes (besides unbreaking) people will always enchant their hoes and farming will be faster in the game, this enchantment is not OP, but it needs other enchantments in competition to avoid making all hoes upgraded.
Hammer strike - Swords and Axes
reduces weapon damage by 80% (or maybe 75%?) but multiplies damage dealt to their armor.
( I ) x4 damage to armor
( II ) x8 damage to armor
( III ) x16 damage to armor
( IV ) x32 damage to armor
Leader Strike - Swords
makes attack targets especially vulnerable to companion attacks (dogs and golems only for now)
( I ) 20% increased Damage
( II ) 35% increased damage
Assassin - Swords
Limited only to golden swords, makes the sword invisible if you are invisible (potion effect)
( I ) only 1 level
*would be OP if other swords could obtain it, limited to golden swords because they are weak and has got a limited amount of uses, so you cant spam invisible hits.
there might be a legendary diamond or iron sword enchanted with this enchantment available as a rare find somewhere.
Storm - Swords
grants a chance to make a thunderbolt that appears between you and target, then bounces to other nearby mobs. bolt damage is dealt as a separate damage instance, and couldn't bounce to already hit enemies until no more un-hit enemies could be found in search radius. Drains 4 durability when it acquires, except on golden swords, it drains the normal amount. has got a 20% chance of acquiring and deals 2 damage
( I ) 1 bounces
( II ) 2 bounces
( III ) 6 bounces
The Golden Arrow
Since there are no tiers of bows, we can't implement Gold exclusive enchantments to bows, and thats what Golden arrows are made for.
Crafted the same way normal arrows are, but with a Gold Ingot instead of the flint, grants 4 arrows.
Bows can be enchanted with Gold exclusive enchantments or levels limited only to gold items, however, the effect will take place only when firing a golden arrow.
for example, a Bow Enchanted with Mark of Death (II) will have the effect of Mark of Death (I) since Tier II is limited to Gold items, but when firing a Golden arrow, the effect will be applied properly.
Removed Enchantments
these enchantments are either unbalanced or not-fitting, will only remain in this section
Caustic blow - swords
attack target is receives a buff that remains for a short time, if it dies within this duration it will explode for mob damage (doesnt affect blocks and causes no knockback)
( I ) remains for 6 seconds, explodes for 1 damage
( II ) remains for 9 seconds. explodes for 2 damage
( III ) remains for 9 seconds, explodes for 3 damage
*this might be OP, i reduced its damage from 2/4/6 to 1/2/3. also it might cause a hell of lag.
Delirium - swords
extremely reduces vision of players affected by this weapon by blurring their screen, and fading distant objects and causing their screen to wave somewhat like nether portal effect, reduces detection range for mobs, lasts for 2 seconds
( I ) has got only one level which can be acquired by any sword, however its chance is very low for non gold swords
_____________________
Thanks for Reading.
would really like to read your opinions about the overall idea and on each particular enchantment, all ideas and criticism is welcome.
its known that gold has got the highest enchantability, which means that you could get better enchantments for gold tools, armor or weapons, however it still doesn't make sense, since gold makes a very bad quality items, low damage weapons, low protection armor, and low efficiency tools, even though you get good enchantments on golden tools, iron or diamond tools are still better even with lesser enchantments. True
gold has always been useless in this game, all holy notch apples? and even when trading was implemented, a new currency was released instead of using the currency we already have got in the game, so i made this suggestions of giving gold items a better use in game.
so what is my idea exactly? gold items are of a very low efficiency of their purpose, and even enchanting them to buff their purpose wont make sense, because iron and diamond items with weak enchantments exceeds the efficiency of a gold item with powerful enchantments.
so basically, the use of gold items will be in utility, to make this clear, gold items will have special access to levels of enchantments that other tools wont have even with 30 level enchanting, providing them unique uses.
so here is a list of ideas of enchantments i came up with, which will make golden items special and make them useful :
already existing enchantments :
Fire protection / Level V special for gold armor : completely negates fire damage
Level III for Respiration and Depth strider limited to gold armor
Knockback / level III special for gold weapons : just stronger than I and II at the same rate
Looting / level IV special for gold weapons : just stronger than I,II and III at the same rate
unbreaking / level IV and V special for gold items : resistance increases with the same rate
these seem good
new enchantments (yellow levels are only acquired by gold items) :
1-Mark for Death (or maybe death Curse?) - swords and bows
extremely reduce damage output, attack target receives more damage from any source except weaponry enchanted with death curse. so a team enchant?
( I ) 15% increased damage received, lasts 6 seconds
( II ) 25% increased damage recieved, lasts 7 seconds
( III ) 35% increased damage received, lasts 8 seconds
2-Arcane - swords
increases XP gain from kills Nice!
( I - III ) increases XP drop by 10/20/30%
( IV ) increases XP drop by 50%
3-Caustic blow - swords
attack target is receives a buff that remains for a short time, if it dies within this duration it will explode for mob damage (doesnt affect blocks)
( I ) remains for 6 seconds, explodes for 2 damage
( II ) remains for 9 seconds. explodes for 4 damage
( III ) remains for 9 seconds, explodes for 6 damage I'm assuming that the player stays safe
4-Delirium - swords
extremely reduces vision of players affected by this weapon by blurring their screen, and fading distant objects and causing their screen to wave somewhat like nether portal effect, reduces detection range for mobs, lasts for 2 seconds
( I ) has got only one level which can be acquired by any sword, however its chance is very low for non gold swords fair
5-armorer - chestplate
provides bonus armor to near players and tame animals (horses, wolves, cats) not useful in PVP sweet
( I ) bonus 2 armor levels
( II ) bonus 3 armor levels
( III ) bonus 5 armor levels
( IV ) bonus 6 armor levels
6-Tunneler - pickaxe
increases efficiency on destroying any type of stone and reduces durability loss when destroying it, doesn't work on ores and doesn't work with fortune fair enough
( I ) available for all wood/stone/iron/diamond only, increases mining speed by 100% plus 25% more resistance
( II ) available for all wood/stone/iron/diamond only, increases mining speed by 200% plus 50% more resistance
( III ) available to gold only, lesser levels never acquire on gold pickaxe, increases speed by 400% plus 200% more resistance
7-Fertile - hoes at long last
increases growth speed on farm pods made by enchanted hoes, effect is lost after the plant is harvested and needs to be hoed again
( I ) bonus 20% growth speed
( II ) bonus 35% growth speed
( III ) bonus 50% growth speed
Additional non gold enhancing enchantments :
1-counter blade - swords
blocking an incoming attack charges your following attack with bonus damage, buff lost after 3 seconds if not used based on base damage right?
( I ) 50% increased damage on next attack
( II ) 75% increased damage on next attack
( III ) 100% increased damage on next attack
2-Ender ender - swords and axes
put an end to the END! increases damage against endermen, endermites and enderdragon like the pun, but the dragon part seems a little OP
( I - V ) bonus damage increase scales with smite and bane of athropodos
3-Executioner - swords and axes
hitting an enemy with HP threshold below your damage plus a level based modifier, instantly kills target. WHAT!?!
( I ) HP threshold = your damage + 2
( II ) HP threshold = your damage + 3
( III ) HP threshold = your damage + 4
4-spectral arrows - bows
arrows launched could pass through blocks, they disappear after 7 seconds after launching them (since they never land). good in pvp
5-sniper - bows
reduce the rate of which arrows change direction towards the earth, allowing more direct shots and longer range sweet!
( I ) reduces change rate by 33%
_____________________
thats all i got for now, if you have any new ideas, or if you think that some of mine are OP, your comments are welcome.
responses in bold
overall these ideas are pretty good, but a couple of them seemed a little OP if you ask me,
MOSTLY SUPPORT
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overall these ideas are pretty good, but a couple of them seemed a little OP if you ask me,
MOSTLY SUPPORT
about mark of death, yes its a team enchantment, but you could still apply the buff and switch to another sword.
the counter swing is based sword damage, and any bonus damage granted by enchantments or strength potion
you could be right about the ender dragon being OP, maybe 50% of the bonus damage is dealt to the dragon ?
you didn't understand the executioner? it kills attack target immediately if his HP equals your damage + the level based modifier, ex: your sword deals 5 damage, and its enchanted with executioner level 2, and you attack a target with HP equals or less than your damage plus the modifier (5+3) the mob will die immediately, ignoring armor or any source of resistance.
I like this idea overall but you may want to include that if a sword or bow had the death curse enchant it wouldn't receive
any other damage based enchant. Same with ender-ender and counter-swipe.
The executioner would be a pointless enchant in most cases and very OP in others.
Fertile, arcane and sniper are pretty good.
Caustic blow would be hellish on lag if you're like me and would just hit a mob once and let them go boom.
To be clear, 1 or 2 mobs wouldn't be bad but if you're a hunter this could get rather laggy. Even multiple creepers
blowing you from one end of a cave to another and back causes lag (I have had 8 blow up on me in a chain, almost like
the dang things were waiting)
Tunneler would have to replace efficiency and unbreaking to prevent OP problems.
Armorer is interesting but should only buff 1/2 armor to nearby tamed animals.
Spectral arrows are used for spotting. If you are suggesting they be enchantable to fire through blocks I advise against this
A lazy player could just this in pvp/hide n' seek to pierce through small walls essentially cheating to win.
Overall I would like to see gold get exclusive enchants but perhaps these enchants even at lower levels would still be exclusive
to gold. like dyeing is exclusive to leather armor.
Support/ Full support for gold exclusive enchants
the death curse already reduces damage highly, so you wont use it as a weapon any way, you would just use it for the buff then switch to a powerful sword to use the buff. about the ender ender, its supposed to be an equivalent to the smite and bane of arthropods, and i think they do stack with other damage based enchantment.
the counter swipe enchantment seems OP, i might change it to bonus raw damage instead of percentage, ty
also about the executioner, yeah it seems OP, rebalancing too
you are right about the caustic blow, i thought of that but i just decided to keep it as an idea, also i would like to mention that it does not cause knockback.
tunneler might seem OP with effeciency and unbreaking, but it doesn't make sense if it doesn't stack with them, because its just a weaker version of them both, maybe they would stack but with a max bonus speed and durability? because a high level efficiency already makes it very fast
spectral arrows also seem annoying, just keeping them as an idea.
i would like to thank all of the supporters, im editing the thread taking in mind your rebalance suggestions
i would like to thank all of the supporters, im editing the thread taking in mind your rebalance suggestions
No support for gold exclusive enchantments. Also you can make powered rails, Golden Apples!' glistering melons and golden carrots and the beautifull Golden Block. The golden tools break any block very fast(that's what I understant tool efficiency). Weapons are the sword and the axe wich could be buffed in damage.
No support for gold exclusive enchantments. Also you can make powered rails, Golden Apples!' glistering melons and golden carrots and the beautifull Golden Block. The golden tools break any block very fast(that's what I understant tool efficiency). Weapons are the sword and the axe wich could be buffed in damage.
Don't know, minimal support?
i just checked in, yes you are right gold tools has got the highest efficiency, however their very low durability still makes them useless, also golden sword damage is very bad, and gold armor is one of the worst tiers.
the use of this idea is to give them a unique use.
Gold Ingot is one of the materials that can be used to craft Armor, Tools and Weapons, however, it has the least durability, damage, and protection, even though its the second rarest material that can be used to craft items!
The Golden tools only exceed in one attribute : Enchantability.
but still, Gold Armor, Tools and Weapons has very low stats which makes them weak even while enchanted with powerful enchantments, Iron or Diamond items are better than Golden even with weak or without enchantments.
The idea of this suggestion, is to utilize the enchantability of golden items, by adding new Enchantments or more Levels exclusive to Golden items, that gives it a "Utility" usage.
New levels of already existing enchantments, exclusive to Golden Items :
Fire protection Level V special for Gold armor : completely negates fire damage
Respiration Level III : just stronger than I and II at the same rate
Depth strider Level III : just stronger than I and II at the same rate
Knockback level III : just stronger than I and II at the same rate
Looting level IV : just stronger than I,II and III at the same rate
Unbreaking level IV and V : resistance increases with the same rate
New enchantments (yellow levels are only acquired by gold items) :
Mark for Death - Swords and Bows
Attack target receives more damage from any source except weaponry enchanted with death curse.
( I ) 15% increased damage received, lasts 6 seconds
( II ) 25% increased damage recieved, lasts 7 seconds
( III ) 35% increased damage received, lasts 8 seconds
Arcane - Swords and Axes
increases XP gain from kills
( I - III ) increases XP drop by 10/20/30%
( IV ) increases XP drop by 50%
Armorer - Chestplate
provides bonus armor to near players and tame animals (horses, wolves, cats) not useful in PVP
( I ) bonus 2 armor levels
( II ) bonus 3 armor levels
( III ) bonus 5 armor levels
( IV ) bonus 6 armor levels
Tunneler - Pickaxe
increases efficiency on destroying any type of stone and reduces durability loss when destroying it, doesn't work on ores and can't be stacked with fortune.
to avoid being OP if mixed with efficiency or unbreaking. there will be set a max of bonus mining speed and unbreaking.
mining speed is capped at 400% bonus, and durability is capped at 60%, however its capped at 200% or maybe 250% on gold pickaxe, since it already have a very low durability.
( I ) available for all wood/stone/iron/diamond only, increases mining speed by 100% plus 20% more resistance
( II ) available for all wood/stone/iron/diamond only, increases mining speed by 200% plus 40% more resistance
( III ) available to gold only, lesser levels never acquire on gold pickaxe, increases speed by 400% plus 200% more resistance
Fertile - Hoes (though you usually want your hoes not Fertile :P)
increases growth speed on farm pods made by enchanted hoes, effect is lost after the plant is harvested and needs to be hoed again
( I ) bonus 15% growth speed
( II ) bonus 30% growth speed
*since this is the only enchantment to hoes (besides unbreaking) people will always enchant their hoes and farming will be faster in the game, this enchantment is not OP, but it needs other enchantments in competition to avoid making all hoes upgraded.
Hammer strike - Swords and Axes
reduces weapon damage by 80% (or maybe 75%?) but multiplies damage dealt to their armor.
( I ) x4 damage to armor
( II ) x8 damage to armor
( III ) x16 damage to armor
( IV ) x32 damage to armor
Leader Strike - Swords
makes attack targets especially vulnerable to companion attacks (dogs and golems only for now)
( I ) 20% increased Damage
( II ) 35% increased damage
Assassin - Swords
Limited only to golden swords, makes the sword invisible if you are invisible (potion effect)
( I ) only 1 level
*would be OP if other swords could obtain it, limited to golden swords because they are weak and has got a limited amount of uses, so you cant spam invisible hits.
there might be a legendary diamond or iron sword enchanted with this enchantment available as a rare find somewhere.
Storm - Swords
grants a chance to make a thunderbolt that appears between you and target, then bounces to other nearby mobs. bolt damage is dealt as a separate damage instance, and couldn't bounce to already hit enemies until no more un-hit enemies could be found in search radius. Drains 4 durability when it acquires, except on golden swords, it drains the normal amount. has got a 20% chance of acquiring and deals 2 damage
( I ) 1 bounces
( II ) 2 bounces
( III ) 6 bounces
The Golden Arrow
Since there are no tiers of bows, we can't implement Gold exclusive enchantments to bows, and thats what Golden arrows are made for.
Crafted the same way normal arrows are, but with a Gold Ingot instead of the flint, grants 4 arrows.
Bows can be enchanted with Gold exclusive enchantments or levels limited only to gold items, however, the effect will take place only when firing a golden arrow.
for example, a Bow Enchanted with Mark of Death (II) will have the effect of Mark of Death (I) since Tier II is limited to Gold items, but when firing a Golden arrow, the effect will be applied properly.
Removed Enchantments
these enchantments are either unbalanced or not-fitting, will only remain in this section
Caustic blow - swords
attack target is receives a buff that remains for a short time, if it dies within this duration it will explode for mob damage (doesnt affect blocks and causes no knockback)
( I ) remains for 6 seconds, explodes for 1 damage
( II ) remains for 9 seconds. explodes for 2 damage
( III ) remains for 9 seconds, explodes for 3 damage
*this might be OP, i reduced its damage from 2/4/6 to 1/2/3. also it might cause a hell of lag.
Delirium - swords
extremely reduces vision of players affected by this weapon by blurring their screen, and fading distant objects and causing their screen to wave somewhat like nether portal effect, reduces detection range for mobs, lasts for 2 seconds
( I ) has got only one level which can be acquired by any sword, however its chance is very low for non gold swords
_____________________
Thanks for Reading.
would really like to read your opinions about the overall idea and on each particular enchantment, all ideas and criticism is welcome.
I like the ideas of enchantments only for golden tools.
SUPPORT!
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.first supporter, thanks!
i would also remind any other supporters to hit that plus button or whatever its called, and help with some suggestions..i will be really grateful :')
responses in bold
overall these ideas are pretty good, but a couple of them seemed a little OP if you ask me,
MOSTLY SUPPORT
Anyone know how to change my user name?
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The suggestion is awesome but some of the enchantments are a little to OP SUPPORT!
I like this idea overall but you may want to include that if a sword or bow had the death curse enchant it wouldn't receive
any other damage based enchant. Same with ender-ender and counter-swipe.
The executioner would be a pointless enchant in most cases and very OP in others.
Fertile, arcane and sniper are pretty good.
Caustic blow would be hellish on lag if you're like me and would just hit a mob once and let them go boom.
To be clear, 1 or 2 mobs wouldn't be bad but if you're a hunter this could get rather laggy. Even multiple creepers
blowing you from one end of a cave to another and back causes lag (I have had 8 blow up on me in a chain, almost like
the dang things were waiting)
Tunneler would have to replace efficiency and unbreaking to prevent OP problems.
Armorer is interesting but should only buff 1/2 armor to nearby tamed animals.
Spectral arrows are used for spotting. If you are suggesting they be enchantable to fire through blocks I advise against this
A lazy player could just this in pvp/hide n' seek to pierce through small walls essentially cheating to win.
Overall I would like to see gold get exclusive enchants but perhaps these enchants even at lower levels would still be exclusive
to gold. like dyeing is exclusive to leather armor.
Support/ Full support for gold exclusive enchants
Youtube-eonwolfx9, Twitter @eonwolfx9
Finally someone who makes gold misc balanced and useful.
Support!
My Avatar: Totally not me.
AND IF YOU THINK IT IS ME THEN YOU HAVE NO REASON TO. MY AVATAR IS UNIQUE AND I HAVE BALLS TO PUT IT UP. >3>
anyway luv u <3
about mark of death, yes its a team enchantment, but you could still apply the buff and switch to another sword.
the counter swing is based sword damage, and any bonus damage granted by enchantments or strength potion
you could be right about the ender dragon being OP, maybe 50% of the bonus damage is dealt to the dragon ?
you didn't understand the executioner? it kills attack target immediately if his HP equals your damage + the level based modifier, ex: your sword deals 5 damage, and its enchanted with executioner level 2, and you attack a target with HP equals or less than your damage plus the modifier (5+3) the mob will die immediately, ignoring armor or any source of resistance.
actually its OP, im editing it now
I say give this thread to mojang since we need a good enchant for gold stuff
the death curse already reduces damage highly, so you wont use it as a weapon any way, you would just use it for the buff then switch to a powerful sword to use the buff. about the ender ender, its supposed to be an equivalent to the smite and bane of arthropods, and i think they do stack with other damage based enchantment.
the counter swipe enchantment seems OP, i might change it to bonus raw damage instead of percentage, ty
also about the executioner, yeah it seems OP, rebalancing too
you are right about the caustic blow, i thought of that but i just decided to keep it as an idea, also i would like to mention that it does not cause knockback.
tunneler might seem OP with effeciency and unbreaking, but it doesn't make sense if it doesn't stack with them, because its just a weaker version of them both, maybe they would stack but with a max bonus speed and durability? because a high level efficiency already makes it very fast
spectral arrows also seem annoying, just keeping them as an idea.
i would like to thank all of the supporters, im editing the thread taking in mind your rebalance suggestions
i would like to thank all of the supporters, im editing the thread taking in mind your rebalance suggestions
i dont know how could i make my suggestions reach mojang
No support for gold exclusive enchantments. Also you can make powered rails, Golden Apples!' glistering melons and golden carrots and the beautifull Golden Block. The golden tools break any block very fast(that's what I understant tool efficiency). Weapons are the sword and the axe wich could be buffed in damage.
Don't know, minimal support?
My Signature
rebalanced some of the enchantments and added few more, still working on more
i just checked in, yes you are right gold tools has got the highest efficiency, however their very low durability still makes them useless, also golden sword damage is very bad, and gold armor is one of the worst tiers.
the use of this idea is to give them a unique use.
The new enchantments and rebalancements make the thread even better!
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.Support but the op ones should not have a 3rd teir enchant
Hammer strike, tunneler, death curse ect
I really dislike delurium, blurriness is too realistic for minecraft
but I really like the main idea
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Very good! I like the new approach. I still feel that the new enchants should be gold exclusive entirely but that's just me.
This suggestion fits the bill
Full support
Youtube-eonwolfx9, Twitter @eonwolfx9
added 3 new enchantments.
The new enchantments are good, although some of them can be a little OP(Including the one that makes your sword invisible).
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.