For some reason, its bugged me that light sources in Minecraft give off the same colour of light. It just annoys me that lava gives off the same colour of light as the sun does, and so do torches, the moon, redstone, etc. So why not have some sources give off different coulors of light?
Heres a list of what I think colour light natural light sources could give off.
-The sun would keep the white light it gives off now
-The moon could give off a blue-grey light
-Lava/fire could give off a red light
-Glowstone could give off a yellow light
-Redstone, should (logicly) give off a red light, but I personally think it should be orange, just so we dont have three natural red light sources.
Artificial light sources would have to have their own light colours as well, so heres another list for that.
-Torches: I'm not sure if they should give off a red light, yellow light, or a white light. (we should have at least one artificial light source for white light.)
-Redstone torches could be dyed different colours to give off different light colours, but I dont think this should apply to redstone wires. (contributed by: muncher21)
-If lanterns ever get added, I think they should be either yellow light or white light sources, but that does depend on how lanters are crafted. (I'm expecting they will be crafted with glowstone dust)
In some situations, light would change colours, here are some ways that could change the colour of light.
-leaves could turn light that passes through them light green, to give forests a more foresty feel.
-If snow ever falls again, light that passes through snowflakes would turn white, for a more arctic feel. (Even if there are leaves in the snow biome, the light should still be white light.)
-Water could turn light blue, but you wouldnt really be able to see it was suspended above you.
-Ice could turn light a light blue colour, so ice fortresses have a more frozen feel to them.
however, since we cannot get colours like purple with the above lists, why not make it so we can dye glass? light would change colour to match what colour the glass is. Blue glass = blue light, purple glass = purple light, etc.
Please let me know what you think of this idea, and if there are anyways you think it can be improved. :smile.gif:
Actually, I really like this idea. It could add quite the atmospheric feeling. Snow biomes could have a slight blue tone, forests could be slightly green, deserts could be slightly orange/red. Also, the colored glass could be a nice touch too.
The light coding would have to be rewritten, but I think it would be worthwhile. Instead of 16 levels of white light, they would have 16 Red, Green, and Blue light levels (yes, these are the primary colors in the light system). That way, if the block had R14 G15 B16, the block would be slightly more teal.
Alas, this would make each block require 3 times as many calculations, but if I worked well eventually, this could really add feeling to areas.
Actually, I've seen it said colored light is possible with the current light engine. So maybe dye's redstone torches? For a Christmas tree? But yes colored light would be great.
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You made your post RIGHT AFTER I suggested large lightsources. I'm thinking along the lines of bundling together a bunch of glowstone, redstone, or standard torches to place in crafted glass receptacles, but making lighthouses and whatnot a supercrafted item (like portals) made outside the workbench makes more sense.
Idea: crystal blocks (which take 9 crystal each) cause a 14 or greater lightsource (right next to it) produce zombie harming sunlight on the other side of the crystal? Because of the insane amount of crystal needed I don't think it would be a half bad idea even if it is overpowered.
You made your post RIGHT AFTER I suggested large lightsources. I'm thinking along the lines of bundling together a bunch of glowstone, redstone, or standard torches to place in crafted glass receptacles, but making lighthouses and whatnot a supercrafted item (like portals) made outside the workbench makes more sense.
Idea: crystal blocks (which take 9 crystal each) cause a 14 or greater lightsource (right next to it) produce zombie harming sunlight on the other side of the crystal? Because of the insane amount of crystal needed I don't think it would be a half bad idea even if it is overpowered.
This thread was made a while ago actually, and I dont see your suggestion for large lightsources anywhere in your posts.
And besides, this thread isn't about large light sources, its about changing how light works so lava makes a redish light, leaves turn light greenish, etc.
If you posted that just because of the title, then next time read the OP before you post.
I just couldn't think of a name for the threads title when I started this thread.
The idea of stained glass is awesome. You can make a pixel art character in a dark room, put some redstone torches behind it, flip a switch, and BAM. Megaman is lighting up your room. You can even build part of the character out of solid material, and the parts of the character that glow out of glass.
I like the idea. It'd be a worthwhile addition and would add a lot to the aesthetic capabilities of the game.
The "light changes color when going through glass" bit is pretty solid, and shouldn't pose much of a problem. However, what if people were to "layer" glass, so that light passes through, for example, a red layer of glass, and then a purple layer? Can the light engine handle the "mixing" of color? This problem would be sidestepped by just making the light of the last layer's color expressed.
There's also the matter of the different levels of light...
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I like the idea. It'd be a worthwhile addition and would add a lot to the aesthetic capabilities of the game.
The "light changes color when going through glass" bit is pretty solid, and shouldn't pose much of a problem. However, what if people were to "layer" glass, so that light passes through, for example, a red layer of glass, and then a purple layer? Can the light engine handle the "mixing" of color? This problem would be sidestepped by just making the light of the last layer's color expressed.
There's also the matter of the different levels of light...
Ya, I think the light should only become the colour of the last stained glass it passed through.
As for the different light levels, I think that as light gets darker, the colour would be less noticable. Something like this:
Actually, I've seen it said colored light is possible with the current light engine. So maybe dye's redstone torches? For a Christmas tree? But yes colored light would be great.
Even if it CAN'T be done with the current engine, it should be done. Just add more light values in addition to light/dark. Colored light would be a way to add TONS of atmosphere and color without adding a single new kind of block!
Heres a list of what I think colour light natural light sources could give off.
-The sun would keep the white light it gives off now
-The moon could give off a blue-grey light
-Lava/fire could give off a red light
-Glowstone could give off a yellow light
-Redstone, should (logicly) give off a red light, but I personally think it should be orange, just so we dont have three natural red light sources.
Artificial light sources would have to have their own light colours as well, so heres another list for that.
-Torches: I'm not sure if they should give off a red light, yellow light, or a white light. (we should have at least one artificial light source for white light.)
-Redstone torches could be dyed different colours to give off different light colours, but I dont think this should apply to redstone wires. (contributed by: muncher21)
-If lanterns ever get added, I think they should be either yellow light or white light sources, but that does depend on how lanters are crafted. (I'm expecting they will be crafted with glowstone dust)
In some situations, light would change colours, here are some ways that could change the colour of light.
-leaves could turn light that passes through them light green, to give forests a more foresty feel.
-If snow ever falls again, light that passes through snowflakes would turn white, for a more arctic feel. (Even if there are leaves in the snow biome, the light should still be white light.)
-Water could turn light blue, but you wouldnt really be able to see it was suspended above you.
-Ice could turn light a light blue colour, so ice fortresses have a more frozen feel to them.
however, since we cannot get colours like purple with the above lists, why not make it so we can dye glass? light would change colour to match what colour the glass is. Blue glass = blue light, purple glass = purple light, etc.
Please let me know what you think of this idea, and if there are anyways you think it can be improved. :smile.gif:
The light coding would have to be rewritten, but I think it would be worthwhile. Instead of 16 levels of white light, they would have 16 Red, Green, and Blue light levels (yes, these are the primary colors in the light system). That way, if the block had R14 G15 B16, the block would be slightly more teal.
Alas, this would make each block require 3 times as many calculations, but if I worked well eventually, this could really add feeling to areas.
The only bump I shall ever do for this thread. :smile.gif:
Idea: crystal blocks (which take 9 crystal each) cause a 14 or greater lightsource (right next to it) produce zombie harming sunlight on the other side of the crystal? Because of the insane amount of crystal needed I don't think it would be a half bad idea even if it is overpowered.
This thread was made a while ago actually, and I dont see your suggestion for large lightsources anywhere in your posts.
And besides, this thread isn't about large light sources, its about changing how light works so lava makes a redish light, leaves turn light greenish, etc.
If you posted that just because of the title, then next time read the OP before you post.
I just couldn't think of a name for the threads title when I started this thread.
Night chests
Hunting
+1
Stained glass should change the color of the light!
(falls in lava) ow.
The "light changes color when going through glass" bit is pretty solid, and shouldn't pose much of a problem. However, what if people were to "layer" glass, so that light passes through, for example, a red layer of glass, and then a purple layer? Can the light engine handle the "mixing" of color? This problem would be sidestepped by just making the light of the last layer's color expressed.
There's also the matter of the different levels of light...
Ya, I think the light should only become the colour of the last stained glass it passed through.
As for the different light levels, I think that as light gets darker, the colour would be less noticable. Something like this:
Light would lose colour as it gets darker.
(i can just see a rainbow palace!)
Night chests
Hunting
and maybe for lanterns(if glass is in design) the color of the glass(yes, I like the stained glass idea also) affects the color of the light emitted.
I want a black-light lantern
Even if it CAN'T be done with the current engine, it should be done. Just add more light values in addition to light/dark. Colored light would be a way to add TONS of atmosphere and color without adding a single new kind of block!