A crossrail is a rail that allows for an intersection without a minecart going onto another track. The picture above hopefully makes it a bit easier to see what it does and its function.
ID Name: minecraft:crossrail
Block States: (none)
Powered Crossrail:
Crafting like shown above gets you 5.
A powered crossrail acts like a normal crossrail, but allows the cart to gain speed when the powered crossrail is powered by an adjacent detector rail or redstone block under it.
ID Name: minecraft:powered_crossrail
Block States:
powered:(true/false)
Detector Crossrail:
Crafting like shown above gets you 5.
A detector crossrail will give off a redstone signal when a cart runs over it. It also functions as a normal crossrail, in that it allows for reliable and safe intersections.
ID Name: minecraft:detector_crossrail
Block States:
powered:(true/false)
Activator Crossrail:
Crafting like shown above gets you 5.
An activator crossrail will allow for interesections just like normal crossrails. However, it also acts as an activator rail as well in that when it receives power from a detector rail or redstone block beneath it, it will eject mobs from it when they run over it, it will prime TNT minecarts, disable Hopper minecarts, and power any nearby activator rails/powered rails.
ID Name: minecraft:activator_crossrail
Block States:
powered:(true/false)
Along with all this, there are several changes to current rails:
Corner Rails
-Instead of rails turning and snapping into place, you have to craft corner rails like so:
Crafting like shown above will get you 3 corner rails. They have sharp corners. Also, they don't automatically snap into place since you can craft them for the respective corner. There are also Powered Corner Rails, which act like normal corner rails but can be powered via redstone/detector rails. Crafting a Powered Corner Rail is fairly simple, just craft it like you would a normal corner rail except with powered rails to get 3. Corner Rails would allow for ultra-compact rail designs.
Note that the block states do not automatically change when the rail is placed, since the direction is preset based on how you crafted the corner rail. Hence why we're doing this system as opposed to the current one.
Mob AI "Rail Reaction"
-Mob AI views all rails as a 2 high block, so they won't be walking on rails. For spiders/cave spiders, their AI will view it as a block they cannot climb. Beware however, spiders/cave spiders can ignore the "2 high" rail that they see in their AI when they do their jump attack.
You may think this could be used for mob-proof doors, however this wouldn't make it any easier than it already is to make a mob-proof door. Plus, it wouldn't look nice at all as a door by most people's standards.
Dyed Rails
-Rails can now be dyed by putting 1 rail in a crafting grid with 1 of the respective dye. (shapeless)
This will give you a dyed rail, which has a hue similar to that of the dye you put on it. This can be used to color code rails. You can also combine colors, by taking a dyed rail and putting another dye on it to create the combined colored rail. It will be labeled as "Dyed Rail". You may be thinking, "ERR MAH GERRD IMPOSSIBRU!" (probably not like that, but you get the idea)
However, they could do it the same way they did banners and leather armor. You can only dye normal rails, and the dyed rails aren't accessible in the creative menu. Cyan Dyed Rails (you can dye rails any color of course, cyan is just an example)
ID Names:
minecraft:rail NBT Data
Block States:
direction:(north/south/east/west)
T-Junction
No resources are wasted, since it uses the same amount of rails as the current one.
It stops you when you it to the spot where you choose, and briefly allows you to turn a certain direction. Then, the minecart will get a low amount of momentum to start. This would compact current T-Junctions into a single block, and could allow for some rail stations to be improved greatly in combination with crossrails. Also, the current T-Junction wouldn't be broken, so if you don't have time to replace all of them, they will still work.
Currently Debated Topic:
Ejector Rails
Activator rails eject players out of them, but what if you DON'T want to be ejected out of a powered activator rail? This is where ejector rails come into play.
Crafting like shown below gets you 6 ejector rails
Ejector Rails have 2 states. A non powered state, and an powered state. If it isn't powered by a redstone signal, it will bring the player to a fast halt when riding over it. If it is powered by a redstone signal, it will eject the player out of their cart when riding over it. It will check both sides for a valid block (not air), and place it on one. If both have a valid block, it will randomly choose one. If only one has a valid block, it will place on that one. If neither have a valid block, it will be placed on the rail itself as a last resort. Along with this, Activator Rails will no longer eject players out. Not only would this make quartz much more useful, but it would make activator rails more useful as you won't have to worry about them ejecting players out if you don't want them to. You can also craft Ejector Crossrails by putting them in a crossrail formation to get 1. Ejector Crossrails will act as both Crossrails and Ejector Rails, both of which I'm sure you're fully familiar with by now.
Topic Opened 5/18/2015 7:30 PM EST
Questions and Answers Q:How do activator crossrails and powered crossrails get powered? A:They are powered by a redstone block beneath it, or an adjacent detector rail.
Q:What exactly is the point of detector crossrails and activator crossrails? A:To serve as a crossrail and a functional rail. Simply put, you can do everything with either crossrail that you can do with the normal rails, plus use them as an intersection, and any combination of those.
Q:Does the debated topic ever get implemented into the actual thread? A:None so far have. They're mostly to keep discussion productive and lively.
Q:Do I absolutely have to read the "read this before replying" section? A:No, and I can't force you. But, I recommend it, because it's important enough to be in the table of contents.
Q:Can I help out with the suggestion? A:Yeah, sure! If you have a simple idea for it, just post it on the thread. If you have a full thread update idea for it, then you should message me.
Q:The banner isn't clickable! Help! A:If you didn't use the "paste this into your sig if you want the banner" link that is provided, then that's probably the issue.
Q:I helped out with the suggestion and I'm not in the "Thanks" section! How come? A:Most likely I forgot after the thread was moved. If this is the case, message me with what you did to help out on the suggestion and I'll add you on there.
Q:When's the next update? A:I try to release an update once or twice a month. I also try to keep it as early as possible in the month. So, you can expect one on the first week of every month. Just keep in mind that's not a guarantee.
Q:Is there a mod coming out for this, and if there isn't, can I make a mod? A:Yes, it's actually planned for the next big update to this! I'm looking for a decent modder right now.
Q:I have another question! A:Read through the thread and all it's sections thoroughly. If you can't find the answer there, reply to the thread with your question and I'll answer it, then add it to the Q/A section.
Q:Are crossrails resource expensive?
A:No, because the output of crafting them is 5, meaning you lose no resources.
Making the suggestions forum better.
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Being friendly, taking criticism the right way. Some people are downright rude, and nobody likes to see that. A lot of people get very "mean" and upset because they take criticism wrong.
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Hopefully we can get more people working on this in the suggestions forum. Feel free to put this message in your own thread if you desire.
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Support for the most part. The only thing I'm not sure of is the recipe for the speed rail. It seems a bit convoluted for vanilla. Maybe instead the recipe could just be a powered rail and redstone block?
Also, perhaps the derailing mechanic could be reimplemented when going at speeds above what a powered rail allows?
Hmm ejector rails, seems a useful way to combine features from 2 other rails, but quartz has a great use, aesthetic blocks. Many people use quartz for building and spend a long time collecting quartz and collecting it for rails could be quit annoying. How many do I get from crafting ejector rails?
Hmm ejector rails, seems a useful way to combine features from 2 other rails, but quartz has a great use, aesthetic blocks. Many people use quartz for building and spend a long time collecting quartz and collecting it for rails could be quit annoying. How many do I get from crafting ejector rails?
Quick question for anybody who knows how to fix the issue:
If the formatting is messed up to where you have to add an extra space in between lines for the space before it to show, is there a way to fix it?
There is a way. Here are the steps:
Hit Edit, then click on the BBCode editor to switch to BBCode Mode:
The images and all the formatting will be replaced with BBCode markup. Select all of it and paste it into Notepad (or your text editor of choice)
Save this, just so you have an unaltered backup file, in case this doesn't work (it should work fine)
In Notepad, press Control+H to open the Find and Replace dialog box (Or select Edit > Replace...)
In the "Find what" text box, type {p}, but with square braces instead of curly ones (see image below). In the "Replace with" text box, make sure it is completely empty (it should be by default). Then click Replace All:
Do the same thing as step 5, but in the "Find what" text box type {/p}, once again replacing the curly braces with straight ones
Close the dialog box and select all the text in Notepad, then copy it
Go back to the forums and erase everything you had in the OP, then paste the one you edited in Notepad
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Oh seeing how I forgot to repost my support on the new thread, I'll say that I support this (again).
As for the Ejector Rail I have some questions, although I initially like the idea because I dislike that the Activator Rail does multiple different things, even though most of the things are not that useful or are only useful in Creative and Adventure Maps or in SMP. It sometimes makes more sense to designate a rail to a particular function, otherwise you might be making an auto-ejecting station and then a TnT cart runs along it and blows it up.
The main question I have is which direction it ejects you in. Does it prioritize to the left or right of the track, or does it put you on top of the track (a bad idea imo, as this could interrupt a bunch of carts moving in succession)? I think it should work like this (pretend the Powered Rail is the Ejector Rail):
The when activated, the rail checks on either side for a solid block even with the block the rail is placed on (left side), or one level below that (right side). If there is not 2 Air blocks in a vertical line on one side it checks the other. If there is no valid space on either side, the rail places the entity on the rail itself as a last resort:
This can make some cool switching stations, by hooking up a couple of Pistons to a Lever, with one going through an Inverter. If the Lever is off:
Then the left side activates, allowing them to go that way. If the Lever is on, the opposite occurs:
The only thing I'm not sure on is why you would need an Ejector that is also a Crossrail. That would mean that no matter which way you eject you are stopping 2 directions of rails because you are in the way. But I won't dismiss the idea as there are many people better at Redstone than me who can probably come up with a use.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Hit Edit, then click on the BBCode editor to switch to BBCode Mode:
The images and all the formatting will be replaced with BBCode markup. Select all of it and paste it into Notepad (or your text editor of choice)
Save this, just so you have an unaltered backup file, in case this doesn't work (it should work fine)
In Notepad, press Control+H to open the Find and Replace dialog box (Or select Edit > Replace...)
In the "Find what" text box, type {p}, but with square braces instead of curly ones (see image below). In the "Replace with" text box, make sure it is completely empty (it should be by default). Then click Replace All:
Do the same thing as step 5, but in the "Find what" text box type {/p}, once again replacing the curly braces with straight ones
Close the dialog box and select all the text in Notepad, then copy it
Go back to the forums and erase everything you had in the OP, then paste the one you edited in Notepad
Oh seeing how I forgot to repost my support on the new thread, I'll say that I support this (again).
As for the Ejector Rail I have some questions, although I initially like the idea because I dislike that the Activator Rail does multiple different things, even though most of the things are not that useful or are only useful in Creative and Adventure Maps or in SMP. It sometimes makes more sense to designate a rail to a particular function, otherwise you might be making an auto-ejecting station and then a TnT cart runs along it and blows it up.
The main question I have is which direction it ejects you in. Does it prioritize to the left or right of the track, or does it put you on top of the track (a bad idea imo, as this could interrupt a bunch of carts moving in succession)? I think it should work like this (pretend the Powered Rail is the Ejector Rail):
The when activated, the rail checks on either side for a solid block even with the block the rail is placed on (left side), or one level below that (right side). If there is not 2 Air blocks in a vertical line on one side it checks the other. If there is no valid space on either side, the rail places the entity on the rail itself as a last resort:
This can make some cool switching stations, by hooking up a couple of Pistons to a Lever, with one going through an Inverter. If the Lever is off:
Then the left side activates, allowing them to go that way. If the Lever is on, the opposite occurs:
The only thing I'm not sure on is why you would need an Ejector that is also a Crossrail. That would mean that no matter which way you eject you are stopping 2 directions of rails because you are in the way. But I won't dismiss the idea as there are many people better at Redstone than me who can probably come up with a use.
That looks pretty good. I'll add it to the OP tomorrow.
Things you need to know before replying to this thread.
-The debated topic isn't meant to be added to the main suggestion, it is meant to keep discussion productive and lively. If you've got an idea for it, please, speak up!
-If you have nothing constructive to add to the thread, please do not reply.
-If you notice a formatting/grammatical issue, it would be greatly appreciated if you point it out.
-Be open about discussion. That means don't be afraid to disagree with anybody, and speak in a friendly manner to other people on this thread.
-Do not reply unless you have read the thread in it's entirety. That means don't reply if you skimmed the thread, didn't read a section, or didn't read it at all.
-If you think this list needs something else added to it, be sure to tell me.
Eh... This is a relatively good idea. I do see some issues though:
Detector and Activator Crossrails have very little use.
Railcraft adds in Crossrails.
Crafting corner rails should give you THREE of that type, not one.
Ejector rails, though now lack purpose on account of Activator Rails, should use PISTONS, since Nether Quartz is a limited resource and is better off used in structures and sorting systems.
Eh... This is a relatively good idea. I do see some issues though:
Detector and Activator Crossrails have very little use. They are actually quite useful when used in combination with other crossrails.
Railcraft adds in Crossrails. Not a valid argument.
Crafting corner rails should give you THREE of that type, not one. OK. But that's not a reason to not support an idea, that's just a suggestion for the idea.
Ejector rails, though now lack purpose on account of Activator Rails, should use PISTONS, since Nether Quartz is a limited resource and is better off used in structures and sorting systems. They do have purpose. If you read the entire thing, you would know it is making activator rails more useful and making itself more useful. Nether quartz isn't limited, it is practically infinite in the nether.
Table of Contents
>Before Replying to this Thread
>>New Crossrails
>>>Changes to Current Rails
>>>>Debated Topic
>>>>>Questions and Answers
>>>>>>Thanks and Extras
Crossrails:
Crafting like shown above gets you 5.
A crossrail is a rail that allows for an intersection without a minecart going onto another track. The picture above hopefully makes it a bit easier to see what it does and its function.
ID Name: minecraft:crossrail
Block States: (none)
Powered Crossrail:
Crafting like shown above gets you 5.
A powered crossrail acts like a normal crossrail, but allows the cart to gain speed when the powered crossrail is powered by an adjacent detector rail or redstone block under it.
ID Name: minecraft:powered_crossrail
Block States:
powered:(true/false)
Detector Crossrail:
Crafting like shown above gets you 5.
A detector crossrail will give off a redstone signal when a cart runs over it. It also functions as a normal crossrail, in that it allows for reliable and safe intersections.
ID Name: minecraft:detector_crossrail
Block States:
powered:(true/false)
Activator Crossrail:
Crafting like shown above gets you 5.
An activator crossrail will allow for interesections just like normal crossrails. However, it also acts as an activator rail as well in that when it receives power from a detector rail or redstone block beneath it, it will eject mobs from it when they run over it, it will prime TNT minecarts, disable Hopper minecarts, and power any nearby activator rails/powered rails.
ID Name: minecraft:activator_crossrail
Block States:
powered:(true/false)
Along with all this, there are several changes to current rails:
Corner Rails
-Instead of rails turning and snapping into place, you have to craft corner rails like so:
Crafting like shown above will get you 3 corner rails. They have sharp corners. Also, they don't automatically snap into place since you can craft them for the respective corner. There are also Powered Corner Rails, which act like normal corner rails but can be powered via redstone/detector rails. Crafting a Powered Corner Rail is fairly simple, just craft it like you would a normal corner rail except with powered rails to get 3. Corner Rails would allow for ultra-compact rail designs.
ID Names:
minecraft:cornerrail
minecraft:powered_cornerrail
Block States:
direction:(northeast/northwest/southeast/southwest)
Note that the block states do not automatically change when the rail is placed, since the direction is preset based on how you crafted the corner rail. Hence why we're doing this system as opposed to the current one.
Mob AI "Rail Reaction"
-Mob AI views all rails as a 2 high block, so they won't be walking on rails. For spiders/cave spiders, their AI will view it as a block they cannot climb. Beware however, spiders/cave spiders can ignore the "2 high" rail that they see in their AI when they do their jump attack.
You may think this could be used for mob-proof doors, however this wouldn't make it any easier than it already is to make a mob-proof door. Plus, it wouldn't look nice at all as a door by most people's standards.
Dyed Rails
-Rails can now be dyed by putting 1 rail in a crafting grid with 1 of the respective dye. (shapeless)
This will give you a dyed rail, which has a hue similar to that of the dye you put on it. This can be used to color code rails. You can also combine colors, by taking a dyed rail and putting another dye on it to create the combined colored rail. It will be labeled as "Dyed Rail". You may be thinking, "ERR MAH GERRD IMPOSSIBRU!" (probably not like that, but you get the idea)
However, they could do it the same way they did banners and leather armor.
You can only dye normal rails, and the dyed rails aren't accessible in the creative menu.
Cyan Dyed Rails (you can dye rails any color of course, cyan is just an example)
ID Names:
minecraft:rail
NBT Data
Block States:
direction:(north/south/east/west)
T-Junction
No resources are wasted, since it uses the same amount of rails as the current one.
It stops you when you it to the spot where you choose, and briefly allows you to turn a certain direction. Then, the minecart will get a low amount of momentum to start. This would compact current T-Junctions into a single block, and could allow for some rail stations to be improved greatly in combination with crossrails. Also, the current T-Junction wouldn't be broken, so if you don't have time to replace all of them, they will still work.
Questions and Answers
Q:How do activator crossrails and powered crossrails get powered?
A:They are powered by a redstone block beneath it, or an adjacent detector rail.
Q:What exactly is the point of detector crossrails and activator crossrails?
A:To serve as a crossrail and a functional rail. Simply put, you can do everything with either crossrail that you can do with the normal rails, plus use them as an intersection, and any combination of those.
Q:Does the debated topic ever get implemented into the actual thread?
A:None so far have. They're mostly to keep discussion productive and lively.
Q:Do I absolutely have to read the "read this before replying" section?
A:No, and I can't force you. But, I recommend it, because it's important enough to be in the table of contents.
Q:Can I help out with the suggestion?
A:Yeah, sure! If you have a simple idea for it, just post it on the thread. If you have a full thread update idea for it, then you should message me.
Q:The banner isn't clickable! Help!
A:If you didn't use the "paste this into your sig if you want the banner" link that is provided, then that's probably the issue.
Q:I helped out with the suggestion and I'm not in the "Thanks" section! How come?
A:Most likely I forgot after the thread was moved. If this is the case, message me with what you did to help out on the suggestion and I'll add you on there.
Q:When's the next update?
A:I try to release an update once or twice a month. I also try to keep it as early as possible in the month. So, you can expect one on the first week of every month. Just keep in mind that's not a guarantee.
Q:Is there a mod coming out for this, and if there isn't, can I make a mod?
A:Yes, it's actually planned for the next big update to this! I'm looking for a decent modder right now.
Q:I have another question!
A:Read through the thread and all it's sections thoroughly. If you can't find the answer there, reply to the thread with your question and I'll answer it, then add it to the Q/A section.
Q:Are crossrails resource expensive?
A:No, because the output of crafting them is 5, meaning you lose no resources.
Q: Wouldn't corner rails break rollercoaster maps?
A: No, because the blocks would change from the current "turned rails" to the new corner rails because of a world transition feature.
Q: The current update system is flawed; people's notifications will get filled with update posts!
A: Update aren't frequent enough for this to be an issue. Plus, people can easily unsubscribe from the thread if this bothers them.
Q: Are corner rails affected by levers? (or any block update)
A: No, because their block state is permanent. It isn't affected by any redstone signal or block update as far as that goes.
Q: What if two minecarts passed through the intersection at the same time?
A: They would collide and probably bump each other back. Either that or they would pass through each other since they are entities.
Thanks...
TheMinecraftNerd1
Broccoli_Monkey
Badprenup
ThePhysician2000
Gamelord
PythonPower
All supporters!
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Support for the most part. The only thing I'm not sure of is the recipe for the speed rail. It seems a bit convoluted for vanilla. Maybe instead the recipe could just be a powered rail and redstone block?
Also, perhaps the derailing mechanic could be reimplemented when going at speeds above what a powered rail allows?
Capture bats and other mobs in a small cage!
Bedrock edition: Using nether quartz to measure light levels
Seems like Speed Rails isn't a huge hit, I suppose because it's complicated and unnecessary.
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Yeah no speed rails, I never really read the last thread, but know that I have it looks pretty good! SUPPORT
Well, I think I'll ditch speed rails. Expect a new debated topic soon!
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Added a neat new banner at the top!
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Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
Hmm ejector rails, seems a useful way to combine features from 2 other rails, but quartz has a great use, aesthetic blocks. Many people use quartz for building and spend a long time collecting quartz and collecting it for rails could be quit annoying. How many do I get from crafting ejector rails?
Forgot to mention that.
You get 6 from crafting them.
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Random junk is random:
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Crap, the formatting is goofed again.
Well, I'm not making a third repost.
Quick question for anybody who knows how to fix the issue:
If the formatting is messed up to where you have to add an extra space in between lines for the space before it to show, is there a way to fix it?
Add me on steam!
Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
There is a way. Here are the steps:
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Badprenup Someone needs to give this guy a cookie!
My Avatar: Totally not me.
AND IF YOU THINK IT IS ME THEN YOU HAVE NO REASON TO. MY AVATAR IS UNIQUE AND I HAVE BALLS TO PUT IT UP. >3>
anyway luv u <3
Oh seeing how I forgot to repost my support on the new thread, I'll say that I support this (again).
As for the Ejector Rail I have some questions, although I initially like the idea because I dislike that the Activator Rail does multiple different things, even though most of the things are not that useful or are only useful in Creative and Adventure Maps or in SMP. It sometimes makes more sense to designate a rail to a particular function, otherwise you might be making an auto-ejecting station and then a TnT cart runs along it and blows it up.
The main question I have is which direction it ejects you in. Does it prioritize to the left or right of the track, or does it put you on top of the track (a bad idea imo, as this could interrupt a bunch of carts moving in succession)? I think it should work like this (pretend the Powered Rail is the Ejector Rail):
The when activated, the rail checks on either side for a solid block even with the block the rail is placed on (left side), or one level below that (right side). If there is not 2 Air blocks in a vertical line on one side it checks the other. If there is no valid space on either side, the rail places the entity on the rail itself as a last resort:
This can make some cool switching stations, by hooking up a couple of Pistons to a Lever, with one going through an Inverter. If the Lever is off:
Then the left side activates, allowing them to go that way. If the Lever is on, the opposite occurs:
The only thing I'm not sure on is why you would need an Ejector that is also a Crossrail. That would mean that no matter which way you eject you are stopping 2 directions of rails because you are in the way. But I won't dismiss the idea as there are many people better at Redstone than me who can probably come up with a use.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Badprenup, you're my hero! Will edit the thread.
Add me on steam!
Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
That looks pretty good. I'll add it to the OP tomorrow.
Add me on steam!
Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
Things you need to know before replying to this thread.
-The debated topic isn't meant to be added to the main suggestion, it is meant to keep discussion productive and lively. If you've got an idea for it, please, speak up!
-If you have nothing constructive to add to the thread, please do not reply.
-If you notice a formatting/grammatical issue, it would be greatly appreciated if you point it out.
-Be open about discussion. That means don't be afraid to disagree with anybody, and speak in a friendly manner to other people on this thread.
-Do not reply unless you have read the thread in it's entirety. That means don't reply if you skimmed the thread, didn't read a section, or didn't read it at all.
-If you think this list needs something else added to it, be sure to tell me.
Add me on steam!
Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
I forgot to implement Badprenup's idea.
Sorry about that, I'll go ahead and add it in.
Add me on steam!
Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
By the way, soon I'll be changing the banner at the very top.
Add me on steam!
Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
Eh... This is a relatively good idea. I do see some issues though:
25% Support.
Please read THIS before making a suggestion
And support the ability to add paintings and records!
Responses in bold.
Your criticisms are invalid.
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Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
Update:
-Separators in between sections
-More formatting fixes
-Table of Contents
-Made it into the suggestions hall of fame!
Work in progress updates:
-New content (of course!)
-Changes to the large banner at the top
-Formatting fixes
Add me on steam!
Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.