I HAVE FOUND!!!!!
It's free-floating, it's self-powered... but it's a glitch! :tongue.gif:
And not even mine! :biggrin.gif:
-snip-
I can't recreate this... for now!
An other example!
-snip-
And an other one!
-snip-
The solution is really smaller than what i have imagined. :wink.gif:
Have fun!
I think this is similar to the unlimited minecart booster... No one ever tried to do it on air, I guess. Until now.
I have just made a piston monorail powered by detector rail.
For now it's not self contained! :biggrin.gif:
I have "discovered" that a piston can be powered by a detector rail if it's not pushing directly the rail. It add more limitations to the system! :sad.gif:
Hah. I hit on the same solution. Except I used torches on the side of the block the detector rail is on so it looks like the pistons are flying:
Hah. I hit on the same solution. Except I used torches on the side of the block the detector rail is on so it looks like the pistons are flying:
I think we're searching non-boundary flight here. Well, terrain boundary can't be helped, but this limits where we can go, and we already have to go to the position before reaching it with the flight system.
I think we're searching non-boundary flight here. Well, terrain boundary can't be helped, but this limits where we can go, and we already have to go to the position before reaching it with the flight system.
Yeah, I know it doesn't count. Nothing with a track would.
It's possible to PUSH minecarts, even if it can be a bit buggy.
It should also be noted that sticky pistons can be atached to sticky pistons in such a manner that a tentacle-like "arm" is possible. Such an arm could leave the boundries of the device.
Taking minecarts and sticky piston 'tentacles' into account, a working design may be possible. I'm thinking of a design which, perhaps, could reset itself after completing one cycle, either by pushing a minecart and dropping it to create a sort of clock, or by breaking a power source which would then simply be replaced by the player. Timing sticky pistons in a device like that would be difficult, but maybe possible.
Such a creation would travel at maybe 1 block every 1.5 - 3 seconds, which would be enough to make it useful for transporting, say blocks that can only be moved by pistons and not broken and picked up (like ice).
For a creation like this, I imagine that it would need maybe 3 layers, which would power each other.
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
The main issue I see is one of wiring. You can push the power source. But how do you wire the power source to connect backwards? You can't transmit the signal through the pistons, so you have to build a wire around them. And whatever wire you build also has to move itself, which might require additional wiring that also has to move itself, and the wiring's wiring would also need to move itself, and the wiring's wiring's wiring would also need to move itself, etc. to infinity. And you'd be limited in what the wiring would be. It would probably have to be made of even more detector rails and even more minecarts and pistons.
I think, if we're having the player repeatedly place or break something, it would have to be the power source so we can avoid the wiring issue to an extent. Like maybe a design where they just repeatedly place a torch, or break and replace a minecart.
doesn't work, it's provably impossible for a fully automated one with current mechanics this is because the only way to do it would have a setup like this to push the system
normal piston
sticky piston
any other block
the problem is it is impossible to get power to the normal piston because it would require power to pass through the sticky piston which it can't because sticky pistons act as transparent blocks.
Not to mention the fact that even if it did (transmit power) the sticky piston itself would ALSO be powered, and thus be unpushable!
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
"I think, if we're having the player repeatedly place or break something, it would have to be the power source so we can avoid the wiring issue to an extent. Like maybe a design where they just repeatedly place a torch, or break and replace a minecart. "
Exactly.
I'm working on a design which would hopefully be able to reset itself, based on the basic design where two piston engines are on top of each other. Breaking and replacing something like blocks or multiple levers would be slow and difficult, hence why the problem can effectively be reduced to finding a way to place a redstone torch in such a way that it powers everything and resets.
Here's another version of that design from earlier in the thread where you break and repeatedly place blocks and levers. Instead of this...
Why not do this:
Instead of pushing a tube you could push a large flat barge 4 blocks wide. Less ideal for hiding from ghasts obviously, but it should be better in pretty much any other circumstance since it can hold more passengers.
If you make the rest of the sky barge out of stairs then other players can stand anywhere on it without falling through, as long as they move between each piston push (since if you're standing on stairs you only sink halfway into the block each time it moves rather than falling all the way down)
I went ahead and built Regular Hexahedron's variant on the Abdiel Flying Craft, with an added feature that allows for two-way travel.
Hope this helps.
Btw, I think the hardest part of this is creating a machine that is self-powered. Creating one that runs on a track with ease is no easy feat.
This truly is the last frontier.
I went ahead and built Regular Hexahedron's variant on the Abdiel Flying Craft, with an added feature that allows for two-way travel.
Yes! That's what I had in mind.
Except the blocks the pistons are pushing would be four rows of stairs. That way other passengers can ride on it without falling through, since you don't fall through stairs the same way you fall through other blocks. That still provides a lot of aesthetic options since there are 5 different varieties of stair.
I'd probably also make it longer, just so it looks flashier moving across the sky. The maximum length is determined by the 12 block limit on what pistons can push, which means that including the pistons the whole thing can be 13 blocks long (not counting piston extensions and empty air between pistons). If it's a one way craft the passenger section made of stairs can be up to 11 stairs long, if it's a two way craft the passenger section can be 9 stairs long.
It would be very slow to operate with one person. But what if two people worked together to break the blocks and levers, one focusing on the normal pistons and another focusing on the sticky pistons? That could make it operate much faster.
True, it'd still be slow. But you could carry a large amount of passengers and/or cargo (blocks) with each trip.
I've been working on this for a little while now, obviously to no avail. As everyone has mentioned before, there is just no way to power the back piston with a system that would them get moved as well.
The only thing that came up in my tests/research that may be helpful is the odd quirk involving sponges and BUDs. A sponge block that is removed or simply moved by a piston causes an update to all blocks in a 5 by 5 by 5 area around the sponge.
I'm not sure exactly how, but it seems possible for this fact to be used to transmit a signal wirelessly, even through other blocks. Hopefully the rest of you redstone masters can put this idea to use and come up with something.
Rollback Post to RevisionRollBack
Check out Kill Yourself, the minecraft puzzle map where you die to move on!
I did a couple of experiments with this, and to no avail. What I want is to be able to place a redstone torch, and it powers the two sets of pistons for one cycle. Then break, and repeat. I don't think it is possible without redstone, and therefore, it is impossible. However, I like the idea of sponges. May have to play around with that.
I used netherrack, as it can be broken almost instantly with a pickaxe. Two players could indeed operate this fairly quickly, although it would still be something of a hassle.
I'm still banking on the possibility of using sticky piston "tentacles" and some form of clock with a minecart to power the machine.
according to the MC wiki, redstone ore produces power when activated. and it can be pushed by pistons!
thats the power source problem finished. now just the ship.
Edit: I tested this and it doesn't work. back to square 1
Second Edit: how about a mod for a pushable power source. that would be ok to run this
I think this is similar to the unlimited minecart booster... No one ever tried to do it on air, I guess. Until now.
Glowstone Wire | MCF Modlist
Hah. I hit on the same solution. Except I used torches on the side of the block the detector rail is on so it looks like the pistons are flying:
I think we're searching non-boundary flight here. Well, terrain boundary can't be helped, but this limits where we can go, and we already have to go to the position before reaching it with the flight system.
Glowstone Wire | MCF Modlist
Yeah, I know it doesn't count. Nothing with a track would.
It should also be noted that sticky pistons can be atached to sticky pistons in such a manner that a tentacle-like "arm" is possible. Such an arm could leave the boundries of the device.
Taking minecarts and sticky piston 'tentacles' into account, a working design may be possible. I'm thinking of a design which, perhaps, could reset itself after completing one cycle, either by pushing a minecart and dropping it to create a sort of clock, or by breaking a power source which would then simply be replaced by the player. Timing sticky pistons in a device like that would be difficult, but maybe possible.
Such a creation would travel at maybe 1 block every 1.5 - 3 seconds, which would be enough to make it useful for transporting, say blocks that can only be moved by pistons and not broken and picked up (like ice).
For a creation like this, I imagine that it would need maybe 3 layers, which would power each other.
Worst choice of monorail designs to have put in the OP.
Here's a better one.
I think, if we're having the player repeatedly place or break something, it would have to be the power source so we can avoid the wiring issue to an extent. Like maybe a design where they just repeatedly place a torch, or break and replace a minecart.
Not to mention the fact that even if it did (transmit power) the sticky piston itself would ALSO be powered, and thus be unpushable!
Exactly.
I'm working on a design which would hopefully be able to reset itself, based on the basic design where two piston engines are on top of each other. Breaking and replacing something like blocks or multiple levers would be slow and difficult, hence why the problem can effectively be reduced to finding a way to place a redstone torch in such a way that it powers everything and resets.
Design challenge indeed.
Why not do this:
Instead of pushing a tube you could push a large flat barge 4 blocks wide. Less ideal for hiding from ghasts obviously, but it should be better in pretty much any other circumstance since it can hold more passengers.
If you make the rest of the sky barge out of stairs then other players can stand anywhere on it without falling through, as long as they move between each piston push (since if you're standing on stairs you only sink halfway into the block each time it moves rather than falling all the way down)
Hope this helps.
Btw, I think the hardest part of this is creating a machine that is self-powered. Creating one that runs on a track with ease is no easy feat.
This truly is the last frontier.
Yes! That's what I had in mind.
Except the blocks the pistons are pushing would be four rows of stairs. That way other passengers can ride on it without falling through, since you don't fall through stairs the same way you fall through other blocks. That still provides a lot of aesthetic options since there are 5 different varieties of stair.
I'd probably also make it longer, just so it looks flashier moving across the sky. The maximum length is determined by the 12 block limit on what pistons can push, which means that including the pistons the whole thing can be 13 blocks long (not counting piston extensions and empty air between pistons). If it's a one way craft the passenger section made of stairs can be up to 11 stairs long, if it's a two way craft the passenger section can be 9 stairs long.
It would be very slow to operate with one person. But what if two people worked together to break the blocks and levers, one focusing on the normal pistons and another focusing on the sticky pistons? That could make it operate much faster.
True, it'd still be slow. But you could carry a large amount of passengers and/or cargo (blocks) with each trip.
The only thing that came up in my tests/research that may be helpful is the odd quirk involving sponges and BUDs. A sponge block that is removed or simply moved by a piston causes an update to all blocks in a 5 by 5 by 5 area around the sponge.
I'm not sure exactly how, but it seems possible for this fact to be used to transmit a signal wirelessly, even through other blocks. Hopefully the rest of you redstone masters can put this idea to use and come up with something.
Here is a basic design for such a barge.
I used netherrack, as it can be broken almost instantly with a pickaxe. Two players could indeed operate this fairly quickly, although it would still be something of a hassle.
I'm still banking on the possibility of using sticky piston "tentacles" and some form of clock with a minecart to power the machine.
Perhaps a corkscrew design?
XD
thats the power source problem finished. now just the ship.
Edit: I tested this and it doesn't work. back to square 1
Second Edit: how about a mod for a pushable power source. that would be ok to run this
http://www.minecraftforum.net/topic/2695349-172-forge-awesome-sauce-mods/