if you want something hard and time consuming, try to make a redstone repeater combination lock where you have to put the right ticks on the right repeaters to open the door. tip: use a t flip flop so the door stays open, that's what I figured out on mine
I was able to make a super simple repeater "combination" lock. Pic of it (the sign says "click to attempt")
What I did was on the command block to the left, I put in the command
"testforblock ~-6 ~ ~ minecraft:unpowered_repeater [3,7,11 or 15 depending on the ticks you want]
unpowered_repeater 3=no ticks (default placement)
7=1 tick added (1 click)
11=2 ticks added (2 clicks)
15=3 ticks added (3 clicks)
You can then add a command block that has "tellraw @a Correct!" to tell the player it's correct.
If you want to create a real combination lock, you can repeat this a few times and get something that looks kinda like this
Here, I simply /cloned the first one a few times. As for the added command block, you can use a scoreboard command or have redstone torches to test if the player has all the repeaters on the correct position. I used the torches in the next 2 images as they are simpler to use, and I find that they are less prone to error than the scoreboard system.
All put together, it looks like this: Unsolved Solved
PS: I'm "Not allowed to use that image tool in this thread", so I put direct links up. Sorry for any inconvenience, I don't actually get any money or anything from those links.
PPS: I did all this redstone myself, feel free to copy or adapt it for other purposes (but please give credit/mention mario_leo in credits or in description of video).
I can't seem to figure this one out, but I am an amateur. I need a mechanism that is an enhanced 1 bit memory unit. This is how it works:
1. Press button
2. Memory changes from on to off
3. Press button
4. Memory changes from off to on
Note: there is only one wire for input (button)
This would be extremely useful and I can't find it anywhere.
The main problems I had are that to store memory and change it, you must send a signal from two different wires, and after the button is pressed, all the pistons/memory reset to where they were before I pressed the button.
If you can do this, I'd greatly appreciate it
Search for "T Flip-Flop" I would just give you a schematic, but this forum is not very iPad friendly.
Pic of it (the sign says "click to attempt")
What I did was on the command block to the left, I put in the command
"testforblock ~-6 ~ ~ minecraft:unpowered_repeater [3,7,11 or 15 depending on the ticks you want]
unpowered_repeater 3=no ticks (default placement)
7=1 tick added (1 click)
11=2 ticks added (2 clicks)
15=3 ticks added (3 clicks)
You can then add a command block that has "tellraw @a Correct!" to tell the player it's correct.
If you want to create a real combination lock, you can repeat this a few times and get something that looks kinda like this
Here, I simply /cloned the first one a few times. As for the added command block, you can use a scoreboard command or have redstone torches to test if the player has all the repeaters on the correct position. I used the torches in the next 2 images as they are simpler to use, and I find that they are less prone to error than the scoreboard system.
All put together, it looks like this:
Unsolved
Solved
PS: I'm "Not allowed to use that image tool in this thread", so I put direct links up. Sorry for any inconvenience, I don't actually get any money or anything from those links.
PPS: I did all this redstone myself, feel free to copy or adapt it for other purposes (but please give credit/mention mario_leo in credits or in description of video).
Search for "T Flip-Flop" I would just give you a schematic, but this forum is not very iPad friendly.