The only difference is that instead of breaking the torch yourself you let water flow onto it to do so. How far the water travels before that determines the outcome.
So what do what do you put in the machine to get the outcome?
Like wool to get coloured wool.
Cobble to get brick.
Slabs to get other slabs?
Is that it?
Thanks for the guide but what exactly do you need to put into the machine to get the outcome?
Any substance of the same type. Wool can become different kinds of wool, slabs can become different kinds of slabs, logs and become different kinds of logs, etc.
What color/texture the block takes is determined by how far the water source block is from the torch it destroys. But you can put any block of the desired type in. It doesn't matter what color the wool starts as, it only matters how far the water travels.
So what do what do you put in the machine to get the outcome?
Like wool to get coloured wool.
Cobble to get brick.
Slabs to get other slabs?
Is that it?
Close. Except it can't work with real cobblestone and real brick. Instead it can create double cobble slabs and double brick slabs. It looks just like cobble and brick, but it's actually just another doubleslab block.
This is really great actually. Want a brick house? No need to dig in the bottom of ponds and cook the clay. Instead you can just transfer a bunch of easily obtainable wood slabs into all the faux-brick you want.
This is really great actually. Want a brick house? No need to dig in the bottom of ponds and cook the clay. Instead you can just transfer a bunch of easily obtainable wood slabs into all the faux-brick you want.
Yep.
Someone should make a schematic that has the automatic version.
The torch and the wire leading to the torch are on the x axis.
You place a torch on the wool block then destroy it.
All pistons are sticky.
That helped, thanks.
Although I only get the "flickers white" effect, not a permanent change.
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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
That helped, thanks.
Although I only get the "flickers white" effect, not a permanent change.
The design doesn't always work for me either, even if it's oriented the same way on the x/z axis as identical machines that do work just a few feet away. Maybe it can't fall on a chunk boundary, who knows.
So I'd try building the machine several times in a few different places.
Regular, Can you help me...I have one that converts anything into the base state, IE orange to white wool, but I can get it to go from white to anyhting else...Is the water supposed to flow where the block ends up, or where it starts?
Regular, Can you help me...I have one that converts anything into the base state, IE orange to white wool, but I can get it to go from white to anyhting else...Is the water supposed to flow where the block ends up, or where it starts?
I THINK where it ends up, but I honestly don't understand this very well.
Regular, Can you help me...I have one that converts anything into the base state, IE orange to white wool, but I can get it to go from white to anyhting else...Is the water supposed to flow where the block ends up, or where it starts?
Water is supposed to flow into where the block ends up. You have to make the water flow into the redstone torch's space to destroy it.
The shallowness of the water flowing into the torch's square determines its new form. So you can control what block you get by selecting how far to place the source block.
For example, here I have the water flowing from three spaces away, which will turn any color wool into light blue wool wool.
You can access even more colors by having the water flow diagonally downwards.
That water current when it destroys the torch will create a different color wool, even though it's also horizontally three spaces away.
Water is supposed to flow into where the block ends up. You have to make the water flow into the redstone torch's space to destroy it.
The shallowness of the water flowing into the torch's square determines its new form. So you can control what block you get by selecting how far to place the source block.
How do you make the ones to do cauldrons/fence gates?
Water is supposed to flow into where the block ends up. You have to make the water flow into the redstone torch's space to destroy it.
The shallowness of the water flowing into the torch's square determines its new form. So you can control what block you get by selecting how far to place the source block.
If it is due to what data value the water is at, that makes 8 possible options, what if you use redstone wire length to make that 16?
I don't really understand how it works, but I definitely have been able to get a brown wool from trying various water combinations.
This shows all the colors, based on distance. The lower row of wool is caused when water flows sideways into the torch. The upper row of wool is caused when water flows sideways into the space directly above the torch, then falls down on it.
Someone mentioned an automatic version, but looking through the thread I don't see it. I experimented a bit with trying to make it so you didn't have to place a torch, and got nowhere. Has anyone else figured out an automatic version, or was that just referring to the "water breaks torch" version?
Dam I was hoping wood slabs = stone brick slabs = stone bricks = mossy stone brick.
Too bad that didn't work. Back to smelting to get that mossy stone brick.
Stone brick blocks, cracked stone brick, and mossy stone brick are all the same block with different damage values. So you can convert stone brick directly into mossy stone brick.
In this case you actually can't use slabs, since there's no "mossy stone brick slab" to change it into.
And even though the doubleslab stone brick looks just like regular stone brick, the game views it as a doubleslab instead of a stone brick block.
It does work on cauldrons. I was able to fill up an empty cauldron with water by destroying the torch with lava.
Which means this is a way in mod-free survival minecraft to produce flasks of water in the nether.
So what do what do you put in the machine to get the outcome?
Like wool to get coloured wool.
Cobble to get brick.
Slabs to get other slabs?
Is that it?
Any substance of the same type. Wool can become different kinds of wool, slabs can become different kinds of slabs, logs and become different kinds of logs, etc.
What color/texture the block takes is determined by how far the water source block is from the torch it destroys. But you can put any block of the desired type in. It doesn't matter what color the wool starts as, it only matters how far the water travels.
Close. Except it can't work with real cobblestone and real brick. Instead it can create double cobble slabs and double brick slabs. It looks just like cobble and brick, but it's actually just another doubleslab block.
This is really great actually. Want a brick house? No need to dig in the bottom of ponds and cook the clay. Instead you can just transfer a bunch of easily obtainable wood slabs into all the faux-brick you want.
Yep.
Someone should make a schematic that has the automatic version.
That helped, thanks.
Although I only get the "flickers white" effect, not a permanent change.
The design doesn't always work for me either, even if it's oriented the same way on the x/z axis as identical machines that do work just a few feet away. Maybe it can't fall on a chunk boundary, who knows.
So I'd try building the machine several times in a few different places.
Badass.
Now you can brew new potions in the nether without going back to earth for water. Too bad there's no way to turn this into placeable water though.
I THINK where it ends up, but I honestly don't understand this very well.
Water is supposed to flow into where the block ends up. You have to make the water flow into the redstone torch's space to destroy it.
The shallowness of the water flowing into the torch's square determines its new form. So you can control what block you get by selecting how far to place the source block.
For example, here I have the water flowing from three spaces away, which will turn any color wool into light blue wool wool.
You can access even more colors by having the water flow diagonally downwards.
That water current when it destroys the torch will create a different color wool, even though it's also horizontally three spaces away.
How do you make the ones to do cauldrons/fence gates?
If it is due to what data value the water is at, that makes 8 possible options, what if you use redstone wire length to make that 16?
I don't really understand how it works, but I definitely have been able to get a brown wool from trying various water combinations.
This shows all the colors, based on distance. The lower row of wool is caused when water flows sideways into the torch. The upper row of wool is caused when water flows sideways into the space directly above the torch, then falls down on it.
This is a really amazing exploit.
Too bad that didn't work. Back to smelting to get that mossy stone brick.
Hehe,
"Notch can you PLEASE add gem slabs? PAY NO ATTENTION THE DAMAGE CHANGER!"
Stone brick blocks, cracked stone brick, and mossy stone brick are all the same block with different damage values. So you can convert stone brick directly into mossy stone brick.
In this case you actually can't use slabs, since there's no "mossy stone brick slab" to change it into.
And even though the doubleslab stone brick looks just like regular stone brick, the game views it as a doubleslab instead of a stone brick block.