I want to know how to make a redstone circuit with one input and one output that for each redstone pulse applied to the input, the signal strength of the output increases by one until it reaches 15 (at which point it'll reset with the next pulse). Assistance would be much appreciated.
I was kind of hoping for something that counts up instead of down. I was also wanting it to only need 1 input. in the video, you had two inputs: one button to reset it, and another input based on an inverted rising edge detector. I need the one input to both do the counting and reset it once the signal is as high as it can get. Thanks anyways, but it's not quite what I had in mind.
Here's a simple one using locking repeaters and a pulse shortener:
Button on the floor is the input. The line of repeaters running to the left are locked by the repeaters powered by the torch. When the button is pressed, a signal is sent into the line of repeaters, and into the pulse shortener. This creates a 1-tick pulse into the back of the redstone torch, temporarily depowering it. This lets the signal pass through one repeater, and activate the lamp. On the second input, this repeats, activating the second repeater etc. When the signal reaches the end, it is taken back into the torch, unlocking all repeaters, allowing the signal to fade out and reset.
Note: Pulse shortener has a sticky piston facing upwards.
I was kind of hoping for something that counts up instead of down. I was also wanting it to only need 1 input. in the video, you had two inputs: one button to reset it, and another input based on an inverted rising edge detector. I need the one input to both do the counting and reset it once the signal is as high as it can get. Thanks anyways, but it's not quite what I had in mind.
It can count either way, and reset is simple. Here I've made a short clip for you. I didn't know what form factor you needed. If this doesn't work for you let me know and I'll try to redesign it.
Thanks for the help. That worked just like I wanted. I had to do a few modifications to make it so that when it resets, the readout was 0, but it did the trick.
Here's a simple one using locking repeaters and a pulse shortener:
Button on the floor is the input. The line of repeaters running to the left are locked by the repeaters powered by the torch. When the button is pressed, a signal is sent into the line of repeaters, and into the pulse shortener. This creates a 1-tick pulse into the back of the redstone torch, temporarily depowering it. This lets the signal pass through one repeater, and activate the lamp. On the second input, this repeats, activating the second repeater etc. When the signal reaches the end, it is taken back into the torch, unlocking all repeaters, allowing the signal to fade out and reset.
Note: Pulse shortener has a sticky piston facing upwards.
I use that approach for clock chimes. As a digital-thinking guy, I have a hard time wrapping my head around comparator circuitry.
Yellow for pulse limiters. (Lots of hidden sticky pistons there.) BTW, how do you do that "attachments" thing. I can't find the answer just by looking at the posting editor.
I want to know how to make a redstone circuit with one input and one output that for each redstone pulse applied to the input, the signal strength of the output increases by one until it reaches 15 (at which point it'll reset with the next pulse). Assistance would be much appreciated.
I have a circuit that does just this. Its in a bigger video here at about 5m in:
I was kind of hoping for something that counts up instead of down. I was also wanting it to only need 1 input. in the video, you had two inputs: one button to reset it, and another input based on an inverted rising edge detector. I need the one input to both do the counting and reset it once the signal is as high as it can get. Thanks anyways, but it's not quite what I had in mind.
Here's a simple one using locking repeaters and a pulse shortener:
Button on the floor is the input. The line of repeaters running to the left are locked by the repeaters powered by the torch. When the button is pressed, a signal is sent into the line of repeaters, and into the pulse shortener. This creates a 1-tick pulse into the back of the redstone torch, temporarily depowering it. This lets the signal pass through one repeater, and activate the lamp. On the second input, this repeats, activating the second repeater etc. When the signal reaches the end, it is taken back into the torch, unlocking all repeaters, allowing the signal to fade out and reset.
Note: Pulse shortener has a sticky piston facing upwards.
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https://www.youtube.com/playlist?list=PLeCiIIOoWhe-mq3nYd_nXXrKw9MkjnUU7
It can count either way, and reset is simple. Here I've made a short clip for you. I didn't know what form factor you needed. If this doesn't work for you let me know and I'll try to redesign it.
Thanks for the help. That worked just like I wanted. I had to do a few modifications to make it so that when it resets, the readout was 0, but it did the trick.
I use that approach for clock chimes. As a digital-thinking guy, I have a hard time wrapping my head around comparator circuitry.
Side view
Yellow for pulse limiters. (Lots of hidden sticky pistons there.) BTW, how do you do that "attachments" thing. I can't find the answer just by looking at the posting editor.