Greetings,
After some testing, I have observed some latency when using the /tp command. If one were to summon, for example, an Armor Stand with no gravity (etc) and run a /tp command on a setblock clock to teleport the Armor Stand to the player, one would notice that entity being teleported appears to experience some latency.
My question, is there any way to avoid/reduce this effect, or is it hard-coded into the game?
The tp effect is visible on short distances, if you teleport it somewhere 200 blocks away the animation shouldn't be visible.
What I was trying to say in the original post was that constantly teleporting any entity to the player resulted in the entity always in the position of where the player was earlier. To test this for yourself, attach a tp command to a setblock clock that will constantly teleport (an entity of your choice) to you. You will then see the issue at hand.
After some testing, I have observed some latency when using the /tp command. If one were to summon, for example, an Armor Stand with no gravity (etc) and run a /tp command on a setblock clock to teleport the Armor Stand to the player, one would notice that entity being teleported appears to experience some latency.
My question, is there any way to avoid/reduce this effect, or is it hard-coded into the game?
Thanks in advance,
-Flaze
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What I was trying to say in the original post was that constantly teleporting any entity to the player resulted in the entity always in the position of where the player was earlier. To test this for yourself, attach a tp command to a setblock clock that will constantly teleport (an entity of your choice) to you. You will then see the issue at hand.
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