There is no: Deserts or any sand-kind of biomes, Jungles
I've seen deserts, and I believe that Exalm saw a jungle. They're there, and I found a ton of deserts around savannas.
As for why you aren't seeing them, you're probably hanging around the wrong biomes. If you're in one classification of biomes (e.g. forests) and you find one belonging to another, go to that one if you want to see different biomes. An unfortunate side effect of the new biome system is that you will run into a lot of the same biomes, which is why I'm not too keen on it.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
This update makes it clear that new tree types are needed. I mean, Savannah trees use Jungle wood and Oak leaves. Redwood forests are just more Spruce that you can get anywhere. This is a problem.
Roofed Forests also need plenty of work. Great idea, bad implementation. They need their own tree type with darker wood and darker leaves. The trees themselves need to be ten or so blocks taller and the leaf canopies twice as large. Right now the forests are cramped but still manage to be plenty light, and filled with even more Spruce.
I definitely see changes to the terrain. There is a lot more height variation in general, especially in forests. Hills go right up to biome borders. Rivers are much more frequently in gorges (due to hils on borders, no doubt). You can't complain they did *nothing* or even that they did little. On top of that the increased variety of biomes means given vistas are rarely duplicated. I was able to find my spawn area after getting lost by looking for distinctive hills in plains and forest. Try that in 1.6!
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Wow, I left for school when there was about five replies, came back, and my thread has over 100. What's also funny? The snapshot came out on the second page.
I am going to make an official list of EVERYTHING in the LATEST snapshot. When the next snapshot comes out, I will put the new stuff.
Don't expect the terrain generation to change in the upcoming snapshots. I think they're close to stopping their focus on the generation and biomes and focusing on structures and rewards.
Would not be surprised at all if this happened.
I think this update is less about the terrain and more about continents and biome borders (although the grass still doesn't fade out all too well). I think they were trying to please everybody by adding more biomes and features as well as trying to sort out biome transitions and it became a slight mess.The terrain generator hasn't changed much to be honest and the rivers still have piles of grass in them more frequently than what I would of liked. However, I do find it more appealing than previous generation with flatter deserts and beaches as well as the return of gravel beaches.
Never entirely looked at it that way, but that could be what happened. What strikes me as odd is, if Mojang tried to please everyone, why did...
A) they use biomes as an attempt to restore variation? They acknowledged that variation was a problem in the generator, but if they knew a thing about what was actually wrong with the generator, they would know that merely adding rare biomes will not work. Let's face it: an Ice Spikes Plain may be rare and an interesting find, but if it's just as unvaried as every other Ice Spikes Plain it's still not variation. If done right (which Mojang did not do), biome variation could augment an existing generator's variety, assuming that generator was varied in the first place (if it wasn't varied, it'd be better than nothing but it would not be very varied).
B.) just add variation? The entire reason all the people at the terrain threads are pushing it is BECAUSE it pleases everyone. To me, anyway, it would make the most sense for Mojang to make a varied terrain generator for 1.7 and then flesh out its biomes in 1.8 (or lump 'em together in the same update). Methinks they never took the time to actually learn what made the generator so bad (despite the fact that they responded on the subject no less than three times); hence why it took them so long to actually get around to implementing it and why their solutions so far are not a good fix.
The one thing I do like is how you have to explore to get to other biomes, it gives you a reason to travel. Now, it's less about luck and more about looking in the right place. This in itself makes the update feel worthwhile for me and although the terrain still needs changing, it makes me feel okay with it.
I sort of like this as well, but it has the (for me) incredibly annoying side-effect of repeating the same biomes over and over again over a long distance. Crossing 9 different varieties of forests gets really, REALLY repetitive and almost reminds me of old oceans.
This update makes it clear that new tree types are needed. I mean, Savannah trees use Jungle wood and Oak leaves. Redwood forests are just more Spruce that you can get anywhere. This is a problem.
Roofed Forests also need plenty of work. Great idea, bad implementation. They need their own tree type with darker wood and darker leaves. The trees themselves need to be ten or so blocks taller and the leaf canopies twice as large. Right now the forests are cramped but still manage to be plenty light, and filled with even more Spruce.
I agree, they are awfully cluttered yet somehow manage to let in plenty of light. IMO, they should look more like these (but still somewhat lighter and with some mob restriction because light level 0 in the daytime would only lead to havoc and The Hobbit references):
Pictures from Blockscape. Okay, yeah, different game, but they get the idea across fairly well.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
This update makes it clear that new tree types are needed. I mean, Savannah trees use Jungle wood and Oak leaves. Redwood forests are just more Spruce that you can get anywhere. This is a problem.
Roofed Forests also need plenty of work. Great idea, bad implementation. They need their own tree type with darker wood and darker leaves. The trees themselves need to be ten or so blocks taller and the leaf canopies twice as large. Right now the forests are cramped but still manage to be plenty light, and filled with even more Spruce.
This is true, while it looks pretty good right now to me, everything can always be improved. I'm wondering if they'll actually implement new saplings and wood in future snapshots. Here's to hoping, cos I was looking forward to new saplings. That said, IMO the terrain looks better than it ever has. Changing up/fixing Ex. Hills and adding more variety to the forests made a big difference. And oceans aren't actually gone now, just exploring a couple of worlds I crossed probably 3 very large (taking at least half a MC day to cross in creative flight) oceans with occasional tiny islands.
Nothing is perfect. I have to imagine they were doing the best they can with the current generator and trying to please as many people as possible, although a vocal minority seems to champion a completely new method of generation. (Let's face it, the majority of players aren't going to be THAT unhappy with it, I'd bet most of them are just happy for a variety in biomes and items.) Personally I could go either way. I'm happy with this, I'm sure I might be happy with a 100% overhaul as well, but I really don't feel passionately about it because I don't think perfection and pleasing 100% of players is ever gonna be possible.
I've seen deserts, and I believe that Exalm saw a jungle. They're there, and I found a ton of deserts around savannas.
As for why you aren't seeing them, you're probably hanging around the wrong biomes. If you're in one classification of biomes (e.g. forests) and you find one belonging to another, go to that one if you want to see different biomes. An unfortunate side effect of the new biome system is that you will run into a lot of the same biomes, which is why I'm not too keen on it.
I have seen both deserts and jungles.
Jungles also have JungleEdge biome now, and deserts come in clusters. The first time I have encountered them, there were ONLY deserts and savannas around, and the second time there was glitched "Mesa" biome and a desert.
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
I've seen deserts, and I believe that Exalm saw a jungle. They're there, and I found a ton of deserts around savannas.
As for why you aren't seeing them, you're probably hanging around the wrong biomes. If you're in one classification of biomes (e.g. forests) and you find one belonging to another, go to that one if you want to see different biomes. An unfortunate side effect of the new biome system is that you will run into a lot of the same biomes, which is why I'm not too keen on it.
Praise be to Spode.
Roofed Forests also need plenty of work. Great idea, bad implementation. They need their own tree type with darker wood and darker leaves. The trees themselves need to be ten or so blocks taller and the leaf canopies twice as large. Right now the forests are cramped but still manage to be plenty light, and filled with even more Spruce.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
EDID: OMG I CAN GET 30 FPS ON THE AMPLIFINED MOUNTAIN WORLD TYPE THING ON FANCEY!!!!!!!! *girl scream*
I am going to make an official list of EVERYTHING in the LATEST snapshot. When the next snapshot comes out, I will put the new stuff.
Would not be surprised at all if this happened.
Never entirely looked at it that way, but that could be what happened. What strikes me as odd is, if Mojang tried to please everyone, why did...
A) they use biomes as an attempt to restore variation? They acknowledged that variation was a problem in the generator, but if they knew a thing about what was actually wrong with the generator, they would know that merely adding rare biomes will not work. Let's face it: an Ice Spikes Plain may be rare and an interesting find, but if it's just as unvaried as every other Ice Spikes Plain it's still not variation. If done right (which Mojang did not do), biome variation could augment an existing generator's variety, assuming that generator was varied in the first place (if it wasn't varied, it'd be better than nothing but it would not be very varied).
B.) just add variation? The entire reason all the people at the terrain threads are pushing it is BECAUSE it pleases everyone. To me, anyway, it would make the most sense for Mojang to make a varied terrain generator for 1.7 and then flesh out its biomes in 1.8 (or lump 'em together in the same update). Methinks they never took the time to actually learn what made the generator so bad (despite the fact that they responded on the subject no less than three times); hence why it took them so long to actually get around to implementing it and why their solutions so far are not a good fix.
I sort of like this as well, but it has the (for me) incredibly annoying side-effect of repeating the same biomes over and over again over a long distance. Crossing 9 different varieties of forests gets really, REALLY repetitive and almost reminds me of old oceans.
I agree, they are awfully cluttered yet somehow manage to let in plenty of light. IMO, they should look more like these (but still somewhat lighter and with some mob restriction because light level 0 in the daytime would only lead to havoc and The Hobbit references):
Pictures from Blockscape. Okay, yeah, different game, but they get the idea across fairly well.
This is true, while it looks pretty good right now to me, everything can always be improved. I'm wondering if they'll actually implement new saplings and wood in future snapshots. Here's to hoping, cos I was looking forward to new saplings. That said, IMO the terrain looks better than it ever has. Changing up/fixing Ex. Hills and adding more variety to the forests made a big difference. And oceans aren't actually gone now, just exploring a couple of worlds I crossed probably 3 very large (taking at least half a MC day to cross in creative flight) oceans with occasional tiny islands.
Nothing is perfect. I have to imagine they were doing the best they can with the current generator and trying to please as many people as possible, although a vocal minority seems to champion a completely new method of generation. (Let's face it, the majority of players aren't going to be THAT unhappy with it, I'd bet most of them are just happy for a variety in biomes and items.) Personally I could go either way. I'm happy with this, I'm sure I might be happy with a 100% overhaul as well, but I really don't feel passionately about it because I don't think perfection and pleasing 100% of players is ever gonna be possible.
A:Today.Try it!
Jungles also have JungleEdge biome now, and deserts come in clusters. The first time I have encountered them, there were ONLY deserts and savannas around, and the second time there was glitched "Mesa" biome and a desert.