It seems everyone always claims for more mobs, new mechanics, new redstone stuff and new structures and whatnot.
But what about us builders?
When will we finally be able to get new materials? Quartz is awesome. But we've been dying to get new materials and not just one or two new blocks here and there. (and before someone says "useless", please get out and let me enjoy my Minecraft too)
Differently colored wood planks for house building. And glass for nice stained glass windows. With paint? I Dunno.
There should be brownish and whitish stone and cobblestone variants too. It would make mining much more interesting and more varied building options. (Not end stone. End stone looks kinda weird next to cobblestone with its inverted texture)
Blocks of hay. With stairs and slabs. For roofing and farmland decoration. Please.
Blocks of coal. Since coal would be the only ore without a matching block. Sexy black surfaces. And one could smelt an entire stack in the furnace.
A way to craft Chiseled Stone Bricks yourself. Those things are mad rare.
Reinplement Sponge blocks and do something with 'em.
Stairs and slabs made of snow too.
A new craftable block : Plaster. Made from cobblestone, or something, but ends up smooth and whitish. It would be helpful to build german-style houses, or more modern buildings... ceilings, walls and other things.
Those are just my little ideas at the moment, but yeah, I think it's about time we builders unite and request our own update too.
Redstone Blocks, Flower pots and item frames were a step in the right direction as far as I'm concerned. Miners, traders, explorers, adventurers, farmers and engineers already got a lot of focus lately. Our turn should come.
Yes! I want all this! Please submit it to Mojang! Please Please I beg you!
It seems everyone always claims for more mobs, new mechanics, new redstone stuff and new structures and whatnot.
But what about us builders?
When will we finally be able to get new materials? Quartz is awesome. But we've been dying to get new materials and not just one or two new blocks here and there. (and before someone says "useless", please get out and let me enjoy my Minecraft too)
Differently colored wood planks for house building. And glass for nice stained glass windows. With paint? I Dunno.
There should be brownish and whitish stone and cobblestone variants too. It would make mining much more interesting and more varied building options. (Not end stone. End stone looks kinda weird next to cobblestone with its inverted texture)
Blocks of hay. With stairs and slabs. For roofing and farmland decoration. Please.
Blocks of coal. Since coal would be the only ore without a matching block. Sexy black surfaces. And one could smelt an entire stack in the furnace.
A way to craft Chiseled Stone Bricks yourself. Those things are mad rare.
Reinplement Sponge blocks and do something with 'em.
Stairs and slabs made of snow too.
A new craftable block : Plaster. Made from cobblestone, or something, but ends up smooth and whitish. It would be helpful to build german-style houses, or more modern buildings... ceilings, walls and other things.
Those are just my little ideas at the moment, but yeah, I think it's about time we builders unite and request our own update too.
Redstone Blocks, Flower pots and item frames were a step in the right direction as far as I'm concerned. Miners, traders, explorers, adventurers, farmers and engineers already got a lot of focus lately. Our turn should come.
I agree with a lot of stuff here, but I think some of it might be getting just a little-bit unrealistic and not in the theme of the game.
Differently colored wood planks for house building. And glass for nice stained glass windows. With paint? I Dunno.
Sure, sounds fair enough. However I think that the different colours should be due to different trees (mahogany, willow, maple are all possibilities), not dye or anything like that. Stained glass windows, though, could be pretty good.
There should be brownish and whitish stone and cobblestone variants too. It would make mining much more interesting and more varied building options. (Not end stone. End stone looks kinda weird next to cobblestone with its inverted texture)
Again, plausible ideas, but I think they should be given proper, unique names (not just 'Brown cobble', 'Black cobble', etc.)
Blocks of hay. With stairs and slabs. For roofing and farmland decoration. Please.
Love this idea, but maybe titled 'straw' instead of hay.
Blocks of coal. Since coal would be the only ore without a matching block. Sexy black surfaces. And one could smelt an entire stack in the furnace.
A way to craft Chiseled Stone Bricks yourself. Those things are mad rare.
Reinplement Sponge blocks and do something with 'em.
Not really sure about coal blocks, but craftable chiseled stone bricks and sponge in the ocean would be cool.
Stairs and slabs made of snow too.
I don't really think this would fit with the theme of the game. Similarly to the wood thing, I don't think Mojang should just re-texture existing types of blocks with unrealistic things. Maybe if you could lay snow over the top of stairs (on the bottom step too, like what would happen in real life).
A new craftable block : Plaster. Made from cobblestone, or something, but ends up smooth and whitish. It would be helpful to build german-style houses, or more modern buildings... ceilings, walls and other things.
Do you mean like this? If so, then GREAT! Perhaps made from furnacing gravel, or mixing it with sand, etc.
Ultimately, I agree with a lot of these ideas, but the last thing I'd like to see in Minecraft is blocks similar to those in the Coloured Blocks Mod, or just all blocks being able to be crafted into stairs and slabs.
^^^Personally, while I think the ideas are good, there isn't enough stuff in them to warrant an entire update (unless it was short). For the most part, it's just more blocks, and blocks are probably easy to code.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
I just sooooooo want some new blocks! I build temples on Minecrft creative for about 2 days and I'm getting back to the new map I'm making. But I think some new blocks would make the map even better!
^^^ I don't know who wants "better" mountains and oceans, but most of the people who support a new terrain generator want more variety, not massive mountains.
Jackpot, Hear Hear, bingo, ditto, etc.!
My wish for improved terrain surpasses all other things on my wish list put together, and by far.
More variety please, *much, much more*. I don't mean say simply increasing the number of biomes. I mean making sure each "instance" of biome X still gets its own "unique" local feel. Currently, if you're say in a plain separating two forest biomes, both will look quite similar. I'd like it so you would be encouraged to go explore to sight see simply because odds will be that Forest A, B, C etc will each look unique and different. For example, one forest might be sparsely made of small trees only rarely going at height 6 or 7, while another will be very tightly packed with very high tree, and a third one is mixed, but the trees of the same type tend to group together, and in yet another forest all trees forming "more or less parallel lines". In another forest, there are lots and lots of tiny ponds. And in another one, lots of crisscrossing ravines (with dirt and tres on the bottom).
More wildly special spots, instead of all biomes of type X looking the same. Also, solitary features within biomes, string-shaped linear features, arc-shaped and circular-shaped features, crossing features, mini-biomes-within-bigger biomes. And unique "central" features (not necessary centrally located, but central in the sense that it defines the rest of the place. For example, a forest with a big open pit of clay in the middle, gently sloping downward toward its center.
So yes a LOT more variety in the way the terrain is generated. And more biomes too of course.
Beaches.
Bigger but not necessarily super steep hills/mountains
Lakes containing an archipelago of islands in a part of it (or all or none).
Extreme Hills that aren't all almost the same height (all plateauing together near the normal height limit) and cliff slope (many "vertical slopes" hills). Not sayintg its bad, on the contrary it looks good and cool. But to have the SAME general look in EVERY extreme hills biome? There is just not enough randomness in the biomes terrain generators. I want to see extreme hills made of other stuff and that have more or less vegetation, too.
Underground biomes, to get less of the "infinite swiss cheese maze of tunnels and caves", and less of those insanely huge mineshafts too, but more varied terrain underground.
Smaller oceans so that you don't need to travel 25000 blocks between continents, with different "shore", "coastal ocean" (with varying density of islands, going from none to almost touching archipelagoes), "continental plate ocean" (rare, bigger islands or atolls) and "deep ocean" (no island here!) terrain generation and biomes.
Also, "full use of the available 256 blocks high height from bedrock to sky".
Currently: Bedrock to surface = 64 high; surface to clouds = 64 high; nothing above.
Wanted: Bedrock to surface = 128 high (finally, a diamond layer that doesn't look so flat); surface to clouds would be = 96 high, and with taller "mountains" (and not every four "mountain" in the extreme hills biome!) that can go through the clouds, thus going up to 32 blocks more (the anvil limit). This is a doubling of the mining depth (it is currently so easy to reach the lava layer its almost not funny), and a 50% increase of the surface-to-clouds height, and, for "mountains" only, another 50% increase.
I want to see big "arching" natural bridges spawning chasms over ravines, or rivers, or even on the surface of land and/or water. I want to see huge pillars of (red/sand/or smooth)stone in some deserts (definitely not all deserts or even half of them should have them!). I want to see beaches and lots of places with a "unique" look. I want to see wide plateaux, "mountain" ranges, and rivers that aren't always FLAT, but have rapids, widen into broad lakes, etc. I want to see forests where the average space between trees or the amount of undergrowth is not the same in each forest. I want to see gently rollings slopes and soft hills. Dunes in some deserts. In short, each biome should have a list of "special features" that may or may not be there with wildly varying sizes and shapes.
Badly maintained gravel roads connecting a "big" NPC village to the other NPC villages nearby. Volcanoes. Barren stone like in some kind of Grand Canyon. A secret high-altitude plain between a ring of high hills, with a nearly full carpet of flowers.
Etc.!
But we won't see any of this this in 1.6.
Any really big change in the terrain generation will probably be a major update which would be the kind of event what will "trigger" going from version 1.X to version 2.0.
Personally, I just want bugs fixed, underwater content, a "Livable" Nether (can survive on more than wood tools forever), a way to set your spawn in the nether, and (just saw this above) Testfisicates building/ expanding their own village. Not all in one update, because that would end up coming out in June.
No way, I never want a set home i the nether on singleplayer. If I did, I couod be trapped there FOREVER if somehow my portal and obsidain got demolished.
What I think Jeb, Dinnerbone and the rest of the Minecraft team should add in 1.6 is
-More End and Nether content
-More differences between Hard and Hardcore mode
-Variety in biome generation
-Moar achievements
-Mod API
-Bug fixes, Bug fixes, BUG FIXES!!
I thought one of the devs mentioned 1.6 being the Biome update, including more biomes and mobs. Not sure though.
I really, really hope not. I'd actually prefer an underwater/End update. Adding biomes is just a waste of time if you're going to pave over them when you make a terrain generator that fixes the problems the biomes have no hope of fixing. If it actually IS a biome update, hopefully it's a lot of improvements to existing biomes rather than new biomes.
Jeb has confirmed that there will be new mobs in 1.6: https://twitter.com/jeb_/status/304301377818066944
This doesn't mean it's a mob update, though! It could be a biome update (fish mobs in oceans), or a Nether update (new Nether mobs), or any number of things. Other than new mobs, all we've got is an updated launcher.
Personally, I wouldn't mind if 1.6 is a mob update, a Nether update, a terrain update, or what have you. What I'm crossing my fingers for in the 1.6 update is... Not a 6, not a 1, but... an update! (Duh.)
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With Dinnerbone being excited about 1.6, I think we can safely say 1.6 WON'T be a water update. As previously mentioned in this thread, dinnerbone has a strong disliking of working with water related objects / mobs.
Water content--the occassional whale, schooling fish underwater, jellyfish and or sharks here-and-there so that there's actually some consideration given before jumping into the ocean, deep sea "glowing" fish, and clams that have pearl. Maybe even coral? Could be useful...
Personally, I think it'd be really awesome to see birds. Maybe have generic song birds that fly from tree-to-tree, etc. but also have migrating birds, too, that you could see flying really high in V formations. It would add a sense of realism to the game.
Whatever is added, they seriously need to do something that emphasizes community interconnectivity so that the game doesn't always feel so damn dead. I'm not sure what the answer would be... I personally vote for optional generated gates that connect each other's servers somehow, but that's just my desire. Lots of considerations with something like that...
The villagers need some SERIOUS work, though. Their AI (while appreciated) is very minimal. It would be amazing to see them build stuff, war with other villagers, etc. It would also be neat to see village guards or capitals that have palaces, etc. Maybe have capitals wage wars with other captials? That would be a sight! :.)
And what about vehicles? Barges or sail ships? Airships?
(Lots of demands, I know. It's a fun game... Just exciting to see what possibilities exist. ;.) )
With Dinnerbone being excited about 1.6, I think we can safely say 1.6 WON'T be a water update. As previously mentioned in this thread, dinnerbone has a strong disliking of working with water related objects / mobs.
Dinnerbone isn't the only one working on Minecraft. He also stated himself that just because he doesn't like to do it, doesn't mean the other developer won't do it as well. For all we know, Jeb might focus on the water aspect and Dinnerbone on something else.
- Lighting Engine Rewrite
- Mod API
- Ruby Ore, Armor, Blocks, & Tools
- Mob Buffs
- Bug Fixes
They don't have rubies because Dinnerbone is color-blind and it is hard for him to tell the difference between ruby and redstone. That is why they changed from ruby to emerald
I agree with a lot of stuff here, but I think some of it might be getting just a little-bit unrealistic and not in the theme of the game.
Reinplement Sponge blocks and do something with 'em.
http://imgur.com/B0XicVH
Ultimately, I agree with a lot of these ideas, but the last thing I'd like to see in Minecraft is blocks similar to those in the Coloured Blocks Mod, or just all blocks being able to be crafted into stairs and slabs.
"I am legally obligated by the State of Idaho say that best thing that ever happened to Minecraft was potatoes"
Jackpot, Hear Hear, bingo, ditto, etc.!
My wish for improved terrain surpasses all other things on my wish list put together, and by far.
More variety please, *much, much more*. I don't mean say simply increasing the number of biomes. I mean making sure each "instance" of biome X still gets its own "unique" local feel. Currently, if you're say in a plain separating two forest biomes, both will look quite similar. I'd like it so you would be encouraged to go explore to sight see simply because odds will be that Forest A, B, C etc will each look unique and different. For example, one forest might be sparsely made of small trees only rarely going at height 6 or 7, while another will be very tightly packed with very high tree, and a third one is mixed, but the trees of the same type tend to group together, and in yet another forest all trees forming "more or less parallel lines". In another forest, there are lots and lots of tiny ponds. And in another one, lots of crisscrossing ravines (with dirt and tres on the bottom).
More wildly special spots, instead of all biomes of type X looking the same. Also, solitary features within biomes, string-shaped linear features, arc-shaped and circular-shaped features, crossing features, mini-biomes-within-bigger biomes. And unique "central" features (not necessary centrally located, but central in the sense that it defines the rest of the place. For example, a forest with a big open pit of clay in the middle, gently sloping downward toward its center.
So yes a LOT more variety in the way the terrain is generated. And more biomes too of course.
Beaches.
Bigger but not necessarily super steep hills/mountains
Lakes containing an archipelago of islands in a part of it (or all or none).
Extreme Hills that aren't all almost the same height (all plateauing together near the normal height limit) and cliff slope (many "vertical slopes" hills). Not sayintg its bad, on the contrary it looks good and cool. But to have the SAME general look in EVERY extreme hills biome? There is just not enough randomness in the biomes terrain generators. I want to see extreme hills made of other stuff and that have more or less vegetation, too.
Underground biomes, to get less of the "infinite swiss cheese maze of tunnels and caves", and less of those insanely huge mineshafts too, but more varied terrain underground.
Smaller oceans so that you don't need to travel 25000 blocks between continents, with different "shore", "coastal ocean" (with varying density of islands, going from none to almost touching archipelagoes), "continental plate ocean" (rare, bigger islands or atolls) and "deep ocean" (no island here!) terrain generation and biomes.
Also, "full use of the available 256 blocks high height from bedrock to sky".
Currently: Bedrock to surface = 64 high; surface to clouds = 64 high; nothing above.
Wanted: Bedrock to surface = 128 high (finally, a diamond layer that doesn't look so flat); surface to clouds would be = 96 high, and with taller "mountains" (and not every four "mountain" in the extreme hills biome!) that can go through the clouds, thus going up to 32 blocks more (the anvil limit). This is a doubling of the mining depth (it is currently so easy to reach the lava layer its almost not funny), and a 50% increase of the surface-to-clouds height, and, for "mountains" only, another 50% increase.
I want to see big "arching" natural bridges spawning chasms over ravines, or rivers, or even on the surface of land and/or water. I want to see huge pillars of (red/sand/or smooth)stone in some deserts (definitely not all deserts or even half of them should have them!). I want to see beaches and lots of places with a "unique" look. I want to see wide plateaux, "mountain" ranges, and rivers that aren't always FLAT, but have rapids, widen into broad lakes, etc. I want to see forests where the average space between trees or the amount of undergrowth is not the same in each forest. I want to see gently rollings slopes and soft hills. Dunes in some deserts. In short, each biome should have a list of "special features" that may or may not be there with wildly varying sizes and shapes.
Badly maintained gravel roads connecting a "big" NPC village to the other NPC villages nearby. Volcanoes. Barren stone like in some kind of Grand Canyon. A secret high-altitude plain between a ring of high hills, with a nearly full carpet of flowers.
Etc.!
But we won't see any of this this in 1.6.
Any really big change in the terrain generation will probably be a major update which would be the kind of event what will "trigger" going from version 1.X to version 2.0.
Crossing fingers...
No way, I never want a set home i the nether on singleplayer. If I did, I couod be trapped there FOREVER if somehow my portal and obsidain got demolished.
Ever get tired of squids? Support dolphins in Minecraft!
It's being worked on for the 1.5 update, as mentioned previously in this thread.
-More End and Nether content
-More differences between Hard and Hardcore mode
-Variety in biome generation
-Moar achievements
-Mod API
-Bug fixes, Bug fixes, BUG FIXES!!
I really, really hope not. I'd actually prefer an underwater/End update. Adding biomes is just a waste of time if you're going to pave over them when you make a terrain generator that fixes the problems the biomes have no hope of fixing. If it actually IS a biome update, hopefully it's a lot of improvements to existing biomes rather than new biomes.
This doesn't mean it's a mob update, though! It could be a biome update (fish mobs in oceans), or a Nether update (new Nether mobs), or any number of things. Other than new mobs, all we've got is an updated launcher.
Personally, I wouldn't mind if 1.6 is a mob update, a Nether update, a terrain update, or what have you. What I'm crossing my fingers for in the 1.6 update is... Not a 6, not a 1, but... an update! (Duh.)
And what about vehicles? Barges or sail ships? Airships?
(Lots of demands, I know. It's a fun game... Just exciting to see what possibilities exist. ;.) )
Dinnerbone isn't the only one working on Minecraft. He also stated himself that just because he doesn't like to do it, doesn't mean the other developer won't do it as well. For all we know, Jeb might focus on the water aspect and Dinnerbone on something else.
We just don't know at the moment.
They don't have rubies because Dinnerbone is color-blind and it is hard for him to tell the difference between ruby and redstone. That is why they changed from ruby to emerald