Don't know if you have been noticing all of the things Mojang have been doing using JSON files, but the game is slowly becoming incredibly customizable. You can already do custom achievements, with custom crafting recipes coming soon. They will keep expanding this format, and you will have a resource pack based Plugin system before you know it.
The official page about Add-Ons for pocket edition/W10e suggested that those features would be available on all versions of Minecraft, but I've heard conflicting opinions. I was hoping that they'd start adding behavior packs in 1.13, since they were doing a heavy code overhaul already, but I suspect we won't see anything like that for a couple more versions.
One of the Mojang developers has stated publicly (like, in the last couple months) that he is working on a C# plugin system, which will be available on Bedrock first. So that may be coming sooner than we think.
Message to Mojang! you all are adding too much to Minecraft! 1.13 has too many new textures! changing the crafting tables? really? I also don't like the combat update. I'm sorry, I still love Minecraft, but I'm going to stick with 1.8. those were the good old days.
First off, 1.13 having different textures isn't a huge deal. Like others have said, just get a resource pack that looks like the normal textures.
Secondly, they aren't changing the crafting tables. They're just changing the way it looks, just like with all the blocks.
Third, the combat is easy to get used to.
I also don't see how this is "too much." The texture changes are completely optional, the crafting table is barely changing, and the combat update in my opinion isn't enough of a change to say it's "too much." If anything, the recent updates, 1.11 and 1.12, haven't been enough in my opinion.
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It may be a coincidence then that Minecraft began to suck more and more, incrementally, just after Microsoft purchased Mojang. It doesn't matter whose fault it is but the game has been decaying over time. This is why so many people stick to older versions, like 1.7.10.
One of the problems with the new version is that they seem to be slowing down people's clients. A lot of Minecraft players do not own a gaming PC, and play on old notebooks their parents or older siblings used to own. It may be the dynamic nature of things based on JSON as opposed to hard-coding is to blame for this.
The Meaning of Life, the Universe, and Everything.
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Your argument to "well the game has more stuff so it now requires a better host to run" is not really sound, considering people play highly modded 1.7.10 with little problem compared to 1.10.2 modpacks for example, which tend to be smaller, thus having less stuff, and still perform worse. At this point, mos mod authors have already updated their mods to the new system, but their reluctance in doing so has been proved well placed since the players still like the 1.7.10 (and sometimes older) versions better.
No, most people stick to 1.7 because mod developers are too pigheaded to update their mods to more recent versions, and 1.8 contained a fairly major internal overhaul. If Mojang was bought before 1.7 was released, people would still stick to 1.7. And if it wasn't 1.8 but 1.9 that was majorly rewritten, people would have stuck around 1.8 instead of 1.7.
Do you know how hard Developer had to update them to the newer version? some developers can't update them to the new version because of their API they're using, and some just discontinued their mods for reason.
EDIT About API, there is certain API that used Forge API but in a different way.
Your argument to "well the game has more stuff so it now requires a better host to run" is not really sound, considering people play highly modded 1.7.10 with little problem compared to 1.10.2 modpacks for example, which tend to be smaller, thus having less stuff, and still perform worse. At this point, mos mod authors have already updated their mods to the new system, but their reluctance in doing so has been proved well placed since the players still like the 1.7.10 (and sometimes older) versions better.
Do you have statistics to prove anything you're saying?
You can always go back a version if you don't like whats being added. I for one don't care if they change the textures because there are always resource packs and custom textures.
I think I am going to camp 1.12 for a while until I see which way the modding is going to go. That's the only reason I play minecraft.
Do you have statistics to prove anything you're saying?
I don't think so, do you want me to provide you the statistics or would you rather go take a look for yourself, cause I don't think any peer-reviewed studies have ever been made on this. So If I went to all the trouble to compile a bunch of statistics, would you then believe me? I could use a flawed methodology to skew the result to prove my hypothesis, right? So if you don't believe me now, I assume any statistics I can gather myself would also be of little help to the credibility of what I'm saying... right? So, unless you find an independent study on this, which, I'm not gonna raise your hopes, I don't believe even Mojang has the statistics you're demanding. You know, it's cool and all to be objective and to look for hard proof (or, in your case, statistical proof, which is considered to be the same as nothing by many), but sometimes, specially in a thread about Minecraft, you have to admit asking for statistics just sound pedantic, pseudo-intellectual and extremely silly. Do like I did, and go see for yourself.
To me, "adding too much" only applies if it's stuff I'm forced to deal with. Like, if they added a couple more stats to keep track of besides hunger, health, and defense.
Just adding items doesn't bother me, because maybe I'll never craft or find the items?
Adding more mobs doesn't bother me, but increasing the number of mobs that spawn immediately around me might. Like, if mob spawners spawned 10-40 mobs instead of 1-4.
This is exactly how I feel. I welcome new things that add depth to the game. More blocks? Keep 'em coming!! I'd love to see more types of hostile and passive mobs, but I'd also like to see LESS variety in any given area. It'd be nice if the 4 most common hostile mobs were a bit biome-dependent, so that I don't have mob loot taking up six inventory slots on even the tiniest excursion.
I think the combat update was great because it adds skill depth to the game. It was forced on players, so I can accept that it's a subject of controversy, though there are ways around it and really it's not that jarring beyond the adjustment period. But pretty much everything else being added is fluff that you can ignore.
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I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
I don't think so, do you want me to provide you the statistics or would you rather go take a look for yourself, cause I don't think any peer-reviewed studies have ever been made on this. So If I went to all the trouble to compile a bunch of statistics, would you then believe me? I could use a flawed methodology to skew the result to prove my hypothesis, right? So if you don't believe me now, I assume any statistics I can gather myself would also be of little help to the credibility of what I'm saying... right? So, unless you find an independent study on this, which, I'm not gonna raise your hopes, I don't believe even Mojang has the statistics you're demanding. You know, it's cool and all to be objective and to look for hard proof (or, in your case, statistical proof, which is considered to be the same as nothing by many), but sometimes, specially in a thread about Minecraft, you have to admit asking for statistics just sound pedantic, pseudo-intellectual and extremely silly. Do like I did, and go see for yourself.
I'd take a look myself, but I don't see anything to look at. The loudest voices are the ones I see, and they're all shouting different things with a sense of superiority. What should I be looking at? The hundred pages of people complaining for reasons that are purely emotional? FPS info which varies for everyone, even two people with the exact same computer, for no discernible reason? Mojang, who made the updates? The Optifine guys, who complain about it? Perhaps I should look at the code itself... except oh wait, I'm not a programmer. I could understand the context of Minecraft's code, but no one's giving it.
There's a reason I'm asking for proof: I don't know. I cannot say one way or another what's going on. Given my own personal experience, I do not think what you are saying is true. However, given that, and I quote myself, "info varies for everyone, even two people with the exact same computer, for no discernible reason," I am more than willing to believe that I am holding onto a false point of view based on limited data, if you can prove what you're saying.
I don't care what proof you want to give. Just give more than none and stop tossing unsupported assertions into an echo chamber. If you are so confident in what you are saying, then prove it. Where are you getting your info? "Seeing for yourself?" What are you seeing? How? How can you know that you are right? Anecdotal evidence that's worthless? Emotional arguments based on interpretation? At the very least please make it so that I don't have to read your mind to know what you're talking about. If you have enough reason for me to believe you, then I will.
I'm one of those who has not upgraded to newer versions (since 1.6.4) but mainly for reasons unrelated to additions, and many of the new additions can be ignored or are easy to work around, and as for changes, don't like the new textures? Just extract the textures from an older version and make a resource pack, which is pretty easy to make. Mojang is even making it easier to work around many of the other changes by making the game more customizable; in 1.13 you'll be able to add a crafting recipe for Notch apples or even change the golden apple recipe back to nuggets (both of these have caused a lot of complaints for something I hardly ever use) without using 3rd party mods or commands, and you can already edit loot tables to make Notch apples easier to get if you want.
Some of the complaints that I've seen border on flat-out ridiculous, like what happened when roses were changed to poppies (check out this 17 page thread - a thread on the combat changes in 1.9, which had far more impact on gameplay, has only 27 pages) - another change that is very easy to revert. I have more reason to complain than many people yet I don't go around making threads about how so-and-so update sucks (I'd have to actually mod the game to work around some of the changes in 1.7; this was made worse by the complete lack of customization in 1.8 despite adding so many settings for world customization, and they even claimed that said customization was impossible when it is no harder than customizing ores or such. I have made a thread about why I have not updated past 1.6.4 but it is not a complaint thread and I don't really care what they add in newer updates anymore since I can just mod the game myself if I want something (I've even added some newer features to my mods); even when playing "vanilla" I use a few minor mods).
I'd take a look myself, but I don't see anything to look at. The loudest voices are the ones I see, and they're all shouting different things with a sense of superiority. What should I be looking at? The hundred pages of people complaining for reasons that are purely emotional? FPS info which varies for everyone, even two people with the exact same computer, for no discernible reason? Mojang, who made the updates? The Optifine guys, who complain about it? Perhaps I should look at the code itself... except oh wait, I'm not a programmer. I could understand the context of Minecraft's code, but no one's giving it.
There's a reason I'm asking for proof: I don't know. I cannot say one way or another what's going on. Given my own personal experience, I do not think what you are saying is true. However, given that, and I quote myself, "info varies for everyone, even two people with the exact same computer, for no discernible reason," I am more than willing to believe that I am holding onto a false point of view based on limited data, if you can prove what you're saying.
I don't care what proof you want to give. Just give more than none and stop tossing unsupported assertions into an echo chamber. If you are so confident in what you are saying, then prove it. Where are you getting your info? "Seeing for yourself?" What are you seeing? How? How can you know that you are right? Anecdotal evidence that's worthless? Emotional arguments based on interpretation? At the very least please make it so that I don't have to read your mind to know what you're talking about. If you have enough reason for me to believe you, then I will.
I talked about my own empirical experience. I've seen friends try to change to the newest versions and realize they were way heavier than the old ones. I have people with whom I'm close where I could see those issues manifest first-hand. I'm not a professional coder either, but I have classes in school so I know just enough to be able to recognize an elegant design as opposed to a complicated one. Minecraft code is becoming more and more complicated, and without any real advantage. The whole JSON thing, for example, is kind of weird. JSON is meant mainly for data transmission, not as config/database format. Minecraft was never a master piece of coding, and what they are doing now is to build on top of what was a very simple engine, adding implementation of modern coding patterns to it.
This is what I see. I have no way (and nobody does) of providing you with proof. You don't want to believe me, that's 100% fine, I salute you, and we go our separate ways. Don't try to discredit my words by claiming I don't support them with statistics, because it makes you look like a person who just recently discovered critical thinking and wants to show off to the world.
But for your benefit, I'll be testing Minecraft version performances in the near future, and I'll present the results I obtain here, just to be told my testing strategy was wrong.
I talked about my own empirical experience. I've seen friends try to change to the newest versions and realize they were way heavier than the old ones. I have people with whom I'm close where I could see those issues manifest first-hand. I'm not a professional coder either, but I have classes in school so I know just enough to be able to recognize an elegant design as opposed to a complicated one. Minecraft code is becoming more and more complicated, and without any real advantage. The whole JSON thing, for example, is kind of weird. JSON is meant mainly for data transmission, not as config/database format. Minecraft was never a master piece of coding, and what they are doing now is to build on top of what was a very simple engine, adding implementation of modern coding patterns to it.
This is what I see. I have no way (and nobody does) of providing you with proof. You don't want to believe me, that's 100% fine, I salute you, and we go our separate ways. Don't try to discredit my words by claiming I don't support them with statistics, because it makes you look like a person who just recently discovered critical thinking and wants to show off to the world.
But for your benefit, I'll be testing Minecraft version performances in the near future, and I'll present the results I obtain here, just to be told my testing strategy was wrong.
Or you could... you know... PM me with your testing strategy, we could go through it together, and agree that whatever the result is, we will agree to honor it? You know, like intelligent people who are willing to admit to being wrong? And if I am, then I will use your data and experience being on the "other side" to help convince others.
I asked for statistics. More specifically (and not stated), statistics about people liking 1.7 better. Which is actually most measurable by statistics, and not by your various friends supporting your confirmation bias. The rest would not be measurable by statistics. I was cherry-picking just one of your statements because I am thoroughly tired of this crap. I apologize for giving you a false impression. I should have asked for generic evidence or proof instead. I will adjust my behavioral mechanisms to change this for the future.
We're probably off-topic, as I don't think coding bloat is the same as feature bloat, which is what this thread is about. Anything further should be moved to PM.
I think Minecraft is good the way it is, and it keeps getting better with every update, I like the new biomes from 1.7.10, I like all the ocean stuff and new rocks from 1.8, the new combat system, the new The End, the Shulkers and the Elytras from 1.9, the new blocks and mobs from 1.10, the new Woodland Mansion and the Shulker Boxes from 1.11, all the new blocks from 1.12, and the new textures from 1.13, all of these are pretty nice things to add in the game
The only thing that I can complain for now is that I have a modded world in 1.11.2, and I want to update to 1.12 as soon as possible (because I really like the new stuff), but I can't because 2 mods are taking a slightly long time, but this is not Mojang's fault at all, so...
I agree about the combat update, what the hell were they thinking?! If I wanted to fight someone in diamond armor thanks to the cooldown it would take YEARS edit: the update is so bad that you could win against someone with FUll Diamond and A diamond sword who is spam clicking and the guy who charges the attacks with a WOODEN SWORD and no armor wins
If anything there still isn't enough. Specifically in the mob category. There needs to be more wild life and monster variety.
I agree 100%! I want savanna mobs, and it wouldn't hurt to add a few tundra and jungle mobs because those are a little bit underpopulated. "Regular" passive mobs should spawn mostly in forest and plains where you'd really find them. The new mobs could have some of the old uses: leather, milk, feathers, wool, rideable, and of course meat, but all in different arrangements to further diversify the biomes without forcing players to seek out certain biomes just to play the game. Llamas are a nice alternative to donkeys, but in real life they are used for wool so they could be shearable (give less than sheep) and thus be able to stand in when you can't find any sheep. Parrots could lay eggs and drop feathers, just less often than chickens. I want to see zebras or camels as rideable passive mobs. Many of these could also be used for leather or milk.
I also want to see more ocean variety!
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I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
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Microsoft is not doing all this stuff. The people at Mojang has all rights to do it still Microsoft might be doing the Market (maybe) but that's it.
Nothing can go here but time itself.
The official page about Add-Ons for pocket edition/W10e suggested that those features would be available on all versions of Minecraft, but I've heard conflicting opinions. I was hoping that they'd start adding behavior packs in 1.13, since they were doing a heavy code overhaul already, but I suspect we won't see anything like that for a couple more versions.
One of the Mojang developers has stated publicly (like, in the last couple months) that he is working on a C# plugin system, which will be available on Bedrock first. So that may be coming sooner than we think.
First off, 1.13 having different textures isn't a huge deal. Like others have said, just get a resource pack that looks like the normal textures.
Secondly, they aren't changing the crafting tables. They're just changing the way it looks, just like with all the blocks.
Third, the combat is easy to get used to.
I also don't see how this is "too much." The texture changes are completely optional, the crafting table is barely changing, and the combat update in my opinion isn't enough of a change to say it's "too much." If anything, the recent updates, 1.11 and 1.12, haven't been enough in my opinion.
Got an unpopular opinion? Want to share it? You can post it right here! Just don't start flame wars and be nice!
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Ever see a bad forum post online? That's probably me.
It may be a coincidence then that Minecraft began to suck more and more, incrementally, just after Microsoft purchased Mojang. It doesn't matter whose fault it is but the game has been decaying over time. This is why so many people stick to older versions, like 1.7.10.
One of the problems with the new version is that they seem to be slowing down people's clients. A lot of Minecraft players do not own a gaming PC, and play on old notebooks their parents or older siblings used to own. It may be the dynamic nature of things based on JSON as opposed to hard-coding is to blame for this.
Your argument to "well the game has more stuff so it now requires a better host to run" is not really sound, considering people play highly modded 1.7.10 with little problem compared to 1.10.2 modpacks for example, which tend to be smaller, thus having less stuff, and still perform worse. At this point, mos mod authors have already updated their mods to the new system, but their reluctance in doing so has been proved well placed since the players still like the 1.7.10 (and sometimes older) versions better.
Do you know how hard Developer had to update them to the newer version? some developers can't update them to the new version because of their API they're using, and some just discontinued their mods for reason.
EDIT About API, there is certain API that used Forge API but in a different way.
Do you have statistics to prove anything you're saying?
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
You can always go back a version if you don't like whats being added. I for one don't care if they change the textures because there are always resource packs and custom textures.
I think I am going to camp 1.12 for a while until I see which way the modding is going to go. That's the only reason I play minecraft.
I'm finally back. See profile for details.
I don't think so, do you want me to provide you the statistics or would you rather go take a look for yourself, cause I don't think any peer-reviewed studies have ever been made on this. So If I went to all the trouble to compile a bunch of statistics, would you then believe me? I could use a flawed methodology to skew the result to prove my hypothesis, right? So if you don't believe me now, I assume any statistics I can gather myself would also be of little help to the credibility of what I'm saying... right? So, unless you find an independent study on this, which, I'm not gonna raise your hopes, I don't believe even Mojang has the statistics you're demanding. You know, it's cool and all to be objective and to look for hard proof (or, in your case, statistical proof, which is considered to be the same as nothing by many), but sometimes, specially in a thread about Minecraft, you have to admit asking for statistics just sound pedantic, pseudo-intellectual and extremely silly. Do like I did, and go see for yourself.
This is exactly how I feel. I welcome new things that add depth to the game. More blocks? Keep 'em coming!! I'd love to see more types of hostile and passive mobs, but I'd also like to see LESS variety in any given area. It'd be nice if the 4 most common hostile mobs were a bit biome-dependent, so that I don't have mob loot taking up six inventory slots on even the tiniest excursion.
I think the combat update was great because it adds skill depth to the game. It was forced on players, so I can accept that it's a subject of controversy, though there are ways around it and really it's not that jarring beyond the adjustment period. But pretty much everything else being added is fluff that you can ignore.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).I'd take a look myself, but I don't see anything to look at. The loudest voices are the ones I see, and they're all shouting different things with a sense of superiority. What should I be looking at? The hundred pages of people complaining for reasons that are purely emotional? FPS info which varies for everyone, even two people with the exact same computer, for no discernible reason? Mojang, who made the updates? The Optifine guys, who complain about it? Perhaps I should look at the code itself... except oh wait, I'm not a programmer. I could understand the context of Minecraft's code, but no one's giving it.
There's a reason I'm asking for proof: I don't know. I cannot say one way or another what's going on. Given my own personal experience, I do not think what you are saying is true. However, given that, and I quote myself, "info varies for everyone, even two people with the exact same computer, for no discernible reason," I am more than willing to believe that I am holding onto a false point of view based on limited data, if you can prove what you're saying.
I don't care what proof you want to give. Just give more than none and stop tossing unsupported assertions into an echo chamber. If you are so confident in what you are saying, then prove it. Where are you getting your info? "Seeing for yourself?" What are you seeing? How? How can you know that you are right? Anecdotal evidence that's worthless? Emotional arguments based on interpretation? At the very least please make it so that I don't have to read your mind to know what you're talking about. If you have enough reason for me to believe you, then I will.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
I'm one of those who has not upgraded to newer versions (since 1.6.4) but mainly for reasons unrelated to additions, and many of the new additions can be ignored or are easy to work around, and as for changes, don't like the new textures? Just extract the textures from an older version and make a resource pack, which is pretty easy to make. Mojang is even making it easier to work around many of the other changes by making the game more customizable; in 1.13 you'll be able to add a crafting recipe for Notch apples or even change the golden apple recipe back to nuggets (both of these have caused a lot of complaints for something I hardly ever use) without using 3rd party mods or commands, and you can already edit loot tables to make Notch apples easier to get if you want.
Some of the complaints that I've seen border on flat-out ridiculous, like what happened when roses were changed to poppies (check out this 17 page thread - a thread on the combat changes in 1.9, which had far more impact on gameplay, has only 27 pages) - another change that is very easy to revert. I have more reason to complain than many people yet I don't go around making threads about how so-and-so update sucks (I'd have to actually mod the game to work around some of the changes in 1.7; this was made worse by the complete lack of customization in 1.8 despite adding so many settings for world customization, and they even claimed that said customization was impossible when it is no harder than customizing ores or such. I have made a thread about why I have not updated past 1.6.4 but it is not a complaint thread and I don't really care what they add in newer updates anymore since I can just mod the game myself if I want something (I've even added some newer features to my mods); even when playing "vanilla" I use a few minor mods).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I talked about my own empirical experience. I've seen friends try to change to the newest versions and realize they were way heavier than the old ones. I have people with whom I'm close where I could see those issues manifest first-hand. I'm not a professional coder either, but I have classes in school so I know just enough to be able to recognize an elegant design as opposed to a complicated one. Minecraft code is becoming more and more complicated, and without any real advantage. The whole JSON thing, for example, is kind of weird. JSON is meant mainly for data transmission, not as config/database format. Minecraft was never a master piece of coding, and what they are doing now is to build on top of what was a very simple engine, adding implementation of modern coding patterns to it.
This is what I see. I have no way (and nobody does) of providing you with proof. You don't want to believe me, that's 100% fine, I salute you, and we go our separate ways. Don't try to discredit my words by claiming I don't support them with statistics, because it makes you look like a person who just recently discovered critical thinking and wants to show off to the world.
But for your benefit, I'll be testing Minecraft version performances in the near future, and I'll present the results I obtain here, just to be told my testing strategy was wrong.
Or you could... you know... PM me with your testing strategy, we could go through it together, and agree that whatever the result is, we will agree to honor it? You know, like intelligent people who are willing to admit to being wrong? And if I am, then I will use your data and experience being on the "other side" to help convince others.
I asked for statistics. More specifically (and not stated), statistics about people liking 1.7 better. Which is actually most measurable by statistics, and not by your various friends supporting your confirmation bias. The rest would not be measurable by statistics. I was cherry-picking just one of your statements because I am thoroughly tired of this crap. I apologize for giving you a false impression. I should have asked for generic evidence or proof instead. I will adjust my behavioral mechanisms to change this for the future.
We're probably off-topic, as I don't think coding bloat is the same as feature bloat, which is what this thread is about. Anything further should be moved to PM.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
I think Minecraft is good the way it is, and it keeps getting better with every update, I like the new biomes from 1.7.10, I like all the ocean stuff and new rocks from 1.8, the new combat system, the new The End, the Shulkers and the Elytras from 1.9, the new blocks and mobs from 1.10, the new Woodland Mansion and the Shulker Boxes from 1.11, all the new blocks from 1.12, and the new textures from 1.13, all of these are pretty nice things to add in the game
The only thing that I can complain for now is that I have a modded world in 1.11.2, and I want to update to 1.12 as soon as possible (because I really like the new stuff), but I can't because 2 mods are taking a slightly long time, but this is not Mojang's fault at all, so...
I agree about the combat update, what the hell were they thinking?! If I wanted to fight someone in diamond armor thanks to the cooldown it would take YEARS edit: the update is so bad that you could win against someone with FUll Diamond and A diamond sword who is spam clicking and the guy who charges the attacks with a WOODEN SWORD and no armor wins
If anything there still isn't enough. Specifically in the mob category. There needs to be more wild life and monster variety.
Praise be to Spode.
I agree 100%! I want savanna mobs, and it wouldn't hurt to add a few tundra and jungle mobs because those are a little bit underpopulated. "Regular" passive mobs should spawn mostly in forest and plains where you'd really find them. The new mobs could have some of the old uses: leather, milk, feathers, wool, rideable, and of course meat, but all in different arrangements to further diversify the biomes without forcing players to seek out certain biomes just to play the game. Llamas are a nice alternative to donkeys, but in real life they are used for wool so they could be shearable (give less than sheep) and thus be able to stand in when you can't find any sheep. Parrots could lay eggs and drop feathers, just less often than chickens. I want to see zebras or camels as rideable passive mobs. Many of these could also be used for leather or milk.
I also want to see more ocean variety!
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).I totally agree that there should be more ocean stuff.
Just curious, that's all.