Long Answer: Minecraft has been changing every few months for 8 years now. Without change, it would have faded long ago. The biggest changes to the game aren't even happening inside the PC / Java version at all.
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Long Answer: Minecraft has been changing every few months for 8 years now. Without change, it would have faded long ago. The biggest changes to the game aren't even happening inside the PC / Java version at all.
I wouldn't say that's entirely accurate. It has a thriving mod and server community.
And sometimes, because the content they have either needs fixing, tweaking, or expanding.
That's what mods have always done.
While I personally like mods, I feel that the community is given too much credit, considering that the most popular versions of the game (by far) have been unmoddable until recently.
Anyway, on topic, while I do like the new changes, I believe that each update is becoming less and less significant and the fact that the game changes developers (from Notch to Jeb to Dinnerbone etc.) shows as the game doesn't seem to have a goal in what it wants to achieve next. I believe a new game, with a dedicated team and goal, would be healthier for the Minecraft brand, and then we wouldn't need any of this two-version "Java and Bedrock" nonsense since they'd be the same game since launch.
I look forward to seeing what can be done using datapacks for achievements, game loop functions and structures. My hope is to see wild and crazy content added without the Java hacks.
While I personally like mods, I feel that the community is given too much credit, considering that the most popular versions of the game (by far) have been unmoddable until recently.
Most monetized, not most popular. And due to the massive amount of children on those platforms, it's not hard to see why. Notch said himself the only reason it was ported was to take their parent's money.
I look forward to seeing what can be done using datapacks for achievements, game loop functions and structures. My hope is to see wild and crazy content added without the Java hacks.
Most monetized, not most popular. And due to the massive amount of children on those platforms, it's not hard to see why. Notch said himself the only reason it was ported was to take their parent's money.
Sources? Mine is this article, along with some other Mojang articles that I'd have to look really far back to find.
Without more concrete evidence, the most popular platform is the highest-selling platform.
You think bottled water is more popular than tap water?
No...?
Besides, more people probably pay a water bill than buy bottled water. Anyway, I'm not saying Lord_Garek is wrong, I'm just asking for some solid counter evidence.
Sources? Mine is this article, along with some other Mojang articles that I'd have to look really far back to find.
Without more concrete evidence, the most popular platform is the highest-selling platform.
The most definitive parts of the game are only available on Java. Nearly every single youtube video, screenshot, or reddit post is based on PC. It's not concrete, but it seems pretty clear to me that the originally PC only game remains dominantly thought of as being there.
People: "Waahh there hasn't been any changes in months this is getting boring!"
Mojang: "Here's a release."
People: "Waahh you changed something."
Not that this is unique to MC. The same pattern follows all long-running games (and heck, lots of long-running non-game software as well.) MC is a bit special though in that they allow you to run older versions, which you can't do on most games (if you have a disc you might be able to turn off autoupdates and stay with the original version, but you won't be able to hit any version between the original and current without finding and manually patching in update files or something, requiring a large amount of luck and technical skill.)
Personally I'm always looking forward to new MC updates and I don't really feel that most of them have significantly changed the character of the game. Here's some that I believe were big game-altering changes:
- The hunger change in beta1.8 was a pretty big one as you now had to find food, and fairly early on in your game, definitely altering your "first night" play as you almost always had to set up a food farm of one sort or another pretty much right away.
- Flying/elytra is a big one. It completely changes your end-game once you get used to it, and doubly so with the firework rocket mechanic so that you can essentially stay up forever if you pack your inventory full enough (and don't lag out at an inopportune time!)
- Enchantments/beacons. Mobs can become one-hittable with the right enhancements which is pretty big, but even bigger is instant mining. That's an enormous benefit if you're the "do big things in survival" type of player.
- Redstone. Not any specific redstone device, but just in general -- the ability to automate farms and whatnot changes a lot of the playstyle (not that you can't do other fun things with redstone but a flashing lamp doesn't really change the character of the overall game even if it lets you add some mood or whatever to your build.)
- Combat update I didn't find changed all that much to be honest. I don't pvp (which is what it was aimed at) so maybe that's why I didn't really care but it only took like 2 hours to get used to the new mechanic.
I'm sure there's more.. that's just what I've come up with off the top of my head. In particular new block types/colors and new mobs and whatnot I don't think change the character of the game -- they certainly change what you can build but not how you build/play, if that makes sense.
People: "Waahh there hasn't been any changes in months this is getting boring!"
Mojang: "Here's a release."
People: "Waahh you changed something."
The problem with that kind of thinking is it assumes a game's fanbase is a hivemind instead of a bunch of people with different thoughts, ideas, and opinions.
The most definitive parts of the game are only available on Java. Nearly every single youtube video, screenshot, or reddit post is based on PC. It's not concrete, but it seems pretty clear to me that the originally PC only game remains dominantly thought of as being there.
Definitive? I'm sorry, but I'm pretty sure the most definitive parts of the game are blocks, creepers, and redstone, and those are available on all platforms, and have been for a while. The mapping and modding community, while one of the best parts of Minecraft, are actually pretty insignificant compared to the whole of players. The reason the PC version is the most covered in the media is because it was the first version and has the most media significance already, but the media, especially stuff as subjective as YouTube and Reddit, don't necessarily paint an accurate picture. I mean, I used to say that Minecraft was dying because its internet coverage was diminishing, but sales data quickly proved me wrong.
Unfortunately, it is very difficult to provide solid evidence. Millions of people have been playing Minecraft on PCs for years before the console editions existed; a lot of those dedicated players get involved with downloaded maps, mods, and so on. But those people only buy the product once, and love the free updates forever.
Console and phone players are quite different; they buy the game for different platforms (a new phone or console), and play tends to be more casual, sorter term; a lot more mini-games, a lot less 100-hour builds.
PE sales have made a lot more money than PC sales, but that doesn't mean it is more popular. People are more willing to spend $6.99 on a phone app that they might play just a few times, but when you spend $26.95 on the PC version it is a more 'serious' purchase.
But again, we don't have solid evidence that these people are mostly casuals, or how many copies of the game everyone owns. If even half of the console players and none of the PE players played the game on a regular basis, it would still outshine the total PC players in the Americas and is pretty close to the PC sales for the entire world.
At any rate, you still don't have any solid evidence to disprove my claim, and it simply being hard to get such evidence is not an argument.
Definitive? I'm sorry, but I'm pretty sure the most definitive parts of the game are blocks, creepers, and redstone, and those are available on all platforms, and have been for a while. The mapping and modding community, while one of the best parts of Minecraft, are actually pretty insignificant compared to the whole of players. The reason the PC version is the most covered in the media is because it was the first version and has the most media significance already, but the media, especially stuff as subjective as YouTube and Reddit, don't necessarily paint an accurate picture. I mean, I used to say that Minecraft was dying because its internet coverage was diminishing, but sales data quickly proved me wrong.
But again, we don't have solid evidence that these people are mostly casuals, or how many copies of the game everyone owns. If even half of the console players and none of the PE players played the game on a regular basis, it would still outshine the total PC players in the Americas and is pretty close to the PC sales for the entire world.
At any rate, you still don't have any solid evidence to disprove my claim, and it simply being hard to get such evidence is not an argument.
What are you going to do, argue that mobile edition is most popular? It's a cheap little thing people get and forget. You just can't compare mobile devices with actual video gaming. Of course the stats will be skewed in its favor, it's the most widely available to every audience.
What are you going to do, argue that mobile edition is most popular? It's a cheap little thing people get and forget. You just can't compare mobile devices with actual video gaming. Of course the stats will be skewed in its favor, it's the most widely available to every audience.
Even if you completely ignore the PE and use only the console edition, which is geared more towards hardcore gamers that want to buy a dedicated gaming machine, it still far surpasses the PC version. Console players represent 35.2% of sales, while the PC version only counts for 22.8% of sales. The point is, the PC version is the least popular, it makes the least sales, and modding didn't help much.
Even if you completely ignore the PE and use only the console edition, which is geared more towards hardcore gamers that want to buy a dedicated gaming machine, it still far surpasses the PC version. Console players represent 35.2% of sales, while the PC version only counts for 22.8% of sales. The point is, the PC version is the least popular, it makes the least sales, and modding didn't help much.
"hardcore gamers who want to buy a dedicated gaming machine" buy a PC. Console is casual.
I kinda am beginning to think they added too much too. I only really play Creative mode when I play Minecraft. I barely do though. XD
Mojang created Minecraft, Microsoft now Owns it and is putting out the changes not Mojang.
Short Answer: NO.
Long Answer: Minecraft has been changing every few months for 8 years now. Without change, it would have faded long ago. The biggest changes to the game aren't even happening inside the PC / Java version at all.
I wouldn't say that's entirely accurate. It has a thriving mod and server community.
Why am I here
And sometimes, because the content they have either needs fixing, tweaking, or expanding.
That's what mods have always done.
Why am I here
While I personally like mods, I feel that the community is given too much credit, considering that the most popular versions of the game (by far) have been unmoddable until recently.
Anyway, on topic, while I do like the new changes, I believe that each update is becoming less and less significant and the fact that the game changes developers (from Notch to Jeb to Dinnerbone etc.) shows as the game doesn't seem to have a goal in what it wants to achieve next. I believe a new game, with a dedicated team and goal, would be healthier for the Minecraft brand, and then we wouldn't need any of this two-version "Java and Bedrock" nonsense since they'd be the same game since launch.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
I look forward to seeing what can be done using datapacks for achievements, game loop functions and structures. My hope is to see wild and crazy content added without the Java hacks.
Most monetized, not most popular. And due to the massive amount of children on those platforms, it's not hard to see why. Notch said himself the only reason it was ported was to take their parent's money.
Why am I here
What is "Java hacks" supposed to mean?
Why am I here
Sources? Mine is this article, along with some other Mojang articles that I'd have to look really far back to find.
Without more concrete evidence, the most popular platform is the highest-selling platform.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
No...?
Besides, more people probably pay a water bill than buy bottled water. Anyway, I'm not saying Lord_Garek is wrong, I'm just asking for some solid counter evidence.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
The most definitive parts of the game are only available on Java. Nearly every single youtube video, screenshot, or reddit post is based on PC. It's not concrete, but it seems pretty clear to me that the originally PC only game remains dominantly thought of as being there.
Why am I here
People: "Waahh there hasn't been any changes in months this is getting boring!"
Mojang: "Here's a release."
People: "Waahh you changed something."
Not that this is unique to MC. The same pattern follows all long-running games (and heck, lots of long-running non-game software as well.) MC is a bit special though in that they allow you to run older versions, which you can't do on most games (if you have a disc you might be able to turn off autoupdates and stay with the original version, but you won't be able to hit any version between the original and current without finding and manually patching in update files or something, requiring a large amount of luck and technical skill.)
Personally I'm always looking forward to new MC updates and I don't really feel that most of them have significantly changed the character of the game. Here's some that I believe were big game-altering changes:
- The hunger change in beta1.8 was a pretty big one as you now had to find food, and fairly early on in your game, definitely altering your "first night" play as you almost always had to set up a food farm of one sort or another pretty much right away.
- Flying/elytra is a big one. It completely changes your end-game once you get used to it, and doubly so with the firework rocket mechanic so that you can essentially stay up forever if you pack your inventory full enough (and don't lag out at an inopportune time!)
- Enchantments/beacons. Mobs can become one-hittable with the right enhancements which is pretty big, but even bigger is instant mining. That's an enormous benefit if you're the "do big things in survival" type of player.
- Redstone. Not any specific redstone device, but just in general -- the ability to automate farms and whatnot changes a lot of the playstyle (not that you can't do other fun things with redstone but a flashing lamp doesn't really change the character of the overall game even if it lets you add some mood or whatever to your build.)
- Combat update I didn't find changed all that much to be honest. I don't pvp (which is what it was aimed at) so maybe that's why I didn't really care but it only took like 2 hours to get used to the new mechanic.
I'm sure there's more.. that's just what I've come up with off the top of my head. In particular new block types/colors and new mobs and whatnot I don't think change the character of the game -- they certainly change what you can build but not how you build/play, if that makes sense.
The problem with that kind of thinking is it assumes a game's fanbase is a hivemind instead of a bunch of people with different thoughts, ideas, and opinions.
Why am I here
Mini-games? Isn't PC the king of mini-games with all the fancy commands and servers?
Why am I here
It won't work. They've been adding crappy vanilla "mini-games" to console for years, far too late.
Why am I here
Definitive? I'm sorry, but I'm pretty sure the most definitive parts of the game are blocks, creepers, and redstone, and those are available on all platforms, and have been for a while. The mapping and modding community, while one of the best parts of Minecraft, are actually pretty insignificant compared to the whole of players. The reason the PC version is the most covered in the media is because it was the first version and has the most media significance already, but the media, especially stuff as subjective as YouTube and Reddit, don't necessarily paint an accurate picture. I mean, I used to say that Minecraft was dying because its internet coverage was diminishing, but sales data quickly proved me wrong.
But again, we don't have solid evidence that these people are mostly casuals, or how many copies of the game everyone owns. If even half of the console players and none of the PE players played the game on a regular basis, it would still outshine the total PC players in the Americas and is pretty close to the PC sales for the entire world.
At any rate, you still don't have any solid evidence to disprove my claim, and it simply being hard to get such evidence is not an argument.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
What are you going to do, argue that mobile edition is most popular? It's a cheap little thing people get and forget. You just can't compare mobile devices with actual video gaming. Of course the stats will be skewed in its favor, it's the most widely available to every audience.
Why am I here
Even if you completely ignore the PE and use only the console edition, which is geared more towards hardcore gamers that want to buy a dedicated gaming machine, it still far surpasses the PC version. Console players represent 35.2% of sales, while the PC version only counts for 22.8% of sales. The point is, the PC version is the least popular, it makes the least sales, and modding didn't help much.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
"hardcore gamers who want to buy a dedicated gaming machine" buy a PC. Console is casual.
Why am I here