Personally, I think they are a nice feature purely for consistency's sake, but otherwise relatively useless.
They have no purpose other than getting a minuscule amount of iron back from unneeded tools and armor, and even then it's at the cost of fuel to smelt the items. Perhaps they will give them more uses sometime in the future?
And why would anyone use them for currency? They are ridiculously easy to get tons of, since you can get nine of them from one iron ingot.
You could pay for your Big Mac at McDonalds with a few rolls of pennies too.
To answer the OP. I like the addition, but do feel it needs to give more than one nugget when recycling larger things. Not just for realism purposes, but to make the system worth using.
I also hope it has some sort of table that can be altered so that the recycle system can be adapted for command block mods...not to mention making it more flexible for mods to use the built in system. If everything is hard coded, it is much less valuable an addition.
I like the addition, but do feel it needs to give more than one nugget when recycling larger things. Not just for realism purposes, but to make the system worth using.
This exactly. Requiring 9 smelting's worth of fuel to get one ingot is ridiculous. Sure, most people eventually have more fuel than they know what to do with, but by then, they probably also have more iron than they know what to do with.
Don't get me wrong, the tool/armor recycling idea is nice, but it should give back more like one full ingot per item, not 1/9th of an ingot.
They really need to give nuggets some other purpose, or they are just going to be regarded as a completely superfluous addition.
"...give more than one nugget when recycling larger things."
Recycling? I have never heard of this in minecraft so it must be a feature that slipped under my nose. Everybody seems to know what the recycling means exept me, so could you tell me what this is and how to do it?
Recycling? I have never heard of this in minecraft so it must be a feature that slipped under my nose. Everybody seems to know what the recycling means exept me, so could you tell me what this is and how to do it?
It might be good if you have a very good multiple spawner farm and lots of looting swords for killing the iron armored mobs and an automatic system to send the armor to automatic furnaces.
But iron armored monsters are uncommon and the rare drop is even more rare so it is hard to find a usefull use for the nugget.
But it's quite nice to have!
It's always possible to mix the values of the iron and gold nuggets (but gold is as common as iron in Mesa biomes).
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Psst!, If I have grammar or spelling errors, correct me. You will help improve my English.
This exactly. Requiring 9 smelting's worth of fuel to get one ingot is ridiculous.
Fuel is an easily renewable resource. I usually build a charcoal smelter and tree farm pretty early on, so the fuel use is pretty meaningless. However, I do agree that a single iron nugget is pretty sparse and some adjustment is needed. Perhaps give ingots for armor and tools that are fully intact and nuggets for the worn down, beat up stuff?
It might be good if you have a very good multiple spawner farm and lots of looting swords for killing the iron armored mobs and an automatic system to send the armor to automatic furnaces.
But iron armored monsters are uncommon and the rare drop is even more rare so it is hard to find a usefull use for the nugget.
But it's quite nice to have!
It's always possible to mix the values of the iron and gold nuggets (but gold is as common as iron in Mesa biomes).
It's not just iron armor, but tools as well. I don't know about you, but I get lots of iron shovels from zombies. Wish I had kept them. LOL. I used to save all that junk with the thought that someday they would implement some kind of recycling, but after waiting years for something that seemed like it would never happen, I gave up and started trashing that crap. And, of course, NOW they do it.
In my two most recent worlds I saved just enough armor bits to make one fully repaired set of each type to put on armor stands in my walk-in closet, and the rest went in the item disposal.
Oh well, I have an iron farm anyway, so I suppose it's only the gold items I regret (then again, I have a combination gold+iron farm in one world, so...).
Ultimately I do like the change, even though it's not very useful. Hopefully that feature will get some balancing in the future to make it more worthwhile.
Pretty much I'll I have to say has already been said. It is nice though that it's finally in-game for trading. Though the reward for smelting iron tools/armor down is extremely lackluster, which is unsurprising knowing Mojang. I can see it coming in use for future recipes though.
Pretty much I'll I have to say has already been said. It is nice though that it's finally in-game for trading. Though the reward for smelting iron tools/armor down is extremely lackluster, which is unsurprising knowing Mojang. I can see it coming in use for future recipes though.
They could do something simillar to gold nuggets which is add them in potions. Old alcamy did involve a lot of iron and it would add to the fantasy element of minecraft, so iron nuggets could most likely be for potions.
I think it's a great way to make a form of currency on vanilla without addons. What are your thought on it and what do you use it for?
I think that they are pretty much useless. But, I think that mapmakers will be pretty happy with this new item that they can think of pretend uses for them, such as coins. I think Mojang probably should add more use to them, like having them able to repair iron tools by maybe 5 durability points, or making them into a crafting recipe for something, or maybe use them in potions to make a useless potion, quite like the Mundane potion.
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-Meg
QUEEN OF THE ILAMAS!
Don't like me? Cool, I don't wake up every day to impress you.
I don’t suffer from insanity, I enjoy every minute of it!
Well being able to smelt gold tools is useful (a Zombie Pigman XP farm produces a ridiculous number of gold swords), and I guess they decided to do the same to iron to keep things consistent.
I'm sure there will be things to craft with them eventually.
Even if you got ingots from recycling, and up to the same number used to craft the item (e.g. 8 * x%, rounded down, for a chestplate; if less than 1 nuggets could be given instead, down to 1 at 0 durability) the rarity of drops is just not worth it; in a suggestion to smelt tools and armor (these suggestions were often shot down as OP) I calculated that the iron I mined while caving was hundreds of times the iron I'd get from mobs and far less than the iron or gold from normal mob drops - and that was assuming their maximum frequency (15% chance of armor on Normal or Hard, 5% chance of a zombie with a weapon on Hard) and a 100% recycle rate (armor returning 24 ingots for a full set) - it just isn't that common*.
*15% chance of armor * 1.27% chance of iron armor * 11.5% chance of dropping with Looting III = 0.022% chance of dropping. Assuming 100% durability and a full set of armor (24 ingots) this is an average of 190 mobs per ingot - and actually much less since durability averages around 25% (minimum of 25, which only has a small effect on the average for iron gear), and they only have a 72.9% chance of a full set of armor on Hard, so it is more like 1,000 mobs killed per iron ingot. For comparison, there is about a 1/55 chance of a zombie dropping an iron ingot with Looting - so that's about 18 times more iron; in fact, even without Looting (1/120 chance) you still get about 8 times more than from Looting+armor!
What I usually do with them is use them as a currency along with gold nuggets. When my iron armor is about to break I smelt it down so when I wear down a lot of iron armor I can get iron ingots.
I think it's a great way to make a form of currency on vanilla without addons. What are your thought on it and what do you use it for?
Personally, I think they are a nice feature purely for consistency's sake, but otherwise relatively useless.
They have no purpose other than getting a minuscule amount of iron back from unneeded tools and armor, and even then it's at the cost of fuel to smelt the items. Perhaps they will give them more uses sometime in the future?
And why would anyone use them for currency? They are ridiculously easy to get tons of, since you can get nine of them from one iron ingot.
You could pay for your Big Mac at McDonalds with a few rolls of pennies too.
To answer the OP. I like the addition, but do feel it needs to give more than one nugget when recycling larger things. Not just for realism purposes, but to make the system worth using.
I also hope it has some sort of table that can be altered so that the recycle system can be adapted for command block mods...not to mention making it more flexible for mods to use the built in system. If everything is hard coded, it is much less valuable an addition.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
This exactly. Requiring 9 smelting's worth of fuel to get one ingot is ridiculous. Sure, most people eventually have more fuel than they know what to do with, but by then, they probably also have more iron than they know what to do with.
Don't get me wrong, the tool/armor recycling idea is nice, but it should give back more like one full ingot per item, not 1/9th of an ingot.
They really need to give nuggets some other purpose, or they are just going to be regarded as a completely superfluous addition.
Recycling? I have never heard of this in minecraft so it must be a feature that slipped under my nose. Everybody seems to know what the recycling means exept me, so could you tell me what this is and how to do it?
http://minecraft.gamepedia.com/Iron_Nugget
ALSO:
http://minecraft.gamepedia.com/1.11.1
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
I never knew that. Thank you kind sir.
It might be good if you have a very good multiple spawner farm and lots of looting swords for killing the iron armored mobs and an automatic system to send the armor to automatic furnaces.
But iron armored monsters are uncommon and the rare drop is even more rare so it is hard to find a usefull use for the nugget.
But it's quite nice to have!
It's always possible to mix the values of the iron and gold nuggets (but gold is as common as iron in Mesa biomes).
Psst!, If I have grammar or spelling errors, correct me. You will help improve my English.
Its a cool addition, but it could have another use probs.
PVP Legend
Guys I got an idea.
1 iron ingot is 1 iron dollar
1 iron nugget is 1 iron penny
9 iron pennies is equal to 1 iron dollar.
This is what OP may mean.
This is what I'm going for.
Figured
Fuel is an easily renewable resource. I usually build a charcoal smelter and tree farm pretty early on, so the fuel use is pretty meaningless. However, I do agree that a single iron nugget is pretty sparse and some adjustment is needed. Perhaps give ingots for armor and tools that are fully intact and nuggets for the worn down, beat up stuff?
It's not just iron armor, but tools as well. I don't know about you, but I get lots of iron shovels from zombies. Wish I had kept them. LOL. I used to save all that junk with the thought that someday they would implement some kind of recycling, but after waiting years for something that seemed like it would never happen, I gave up and started trashing that crap. And, of course, NOW they do it.
In my two most recent worlds I saved just enough armor bits to make one fully repaired set of each type to put on armor stands in my walk-in closet, and the rest went in the item disposal.
Oh well, I have an iron farm anyway, so I suppose it's only the gold items I regret (then again, I have a combination gold+iron farm in one world, so...).
Ultimately I do like the change, even though it's not very useful. Hopefully that feature will get some balancing in the future to make it more worthwhile.
Pretty much I'll I have to say has already been said. It is nice though that it's finally in-game for trading. Though the reward for smelting iron tools/armor down is extremely lackluster, which is unsurprising knowing Mojang. I can see it coming in use for future recipes though.
Figured it was time for a change.
They could do something simillar to gold nuggets which is add them in potions. Old alcamy did involve a lot of iron and it would add to the fantasy element of minecraft, so iron nuggets could most likely be for potions.
I think that they are pretty much useless. But, I think that mapmakers will be pretty happy with this new item that they can think of pretend uses for them, such as coins. I think Mojang probably should add more use to them, like having them able to repair iron tools by maybe 5 durability points, or making them into a crafting recipe for something, or maybe use them in potions to make a useless potion, quite like the Mundane potion.
-Meg
QUEEN OF THE ILAMAS!
Don't like me? Cool, I don't wake up every day to impress you.
I don’t suffer from insanity, I enjoy every minute of it!
Well being able to smelt gold tools is useful (a Zombie Pigman XP farm produces a ridiculous number of gold swords), and I guess they decided to do the same to iron to keep things consistent.
I'm sure there will be things to craft with them eventually.
Even if you got ingots from recycling, and up to the same number used to craft the item (e.g. 8 * x%, rounded down, for a chestplate; if less than 1 nuggets could be given instead, down to 1 at 0 durability) the rarity of drops is just not worth it; in a suggestion to smelt tools and armor (these suggestions were often shot down as OP) I calculated that the iron I mined while caving was hundreds of times the iron I'd get from mobs and far less than the iron or gold from normal mob drops - and that was assuming their maximum frequency (15% chance of armor on Normal or Hard, 5% chance of a zombie with a weapon on Hard) and a 100% recycle rate (armor returning 24 ingots for a full set) - it just isn't that common*.
*15% chance of armor * 1.27% chance of iron armor * 11.5% chance of dropping with Looting III = 0.022% chance of dropping. Assuming 100% durability and a full set of armor (24 ingots) this is an average of 190 mobs per ingot - and actually much less since durability averages around 25% (minimum of 25, which only has a small effect on the average for iron gear), and they only have a 72.9% chance of a full set of armor on Hard, so it is more like 1,000 mobs killed per iron ingot. For comparison, there is about a 1/55 chance of a zombie dropping an iron ingot with Looting - so that's about 18 times more iron; in fact, even without Looting (1/120 chance) you still get about 8 times more than from Looting+armor!
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
What I usually do with them is use them as a currency along with gold nuggets. When my iron armor is about to break I smelt it down so when I wear down a lot of iron armor I can get iron ingots.
Chestplate: 8 ingots
Leggings: 7 ingots
Helmet: 5 ingots
Boots: 4 ingots
Sword: 2 ingots
Shovel: 1 ingot
THAT would be reasonable.
All those ingots are still not enough to craft a single pair of boots. Fair enough.