Well I think it depends on if you could put a shulker box into a shulker box (Lol!) then it would be Overpowered assuming you can find enough shulkers.
You can't but that doesn't matter as shown by the OP or my calculations; again:
Alternatively, you can fill up your Ender Chest to gain up to 702(27x27-27)[/i] total slots Ender Chest storage.
One block of coal is 9 coal (or other minable resource); times 64 blocks per slot times 702 slots and you get 404,352 coal in an Ender chest filled with Shulker boxes! For comparison, it has taken me around 90 real-life days of playing, around 90% of which has been spent caving, to accumulate about 1.7 million resources so it would take me about 21 real-life days of playing to fill up an Ender chest filled with Shulker boxes. To put this another way, on average I play for 3.5 hours per day (about 24 hours per week) so it would take about 21 weeks of normal playing (both of these would be approximately halved if you include all of the other items that I gather, most of which cannot be crafted into blocks to save space). Even if I used Fortune (yes, the previous figures were without Fortune) it would still take a couple months (including other items would have less of an impact in this case).
That's simply ridiculous and I expect that Mojang will nerf them in some way, maybe make them unable to be placed in Ender chests (not only does this free up your inventory, save for the Ender chest and a Silk Touch pickaxe, assuming you use it on-the-go, but you do not drop them on death) - I do not see many players ever having to move so many items between bases (your inventory alone still lets you carry over 60,000 normal items, 550,000 as resource blocks), and as I said before I find that a normal Ender chest plus your inventory is plenty enough for me, and given the amount of resources I collect anybody else should not have any issues with inventory space either (well, when branch-mining you collect tons of cobble but that is a bit different since your mines are not usually kilometers long and far from your base. I doubt that many players regularly make builds that require tens of thousands of blocks, and you'd want to take breaks anyway instead of trying to do it all at once, which is when you can restock on building materials).
@,Gurujive I was wondering how you would go about this? tp ing a chest? I am a noob
also with these things you can set up a dungeon with non random loot. with the /tp command you could teleport a whole chest of goodies to a spot that you needed it. and I'm all for that.
Thanks in advance.. if you have time to answer...Patty
Here's what I have so far as an example:
set shulker box with bow and arrow:
/setblock -59 71 134 minecraft:shulker_box 1 replace {Items:[{id:minecraft:arrow,Slot:0b,Count:16b},{id:minecraft:bow,Slot:1b,Count:1b}]}
find shulker box with bow and arrow:
/testforblock -59 71 134 minecraft:shulker_box -1 {Items:[{id:"minecraft:arrow",Slot:0b,Count:16b},{id:minecraft:bow,Slot:1b,Count:1b}]}
teleport items around you in a range of 10 upwards a distance of 7 blocks.
/tp @e[type=item,r=10] ~ ~7 ~
Example 1:
With scoreboard you would add a score of 1 to the item, then teleport all items with the score of 1 to a set location, then the dispenser would set the shulker box.
Example 2:
I may do something like... make a shulker box, have a chest somewhere, setblock hopper above the chest, tp item, setblock air to erase hopper, then have a chest with shulker_boxed non random loot in it.
set shulker box with bow and arrow:
/setblock -59 71 134 minecraft:shulker_box 1 replace {Items:[{id:minecraft:arrow,Slot:0b,Count:16b},{id:minecraft:bow,Slot:1b,Count:1b}]}
find shulker box with bow and arrow:
/testforblock -59 71 134 minecraft:shulker_box -1 {Items:[{id:"minecraft:arrow",Slot:0b,Count:16b},{id:minecraft:bow,Slot:1b,Count:1b}]}
teleport items around you in a range of 10 upwards a distance of 7 blocks.
/tp @e[type=item,r=10] ~ ~7 ~
Example 1:
With scoreboard you would add a score of 1 to the item, then teleport all items with the score of 1 to a set location, then the dispenser would set the shulker box.
Example 2:
I may do something like... make a shulker box, have a chest somewhere, setblock hopper above the chest, tp item, setblock air to erase hopper, then have a chest with shulker_boxed non random loot in it.
I'm still playing around with it
thanks
Rollback Post to RevisionRollBack
I am ba-ack... looking for some fun in the future..with my mates!
Do you even know what it takes to make a single one? They don't exactly grow on trees. Besides, we haven't even officially had a single snapshot for us to use it first hand yet. Hold your horses man.
I agree, I don't think they are OP, to get the shells you have to kill the ender dragon, deal with the endermen and end in general, find a city, then deal with shulkers which aren't that easy to kill XD
Rollback Post to RevisionRollBack
Hello I'm you're friendly neighborhood Piggy! I'm not very active on the forums but when i'm on i like to help people and look at suggestions.
IM SO OVERPOWERED THAT I CAN CARRY MORE STUFF IN THIS NEW UPDATE 1.11 AND IRL WE CAN'T HOLD MORE THAT 1 BLOCK OF BUILDING WOODEN PLANKS! BTW ITS REALLY HELPFUL AND THE BEST STUFF ABOUT IT IS THAT YOU CAN DYE IT
P.S- SORRY FOR USING CAPS AS I'M A LOT USED TO IT FOR GETTING OTHERS ATTENTION XP
IM SO OVERPOWERED THAT I CAN CARRY MORE STUFF IN THIS NEW UPDATE 1.11 AND IRL WE CAN'T HOLD MORE THAT 1 BLOCK OF BUILDING WOODEN PLANKS! BTW ITS REALLY HELPFUL AND THE BEST STUFF ABOUT IT IS THAT YOU CAN DYE IT
P.S- SORRY FOR USING CAPS AS I'M A LOT USED TO IT FOR GETTING OTHERS ATTENTION XP
Please don't type in all caps. It will result in a negative/angry response from a lot of people on this forum.
First off, you have to go to the End to get them. That's hard enough that you should get some good loot from doing so.
Shulkers can be a bit hard to kill. Killing one only gives you a CHANCE to recieve a shulker shell. Plus, they teleport around. Why not be grateful of how good the shulker boxes are?
Well I think it depends on if you could put a shulker box into a shulker box (Lol!) then it would be Overpowered assuming you can find enough shulkers.
You can put shulker boxes into ender chests and chests, but not into themselves.
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McNubberson
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Are people aware they do not HAVE to use the shulker boxes? I mean, you kind of have to go out of the way to get the ingredients to make them. And if you manage to get the drop, you could walk right over to the edge of the island, and drop them into the void. Oh it's the temptation of using them if they are in the game? You have commands to, but no one is forcing you to use them either
I myself am not in a rush to get them, but if it benefits the community, I'm not going to dismiss them either.
Are people aware they do not HAVE to use the shulker boxes?
Finally someone says it.
Don't use it if you don't like it. Its that simple. I like them exactly how they are. Seems strange that people can complain about this and not that we can carry like 1000+ gold blocks (and gold armor) and not have any effects...
Don't use it if you don't like it. Its that simple. I like them exactly how they are. Seems strange that people can complain about this and not that we can carry like 1000+ gold blocks (and gold armor) and not have any effects...
Problem with this is it's a bad coping excuse.
Let's say I added a sword that dealt 406 damage to the game. It got added to 1.16. To make it, you need 1 stick and two dirt. Yes, it's cheap. Yeah it prolly sucks something so dumb got added in, yeah it's waay too overpowered, but you don't have to use it! Stop hating on MY creation! Just don't use it...
See the issue?
On topic: I personally find no issue with the shulker box. Trying to use multiple boxes as multiple backpacks will just get tedious and confusing, and it's end-game, so I feel it's alright balanced. I would like it if they had less slots per box, but that's not really a big deal for me.
Trying to use multiple boxes as multiple backpacks will just get tedious and confusing
You can see 5 of the items that they contain, plus you can color and name them, which is how I sorted out my backpacks:
Black = coal, white = iron, red = redstone, blue= lapis and other resources, (small, uncolored) = supplies like more food and wood
About the only difference is the capacity; I'd need two Shulker boxes to hold as much as one large backpack but by using an Ender chest they wouldn't take up more inventory space (less, actually), and that much space is a bit overkill anyway, especially since I stopped using Fortune to mine everything (the coal shown above was mined with Fortune so would be less than a single chest without it) and instead of using one Shulker box for lapis and other resources I could use separate boxes for gold (yellow), lapis (blue), cobwebs (white; iron would be light gray), rails (brown), moss stone (green), and chest loot (some unused color); the remaining space in the Ender chest can be used to hold things like food and wood.
Sure, it would take a bit more time to take them out, place them, and mine them but with 22 inventory slots available for resources (minus hotbar and 5 slots for wood, arrows, Ender chest, Silk Touch pickaxe, and map/shears, as I currently use) I don't need to stop to empty it that often (I collect around 4,000 resources per 3.5 hour play session spent caving, so that's around 3 emptyings per session and one per hour; the Silk Touch pickaxe is used so infrequently that it would last for many years even with no repairs or Mending).
Problem with this is it's a bad coping excuse.
Let's say I added a sword that dealt 406 damage to the game. It got added to 1.16. To make it, you need 1 stick and two dirt. Yes, it's cheap. Yeah it prolly sucks something so dumb got added in, yeah it's waay too overpowered, but you don't have to use it! Stop hating on MY creation! Just don't use it...
See the issue?
On topic: I personally find no issue with the shulker box. Trying to use multiple boxes as multiple backpacks will just get tedious and confusing, and it's end-game, so I feel it's alright balanced. I would like it if they had less slots per box, but that's not really a big deal for me.
Offtopic - While it is a bad coping excuse, I think you bring in a rather obtuse angle on this. Because of the difficulty to get these shulker boxes, I think it equals out the power. However, a 406 damage sword that only requires about 1 minute of gameplay does not really equal out the OPness, lets say it requires you to get the dragon egg, a wither star, etc. It will still not balance it out, but atleast it will take a long while to get it. And by the time you get this sword, you would most likely not even need it as you will be destroying everything already.
On topic - But yes, I personally think that shulker boxes are powerful but they are end game. They have no reason to not be this good, it takes hours and hours ontop of those hours to get one of these (Unless you just rush straight towards the end).
Moreover, as you are most likely the most powerful thing in that world, these shulker boxes just add ease of play to your game.
Offtopic - While it is a bad coping excuse, I think you bring in a rather obtuse angle on this. Because of the difficulty to get these shulker boxes, I think it equals out the power. However, a 406 damage sword that only requires about 1 minute of gameplay does not really equal out the OPness, lets say it requires you to get the dragon egg, a wither star, etc. It will still not balance it out, but atleast it will take a long while to get it. And by the time you get this sword, you would most likely not even need it as you will be destroying everything already.
On topic - But yes, I personally think that shulker boxes are powerful but they are end game. They have no reason to not be this good, it takes hours and hours ontop of those hours to get one of these (Unless you just rush straight towards the end).
Moreover, as you are most likely the most powerful thing in that world, these shulker boxes just add ease of play to your game.
Hard to get isn't exactly a good wall, either. Especially in a game like Minecraft that has no true ending. (Yeah, defeating the Ender-dragon, but that doesn't stop you from playing exactly as before, and the only "Post-game" added excluding just playing as normal is the extra end islands).
Think about it. Lets say that sword did 200 damage and costed two shulker shells to make just to end-game balance it. Minecraft is an endless survival game, and once players get behind a certain barrier to obtain an item, the challenge and point of survival is gone. I've got a 200 damage sword, there's no reason I can lose now. That's why everything must be balanced as to things are still somewhat a challenge.
That's not even counting any unbalance on multiplayer. (Which usually redirects to the whole "They can just ban it/it's optional! Dealio"
I'm not saying shulker boxes are op. Maybe a bit powerful, but nothing winning-the-game insane. Just that the point brought up was just kinda... Not good.
The snapshot is actually out! I've tried it... They are indeed op if they were growing on trees, but they don't. Its pretty hard entering the second end dimension without coming back with several shulker scales...
That post was made before the snapshot in question was released.
My god, condense and give a synopsis.
You can't but that doesn't matter as shown by the OP or my calculations; again:
One block of coal is 9 coal (or other minable resource); times 64 blocks per slot times 702 slots and you get 404,352 coal in an Ender chest filled with Shulker boxes! For comparison, it has taken me around 90 real-life days of playing, around 90% of which has been spent caving, to accumulate about 1.7 million resources so it would take me about 21 real-life days of playing to fill up an Ender chest filled with Shulker boxes. To put this another way, on average I play for 3.5 hours per day (about 24 hours per week) so it would take about 21 weeks of normal playing (both of these would be approximately halved if you include all of the other items that I gather, most of which cannot be crafted into blocks to save space). Even if I used Fortune (yes, the previous figures were without Fortune) it would still take a couple months (including other items would have less of an impact in this case).
That's simply ridiculous and I expect that Mojang will nerf them in some way, maybe make them unable to be placed in Ender chests (not only does this free up your inventory, save for the Ender chest and a Silk Touch pickaxe, assuming you use it on-the-go, but you do not drop them on death) - I do not see many players ever having to move so many items between bases (your inventory alone still lets you carry over 60,000 normal items, 550,000 as resource blocks), and as I said before I find that a normal Ender chest plus your inventory is plenty enough for me, and given the amount of resources I collect anybody else should not have any issues with inventory space either (well, when branch-mining you collect tons of cobble but that is a bit different since your mines are not usually kilometers long and far from your base. I doubt that many players regularly make builds that require tens of thousands of blocks, and you'd want to take breaks anyway instead of trying to do it all at once, which is when you can restock on building materials).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Here's what I have so far as an example:
set shulker box with bow and arrow:
/setblock -59 71 134 minecraft:shulker_box 1 replace {Items:[{id:minecraft:arrow,Slot:0b,Count:16b},{id:minecraft:bow,Slot:1b,Count:1b}]}
find shulker box with bow and arrow:
/testforblock -59 71 134 minecraft:shulker_box -1 {Items:[{id:"minecraft:arrow",Slot:0b,Count:16b},{id:minecraft:bow,Slot:1b,Count:1b}]}
teleport items around you in a range of 10 upwards a distance of 7 blocks.
/tp @e[type=item,r=10] ~ ~7 ~
Example 1:
With scoreboard you would add a score of 1 to the item, then teleport all items with the score of 1 to a set location, then the dispenser would set the shulker box.
Example 2:
I may do something like... make a shulker box, have a chest somewhere, setblock hopper above the chest, tp item, setblock air to erase hopper, then have a chest with shulker_boxed non random loot in it.
I'm still playing around with it
thanks
I am ba-ack... looking for some fun in the future..with my mates!
I like the fact you can stick them to walls and ceilings. I'm envisioning a wall full of color-coded shulker boxes.
In actual play, I'd probably just use them to expand my inventory for mining trips, and for extra slots in my ender chest.
I agree, I don't think they are OP, to get the shells you have to kill the ender dragon, deal with the endermen and end in general, find a city, then deal with shulkers which aren't that easy to kill XD
Hello I'm you're friendly neighborhood Piggy! I'm not very active on the forums but when i'm on i like to help people and look at suggestions.
Can you put a shulker box into another shulker box?
No. They can be put in chests and ender chests, but not into themselves.
IM SO OVERPOWERED THAT I CAN CARRY MORE STUFF IN THIS NEW UPDATE 1.11 AND IRL WE CAN'T HOLD MORE THAT 1 BLOCK OF BUILDING WOODEN PLANKS! BTW ITS REALLY HELPFUL AND THE BEST STUFF ABOUT IT IS THAT YOU CAN DYE IT
P.S- SORRY FOR USING CAPS AS I'M A LOT USED TO IT FOR GETTING OTHERS ATTENTION XP
Please don't type in all caps. It will result in a negative/angry response from a lot of people on this forum.
- sunperp
First off, you have to go to the End to get them. That's hard enough that you should get some good loot from doing so.
Shulkers can be a bit hard to kill. Killing one only gives you a CHANCE to recieve a shulker shell. Plus, they teleport around. Why not be grateful of how good the shulker boxes are?
You can put shulker boxes into ender chests and chests, but not into themselves.
Are people aware they do not HAVE to use the shulker boxes? I mean, you kind of have to go out of the way to get the ingredients to make them. And if you manage to get the drop, you could walk right over to the edge of the island, and drop them into the void. Oh it's the temptation of using them if they are in the game? You have commands to, but no one is forcing you to use them either
I myself am not in a rush to get them, but if it benefits the community, I'm not going to dismiss them either.
Finally someone says it.
Don't use it if you don't like it. Its that simple. I like them exactly how they are. Seems strange that people can complain about this and not that we can carry like 1000+ gold blocks (and gold armor) and not have any effects...
Change allows for profit. Profit is the driving force of humanity.
Problem with this is it's a bad coping excuse.
Let's say I added a sword that dealt 406 damage to the game. It got added to 1.16. To make it, you need 1 stick and two dirt. Yes, it's cheap. Yeah it prolly sucks something so dumb got added in, yeah it's waay too overpowered, but you don't have to use it! Stop hating on MY creation! Just don't use it...
See the issue?
On topic: I personally find no issue with the shulker box. Trying to use multiple boxes as multiple backpacks will just get tedious and confusing, and it's end-game, so I feel it's alright balanced. I would like it if they had less slots per box, but that's not really a big deal for me.
You can see 5 of the items that they contain, plus you can color and name them, which is how I sorted out my backpacks:
Black = coal, white = iron, red = redstone, blue= lapis and other resources, (small, uncolored) = supplies like more food and wood
About the only difference is the capacity; I'd need two Shulker boxes to hold as much as one large backpack but by using an Ender chest they wouldn't take up more inventory space (less, actually), and that much space is a bit overkill anyway, especially since I stopped using Fortune to mine everything (the coal shown above was mined with Fortune so would be less than a single chest without it) and instead of using one Shulker box for lapis and other resources I could use separate boxes for gold (yellow), lapis (blue), cobwebs (white; iron would be light gray), rails (brown), moss stone (green), and chest loot (some unused color); the remaining space in the Ender chest can be used to hold things like food and wood.
Sure, it would take a bit more time to take them out, place them, and mine them but with 22 inventory slots available for resources (minus hotbar and 5 slots for wood, arrows, Ender chest, Silk Touch pickaxe, and map/shears, as I currently use) I don't need to stop to empty it that often (I collect around 4,000 resources per 3.5 hour play session spent caving, so that's around 3 emptyings per session and one per hour; the Silk Touch pickaxe is used so infrequently that it would last for many years even with no repairs or Mending).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Offtopic - While it is a bad coping excuse, I think you bring in a rather obtuse angle on this. Because of the difficulty to get these shulker boxes, I think it equals out the power. However, a 406 damage sword that only requires about 1 minute of gameplay does not really equal out the OPness, lets say it requires you to get the dragon egg, a wither star, etc. It will still not balance it out, but atleast it will take a long while to get it. And by the time you get this sword, you would most likely not even need it as you will be destroying everything already.
On topic - But yes, I personally think that shulker boxes are powerful but they are end game. They have no reason to not be this good, it takes hours and hours ontop of those hours to get one of these (Unless you just rush straight towards the end).
Moreover, as you are most likely the most powerful thing in that world, these shulker boxes just add ease of play to your game.
Hard to get isn't exactly a good wall, either. Especially in a game like Minecraft that has no true ending. (Yeah, defeating the Ender-dragon, but that doesn't stop you from playing exactly as before, and the only "Post-game" added excluding just playing as normal is the extra end islands).
Think about it. Lets say that sword did 200 damage and costed two shulker shells to make just to end-game balance it. Minecraft is an endless survival game, and once players get behind a certain barrier to obtain an item, the challenge and point of survival is gone. I've got a 200 damage sword, there's no reason I can lose now. That's why everything must be balanced as to things are still somewhat a challenge.
That's not even counting any unbalance on multiplayer. (Which usually redirects to the whole "They can just ban it/it's optional! Dealio"
I'm not saying shulker boxes are op. Maybe a bit powerful, but nothing winning-the-game insane. Just that the point brought up was just kinda... Not good.
That post was made before the snapshot in question was released.
I personally wish we got actual backpacks the item itself has no appeal to me. I'm just weird like that though...