I recently started playing in a copy of a world that I had created or at least last played under 1.10. (It was a creative test world and liked the landscape so much that I made a copy for survival.)
Now, there is a place near my base where suddenly guardians are spawning.
This didn't happen last week, but now it happens.
There is no ocean monument anywhere near. The nearest one is like 500 blocks away. Or even more.
Seed: -1780856626887087179
Place of occurence: X136 Z-356
I already searched the bug tracker, but the only bug report about such a thing was from last year.
Does anybody else have such a thing happening?
Any ideas about the reasons?
The Meaning of Life, the Universe, and Everything.
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Johnny_krell
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There is AFAIK a RARE chance for a guardian squad to spawn instead of squids, but I don't know why it would be spawning a lot of them.
Guardians spawn less often in ocean open to the sky than they do in
covered areas (i.e. inside the monument). Specifically, spawning will
fail 95% of the time if the spawning water block is below sea level
(Y=63 by default), all blocks between the spawning water block and sea
level are liquid or fully transparent, and the block at sea level has a
view of the sky. Above sea level, spawning will fail 95% of the time if
the spawning water block has a view of the sky.
Guardians do not spawn anywhere except around ocean temples. Period.
So definitely something like MC-65214 has reappeared, however I'm puzzled by how that could be possible. My understanding was that when it happened before it was due to the deep ocean changes in 1.8. When you went to chunks generated in 1.7 the game wasn't looking at the version the chunk was generated in and instead was just placing ocean temple regions based on the current version.
The Meaning of Life, the Universe, and Everything.
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Johnny_krell
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Again:
Guardians spawn less often in ocean open to the sky than they do in
covered areas (i.e. inside the monument). Specifically, spawning will
fail 95% of the time if the spawning water block is below sea level
(Y=63 by default), all blocks between the spawning water block and sea
level are liquid or fully transparent, and the block at sea level has a
view of the sky. Above sea level, spawning will fail 95% of the time if
the spawning water block has a view of the sky.
This is directly from the wiki.
The Meaning of Life, the Universe, and Everything.
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Posts:
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Johnny_krell
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I've seen groups of 2-4 before spawning near my island house, although it's like once a week.
NVM I think that's a mod possibly, I bounce around between packs and vanilla so I sometimes get confused, sorry.
Ok then.
What was the version before you updated? Do you have a copy from before the update?
Before the recent snapshot I played with the snapshot before (16w35a), which was probably the one in which I re-created the world for survival. (Either that or the one before that which would be 16w33a - they skipped a week).
I do have a copy of it in its original state, but in creative mode.
I can make another copy and see whether the guardians also spawn. Or what was the idea behind your question?
Yes, I want to see in which last version/snapshot you played in this world they didn't spawn.
If you find it, attach the world in the according version, please.
Ok, so I re-created the original 1.10 world, and ran it under 16w33a, 16w35a and finally 16w36a ... but I can't reproduce the error.
I opened my actual playing world again, switched to peaceful - guardians despawned - and to normal again - guardians spawned again. I have no idea which combination of changes led to the specific situation, but it might be that it is not a minecraft bug but rather some sort of world corruption.
I do have some trouble with misplaced chunks since yesterday, albeit far away from my base and the guardians. I used NBT explorer (to enable commands for a short time and switch my gamemode) and Amidst on this world and maybe some dark witchcraft happened.
I already wanted to, but the program doesn't seem to run atm. It always crashes upon opening or doesn't open at all. Some of the last posts in the thread are about this problem.
Unfortunately the misplaced chunks thing in my world is getting worse: They appear close to my base now.
I'm playing on a weak computer and my game tends to freeze every now and then - I suppose this is when the chunks get corrupted.
I'm crying hot tears. Actually the guardians are my smallest problem right now. I even had two of them come close to my base and sit in my boat. *takes selfie with guardian*
But usually they stay far enough away to not be a problem, so I run with TeamErmia here:
But with the chunk errors I'm lost.
My game has been freezing in the versions before too, but I didn't have corrupted chunks afterwards.
I thought of at least getting rid of them with MCEdit, but I can't figure out how to select chunks in the new version of MCEdit - there is no user manual or tutorials. You don't happen to know how to do it? (Sorry for straying from the original topic, but you seem like a helpful person and I thought I could at least ask.)
Sorry, I didn't have much experience with MCEdit and didn't use the newest version at all.
Could you post the full game output of when you freezing and/or see new misplaced chunks? You'll have to leave the launcher open (Edit Profile - Launcher visibility - Keep the launcher open) to get it.
Sorry, I didn't have much experience with MCEdit and didn't use the newest version at all.
Nevermind. I just gave it a go again (because the latest chunk error is in an area where I wanted to build the next thing, so I can't continue playing before I have restored it to natural) and even MCEdit keeps crashing now. It might have trouble with the corrupted worldfile or it might still be a development bug.
Could you post the full game output of when you freezing and/or see new misplaced chunks? You'll have to leave the launcher open (Edit Profile - Launcher visibility - Keep the launcher open) to get it.
I can try but I don't think it will be possible while freezing since in these cases the entire Java platform ceases to react. I can't even close it any more or switch to another program - I always have to switch off and restart my computer.
I always have to switch off and restart my computer.
This makes it sound like there is something wrong with your computer - a user-mode program like Minecraft should not cause the entire computer to freeze to the point where you have to restart it; only kernel-mode software like drivers and hardware should cause this. This would also explain the chunk corruption - Minecraft is extremely sensitive to unexpected shutdowns since it is constantly saving chunks, even when you are not moving.
Also, there may be another explanation for why Guardians are spawning - the game recorded (at least) the bounding box of an ocean monument inside the Monument.dat generated structure data file - deleting this file may cause them to stop spawning; it may even be possible that a corrupted file may be causing the freezing issues (while modding the game and modifying structures I've had the game crash when loading a world made before the modifications unless I deleted the files).
Note that deleting Monument.dat may cause real monuments to stop spawning guardians (the whole reason they added this in 1.6.4 was so changes to world generation would not affect the spawning of structure-specific mobs; however, it should re-record the locations correctly as long as world generation was not changed, which is how you could save structures generated before 1.6.4. Monuments work a bit differently from other structures though, such as being able to generate in chunks that were loaded for less than 3 minutes); you could look at the file with NBTExplorer and see if there are any monuments listed which do not correspond to actual monuments or the locations where they are spawning outside of them (the coordinates are chunk coordinates, so multiply by 16 to get block coordinates) and delete them.
Also, for the issues with desert temples, etc not regenerating chests (this affects all structures that have chests or spawners, as well as villagers respawning in villages; dungeons are not affected since they are not "structures") after you delete chunks you can delete the corresponding files as well; just note that Eyes of Ender will not find strongholds generated before 1.9 if you do this; witch huts generated before 1.7 will also break (as noted above though the game will regenerate their bounding boxes according to the post-1.7 generation rules so any generated in 1.7 or later will work correctly).
This seems strange. Despite the fact that there have been bugs like this for many mobs in the past, this should be fixed. I might try out the seed at some point.
I recently started playing in a copy of a world that I had created or at least last played under 1.10. (It was a creative test world and liked the landscape so much that I made a copy for survival.)
Now, there is a place near my base where suddenly guardians are spawning.
This didn't happen last week, but now it happens.
There is no ocean monument anywhere near. The nearest one is like 500 blocks away. Or even more.
Seed: -1780856626887087179
Place of occurence: X136 Z-356
I already searched the bug tracker, but the only bug report about such a thing was from last year.
Does anybody else have such a thing happening?
Any ideas about the reasons?
Are you talking about MC-65214? It was fixed for 15w46a, then it reappeared in 1.10 (see the comments below).
You should comment there describing your issue. Also add a link to download your world from any file hosting site.
There is AFAIK a RARE chance for a guardian squad to spawn instead of squids, but I don't know why it would be spawning a lot of them.
Guardians spawn less often in ocean open to the sky than they do in
covered areas (i.e. inside the monument). Specifically, spawning will
fail 95% of the time if the spawning water block is below sea level
(Y=63 by default), all blocks between the spawning water block and sea
level are liquid or fully transparent, and the block at sea level has a
view of the sky. Above sea level, spawning will fail 95% of the time if
the spawning water block has a view of the sky.
My Vanilla server compatible modpack
My modpack that goes beyond Vanilla
Guardians (should) spawn naturally only in and around ocean monuments. If you remove the temple, then yes, their spawn will fail 95% of the time.
Guardians do not spawn anywhere except around ocean temples. Period.
So definitely something like MC-65214 has reappeared, however I'm puzzled by how that could be possible. My understanding was that when it happened before it was due to the deep ocean changes in 1.8. When you went to chunks generated in 1.7 the game wasn't looking at the version the chunk was generated in and instead was just placing ocean temple regions based on the current version.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Again:
Guardians spawn less often in ocean open to the sky than they do in
covered areas (i.e. inside the monument). Specifically, spawning will
fail 95% of the time if the spawning water block is below sea level
(Y=63 by default), all blocks between the spawning water block and sea
level are liquid or fully transparent, and the block at sea level has a
view of the sky. Above sea level, spawning will fail 95% of the time if
the spawning water block has a view of the sky.
This is directly from the wiki.
My Vanilla server compatible modpack
My modpack that goes beyond Vanilla
This is true, but only for the ocean monument area (like witches only spawned in witch huts pre-1.7.2)
They shouldn't spawn in empty ocean.
I've seen groups of 2-4 before spawning near my island house, although it's like once a week.NVM I think that's a mod possibly, I bounce around between packs and vanilla so I sometimes get confused, sorry.
My Vanilla server compatible modpack
My modpack that goes beyond Vanilla
Thank you.
Btw. I'm playing this world with the latest snapshots, so currently 16w36a.
But I'd need to create an account to comment on the bug tracker site and that's too much hassle. I'll just sit it out and wait for future bug fixes.
Ok then.
What was the version before you updated? Do you have a copy from before the update?
Before the recent snapshot I played with the snapshot before (16w35a), which was probably the one in which I re-created the world for survival. (Either that or the one before that which would be 16w33a - they skipped a week).
I do have a copy of it in its original state, but in creative mode.
I can make another copy and see whether the guardians also spawn. Or what was the idea behind your question?
Yes, I want to see in which last version/snapshot you played in this world they didn't spawn.
If you find it, attach the world in the according version, please.
Ok, so I re-created the original 1.10 world, and ran it under 16w33a, 16w35a and finally 16w36a ... but I can't reproduce the error.
I opened my actual playing world again, switched to peaceful - guardians despawned - and to normal again - guardians spawned again. I have no idea which combination of changes led to the specific situation, but it might be that it is not a minecraft bug but rather some sort of world corruption.
I do have some trouble with misplaced chunks since yesterday, albeit far away from my base and the guardians. I used NBT explorer (to enable commands for a short time and switch my gamemode) and Amidst on this world and maybe some dark witchcraft happened.
Try this
I already wanted to, but the program doesn't seem to run atm. It always crashes upon opening or doesn't open at all. Some of the last posts in the thread are about this problem.
Unfortunately the misplaced chunks thing in my world is getting worse: They appear close to my base now.
I'm playing on a weak computer and my game tends to freeze every now and then - I suppose this is when the chunks get corrupted.
I'm crying hot tears. Actually the guardians are my smallest problem right now. I even had two of them come close to my base and sit in my boat. *takes selfie with guardian*
But usually they stay far enough away to not be a problem, so I run with TeamErmia here:
But with the chunk errors I'm lost.
My game has been freezing in the versions before too, but I didn't have corrupted chunks afterwards.
I thought of at least getting rid of them with MCEdit, but I can't figure out how to select chunks in the new version of MCEdit - there is no user manual or tutorials. You don't happen to know how to do it? (Sorry for straying from the original topic, but you seem like a helpful person and I thought I could at least ask.)
Sorry, I didn't have much experience with MCEdit and didn't use the newest version at all.
Could you post the full game output of when you freezing and/or see new misplaced chunks? You'll have to leave the launcher open (Edit Profile - Launcher visibility - Keep the launcher open) to get it.
Nevermind. I just gave it a go again (because the latest chunk error is in an area where I wanted to build the next thing, so I can't continue playing before I have restored it to natural) and even MCEdit keeps crashing now. It might have trouble with the corrupted worldfile or it might still be a development bug.
I can try but I don't think it will be possible while freezing since in these cases the entire Java platform ceases to react. I can't even close it any more or switch to another program - I always have to switch off and restart my computer.
Oh, thanks for the reccommendation! I shall totally check this out.
Up to now there are no structures affected, so I should be fine.
This makes it sound like there is something wrong with your computer - a user-mode program like Minecraft should not cause the entire computer to freeze to the point where you have to restart it; only kernel-mode software like drivers and hardware should cause this. This would also explain the chunk corruption - Minecraft is extremely sensitive to unexpected shutdowns since it is constantly saving chunks, even when you are not moving.
Also, there may be another explanation for why Guardians are spawning - the game recorded (at least) the bounding box of an ocean monument inside the Monument.dat generated structure data file - deleting this file may cause them to stop spawning; it may even be possible that a corrupted file may be causing the freezing issues (while modding the game and modifying structures I've had the game crash when loading a world made before the modifications unless I deleted the files).
Note that deleting Monument.dat may cause real monuments to stop spawning guardians (the whole reason they added this in 1.6.4 was so changes to world generation would not affect the spawning of structure-specific mobs; however, it should re-record the locations correctly as long as world generation was not changed, which is how you could save structures generated before 1.6.4. Monuments work a bit differently from other structures though, such as being able to generate in chunks that were loaded for less than 3 minutes); you could look at the file with NBTExplorer and see if there are any monuments listed which do not correspond to actual monuments or the locations where they are spawning outside of them (the coordinates are chunk coordinates, so multiply by 16 to get block coordinates) and delete them.
Also, for the issues with desert temples, etc not regenerating chests (this affects all structures that have chests or spawners, as well as villagers respawning in villages; dungeons are not affected since they are not "structures") after you delete chunks you can delete the corresponding files as well; just note that Eyes of Ender will not find strongholds generated before 1.9 if you do this; witch huts generated before 1.7 will also break (as noted above though the game will regenerate their bounding boxes according to the post-1.7 generation rules so any generated in 1.7 or later will work correctly).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
This seems strange. Despite the fact that there have been bugs like this for many mobs in the past, this should be fixed. I might try out the seed at some point.