This is not in order and this is a rough draft, please make a suggestion
I put blocks on the list if they followed these three things
1. If you combine blocks, and it makes a different block, that block is not a element
2: It must spawn naturally in the world
3: It cannot be organic or come from organics or have organics on it
4:A item like stone bricks can not be a element because it is made of stone
Periodic Table of Minecraft
1: Air
2: Dirt
3: Stone
4: Sand
5: Gravel
6: Adminium(Bedrock)
7: Lapis
8: Redstone
9: Gold
10: Coal
11: Diamond
12: Emerald
13: Iron
14: Endstone
15: Netherrack
16: Soul Sand
17: Glowstone
18: Water
19: Lava
20: End Portal Frame
21: Clay
22: Purpur
23: Quartz
If you think I forgot one, please recommend it. I am working on the order currently
Okay, I like it, although it does need to be modified as cobblekight64 said. Is this an entirely new hypothesis, or are you basing it off something else (The reason I ask is that this looks like an alternative to TCT to me).
Since the void is an all-consuming matter we must presume it is surrounding us entirely.However the work of gravity and pressure function the same in the void as in the world.In other words Minecraftia's Gravity is equally spread everywhere which should add to the question:How is that possible since air will spread equally resulting in smaller portions of air.This may explain the large amounts of trees and flora,very high needs of fotosyntesis.Also take notice that squids live in water but there are no underwater flora species?This means that my theory may be busted.😓
Okay, I'm going to try to make sense of that, let me know if I've misunderstood anything. First of all, the only void that is "All-consuming" is the void under the world, not the voids above the worlds or to the sides of the End. Also, by gravity to you mean pondity? We've already established that "gravity" cannot exist in Minecraft without severely modifying its basics. Again, we cannot assume air exists in Minecraft. The only evidence for it would be that you are not suffocating, but who says you are actually "breathing". The stuff about the flora makes no sense to me though.
Dirt (coarse dirt) can be made from dirt and gravel, effectively turning gravel into dirt. (Since the coarse dirt can be tilled to make ordinary dirt.)
I also think I figured out a way to tell how far away the sun and moon are. First of all, we need to find their angular (apparent) size (basically, how much of our field of view do they take up), using some trigonometry (I'll do that later). Then, there are a couple of things we can do. If we assume the celestial bodies are the Nether and End, we can use the 30,000,000,000 block limit in each world as the "actual" size of the worlds. By comparing the actual and apparent sizes, we can find the distance. The other alternative is much less accurate, but doesn't require the assumption. Since the sun doesn't appear to move at all relative to the player (or at least an extremely minuscule amount), even if we move the full 60,000,000,000 block diameter of the world, it would have to be very far away. I still have to figure the math out for that one, but it shouldn't take me too long.
K, get ready for a post storm: So I think I figured out the weight thing (maybe). First of all, we have to define "weight". In real life, weight is simply the force of gravity on an object caused by its mass, so maybe it would be a better question to ask about the "mass" of an object instead of its weight, which is simply the amount of "stuff" in the object. Assuming all blocks have the same relative density of blockules (which make be a stretch, but this is the only way this would work), we just need to find out how many tritrons are in the blockules for block. This may take some time to do the math, but I'll get back to you. If anyone wants to help me out, just post different interactions the blocks have (i.e., water and lava combine to make stone, cobble, and obsidian.)
I aggree that mass is a more basic concept than weight, though weight is normaly easier to measure, but my objection applies to mass as well as weight.
If there is such a thing as mass it certainly doesn't work the same as in IRL-world.
Since vision and hearing are the only senses that seem to work and we don't seem to have any way of weighing anything or cutting/disassembling blocks it seems we are limited by what we can see.
And X-ray glitches seem to imply that blocks are hollow (or possibly invisible except for outer surfaces exposed to air).
Mobs also appear hollow but their inner surfaces are visible.
We just can't see (and thus have little evidence for the existance of) anything except for the solid block surfaces nearest to us (and anything transperant nearer to us) and if, for some reason, those surfaces aren't visible we can see all the way to the nearest cave or surface features.
Blocks being hollow would explain how we can collapse 2304 blocks and stick them in our pockets.
But there is also the matter of dropped blocks appearing much smaller than placed blocks and also the combining of multiple drops of the same kind.
I also think I figured out a way to tell how far away the sun and moon are. First of all, we need to find their angular (apparent) size (basically, how much of our field of view do they take up), using some trigonometry (I'll do that later). Then, there are a couple of things we can do. If we assume the celestial bodies are the Nether and End, we can use the 30,000,000,000 block limit in each world as the "actual" size of the worlds. By comparing the actual and apparent sizes, we can find the distance. The other alternative is much less accurate, but doesn't require the assumption. Since the sun doesn't appear to move at all relative to the player (or at least an extremely minuscule amount), even if we move the full 60,000,000,000 block diameter of the world, it would have to be very far away. I still have to figure the math out for that one, but it shouldn't take me too long.
That's 30,000,000 and 60,000,000 blocks!
I don't see why we should assume that the sun and moon are the Nether and End.
But even if we do, surely the empty part of the End would not be visible? Just the relatively small island in the middle, which isn't always square is it?
Does the moon appear larger in 1.9? Or split up in parts indicating being composed of several islands?
When you calculate the distances to the sun and moon add in the observation that you can teleport to a height of more than 1E308, that's a 1 with 308 zeros after it, without the visual size of the sun/moon changing noticably!
I aggree that mass is a more basic concept than weight, though weight is normaly easier to measure, but my objection applies to mass as well as weight.
If there is such a thing as mass it certainly doesn't work the same as in IRL-world.
Since vision and hearing are the only senses that seem to work and we don't seem to have any way of weighing anything or cutting/disassembling blocks it seems we are limited by what we can see.
And X-ray glitches seem to imply that blocks are hollow (or possibly invisible except for outer surfaces exposed to air).
Mobs also appear hollow but their inner surfaces are visible.
We just can't see (and thus have little evidence for the existance of) anything except for the solid block surfaces nearest to us (and anything transperant nearer to us) and if, for some reason, those surfaces aren't visible we can see all the way to the nearest cave or surface features.
Blocks being hollow would explain how we can collapse 2304 blocks and stick them in our pockets.
But there is also the matter of dropped blocks appearing much smaller than placed blocks and also the combining of multiple drops of the same kind.
My proposal was to use math, not measurement, to find the blocks weight. Read the post more carefully and reply back if it doesn't make sense (which very well may be the case). I don't love using X-ray glitches as evidence, as that basically says that we have to treat all unintended features as legitimate. IMO, I think that glitches shouldn't count toward Blockology. Now, seeing the inner surface of mobs, that I can get behind (get it, behind the surface), although we've already established that sight is weird, so idk. I like the inventory idea though.
I don't see why we should assume that the sun and moon are the Nether and End.
But even if we do, surely the empty part of the End would not be visible? Just the relatively small island in the middle, which isn't always square is it?
Does the moon appear larger in 1.9? Or split up in parts indicating being composed of several islands?
When you calculate the distances to the sun and moon add in the observation that you can teleport to a height of more than 1E308, that's a 1 with 308 zeros after it, without the visual size of the sun/moon changing noticably!
I don't think the math will add up.
Sorry for the error in the numbers. That was my bad. Anyway, I'm not saying that we have to assume that, I'm saying that if we do, it gives us a possible way to calculate the distance (hence the "maybe" in the post). My theory for the outer end islands is that those are maybe the stars? Although, that is a bit of a stretch.
This does bring up an interesting point though, what do we do with discrepancies between versions? The laws of physics surely can't just change, can they?
As for the teleportation, again, does cheating count as a scientific analysis? I'm going to have to say no to that, even though it pains me to have to get rid of the void below Minecraftia and the Nether.
Uhh, MatPat on the Game Theory channel (On Youtube, of course) hypothesized that Creepers are made of a type of plant, specifically Sphagnum or the sort, an explosive plant that is a key component in gunpowder. Perhaps we could build off that?
Plants are obviously made of DNA, and I'm assuming the physics of Minecraft are similar to that of the real world.
What I am not sure about, however, is how zombies override decomposition and move enough to attack the Player.
Hell, skeletons don't even have muscles! Perhaps something supernatural, a sort of entity, deity or "energy"?
You can't assume that Minecraft works like real life. I like the Game Theorists stuff, but for what we are doing, its useless. They are using facts from real life that we have no reason to assume apply to MC.
Relation is one of the basic energy types in Minecraft. It is creation of more Blockcules within a radius in which the energy can reach. This energy changes all Blocktoms to manipulate into the same. For example, the acitvation of redstone is a perfect example. As redstone has a distance of 15, ending at 0, the power source must be changing the Blockcules of the redstone wire to change. Even though redstone is actually Minecraft Energy, all energies in the Minecraft Universe are governed by the power of Relation. Without relation, the Minecraft world would fail to generate. This is also why dirt patches grow underground. A center of the spherical dirt patch underground would be the absolute power of Relation. With every block, Relation is downgraded by 1.
Near the edge of the Minecraft world, (X or Z 30 million) Blockcules fail to interact. This causes position failures, because of how Relation is being used into the imaginary blocks world. Relation energy decreases because for nearly billions of blocks into the imaginary world the only blocks are Fake, which takes much of the Relation energy to spread to the other Fake blocks, for billions of blocks.
This theory thing is the most interestiong of the original post, I would really love to see it added to the new post.
By the way, Blocules are the tiny pixels of blocks.
The world of Minecraft and its blocks are all created by the fact that Blocks are components of tiny voxels, also known as the "Blockcules". Blockcules consist of "Blocktoms", at a max value of 6. A Blockcule is what we know as the tiny pixels on the block, but in a 3D aspect. To begin, how many Blockcules are contained and make of a block? We can solve this by first finding how many Blockcule make up the width, height and length, which is 16 Blockcules. 16 x 16 x 16 is 4,096 Blockcules. How many Blocktoms? 4,096 x 6 is 24,576 Blocktoms. However, this is but a visualization of a normal, solid block, such as Cobblestone. Anvils, for example, have less of these Blocktoms because they have a smaller surface area, which is what we use to calculate the total amount of Blocktoms.
So yeah, this explains quite a bit doesn't it? The original poster goes on and on... I really want this to be added to the post. Unless the new poster also went inactive...
Anyways, I won't simply leave without a theory... So you know the Tritons? Read post pls. So the tritons are subatomic particles that could indeed be particles that make up blocktoms. The blocktom theory also supports the "elegant water and lava = cobblestone"
Each blocktom has its own properties. These properties include: Solid, Texture, Temperature, and Age. We will start with Solid. A Solid Blocktom would release a basic type of energy called Relation, a energy that transforms surrounding Blockcules and Blocktoms to the Blocktom that has Solid properties. This proves of how when water and lava meet, it makes Cobblestone. When these two blocks meet, they enact Cubular Temperature Energy, which creates a Block within the Temperature changes. The Cobblestone Block would be created on the lava side, because Blocktoms and Blockcules somewhat "crave" for and regularly seek out Cubular Temperature Energy of which the lava has much of, much more than the water, due to it's incredible heat.
So the theory above also exlplains why plants grow, why different materials make different sounds(textures right?) And whether they are solid or not.
Void core theory should be disproven officially. First of all... It also gets contradicted by the void theory of the Original Poster... Well... Kind of...
The highest level of energy is Void Energy. The Void produces particles in the air, which are Blocktoms that are responding to Void Energy. They are appear and phase out of existence regularly. Void Energy is so potent that once a player is past -64 Y, they start to disintegrate. The Void Energy is breaking the Player's Blocktom's apart, ultimately killing the Player, reducing the body to the same state as the particles in the Void. This also why Blocks cannot be placed in the Void; their entire structure would be reduced in the same manner as the Player. Void energy also forbids any type of light to enter the Void due to it's relative weakness. Void Energy is the real world equivalent of dark energy except much more lethal. Void Energy also functions similar to a black hole, emitting no light. Bedrock takes advantage of Dark Matter's near infinite energy to become nearly indestructible, growing more common as you approach the Void. This allows it be barricade and withstand even the most destructive attacks upon it's structure.
This one also explains why we can't place blocks in the void. But anyways, we can say that if the Void core theory is correct, Minecraft would have a Core of enourmous size, which is incredibly improbable, As the blocktom theory indicates, Measures over 30,000,000 blocks in distance from 0 0 0, start messing with blocktoms. So as we know the void is infinitenetly deep, so blocktoms would fail to interact properly... But now the thing is... If the void is infinetly deep, Then Minecraft should have to be infinitely wide. The theory practically kills itself...
Nether sun theory? Ok... It is a decent theory and I believe in it. The outer end islands could be invisible to sight, or be the stars scattered across the night sky. But the reason you can't see Minecraftia from the Moon, might have to do on how the moon is surrounded by Void. The theory from the Original poster indicates that the void functions like a black hole, so light can go through it, Tritons if you will. But you can't see minecraftia from the sun either...
But why can you see both from Minecraftia?
It may be simple, Relation. Maybe, Relation is the reason for Portals to exist. Setting fire to a ring of obsidian, may spread a quick blast of relation on the obsidian, making it bounce and bounce into different directions, Increasing the relation's power creating a rift communicating to the nearest source of high Relation, say, the Nether/Sun. The end and the nether create such high energy or Relation, that they create a Portal to Minecraftia. This explains why they don't move even if you are at the edge of the world. From any point of view that you see the portal, you see the same sun and the same moon on the correct position. The end Portal may be a more advanced and powerful portal leading to the moon or End, maybe The End is even more far away than the Nether, So what you actually see are all of The End's islands in perspective, making them look like a full object, It is square because of the 30,000,000 limit right? The portal interacts with Tritons in such a way that it makes everyting look bigger, and the Nether Portal does the same in a smaller scale (Purple right?) The portal is only one-way, so the Tritons reflected on Minecraftia can't be seen on neither of the planet thingies.
Relation is one of the basic energy types in Minecraft. It is creation of more Blockcules within a radius in which the energy can reach. This energy changes all Blocktoms to manipulate into the same. For example, the acitvation of redstone is a perfect example. As redstone has a distance of 15, ending at 0, the power source must be changing the Blockcules of the redstone wire to change. Even though redstone is actually Minecraft Energy, all energies in the Minecraft Universe are governed by the power of Relation. Without relation, the Minecraft world would fail to generate. This is also why dirt patches grow underground. A center of the spherical dirt patch underground would be the absolute power of Relation. With every block, Relation is downgraded by 1.
Near the edge of the Minecraft world, (X or Z 30 million) Blockcules fail to interact. This causes position failures, because of how Relation is being used into the imaginary blocks world. Relation energy decreases because for nearly billions of blocks into the imaginary world the only blocks are Fake, which takes much of the Relation energy to spread to the other Fake blocks, for billions of blocks.
This theory thing is the most interestiong of the original post, I would really love to see it added to the new post.
By the way, Blocules are the tiny pixels of blocks.
The world of Minecraft and its blocks are all created by the fact that Blocks are components of tiny voxels, also known as the "Blockcules". Blockcules consist of "Blocktoms", at a max value of 6. A Blockcule is what we know as the tiny pixels on the block, but in a 3D aspect. To begin, how many Blockcules are contained and make of a block? We can solve this by first finding how many Blockcule make up the width, height and length, which is 16 Blockcules. 16 x 16 x 16 is 4,096 Blockcules. How many Blocktoms? 4,096 x 6 is 24,576 Blocktoms. However, this is but a visualization of a normal, solid block, such as Cobblestone. Anvils, for example, have less of these Blocktoms because they have a smaller surface area, which is what we use to calculate the total amount of Blocktoms.
So yeah, this explains quite a bit doesn't it? The original poster goes on and on... I really want this to be added to the post. Unless the new poster also went inactive...
Anyways, I won't simply leave without a theory... So you know the Tritons? Read post pls. So the tritons are subatomic particles that could indeed be particles that make up blocktoms. The blocktom theory also supports the "elegant water and lava = cobblestone" So first of all, I like your attempt to combine blockule and Tritron theory, however, in the Lava+Water example, they both can't be correct as they give fundamentally different reasons. I'm going to take the Tritron theory explanation to work into the OP, as Blockule Theory uses a Cubular Temperature Energy, which he gives no support to. Please let me know though if you think that Blockule Theory is superior in this regard, maybe I'm just subconsciously favoring my own theory.
Each blocktom has its own properties. These properties include: Solid, Texture, Temperature, and Age. We will start with Solid. A Solid Blocktom would release a basic type of energy called Relation, a energy that transforms surrounding Blockcules and Blocktoms to the Blocktom that has Solid properties. This proves of how when water and lava meet, it makes Cobblestone. When these two blocks meet, they enact Cubular Temperature Energy, which creates a Block within the Temperature changes. The Cobblestone Block would be created on the lava side, because Blocktoms and Blockcules somewhat "crave" for and regularly seek out Cubular Temperature Energy of which the lava has much of, much more than the water, due to it's incredible heat.
So the theory above also exlplains why plants grow, why different materials make different sounds(textures right?) And whether they are solid or not.
Void core theory should be disproven officially. First of all... It also gets contradicted by the void theory of the Original Poster... Well... Kind of...
We can't disprove a theory simply because it appears to contradict with another. Either one could be wrong, or both, or neither, but they need to be modified to work together.
The highest level of energy is Void Energy. The Void produces particles in the air, which are Blocktoms that are responding to Void Energy. They are appear and phase out of existence regularly. Void Energy is so potent that once a player is past -64 Y, they start to disintegrate. The Void Energy is breaking the Player's Blocktom's apart, ultimately killing the Player, reducing the body to the same state as the particles in the Void. This also why Blocks cannot be placed in the Void; their entire structure would be reduced in the same manner as the Player. Void energy also forbids any type of light to enter the Void due to it's relative weakness. Void Energy is the real world equivalent of dark energy except much more lethal. Void Energy also functions similar to a black hole, emitting no light. Bedrock takes advantage of Dark Matter's near infinite energy to become nearly indestructible, growing more common as you approach the Void. This allows it be barricade and withstand even the most destructive attacks upon it's structure.
This one also explains why we can't place blocks in the void. But anyways, we can say that if the Void core theory is correct, Minecraft would have a Core of enourmous size, which is incredibly improbable, As the blocktom theory indicates, Measures over 30,000,000 blocks in distance from 0 0 0, start messing with blocktoms. So as we know the void is infinitenetly deep, so blocktoms would fail to interact properly... But now the thing is... If the void is infinetly deep, Then Minecraft should have to be infinitely wide. The theory practically kills itself... Okay, I'm confused, are you talking about the original posts theory now or Void Core Theory? Any anyway, its pretty much disproven, I agree. There is no way for void core to be correct and for flat minecraftia to be correct. Flat minecraftia has a geometric proof to go with it, so I'm going with FM
Nether sun theory? Ok... It is a decent theory and I believe in it. The outer end islands could be invisible to sight, or be the stars scattered across the night sky. But the reason you can't see Minecraftia from the Moon, might have to do on how the moon is surrounded by Void. The theory from the Original poster indicates that the void functions like a black hole, so light can go through it, Tritons if you will. But you can't see minecraftia from the sun either... I like it. Just as an alternative as well, sight in Minecraft works kind of strangely as demonstrated by mob pathfinding and video settings. Maybe that has something to do with it?
But why can you see both from Minecraftia?
It may be simple, Relation. Maybe, Relation is the reason for Portals to exist. Setting fire to a ring of obsidian, may spread a quick blast of relation on the obsidian, making it bounce and bounce into different directions, Increasing the relation's power creating a rift communicating to the nearest source of high Relation, say, the Nether/Sun. Erm, you're losing me. That seems a bit of a logical leap to make with nothing to back it up. The end and the nether create such high energy or Relation, that they create a Portal to Minecraftia. This explains why they don't move even if you are at the edge of the world. Sorry, I don't understand that part about the sun not moving. Maybe you could state it in a different way? From any point of view that you see the portal, you see the same sun and the same moon on the correct position. The end Portal may be a more advanced and powerful portal leading to the moon or End, maybe The End is even more far away than the Nether, So what you actually see are all of The End's islands in perspective, making them look like a full object <---This. This is good., It is square because of the 30,000,000 limit right? The portal interacts with Tritons in such a way that it makes everyting look bigger, and the Nether Portal does the same in a smaller scale (Purple right?) The portal is only one-way, so the Tritons reflected on Minecraftia can't be seen on neither of the planet thingies. Again, I don't understand.
Phew...
*Claps slowly* Impressive, I must say. K, I'm going to try to work out how to fit this into the original post. I did point out some flaws in your reasoning though in bold.
Sorry for the error in the numbers. That was my bad. Anyway, I'm not saying that we have to assume that, I'm saying that if we do, it gives us a possible way to calculate the distance (hence the "maybe" in the post). My theory for the outer end islands is that those are maybe the stars? Although, that is a bit of a stretch.
But the stars exist before 1.9, have they changed in 1.9?
I'd guess not.
This does bring up an interesting point though, what do we do with discrepancies between versions? The laws of physics surely can't just change, can they?
As for the teleportation, again, does cheating count as a scientific analysis? I'm going to have to say no to that, even though it pains me to have to get rid of the void below Minecraftia and the Nether.
I don't think you're leaving yourself any way of gathering enough information to base a reasonable theory on.
If RL scientists discovered the "source code" of reality don't you think they'd jump at the chance of deciphering it to learn as much as possible about the world?
If magic turned out to really work do you think they would call it cheating and ignore its results?
I think they would accept the results and work them into their theorys.
I can see the value of trying to discover as much as possible about the world "in game" but as stated before that really limits how much you can discover. And teleporting and creative mode _are_ in game, I would say you should accept them as valid tools.
I don't mind wild theories but I require them to compatable with what I know about the world if I'm to have any interest in them.
And that they have some reasonable sounding explanation, is there a proper explanation of the tritrons?
I don't think you're leaving yourself any way of gathering enough information to base a reasonable theory on.
If RL scientists discovered the "source code" of reality don't you think they'd jump at the chance of deciphering it to learn as much as possible about the world?
If magic turned out to really work do you think they would call it cheating and ignore its results?
I think they would accept the results and work them into their theorys.
I can see the value of trying to discover as much as possible about the world "in game" but as stated before that really limits how much you can discover. And teleporting and creative mode _are_ in game, I would say you should accept them as valid tools.
I don't mind wild theories but I require them to compatable with what I know about the world if I'm to have any interest in them.
By extension of this same logic, we should be able to use the forbidden tomes of the wiki as well. We can't really have it both ways. I just feel like it makes more sense to use only the intended features in our analysis. If we do use cheating (any commands or creative mode included) then we have to explain that as well. Maybe once we actually get a solid theory of survival mode we could start trying to explain cheats, but until then, I think its just going to cause us a ton of unnecessary problems. The simpler the better IMO.
But the stars exist before 1.9, have they changed in 1.9?
I'd guess not.
Sure they can!
They have several times.
So here's my opinion on this: I think we need to go with the most recent version of the game available. I think looking into the past, again, is just going to make things overly complicated. Idk, I'm kind of grasping for answers here. You've kind of shot down everything I've posted. I agree that they must make sense, but at some point we have to accept small flaws in the theory and hope they get worked out some day.
And that they have some reasonable sounding explanation, is there a proper explanation of the tritrons?
Any evidence for them?
My only evidence is that it elegantly explains the behavior of Minecraftia. Not everything in science we have direct evidence of. The entirety of quantum mechanics and General Relativity to an extent are based on mathematical proofs, not really observations. No one has ever seen a proton or the fabric of spacetime.
By extension of this same logic, we should be able to use the forbidden tomes of the wiki as well. We can't really have it both ways. I just feel like it makes more sense to use only the intended features in our analysis. If we do use cheating (any commands or creative mode included) then we have to explain that as well. Maybe once we actually get a solid theory of survival mode we could start trying to explain cheats, but until then, I think its just going to cause us a ton of unnecessary problems. The simpler the better IMO.
I just don't think you'll get a to solid theory if you throw in things like tritrons with, as far as I know, no evidence.
I just don't think you'll get a to solid theory if you throw in things like tritrons with, as far as I know, no evidence.
Most of the hypotheses so far don't have very solid evidence. They mostly are just explanations that use themselves as proof, just by the fact that they make sense. I think we've fallen into a trap of making our requirements too strict. There is not going to be any perfect theory.
Added Relation Hypothesis to the OP. I'll add blockules later, but let me know if I messed up or anything.
Okay, I like it, although it does need to be modified as cobblekight64 said. Is this an entirely new hypothesis, or are you basing it off something else (The reason I ask is that this looks like an alternative to TCT to me).
Okay, I'm going to try to make sense of that, let me know if I've misunderstood anything. First of all, the only void that is "All-consuming" is the void under the world, not the voids above the worlds or to the sides of the End. Also, by gravity to you mean pondity? We've already established that "gravity" cannot exist in Minecraft without severely modifying its basics. Again, we cannot assume air exists in Minecraft. The only evidence for it would be that you are not suffocating, but who says you are actually "breathing". The stuff about the flora makes no sense to me though.
Is this in response to the periodic table post?
I also think I figured out a way to tell how far away the sun and moon are. First of all, we need to find their angular (apparent) size (basically, how much of our field of view do they take up), using some trigonometry (I'll do that later). Then, there are a couple of things we can do. If we assume the celestial bodies are the Nether and End, we can use the 30,000,000,000 block limit in each world as the "actual" size of the worlds. By comparing the actual and apparent sizes, we can find the distance. The other alternative is much less accurate, but doesn't require the assumption. Since the sun doesn't appear to move at all relative to the player (or at least an extremely minuscule amount), even if we move the full 60,000,000,000 block diameter of the world, it would have to be very far away. I still have to figure the math out for that one, but it shouldn't take me too long.
I aggree that mass is a more basic concept than weight, though weight is normaly easier to measure, but my objection applies to mass as well as weight.
If there is such a thing as mass it certainly doesn't work the same as in IRL-world.
Since vision and hearing are the only senses that seem to work and we don't seem to have any way of weighing anything or cutting/disassembling blocks it seems we are limited by what we can see.
And X-ray glitches seem to imply that blocks are hollow (or possibly invisible except for outer surfaces exposed to air).
Mobs also appear hollow but their inner surfaces are visible.
We just can't see (and thus have little evidence for the existance of) anything except for the solid block surfaces nearest to us (and anything transperant nearer to us) and if, for some reason, those surfaces aren't visible we can see all the way to the nearest cave or surface features.
Blocks being hollow would explain how we can collapse 2304 blocks and stick them in our pockets.
But there is also the matter of dropped blocks appearing much smaller than placed blocks and also the combining of multiple drops of the same kind.
Just testing.
That's 30,000,000 and 60,000,000 blocks!
I don't see why we should assume that the sun and moon are the Nether and End.
But even if we do, surely the empty part of the End would not be visible? Just the relatively small island in the middle, which isn't always square is it?
Does the moon appear larger in 1.9? Or split up in parts indicating being composed of several islands?
When you calculate the distances to the sun and moon add in the observation that you can teleport to a height of more than 1E308, that's a 1 with 308 zeros after it, without the visual size of the sun/moon changing noticably!
I don't think the math will add up.
Just testing.
Yes.
Just testing.
My proposal was to use math, not measurement, to find the blocks weight. Read the post more carefully and reply back if it doesn't make sense (which very well may be the case). I don't love using X-ray glitches as evidence, as that basically says that we have to treat all unintended features as legitimate. IMO, I think that glitches shouldn't count toward Blockology. Now, seeing the inner surface of mobs, that I can get behind (get it, behind the surface), although we've already established that sight is weird, so idk. I like the inventory idea though.
Sorry for the error in the numbers. That was my bad. Anyway, I'm not saying that we have to assume that, I'm saying that if we do, it gives us a possible way to calculate the distance (hence the "maybe" in the post). My theory for the outer end islands is that those are maybe the stars? Although, that is a bit of a stretch.
This does bring up an interesting point though, what do we do with discrepancies between versions? The laws of physics surely can't just change, can they?
As for the teleportation, again, does cheating count as a scientific analysis? I'm going to have to say no to that, even though it pains me to have to get rid of the void below Minecraftia and the Nether.
Yeah lol, and this is actually the second thread. There are like 50 more or so posts on the original.
You can't assume that Minecraft works like real life. I like the Game Theorists stuff, but for what we are doing, its useless. They are using facts from real life that we have no reason to assume apply to MC.
Relation is one of the basic energy types in Minecraft. It is creation of more Blockcules within a radius in which the energy can reach. This energy changes all Blocktoms to manipulate into the same. For example, the acitvation of redstone is a perfect example. As redstone has a distance of 15, ending at 0, the power source must be changing the Blockcules of the redstone wire to change. Even though redstone is actually Minecraft Energy, all energies in the Minecraft Universe are governed by the power of Relation. Without relation, the Minecraft world would fail to generate. This is also why dirt patches grow underground. A center of the spherical dirt patch underground would be the absolute power of Relation. With every block, Relation is downgraded by 1.
Near the edge of the Minecraft world, (X or Z 30 million) Blockcules fail to interact. This causes position failures, because of how Relation is being used into the imaginary blocks world. Relation energy decreases because for nearly billions of blocks into the imaginary world the only blocks are Fake, which takes much of the Relation energy to spread to the other Fake blocks, for billions of blocks.
This theory thing is the most interestiong of the original post, I would really love to see it added to the new post.
By the way, Blocules are the tiny pixels of blocks.
The world of Minecraft and its blocks are all created by the fact that Blocks are components of tiny voxels, also known as the "Blockcules". Blockcules consist of "Blocktoms", at a max value of 6. A Blockcule is what we know as the tiny pixels on the block, but in a 3D aspect. To begin, how many Blockcules are contained and make of a block? We can solve this by first finding how many Blockcule make up the width, height and length, which is 16 Blockcules. 16 x 16 x 16 is 4,096 Blockcules. How many Blocktoms? 4,096 x 6 is 24,576 Blocktoms. However, this is but a visualization of a normal, solid block, such as Cobblestone. Anvils, for example, have less of these Blocktoms because they have a smaller surface area, which is what we use to calculate the total amount of Blocktoms.
So yeah, this explains quite a bit doesn't it? The original poster goes on and on... I really want this to be added to the post. Unless the new poster also went inactive...
Anyways, I won't simply leave without a theory... So you know the Tritons? Read post pls. So the tritons are subatomic particles that could indeed be particles that make up blocktoms. The blocktom theory also supports the "elegant water and lava = cobblestone"
Each blocktom has its own properties. These properties include: Solid, Texture, Temperature, and Age. We will start with Solid. A Solid Blocktom would release a basic type of energy called Relation, a energy that transforms surrounding Blockcules and Blocktoms to the Blocktom that has Solid properties. This proves of how when water and lava meet, it makes Cobblestone. When these two blocks meet, they enact Cubular Temperature Energy, which creates a Block within the Temperature changes. The Cobblestone Block would be created on the lava side, because Blocktoms and Blockcules somewhat "crave" for and regularly seek out Cubular Temperature Energy of which the lava has much of, much more than the water, due to it's incredible heat.
So the theory above also exlplains why plants grow, why different materials make different sounds(textures right?) And whether they are solid or not.
Void core theory should be disproven officially. First of all... It also gets contradicted by the void theory of the Original Poster... Well... Kind of...
The highest level of energy is Void Energy. The Void produces particles in the air, which are Blocktoms that are responding to Void Energy. They are appear and phase out of existence regularly. Void Energy is so potent that once a player is past -64 Y, they start to disintegrate. The Void Energy is breaking the Player's Blocktom's apart, ultimately killing the Player, reducing the body to the same state as the particles in the Void. This also why Blocks cannot be placed in the Void; their entire structure would be reduced in the same manner as the Player. Void energy also forbids any type of light to enter the Void due to it's relative weakness. Void Energy is the real world equivalent of dark energy except much more lethal. Void Energy also functions similar to a black hole, emitting no light. Bedrock takes advantage of Dark Matter's near infinite energy to become nearly indestructible, growing more common as you approach the Void. This allows it be barricade and withstand even the most destructive attacks upon it's structure.
This one also explains why we can't place blocks in the void. But anyways, we can say that if the Void core theory is correct, Minecraft would have a Core of enourmous size, which is incredibly improbable, As the blocktom theory indicates, Measures over 30,000,000 blocks in distance from 0 0 0, start messing with blocktoms. So as we know the void is infinitenetly deep, so blocktoms would fail to interact properly... But now the thing is... If the void is infinetly deep, Then Minecraft should have to be infinitely wide. The theory practically kills itself...
Nether sun theory? Ok... It is a decent theory and I believe in it. The outer end islands could be invisible to sight, or be the stars scattered across the night sky. But the reason you can't see Minecraftia from the Moon, might have to do on how the moon is surrounded by Void. The theory from the Original poster indicates that the void functions like a black hole, so light can go through it, Tritons if you will. But you can't see minecraftia from the sun either...
But why can you see both from Minecraftia?
It may be simple, Relation. Maybe, Relation is the reason for Portals to exist. Setting fire to a ring of obsidian, may spread a quick blast of relation on the obsidian, making it bounce and bounce into different directions, Increasing the relation's power creating a rift communicating to the nearest source of high Relation, say, the Nether/Sun. The end and the nether create such high energy or Relation, that they create a Portal to Minecraftia. This explains why they don't move even if you are at the edge of the world. From any point of view that you see the portal, you see the same sun and the same moon on the correct position. The end Portal may be a more advanced and powerful portal leading to the moon or End, maybe The End is even more far away than the Nether, So what you actually see are all of The End's islands in perspective, making them look like a full object, It is square because of the 30,000,000 limit right? The portal interacts with Tritons in such a way that it makes everyting look bigger, and the Nether Portal does the same in a smaller scale (Purple right?) The portal is only one-way, so the Tritons reflected on Minecraftia can't be seen on neither of the planet thingies.
Phew...
My Scroll.
*Claps slowly* Impressive, I must say. K, I'm going to try to work out how to fit this into the original post. I did point out some flaws in your reasoning though in bold.
But the stars exist before 1.9, have they changed in 1.9?
I'd guess not.
Sure they can!
They have several times.
I don't think you're leaving yourself any way of gathering enough information to base a reasonable theory on.
If RL scientists discovered the "source code" of reality don't you think they'd jump at the chance of deciphering it to learn as much as possible about the world?
If magic turned out to really work do you think they would call it cheating and ignore its results?
I think they would accept the results and work them into their theorys.
I can see the value of trying to discover as much as possible about the world "in game" but as stated before that really limits how much you can discover. And teleporting and creative mode _are_ in game, I would say you should accept them as valid tools.
I don't mind wild theories but I require them to compatable with what I know about the world if I'm to have any interest in them.
And that they have some reasonable sounding explanation, is there a proper explanation of the tritrons?
Any evidence for them?
Just testing.
By extension of this same logic, we should be able to use the forbidden tomes of the wiki as well. We can't really have it both ways. I just feel like it makes more sense to use only the intended features in our analysis. If we do use cheating (any commands or creative mode included) then we have to explain that as well. Maybe once we actually get a solid theory of survival mode we could start trying to explain cheats, but until then, I think its just going to cause us a ton of unnecessary problems. The simpler the better IMO.
So here's my opinion on this: I think we need to go with the most recent version of the game available. I think looking into the past, again, is just going to make things overly complicated. Idk, I'm kind of grasping for answers here. You've kind of shot down everything I've posted. I agree that they must make sense, but at some point we have to accept small flaws in the theory and hope they get worked out some day.
My only evidence is that it elegantly explains the behavior of Minecraftia. Not everything in science we have direct evidence of. The entirety of quantum mechanics and General Relativity to an extent are based on mathematical proofs, not really observations. No one has ever seen a proton or the fabric of spacetime.
I just don't think you'll get a to solid theory if you throw in things like tritrons with, as far as I know, no evidence.
Just testing.
Most of the hypotheses so far don't have very solid evidence. They mostly are just explanations that use themselves as proof, just by the fact that they make sense. I think we've fallen into a trap of making our requirements too strict. There is not going to be any perfect theory.
Added Relation Hypothesis to the OP. I'll add blockules later, but let me know if I messed up or anything.
"
"
Minecraftia has no waves, so it HAS to be father away than the sun, but then the end would have to be very large to appear that big from Minecraftia.