No; you have to enchant a new item, there is no way* (without mods) to bypass the anvil repair cost limit of 39 levels (more practically, 31 levels plus the repair cost of 2 for a new item or one per unit; this is equivalent to six operations, including repairing, renaming, and combining enchantments).
This also means that you only want to use items you directly enchanted off the table; luckily, it is much easier to enchant; for example, say you want Protection IV on your armor and Sharpness IV on your sword (Sharpness V makes little difference and requires upgrading, reducing the number of repairs) and Power IV and Infinity I on your bow; to enchant, first place an item on the table and see what the enchantment listed is (e.g Protection IV for armor) and if you don't see what you want try another item, before blocking bookshelves(s) to change the enchantments listed (which are always the same until you enchant but the levels still affect what you get). If that is still no-go, enchant a junk item for 1 level/lapis, which only costs about 100 XP (dropping from level 30 to level 29).
Also, you always want to repair items as fully as possible, which means carrying around a spare set of armor and tools so you can switch them around just before they break, then repair when you get enough XP; diamond items are also highly favored since they are much more durable and result in much lower XP and enchanting costs (6 times for tools over iron; armor has a slightly higher enchantability, plus you can wear fewer pieces for the same protection, with an effective durability that is just as high; the lower enchantability of tools is offset by the much higher durability).
*Fun fact - even in Creative you can't repair an item indefinitely since the cost will rise to over 2 billion levels and overflow.
It won't let you do whatever you are trying to do but there might be something else you can do that will let you upgrade to a lesser degree or a different way.
If you are trying to combine two items to add their enchantments it's sometimes cheaper if you switch the items around (put the first item in the second slot and vice versa.)
I think that adding enchantments from a book is cheaper than from another item.
Whether adding enchantments by book or with a second item I believe that extra enchantments add to the cost even if they are ones that can't be used on that item. So if you can get a book (or item) with fewer enchantments you may be able to add the one you want.
You may be able to afford adding a lesser level enchantment (Smite IV instead of Smite V for instance)
If you are trying to repair something repairing with a new item may be cheaper than using diamonds/ingots.
I think repairing with a worn item is cheaper than a brand new one.
Repairing with fewer diamonds/ingots is cheaper.
Sometimes it's cheaper to transfer the enchantments from the used item to a new one than to repair the old (or has that changed in 1.8?)
MasterCavrt answered the question I was trying to put across but thanks everyone... what I wanted to do is add a sharp 5 unbreaking 3 fire 2 and looting 3...
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I'm guessing that he thinks you stopped caving because your post isn't related to it, or that it's a fun fact about creative mode.
OT: No. I wish there was no limit, I could totally afford to spend over 40 levels right now to repair my tools.
This would be extremely impractical since the cost doubles with every operation - actually, far more than doubles since you need more and more XP as you level up. That is:
Each time an item is worked on an anvil, even if only a rename, its prior work penalty is multiplied by 2 and 1 level is added. Thus, if an item has been worked N times the penalty will be 2^N - 1. After six workings, the penalty will be 63 levels, making any further repair or enchantment impossible in survival. After 31 workings, the penalty will be 2147483647 levels and further workings will be impossible in any mode (with one exception).
Also, anybody who follows my posts should know that I don't just talk about caving (which I still do a very, very lot; in fact, the average time I've spent per play session has even increased, to about 3.5 hours on average, up from 3.4 a month or so ago; that's over well over 300 sessions, the last time I played I mined 3,400 ore, which is more like the average now instead of 3,000 or so. Also, an upcoming milestone - half a million coal ore mined; I've already mined over half a million pieces of coal (16+ double chests of coal blocks) thanks to my use of Fortune for a while)...
I think repairing with a worn item is cheaper than a brand new one...
...Sometimes it's cheaper to transfer the enchantments from the used item to a new one than to repair the old (or has that changed in 1.8?)
Nope; repair costs are completely independent of item durability in 1.8, which makes diamond tools in particular extremely attractive to use; for example, in 1.6.4 I can only repair my Sharpness V, Knockback II, Unbreaking III diamond sword with two diamonds for 35 levels, restoring 50% durability per repair.
On the other hand, in 1.8 it only costs two levels (plus the prior work penalty) to repair the same sword - and any other sword regardless of the material (durability) or enchantments; even the final possible repair, costing 33 levels (more XP since levels are more expensive), is still cheaper than it was before since it can be fully repaired - and you also use only half as many diamonds as well.
Although it is still extremely cheap in terms of XP when you consider that 35 levels is 1,205 XP (before 1.8) and two diamonds restores 780 durability, or 3,120 uses with Unbreaking, or 1,560 mob kills at two hits for most mobs - returning at least 7,800 XP - more than six times the XP needed to repair it again.
Also, you can't just transfer enchantments to a new item - the prior work penalty is also transferred:
When combining two items, you pay both their penalties. The penalty on the combined item is based on that of the item with the higher penalty. For example, combining items with penalties 3 and 15 will pay a penalty of 18, and the combined item will have a penalty of 31 (15*2+1).
In other words, there is no getting around this (in vanilla), except enchanting new items.
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This also means that you only want to use items you directly enchanted off the table; luckily, it is much easier to enchant; for example, say you want Protection IV on your armor and Sharpness IV on your sword (Sharpness V makes little difference and requires upgrading, reducing the number of repairs) and Power IV and Infinity I on your bow; to enchant, first place an item on the table and see what the enchantment listed is (e.g Protection IV for armor) and if you don't see what you want try another item, before blocking bookshelves(s) to change the enchantments listed (which are always the same until you enchant but the levels still affect what you get). If that is still no-go, enchant a junk item for 1 level/lapis, which only costs about 100 XP (dropping from level 30 to level 29).
Also, you always want to repair items as fully as possible, which means carrying around a spare set of armor and tools so you can switch them around just before they break, then repair when you get enough XP; diamond items are also highly favored since they are much more durable and result in much lower XP and enchanting costs (6 times for tools over iron; armor has a slightly higher enchantability, plus you can wear fewer pieces for the same protection, with an effective durability that is just as high; the lower enchantability of tools is offset by the much higher durability).
*Fun fact - even in Creative you can't repair an item indefinitely since the cost will rise to over 2 billion levels and overflow.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Whoa, did you finally get bored of caving?!:lol:
Um, what?
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
A minecraft,COC and seer61 youtuber www.youtube.com/user/HiByeXXX7506
I'm guessing that he thinks you stopped caving because your post isn't related to it, or that it's a fun fact about creative mode.
OT: No. I wish there was no limit, I could totally afford to spend over 40 levels right now to repair my tools.
It won't let you do whatever you are trying to do but there might be something else you can do that will let you upgrade to a lesser degree or a different way.
If you are trying to combine two items to add their enchantments it's sometimes cheaper if you switch the items around (put the first item in the second slot and vice versa.)
I think that adding enchantments from a book is cheaper than from another item.
Whether adding enchantments by book or with a second item I believe that extra enchantments add to the cost even if they are ones that can't be used on that item. So if you can get a book (or item) with fewer enchantments you may be able to add the one you want.
You may be able to afford adding a lesser level enchantment (Smite IV instead of Smite V for instance)
If you are trying to repair something repairing with a new item may be cheaper than using diamonds/ingots.
I think repairing with a worn item is cheaper than a brand new one.
Repairing with fewer diamonds/ingots is cheaper.
Sometimes it's cheaper to transfer the enchantments from the used item to a new one than to repair the old (or has that changed in 1.8?)
Just testing.
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This post wins the thread. You can all go home now.
This would be extremely impractical since the cost doubles with every operation - actually, far more than doubles since you need more and more XP as you level up. That is:
Also, anybody who follows my posts should know that I don't just talk about caving (which I still do a very, very lot; in fact, the average time I've spent per play session has even increased, to about 3.5 hours on average, up from 3.4 a month or so ago; that's over well over 300 sessions, the last time I played I mined 3,400 ore, which is more like the average now instead of 3,000 or so. Also, an upcoming milestone - half a million coal ore mined; I've already mined over half a million pieces of coal (16+ double chests of coal blocks) thanks to my use of Fortune for a while)...
Nope; repair costs are completely independent of item durability in 1.8, which makes diamond tools in particular extremely attractive to use; for example, in 1.6.4 I can only repair my Sharpness V, Knockback II, Unbreaking III diamond sword with two diamonds for 35 levels, restoring 50% durability per repair.
On the other hand, in 1.8 it only costs two levels (plus the prior work penalty) to repair the same sword - and any other sword regardless of the material (durability) or enchantments; even the final possible repair, costing 33 levels (more XP since levels are more expensive), is still cheaper than it was before since it can be fully repaired - and you also use only half as many diamonds as well.
Although it is still extremely cheap in terms of XP when you consider that 35 levels is 1,205 XP (before 1.8) and two diamonds restores 780 durability, or 3,120 uses with Unbreaking, or 1,560 mob kills at two hits for most mobs - returning at least 7,800 XP - more than six times the XP needed to repair it again.
Also, you can't just transfer enchantments to a new item - the prior work penalty is also transferred:
In other words, there is no getting around this (in vanilla), except enchanting new items.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?