Hey guys, my name is Imply, and today, I'm going to be talking about why people are so reluctant to the idea of minecraft.
I don't like the stereotype of minecrafters being dumb, unintelligent eight year olds. I personally love minecraft, I play it almost every day, I love the building aspect. My friends don't know, and I intend to keep it this way, that I play minecraft and have a daily youtube channel. I don't know why, but I feel I would be judged for enjoying a game that is heavily stereotyped. Any thoughts?
I honestly dislike the fanboys that play the game (I know several and trust me, they are not pleasant people) not necessarily the game itself. I also dislike what multiplayer has turned into. Most severs are factions or mini-games and you can't do anything good without "donations," which are actually like micro transactions in a free to play mobile game.
I used to not like Minecraft only because so many people played it, but I've succumbed to it. i like the sandbox type of thing, and I like Redstone because it is becoming more like real life circuits. I'm actually working on a "Capacitor". It stores a Redstone charge until it is released. I don't know any practical uses, but it could be used in large Redstone computers.
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A wild opinion appeared! Everybody freak out and start insulting each other because you don't agree with it!
I don't like the stereotype of minecrafters being dumb, unintelligent eight year olds.
A lot of the lazy, half-baked let's plays and a good chunk of servers enforce this stereotype.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
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Some people just hate things that are popular. I use to be one of those type of people. XD Also, some people hate Hype and Minecraft use to have a lot of Hype which originally made me stay away from it. Normally, like in the case with Destiny, the bigger the hype the worst the game actually is. (Destiny sucks as a single player, but is great as a multilayer, I'm just using the hype because of the single player part. Don't hate me.) Also, I have to agree with Cerroz, but I do have to say as a YouTuber it is the ones he listed that get the most YouTube views/subs.
actually minecraft is not as dump as people think lol you could actually build epic builds with redstone..... its actually computer engineering stuff....
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If I ask a question, don't tell me its too complicated to comprehend or learn. I ask because I want to learn. I will ask you again if I don't understand you. Image Removed
Go ahead and blame the kids, you're right anyway, I'm so sick of going in to skywars and a bunch of kids ask me to team, tell me if I watch Sky, it's somewhat like the Five Nights At Freddy's Fanbase, filled with annoying children, not all kids are like that though, I know a few respectful fellows but they're not what made up this steriotype, the best thing you can do is keep your Minecraft a secret, that's like League of Legends in my country, I'd be instantaneoulsly labelled as homossexual if I said I played
I honestly dislike the fanboys that play the game (I know several and trust me, they are not pleasant people) not necessarily the game itself. I also dislike what multiplayer has turned into. Most severs are factions or mini-games and you can't do anything good without "donations," which are actually like micro transactions in a free to play mobile game.
Took the words right out of my mouth.
Nearly any game with a fanbase of kids around 5-12 is going to be looked down upon, and is going to discourage other age groups. You can point at me and say I'm stereotyping all children; which is true. There are children every here in there that are cool, but the majority of children I meet, I find annoying. That was one of the reasons I quit muliplayer; sometimes I just have to step back from this forum for a few months and post in other 16+ forums with better communities. One I come back, I notice something.
This community in some respects, is falling apart. Minecraft has grown so big, now we have different factions of people. The PVP'ers, redstoners, the vanilla survial people, the pre-1.8 nostalgia group and map makers, and so many more. And we don't unite has much as we should be. How often to people come to an actual compromise on a topic? Not usually. It's usually people yelling at one another and spitting in each others face, being so stubborn they don't want to accept that they may be wrong, until mods shut the thread down.
So, yes. I don't find it at all surprising people dislike Minecraft.
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Let me know if my posts are helpful or if you like them. That's what I'm here for.
I am currently lurking more than I am posting. I haven't gone anywhere.
Hey guys, my name is Imply, and today, I'm going to be talking about why people are so reluctant to the idea of minecraft.
I don't like the stereotype of minecrafters being dumb, unintelligent eight year olds. I personally love minecraft, I play it almost every day, I love the building aspect. My friends don't know, and I intend to keep it this way, that I play minecraft and have a daily youtube channel. I don't know why, but I feel I would be judged for enjoying a game that is heavily stereotyped. Any thoughts?
I love Minecraft probably more than anyone here. But you know what? I'm going to have to agree with the stereotype. Most Minecrafters are kids, and kids aren't exactly known for being the most mature demographic out there. Not only are there a lot of 8 and 9 year olds playing this, but there are also a lot of teenagers and adults playing Minecraft who act very immature. On top of all the griefing, bickering, trolling, etc. that goes on, most Minecraft players won't even put any effort into building something nice. So the majority of builds players will see when they first try Minecraft are going to be dirt ugly.
Yeah, it does kind of stink being negatively stereotyped because you like a certain thing, but honestly that's nothing new to me. When I was growing up anyone who played games was considered a nerd and basically shunned. I live in a small town where people don't care about anything but football, so you can probably imagine how many fist fights I got into just so me and my friends could play "Pokieman" together at lunchtime without being bothered. You know what though? It's not my fault about half the people who play games are fat, smelly, pizza-faced losers with some form of mental retardation. So while I have stood up for them before, I still acknowledge they are the main reason my hobby is not taken seriously.
So I'm not going to stand up for the idiots in the Minecraft community who give us a bad reputation. I'm not going to turn a blind eye to their dirt houses and ugly builds. I'm not going to pretend like they don't exist when someone brings them up in a post like this. If someone says to me in chat, "Ew what an ugly dirt house imma grief it.", I won't even bother reporting them. It honestly saddens me to see such a wonderful game with limitless potential be squandered by a bunch of imbeciles who think a dirt house is acceptable living quarters. If I was president of the U.S.A. I would have them deported to someplace where people really do live in dirt houses. They deserve it if they can't do better.
The graphics. They think Minecraft is an '80s game. They want realistic graphics, but they only end up with lag and even more ugly graphics. Yep, super high resolutions can sometimes become ugly.
Unfortunately it's stereotyped to the age of immature 8 year olds who scream and rage when they die. This often gives people a bad impression of minecraft, and thus they do not see a mature community behind all the immaturity.
Maybe one day this will be fixed who knows.
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"The only way to do great work is to love what you do" - Steve Jobs
At first what made my dislike minecraft was it popularity and everyone that I know asking me to play it. For whatever reason I have always been the type of person who likes to discover things on my own and when I am ready. Now I am an avid minecraft player since people stopped asking me to play. The survival and sandbox feel is what I enjoy about the game the most.
It is an issue with the large amount of kids, ragers, griefers as well as general look. A lot of modern gamers want quality in graphics, and find that minecraft lacks it, which it honestly does, but it doesn't need them. I used to like Call of Duty until it became reppetitive and full of very very agressive children who shouldn't even be playing the game.
Yeah I haven't even bothered to play Minecraft for several months now. My experiences with this community have been nothing but negative. And don't tell me, "Oh you are playing on the wrong servers!" I was an admin on one server, if anyone was trouble I had full power to ban them. That doesn't matter though when 3/4 players that join your server fit into these negative stereotypes, despite the server being white listed and having an age requirement of 16+. I've also tried every kind of server. PVP, Creative, Survival, big servers with thousands of players, private servers with 2-3 players, small white-listed servers, they all end badly.
The following are the main problems with the community.
1. Disparities between the types of players. There is literally no reason for PVPers to work with builders, a crappy 3 block thick obsidian box house is more effective for PVP than a giant highly detailed castle. There is no reason for a miner and a farmer to work together unless they just really want to because one can easily do both even if you are a total newbie. Other sandbox RPG's with skill systems force players to specialize and work together to accomplish goals. Because of Minecraft's simple nature though there is no reason for different types of players to work together. Sure, two miners or two PVPers might work together and see some good results, but it will usually be at the expense of other types of players.
2. Finite ores. This discourages players from settling in one location or keeping active towns. Sure, there are a lot of ores, but just look at any town's branch mine after it has been there a few months. You will wander for an hour before finding any ore, only to realize you are lost thousands of blocks away from home. Mining is only really fun in a fresh area, but on multiplayer areas don't stay fresh for very long. When you take into consideration there are players like TheMasterCaver who do nothing but mine and hoard ores, it is obvious that any town you start on any server is doomed to eventually run out of nearby ores to mine. This leads to another problem.
3. Encouraged PVP. Because ores are finite and enchantments are so rare people fight constantly over them. If you put an enchanted item in your chest and log out, don't expect it to be there the next day. Even on non-PVP servers people will often resort to thievery if they think they can get away with it. Role playing servers that allow PVP become very hostile environments to actual role players, and before long they end up hosting The Hunger Games every weekend, with no decent builds on the entire server. Why would anyone build an awesome town to role play in on a server full of angry 12 year olds who only care about killing and destroying? The last server I played on fit this description, all the best looking towns (they really were beautiful towns) are gone now and only a few ugly towns made up of box houses and prepubescent barbarians remain. Which brings me to my next point.
4. Pay to win servers and Anti-Grief plugins actually encourage the PVPers. The last town I was in pretty much won the war, we completely drained the vaults of 4 enemy towns, took all their enchanted items, won every skirmish, set up many successful ambushes, etc. You would think that this would tax the enemy enough to make them surrender. Nope. Even though we took all their gold, and all their enchanted items, they were easily able to buy more gold from the server's store to support their towns. I reported this server for being Pay 2 Win and Mojang has yet to do anything about it despite clear evidence of it being p2w. You're probably wondering how the Anti-Grief plugins encourage PVPers. Well, there are no lasting consequences for them constantly picking fights and making enemies across the server. They can auto-fish for enchanted items all day long safely behind their walls. Even if we were able to burn down the PVPer towns though, they could build them back within a day, since they only build simple box houses and never waste their precious time building anything that actually looks nice.
5. Creativity is not rewarded, but punished. See points 1-4. So you built a giant castle and kingdom around it? Well in a couple of months there will be no ores within 2000 blocks of it, so all your players will move off to settle elsewhere just to be able to obtain resources. Not to mention the fact that someone will inevitably grief your builds out of spite. There seems to be a serious contempt for builders among those who play this game. Even on a non-PVP server a griefer is bound to join sometime, and they will often target the nicest builds on the server. So what do you get for spending 40+ hours on an epic build? Well you will get compliments, and those are nice. But that is where the rewards end. And if the server has mobGriefing or FireSpread on then you can expect to constantly be filling up craters and patching up holes in your walls, that is if lightning doesn't hit a rooftop and burn down the entire town. This can be remedied by the admins changing the gamerules and manually doling out rewards or ranks, but I've never seen that practice actually create results. Admins usually become overwhelmed by the amount of work, frustrated at players expecting top rewards for simple box houses, and so they stop being active, stop giving out rewards, and thus the decline of the server begins.
6. Everything but Creativity encouraged by Mojang. Fire spread and creepers. Griefers who are encouraged to grief by the game mechanics. Finite ores encouraging players to move around like nomads and live in caves. Rewards for killing and stealing outweigh the rewards of building. And guess what the next update from Mojang is going to be? The PVP update. Because we don't have enough Factions, KitPVP, and Hunger Games servers as it is. Also, just look at the Guardians. Mojang had a chance to make the oceans of Minecraft more immersive. Instead they chose to make them a silly challenge for survival enthusiasts. For a game that is supposed to be a sandbox where you build stuff, there sure are a lot of immersion breaking mobs that are not realistic. I say they are immersion breaking because they do not appear to be actual living creatures in a dynamic world, but just monsters designed for a video game. Why don't we have whales or deer or birds? Mojang can design laser shooting cyclops fish and three headed skeletons with no arms or legs that barf nukes, but they can't give us simple realistic mobs to increase immersion and make Minecraft feel more like a world than a game.
I think a common issue is that a large amount of server owners indirectly or directly encourage bad behavior. Think about it, how many servers have you joined that ended up having donation shops that cater to those who pay? How many servers have you joined that allow staff members to do as they please? What about the servers that are too lenient on their players and allow immature behavior because they want donations/high activity. What about the servers that ban people for the smallest of reasons?
I believe if more of us focused on a "don't ask don't tell" age policy, rather than a hard limit on age, it would attract a different crowd. +18 servers more often than not probably irritate the younger audience, and encourage them to lie about their age. Then once they get caught, they are banned, which further creates irritation. Contrary to the above poster, I don't believe Mojang has influenced immaturity, I think the overwhelmingly large amount of people wanting control over others has caused this
When I first began in beta 1.4 (yes, I'm in the nostalgia group lol), it seems like the community played together because it was fun. We didn't expect donations, we didn't expect to be the biggest baddest server out there. We just wanted to form our own little community and have fun. I could be wrong here, or slightly delusional. But, I've definitely noticed a massive shift in interest over the years, and not in a direction I could ever enjoy.
I don't like the stereotype of minecrafters being dumb, unintelligent eight year olds. I personally love minecraft, I play it almost every day, I love the building aspect. My friends don't know, and I intend to keep it this way, that I play minecraft and have a daily youtube channel. I don't know why, but I feel I would be judged for enjoying a game that is heavily stereotyped. Any thoughts?
A lot of the lazy, half-baked let's plays and a good chunk of servers enforce this stereotype.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Image Removed
no sig yay
Took the words right out of my mouth.
Nearly any game with a fanbase of kids around 5-12 is going to be looked down upon, and is going to discourage other age groups. You can point at me and say I'm stereotyping all children; which is true. There are children every here in there that are cool, but the majority of children I meet, I find annoying. That was one of the reasons I quit muliplayer; sometimes I just have to step back from this forum for a few months and post in other 16+ forums with better communities. One I come back, I notice something.
This community in some respects, is falling apart. Minecraft has grown so big, now we have different factions of people. The PVP'ers, redstoners, the vanilla survial people, the pre-1.8 nostalgia group and map makers, and so many more. And we don't unite has much as we should be. How often to people come to an actual compromise on a topic? Not usually. It's usually people yelling at one another and spitting in each others face, being so stubborn they don't want to accept that they may be wrong, until mods shut the thread down.
So, yes. I don't find it at all surprising people dislike Minecraft.
I love Minecraft probably more than anyone here. But you know what? I'm going to have to agree with the stereotype. Most Minecrafters are kids, and kids aren't exactly known for being the most mature demographic out there. Not only are there a lot of 8 and 9 year olds playing this, but there are also a lot of teenagers and adults playing Minecraft who act very immature. On top of all the griefing, bickering, trolling, etc. that goes on, most Minecraft players won't even put any effort into building something nice. So the majority of builds players will see when they first try Minecraft are going to be dirt ugly.
Yeah, it does kind of stink being negatively stereotyped because you like a certain thing, but honestly that's nothing new to me. When I was growing up anyone who played games was considered a nerd and basically shunned. I live in a small town where people don't care about anything but football, so you can probably imagine how many fist fights I got into just so me and my friends could play "Pokieman" together at lunchtime without being bothered. You know what though? It's not my fault about half the people who play games are fat, smelly, pizza-faced losers with some form of mental retardation. So while I have stood up for them before, I still acknowledge they are the main reason my hobby is not taken seriously.
So I'm not going to stand up for the idiots in the Minecraft community who give us a bad reputation. I'm not going to turn a blind eye to their dirt houses and ugly builds. I'm not going to pretend like they don't exist when someone brings them up in a post like this. If someone says to me in chat, "Ew what an ugly dirt house imma grief it.", I won't even bother reporting them. It honestly saddens me to see such a wonderful game with limitless potential be squandered by a bunch of imbeciles who think a dirt house is acceptable living quarters. If I was president of the U.S.A. I would have them deported to someplace where people really do live in dirt houses. They deserve it if they can't do better.
The graphics. They think Minecraft is an '80s game. They want realistic graphics, but they only end up with lag and even more ugly graphics. Yep, super high resolutions can sometimes become ugly.
STOP MOD REPOSTS!!!
Here's a fanmade logo I made for Minecraft: Win10Ed:
You can find the banner here: http://textcraft.net/host-image.php?result=ok&ref=data1/d/0/d0b1fbcf89aa5e851b3c7e9d86c77f48816b909f2c71ee849ba7532c39a6e18170919630a5bb649b27f404617cf9f5d127aebb98338094370012ad5319ac499dec12cd72bd5dd08a7e4df54c.png
Unfortunately it's stereotyped to the age of immature 8 year olds who scream and rage when they die. This often gives people a bad impression of minecraft, and thus they do not see a mature community behind all the immaturity.
Maybe one day this will be fixed who knows.
"The only way to do great work is to love what you do" - Steve Jobs
At first what made my dislike minecraft was it popularity and everyone that I know asking me to play it. For whatever reason I have always been the type of person who likes to discover things on my own and when I am ready. Now I am an avid minecraft player since people stopped asking me to play. The survival and sandbox feel is what I enjoy about the game the most.
I like this game.
It is an issue with the large amount of kids, ragers, griefers as well as general look. A lot of modern gamers want quality in graphics, and find that minecraft lacks it, which it honestly does, but it doesn't need them. I used to like Call of Duty until it became reppetitive and full of very very agressive children who shouldn't even be playing the game.
Yeah I haven't even bothered to play Minecraft for several months now. My experiences with this community have been nothing but negative. And don't tell me, "Oh you are playing on the wrong servers!" I was an admin on one server, if anyone was trouble I had full power to ban them. That doesn't matter though when 3/4 players that join your server fit into these negative stereotypes, despite the server being white listed and having an age requirement of 16+. I've also tried every kind of server. PVP, Creative, Survival, big servers with thousands of players, private servers with 2-3 players, small white-listed servers, they all end badly.
The following are the main problems with the community.
1. Disparities between the types of players. There is literally no reason for PVPers to work with builders, a crappy 3 block thick obsidian box house is more effective for PVP than a giant highly detailed castle. There is no reason for a miner and a farmer to work together unless they just really want to because one can easily do both even if you are a total newbie. Other sandbox RPG's with skill systems force players to specialize and work together to accomplish goals. Because of Minecraft's simple nature though there is no reason for different types of players to work together. Sure, two miners or two PVPers might work together and see some good results, but it will usually be at the expense of other types of players.
2. Finite ores. This discourages players from settling in one location or keeping active towns. Sure, there are a lot of ores, but just look at any town's branch mine after it has been there a few months. You will wander for an hour before finding any ore, only to realize you are lost thousands of blocks away from home. Mining is only really fun in a fresh area, but on multiplayer areas don't stay fresh for very long. When you take into consideration there are players like TheMasterCaver who do nothing but mine and hoard ores, it is obvious that any town you start on any server is doomed to eventually run out of nearby ores to mine. This leads to another problem.
3. Encouraged PVP. Because ores are finite and enchantments are so rare people fight constantly over them. If you put an enchanted item in your chest and log out, don't expect it to be there the next day. Even on non-PVP servers people will often resort to thievery if they think they can get away with it. Role playing servers that allow PVP become very hostile environments to actual role players, and before long they end up hosting The Hunger Games every weekend, with no decent builds on the entire server. Why would anyone build an awesome town to role play in on a server full of angry 12 year olds who only care about killing and destroying? The last server I played on fit this description, all the best looking towns (they really were beautiful towns) are gone now and only a few ugly towns made up of box houses and prepubescent barbarians remain. Which brings me to my next point.
4. Pay to win servers and Anti-Grief plugins actually encourage the PVPers. The last town I was in pretty much won the war, we completely drained the vaults of 4 enemy towns, took all their enchanted items, won every skirmish, set up many successful ambushes, etc. You would think that this would tax the enemy enough to make them surrender. Nope. Even though we took all their gold, and all their enchanted items, they were easily able to buy more gold from the server's store to support their towns. I reported this server for being Pay 2 Win and Mojang has yet to do anything about it despite clear evidence of it being p2w. You're probably wondering how the Anti-Grief plugins encourage PVPers. Well, there are no lasting consequences for them constantly picking fights and making enemies across the server. They can auto-fish for enchanted items all day long safely behind their walls. Even if we were able to burn down the PVPer towns though, they could build them back within a day, since they only build simple box houses and never waste their precious time building anything that actually looks nice.
5. Creativity is not rewarded, but punished. See points 1-4. So you built a giant castle and kingdom around it? Well in a couple of months there will be no ores within 2000 blocks of it, so all your players will move off to settle elsewhere just to be able to obtain resources. Not to mention the fact that someone will inevitably grief your builds out of spite. There seems to be a serious contempt for builders among those who play this game. Even on a non-PVP server a griefer is bound to join sometime, and they will often target the nicest builds on the server. So what do you get for spending 40+ hours on an epic build? Well you will get compliments, and those are nice. But that is where the rewards end. And if the server has mobGriefing or FireSpread on then you can expect to constantly be filling up craters and patching up holes in your walls, that is if lightning doesn't hit a rooftop and burn down the entire town. This can be remedied by the admins changing the gamerules and manually doling out rewards or ranks, but I've never seen that practice actually create results. Admins usually become overwhelmed by the amount of work, frustrated at players expecting top rewards for simple box houses, and so they stop being active, stop giving out rewards, and thus the decline of the server begins.
6. Everything but Creativity encouraged by Mojang. Fire spread and creepers. Griefers who are encouraged to grief by the game mechanics. Finite ores encouraging players to move around like nomads and live in caves. Rewards for killing and stealing outweigh the rewards of building. And guess what the next update from Mojang is going to be? The PVP update. Because we don't have enough Factions, KitPVP, and Hunger Games servers as it is. Also, just look at the Guardians. Mojang had a chance to make the oceans of Minecraft more immersive. Instead they chose to make them a silly challenge for survival enthusiasts. For a game that is supposed to be a sandbox where you build stuff, there sure are a lot of immersion breaking mobs that are not realistic. I say they are immersion breaking because they do not appear to be actual living creatures in a dynamic world, but just monsters designed for a video game. Why don't we have whales or deer or birds? Mojang can design laser shooting cyclops fish and three headed skeletons with no arms or legs that barf nukes, but they can't give us simple realistic mobs to increase immersion and make Minecraft feel more like a world than a game.
I think a common issue is that a large amount of server owners indirectly or directly encourage bad behavior. Think about it, how many servers have you joined that ended up having donation shops that cater to those who pay? How many servers have you joined that allow staff members to do as they please? What about the servers that are too lenient on their players and allow immature behavior because they want donations/high activity. What about the servers that ban people for the smallest of reasons?
I believe if more of us focused on a "don't ask don't tell" age policy, rather than a hard limit on age, it would attract a different crowd. +18 servers more often than not probably irritate the younger audience, and encourage them to lie about their age. Then once they get caught, they are banned, which further creates irritation. Contrary to the above poster, I don't believe Mojang has influenced immaturity, I think the overwhelmingly large amount of people wanting control over others has caused this
When I first began in beta 1.4 (yes, I'm in the nostalgia group lol), it seems like the community played together because it was fun. We didn't expect donations, we didn't expect to be the biggest baddest server out there. We just wanted to form our own little community and have fun. I could be wrong here, or slightly delusional. But, I've definitely noticed a massive shift in interest over the years, and not in a direction I could ever enjoy.