Even with Optifine, Minecraft 1.8 is still filled with lag spikes/studdering for me, I get 50+ FPS no matter what I am looking at, but the moment I turn 1%, I get a huge lag spike, even when I stand still with a bunch of NPCs in front of me, I still get 50+ FPS., but th emoment I turn, *lag spike attack*.
I didn't get this with pre-release 1.8, nor with 1.7.10, with a bunch of mods installed. Still really annoyed that Mojang promised that the new rendering fixes, it would help older computers... mines 2 years old.. How Is my computer not able to handle this? It runs World of Warcraft, Heros of Newerth, LoL, and Runescape decently..
So anyone know the solution? Was kinda curious if it had to do with any mods from previous versions colliding or anything...
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some hardware specs would be nice... i play 1.8 beautifully at 75-80 fps without optifine and im running on a dell inspirion 15 with a 2.0ghz with intel i3
4GB memory, AMD E-300 Dual core processor, 500GB HD, It's not really a FPS Issue on my end really, I usually used to play with 40~ish FPS within most of the updates, even with 1.8, I have good FPS, but, it's just the lag spikes caused by moving around, Infact, if I move forward, without moving my mouse, just running forward, I barely get lag spikes. WHat ever Mojang did to the rendering apparently made it impossible for my computer to handle this, despite them saying this update will help older computers run MC better... ;-; It basically turned into the "Alright time to look at the left" "whoa wait a minute, give it a huge lag spike to render these blocks" "okay there u go"
Turn off vsync, that really screwed with my fps. Also, put on fast graphics, clouds off, and put your max fps down to around what it averages at. For example, mine is at 50 and it normally stays around 40-50 (I don't have the best computer). I read somewhere that if you have it to unlimited, it slows it down trying to get that high.
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Spartans never die, they just go MIA for years and nobody questions it.
either turn down your settings or install Optifine so you don't have to. When you install Optifine, even if you don't at all change anything else from "factory default", go to Video Settings, click on Animations, and turn off Terrain Animated. You WILL notice at least a 50 percent increase if not closer to 90%, because this setting happens to affect millions of blocks (and millions of operations ALL the time will kill any sort of computer no matter how good it is).
You only get huge lag spikes like this when your game is out of memory.
That is not always true. In my experience, usually when the game is nearing out of memory, you'll get very frequent and heavy freezes (the game will be near unplayable) and it will just crash shortly after. Regardless, there are other causes of performance stutters and hitches or what others may refer to as "lag spikes", and you even go on yourself to say you fixed yours by disabling v-sync (v-sync can hurt performance to variable degrees, and will be noticed more on lower end hardware).
While that can help, it might not always rid one of performance issues. This thread is old, but back when 1.7 and especially 1.8 releases were fresh, the game suddenly had vastly more demanding needs of hardware (even some relatively high end hardware like mine at the time had issues initially), which is what a lot of these threads came about from. That being said, these days, even my laptop from around the same year as those updates (pretty low end now with a Core i3 4010U, 6GB RAM, Intel HD 4400 graphics, and an SSD) runs 1.10.2 at a nearly constant 60 FPS even with v-sync on at a render distance of like 12 or 14 or something. Optifine, game updates, Java updates, tweaking some settings, etc. all seemed to have help.
Shoulda been new thread, but the thing is that lag spikes are still very much a problem for some.
One way to diagnose is to turn on Lagometer in options and run with F3 up. If the spikes are garbage colection (orange by default) then your problem is memory. I got Core i7, 16GB and GTX1080 and game was stuttering real bad running 1.11.2 with forge (optifine, j-map, abyssalcraft) Especially after popping to nether and back. Tuning down video options did squat.
Turns out java was giving MC only 1GB of RAM and that was not nearly enough. In the launcher options, you can specify command line java paeameters. You can google around for this, and I should be able to post my settings later tonight. Soon as I gave MC 4GB. It became silk smooth.
i know this thread is old but if anyone has this lag still, this might help.
i have an AMD a6 6310 quadcore cpu with integrated graphics set to 856mb, thats overclocked to 2.4ghz and runs at a temperature of around 20-30 degrees centigrade, 8gbs of ddr3 ram ad i get 70-120 fps on that(30-40 without optifine), in your settings menu on the launcher you might have to set the amount of usable memory, default is at 356mb of RAM, i set mine to 6456mb due to integrated graphics using the rest of the RAM.
before i had 8gbs of ram, i had 4gb. and i set usable ram to 3856mb of ram and i got around 40-78 fps(without optifine 25-30 with the odd 40+)
that is with everything turned on to max settings as well, with minimum settings i got 30-50 (4gb ram), or 35-85 fps. with optifine i got 100-250 fps(minimum) or 120-300 fps.
i also use 64bit java, the 32bit droped the fps to 10-20 fps with everything set to minimum,
i would get a new cpu if i was you, my friend had that cpu and minecraft could not get anything higher then 40 fps even with an overclock, 64bit java, and 4gb ddr3 ram.
P.S. if you do use optifine check if its set to an integrated shader, this will do the lag you talked about.
Wait this was made in 2014? Why did someone post on this yesterday? Why are we even still here?
Ug. I hate people who necro post.
Yeah, wasn't sure myself. I figured maybe they were playing 1.8 and felt this was an appropriate place for it. *shrugs*
As was mentioned, the issues people brought up with 1.8 about the supposed lag spikes are an issue different people have across a range of versions (it's just that 1.7 and 1.8 especially at their time were just the poster child bad examples of versions that had the problems worse).
I didn't get this with pre-release 1.8, nor with 1.7.10, with a bunch of mods installed. Still really annoyed that Mojang promised that the new rendering fixes, it would help older computers... mines 2 years old.. How Is my computer not able to handle this? It runs World of Warcraft, Heros of Newerth, LoL, and Runescape decently..
So anyone know the solution? Was kinda curious if it had to do with any mods from previous versions colliding or anything...
slash through the madness that shaped our destiny...
Spartans never die, they just go MIA for years and nobody questions it.
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either turn down your settings or install Optifine so you don't have to. When you install Optifine, even if you don't at all change anything else from "factory default", go to Video Settings, click on Animations, and turn off Terrain Animated. You WILL notice at least a 50 percent increase if not closer to 90%, because this setting happens to affect millions of blocks (and millions of operations ALL the time will kill any sort of computer no matter how good it is).
That is not always true. In my experience, usually when the game is nearing out of memory, you'll get very frequent and heavy freezes (the game will be near unplayable) and it will just crash shortly after. Regardless, there are other causes of performance stutters and hitches or what others may refer to as "lag spikes", and you even go on yourself to say you fixed yours by disabling v-sync (v-sync can hurt performance to variable degrees, and will be noticed more on lower end hardware).
While that can help, it might not always rid one of performance issues. This thread is old, but back when 1.7 and especially 1.8 releases were fresh, the game suddenly had vastly more demanding needs of hardware (even some relatively high end hardware like mine at the time had issues initially), which is what a lot of these threads came about from. That being said, these days, even my laptop from around the same year as those updates (pretty low end now with a Core i3 4010U, 6GB RAM, Intel HD 4400 graphics, and an SSD) runs 1.10.2 at a nearly constant 60 FPS even with v-sync on at a render distance of like 12 or 14 or something. Optifine, game updates, Java updates, tweaking some settings, etc. all seemed to have help.
Shoulda been new thread, but the thing is that lag spikes are still very much a problem for some.
One way to diagnose is to turn on Lagometer in options and run with F3 up. If the spikes are garbage colection (orange by default) then your problem is memory. I got Core i7, 16GB and GTX1080 and game was stuttering real bad running 1.11.2 with forge (optifine, j-map, abyssalcraft) Especially after popping to nether and back. Tuning down video options did squat.
Turns out java was giving MC only 1GB of RAM and that was not nearly enough. In the launcher options, you can specify command line java paeameters. You can google around for this, and I should be able to post my settings later tonight. Soon as I gave MC 4GB. It became silk smooth.
i know this thread is old but if anyone has this lag still, this might help.
i have an AMD a6 6310 quadcore cpu with integrated graphics set to 856mb, thats overclocked to 2.4ghz and runs at a temperature of around 20-30 degrees centigrade, 8gbs of ddr3 ram ad i get 70-120 fps on that(30-40 without optifine), in your settings menu on the launcher you might have to set the amount of usable memory, default is at 356mb of RAM, i set mine to 6456mb due to integrated graphics using the rest of the RAM.
before i had 8gbs of ram, i had 4gb. and i set usable ram to 3856mb of ram and i got around 40-78 fps(without optifine 25-30 with the odd 40+)
that is with everything turned on to max settings as well, with minimum settings i got 30-50 (4gb ram), or 35-85 fps. with optifine i got 100-250 fps(minimum) or 120-300 fps.
i also use 64bit java, the 32bit droped the fps to 10-20 fps with everything set to minimum,
i would get a new cpu if i was you, my friend had that cpu and minecraft could not get anything higher then 40 fps even with an overclock, 64bit java, and 4gb ddr3 ram.
P.S. if you do use optifine check if its set to an integrated shader, this will do the lag you talked about.
Yeah, wasn't sure myself. I figured maybe they were playing 1.8 and felt this was an appropriate place for it. *shrugs*
As was mentioned, the issues people brought up with 1.8 about the supposed lag spikes are an issue different people have across a range of versions (it's just that 1.7 and 1.8 especially at their time were just the poster child bad examples of versions that had the problems worse).