Wait, what? Did I just say that? Yes I did, actually. Minecraft is being slowly ruined. Oh, and there's a purpose.
Command Block Lowers Adventure Map Quality
Quick, think of an adventure map! Not one of the recent ones, say, one from a while ago. Pre 1.3-ish. There are a ton of adventure maps out there, right? Let me clarify on what an adventure map is: in short, a map where there is a specific goal to it, such as escape the jail or find the [location name here]. Things like that. Those are fun. No issues with them whatsoever.
Meet the command block. The command block is something designed to make these kinds of maps “better”, by allowing different functions such as teleporting players, showing a scoreboard, or giving players items, or basically any command that can be used in SMP, and to activate it you just have to give it a redstone signal. Cool, right? Not cool. Why?
Seen the new Donkey Kong adventure map? It's on the Minecraft Forums front page. What's wrong with it? No effort, that's what. You see, with the new command block, if you want to give your player, say, 40 redstone dust as currency, you rig a command block so that when you press a button, the command block behind activates and DING! The player has 40 redstone dust. Wait, what? OK, what if you wanted to make a scoring system? Command blocks! Move the player? Command blocks!
Using a command block is fairly simple: place it, right click it, and type in your command. Activate it with redstone and the command is carried out. Easy, right? Too easy, in fact. So easy that adventure maps can become a dime a dozen this way – redstone is effectively becoming invalidated, particularly displays, considering the new scoreboard system. Before command blocks, if you wanted a scoring system, you built one. It took time, effort, and skill. Now, if you want a scoreboard system, you place your command blocks, type some minor commands, and you're done.
In fact, if you were to replicate that Donkey Kong game with no command blocks, you'd need a lot more space. Did I mention that even the creator of the map himself acknowledges (in the video) that there is no redstone it it?
I'm not complaining over the death of redstone in adventure maps, I'm complaining about the drastic lack of effort it takes to make an adventure map these days. There's an interesting effect going on in here: the more effort it takes to make something, the more likely you are to polish it up, make it better, and make it look good. The opposite is true also – if something takes you 30 minutes to create, are you really going to spend 3 hours working on it when the functional aspects are already done?
Multiplayer Mayhem
We all know what Multiplayer is, right? You know, play on a server, build your stuff, and hope people see it but don't grief it? Yeah, that's multiplayer, and I would say that Minecraft Multiplayer alone has sparked a totally new market – server hosting, whether you're that guy that hosts a server on his home computer for friends elsewhere to play on, or a major administrator that commands a 100+ player server, complete with numerous plugins for Bukkit.
Did I mention that small servers are (going to be) ruined? Yeah, those are going to be gone. Here's why:
Heard of the modding API? Details on the official API were released by Mojang not too long ago. Said release also included this gem of a line:
“Overall, the game engine is being simplified, taking most of the load off of the client, and having the server doing the heavy work...“
GREAT! Client side game performance increased! Finally! But Houston might as well be blasted off the map due to this problem.
Read the last part of the text. As in, “...taking most of the load off the client...having the server doing the heavy work”. Think about that for a moment.
In short, what they're doing is shifting a large amount of the actual load, the stuff that lags your computer out, over to the server side. You can't host a server for a small group of friends without the server hogging every single bit of computing power under this kind of change, so that's the small servers blasted off the maps. What about the huge servers, as in 100-200+ players-on-at-a-time servers? Well, those are kind of gone too, considering that the requirements of hosting a server will go up drastically.
The Ulterior Motive
Dictionaries can helpfully define the term “ulterior motive” as an alternate motive, or another reason for doing something, especially if there has been another stated reason. But that doesn't have anything to do with Minecraft, does it? Yes it does!
There's a very interesting change going on in Minecraft at the moment: Mojang is effectively attempting to get rid of singleplayer, and one of the first steps in that process was adding integrated LAN servers. Even the info release on the modding API shows it – client side only mods, or in other words any mod that can't work with Multiplayer, will not be supported by Mojang's upcoming API. This means that not only will your SSP only mods not work, but neither will things like NotEnoughItems, or any kind of minimap mod. The writing is on the walls, people.
So why is there such a shift in getting singleplayer out of the equation? Piracy, that's why. People pirate games. No more will be said, I will not say how you can, and nor do I approve of it. But the harsh reality is that people can get Minecraft without paying for it, and play it too.
Not Multiplayer though. Unless somebody gives you their account info (unlikely and rare), you cannot play multiplayer in Minecraft if you are offline, only singleplayer. So wait, doesn't this mean... Minecraft is becoming an always-online game? Join the ranks of Diablo 3 and SimCity 5, Minecraft. Always online, always multiplayer... I know, this sounds a bit.... conspiracy theory-ish? Maybe, maybe not, but to be frank, I don't really trust Mojang as much as I used to.
Are you serious right now... I really hope you are joking.
You say that servers for multiplayer are going down,
"In short, what they're doing is shifting a large amount of the actual load, the stuff that lags your computer out, over to the server side. You can't host a server for a small group of friends without the server hogging every single bit of computing power under this kind of change, so that's the small servers blasted off the maps. What about the huge servers, as in 100-200+ players-on-at-a-time servers? Well, those are kind of gone too, considering that the requirements of hosting a server will go up drastically."
Then you turn around and say that they are trying to rid of Single player,
"Not Multiplayer though. Unless somebody gives you their account info (unlikely and rare), you cannot play multiplayer in Minecraft if you are offline, only singleplayer. So wait, doesn't this mean... Minecraft is becoming an always-online game? Join the ranks of Diablo 3 and SimCity 5, Minecraft. Always online, always multiplayer... I know, this sounds a bit.... conspiracy theory-ish? Maybe, maybe not, but to be frank, I don't really trust Mojang as much as I used to."
You need to think twice before posting something like this, especially when it is complete blasphemy..
Are you serious right now... I really hope you are joking.
You say that servers for multiplayer are going down,
"In short, what they're doing is shifting a large amount of the actual load, the stuff that lags your computer out, over to the server side. You can't host a server for a small group of friends without the server hogging every single bit of computing power under this kind of change, so that's the small servers blasted off the maps. What about the huge servers, as in 100-200+ players-on-at-a-time servers? Well, those are kind of gone too, considering that the requirements of hosting a server will go up drastically."
Then you turn around and say that they are trying to rid of Single player,
"Not Multiplayer though. Unless somebody gives you their account info (unlikely and rare), you cannot play multiplayer in Minecraft if you are offline, only singleplayer. So wait, doesn't this mean... Minecraft is becoming an always-online game? Join the ranks of Diablo 3 and SimCity 5, Minecraft. Always online, always multiplayer... I know, this sounds a bit.... conspiracy theory-ish? Maybe, maybe not, but to be frank, I don't really trust Mojang as much as I used to."
You need to think twice before posting something like this, especially when it is complete blasphemy..
Ok, so first of all, what I am saying is that servers are having a LOT more work to do. This makes it darn near impossible (with their added updates) for your average kind of guy to play on a server with a couple of friends, if his computer has to do twice the work than it did before. When you factor in that, even if they weren't "fusing multiplayer and singleplayer,", this means that you now have two game engines. One is the simplified one for SMP, the other is for SSP. Tell me, do you really think that any sane development team would try to incorporate two different game engines into one game? Especially when you consider LAN play! What happens when you click "Open to LAN"?
That mentions it. A whole bunch of stuff. There's even a Mojang Bug Collector post on Reddit about it, asking people to list differences between SSP and SMP:
...so they can "make multiplayer servers feel more like how singleplayer games used to feel"
And for the record, I don't care if something considered blasphemy or not. Lable spoken words as what you want, it doesn't change what they say and what they mean. That's not me trying to mess with people or anything, just that saying that something is blasphemy accomplishes nothing. Might as well point out that this text is black, seeing as it accomplishes exactly the same thing - nothing.
Because the harder the map is to build, the better it will be. Just because something is simplified doesn't mean the maps are going to be worse. The command block introduces many new thing you couldn't do before.
If anything this will just make it so you can run singleplayer and other people can join, so you do not need a completely set up server. When is this supposed to be implemented?
Because the harder the map is to build, the better it will be. Just because something is simplified doesn't mean the maps are going to be worse. The command block introduces many new thing you couldn't do before.
First of all, name one thing that you could not do before, regardless of whether its automated or not (so don't try and say you couldn't teleport before.
Second, something that is harder to build will often be of better quality. Think about it. If you write a ten page essay, are you really going to forget to run a spellcheck? You're going to work to make what you have better. But if you slapped something together, you might not do the same rigorous checks, making sure you have everything right, because you, be it consciosly or unconsciously, know that it was a minimal effort piece of work. Hence really short posts (a sentence or two?) are often of much less quality.
If anything this will just make it so you can run singleplayer and other people can join, so you do not need a completely set up server. When is this supposed to be implemented?
The server is actually an integrated server, and has been in Minecraft since 1.3 - hence the "Open to LAN" option. I suspect that the whole server thing will be upgraded again when the API is released.
At first, I thought this was just another minecraft update hate thread that'll be buried in a couple hours. I really didn't want to join into the inevitable arguments this thread would have until you decided to justify your idiotic gospels with this:
And for the record, I don't care if something considered blasphemy or not. Lable spoken words as what you want, it doesn't change what they say and what they mean. That's not me trying to mess with people or anything, just that saying that something is blasphemy accomplishes nothing. Might as well point out that this text is black, seeing as it accomplishes exactly the same thing - nothing.
Really, you don't care if someone calls your well-written(as compared to most threads of this nature), complex post idiotic? Labeling text as blasphemy is not pointless. It tells you, the writer of the blasphemic text, that the reader did not agree and thought what you said was complete male bovine feces. Whether you take this into consideration is your part, but you dismissing it the reader's idea does not make the idea sharing process pointless.
Then you go and compare a natural and civil display of disgust to a statement of the wavelength of light of your text. This pretty much discredits any arguments you may place in that it shows you have no idea what a proper comparison is.
I am looking into it and I see nothing wrong, it will still be a single player game, just with multiplayer intentions, the servers will be easier to run, and actually maybe even free to host.
It may require a little extra computer power but then again maybe not.
Do not call it on a bad idea, most games are like this now days anyway.
Do not freak out man, it will be okay, just don't lose internet and don't have a bum computer.
smh.... The maps are better nowadays, you dont have to worry about your small servers unless you plan to have 200 people on it, most mods are universal for smp and ssp now days and the no pause thing is so you can host lan worlds(doesnt make much sense to make a lan option if it was always going to be online, does it?) Did i miss anything in this retarded post?
In fact, if you were to replicate that Donkey Kong game with no command blocks, you'd need a lot more space. Did I mention that even the creator of the map himself acknowledges (in the video) that there is no redstone it it?
So? Your arguments against more possibilities don't make a lot of sense.
There's an interesting effect going on in here: the more effort it takes to make something, the more likely you are to polish it up, make it better, and make it look good. The opposite is true also – if something takes you 30 minutes to create, are you really going to spend 3 hours working on it when the functional aspects are already done?
Yes, if I were to release a map to the community, I would make it look good. Especially because I don't have to spend all my time doing redstone.
In short, what they're doing is shifting a large amount of the actual load, the stuff that lags your computer out, over to the server side. You can't host a server for a small group of friends without the server hogging every single bit of computing power under this kind of change, so that's the small servers blasted off the maps. What about the huge servers, as in 100-200+ players-on-at-a-time servers? Well, those are kind of gone too, considering that the requirements of hosting a server will go up drastically.
AFAIK, they are not "gone". Instead of all the work being duplicated across all the clients, it gets done on the server once... which are mostly beast machines anyway. I haven't seen drops in very large servers because of this.
There's a very interesting change going on in Minecraft at the moment: Mojang is effectively attempting to get rid of singleplayer, and one of the first steps in that process was adding integrated LAN servers. Even the info release on the modding API shows it – client side only mods, or in other words any mod that can't work with Multiplayer, will not be supported by Mojang's upcoming API. This means that not only will your SSP only mods not work, but neither will things like NotEnoughItems, or any kind of minimap mod. The writing is on the walls, people.
Not Multiplayer though. Unless somebody gives you their account info (unlikely and rare), you cannot play multiplayer in Minecraft if you are offline, only singleplayer. So wait, doesn't this mean... Minecraft is becoming an always-online game? Join the ranks of Diablo 3 and SimCity 5, Minecraft. Always online, always multiplayer... I know, this sounds a bit.... conspiracy theory-ish?
Yes, you sound like a conspiracy theorist. I see nothing to say that they are outlawing offline mode. Sorry.
Overall, I'm not sure you understand singleplayer-multiplayer "merge". A locally hosted server is a very common way of not having to create, essentially, two games and codebases. There is nothing stopping you from not playing with anyone else! You can still play "multiplayer" (localhost singleplayer) in offline mode. As for making "multiplayer more like singleplayer", that would be bugfixes due to the codebase merge. Nothing gameplay wise; in fact, the opposite.
First of all, name one thing that you could not do before, regardless of whether its automated or not (so don't try and say you couldn't teleport before.
Second, something that is harder to build will often be of better quality. Think about it. If you write a ten page essay, are you really going to forget to run a spellcheck? You're going to work to make what you have better. But if you slapped something together, you might not do the same rigorous checks, making sure you have everything right, because you, be it consciosly or unconsciously, know that it was a minimal effort piece of work. Hence really short posts (a sentence or two?) are often of much less quality.
The server is actually an integrated server, and has been in Minecraft since 1.3 - hence the "Open to LAN" option. I suspect that the whole server thing will be upgraded again when the API is released.
Could I check if the player has exactly 15 levels, then open the door if the player does? I couldn't even check if the player had exactly x amount of levels to trigger redstone. Could I have narrated a story in an adventure map through the chat without pressure plates? Could have I set a variable to count up once whenever I kill someone/something? Then use that variable for logic.
There are a lot more possibilities. And I do understand what you mean about the second part. Its just that simplifying something doesn't mean adventure maps are just going to be pure garbage. i mean, look at Hypixel and Sethbling and see what they've done with command blocks.
At first, I thought this was just another minecraft update hate thread that'll be buried in a couple hours. I really didn't want to join into the inevitable arguments this thread would have until you decided to justify your idiotic gospels with this:
Really, you don't care if someone calls your well-written(as compared to most threads of this nature), complex post idiotic? Labeling text as blasphemy is not pointless. It tells you, the writer of the blasphemic text, that the reader did not agree and thought what you said was complete male bovine feces. Whether you take this into consideration is your part, but you dismissing it the reader's idea does not make the idea sharing process pointless.
Then you go and compare a natural and civil display of disgust to a statement of the wavelength of light of your text. This pretty much discredits any arguments you may place in that it shows you have no idea what a proper comparison is.
I care if somebody calls a post idiotic, but calling something blasphemous is not calling something idiotic. My comparison of stating that something was blasphemous to the color of text was to show pointlessness - sure, something might be blasphemous, but until you can actually explain why, or WHY said blasphemy was bad in the first place, I really couldn't care less. Blasphemy is, in this context, simply going against the strong beliefs of a group. Does it matter? If you always agree with a group, when will you get anything done? Thus I post something, such as my original post, hoping for commentary and perhaps critizism, but constructive critizism. The kind that actually helps, not a bunch of people figuratively throwing "male bovine feces" at each other.
So in short, unless one can or does prove why something is blasphemous and why it actually matters, I do not care. I do not dismiss readers ideas, but I do dismiss formless shells of ideas.
Summary: Calling something blasphemous is as pointless as pointing out the color of this text so long as you do not prove why something is blasphemous, and what makes it bad to be blasphemous.
Could I check if the player has exactly 15 levels, then open the door if the player does? I couldn't even check if the player had exactly x amount of levels to trigger redstone. Could I have narrated a story in an adventure map through the chat without pressure plates? Could have I set a variable to count up once whenever I kill someone/something? Then use that variable for logic.
There are a lot more possibilities. And I do understand what you mean about the second part. Its just that simplifying something doesn't mean adventure maps are just going to be pure garbage. i mean, look at Hypixel and Sethbling and see what they've done with command blocks.
There is a fine line between some uses and other uses. There are plenty of good uses for command blocks, I will acknowledge that. But there are also plenty of others that are more abuse-ish types. I'm not saying that simplifying stuff through command blocks will make everything pure garbage, but what I will say is that if you can build without command blocks, why would you use said blocks in the first place? I'm not trying to be nostalgic, but what did people do BEFORE we had command blocks?
I'm not saying that simplifying stuff through command blocks will make everything pure garbage, but what I will say is that if you can build without command blocks, why would you use said blocks in the first place?
People use Command Blocks even though they can build whatever they need to with redstone because it does the same thing but it takes much less to set up. For example, I watched Sethbling's tutorial for the live counter in the Super Craft Bros map and it involved pistons, pressure plates, minecarts, and timers which takes quite a while to set up especially for four players in five (I could be wrong on that) maps.Meanwhile with Command Blocks, place a few blocks, type in a couple commands and up pops a convenient scoreboard all within a minute or two. Why would you use a huge redstone contraption instead?
I'm not complaining over the death of redstone in adventure maps, I'm complaining about the drastic lack of effort it takes to make an adventure map these days. There's an interesting effect going on in here: the more effort it takes to make something, the more likely you are to polish it up, make it better, and make it look good. The opposite is true also – if something takes you 30 minutes to create, are you really going to spend 3 hours working on it when the functional aspects are already done?
Yes, if it takes me 30 minutes to make something, I will take hours to perfect it/ check for bugs.
For example, it took me 2 minutes to finish what I wanted to say, but I have edited this post 4 times to elaborate on what I'm trying to tell you.
With your reasoning, we should get rid of creative mode and just keep everything made in survival, because it takes more effort. Or better yet, make it so that a player can only hold 1 block at a time to make it even harder/ take more effort.
In fact, if you were to replicate that Donkey Kong game with no command blocks, you'd need a lot more space. Did I mention that even the creator of the map himself acknowledges (in the video) that there is no redstone it it?
My Response:
Rollback Post to RevisionRollBack
My Github ด้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้дด็็็็็้้้้้็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้
I guess Minecraft should be written in C, because Java abstracts things, too.
Hey... Actually, it should be written in Assembly.
No! Wait, not assembly! It should be written in machine code.
And keyboards? bah, that's just an abstraction for sending electricity, so just make the task of programming flipping switches and gates.
My point is, you are basically arguing that added abstraction is bad. Now, I agree, when it get's to a ridiculous degree, like blocks that harvest and manage an entire farm or something. But when it comes to an adventure map, I find the argument that "See this complicated map? It was really easy to make!" as an argument for the game, not against it.
the more effort it takes to make something, the more likely you are to polish it up, make it better, and make it look good.
You're looking at it the wrong way. the reason why being accessible would cause a reduced quality is not for that reason, but because people that would have given up otherwise can get to a functional state. This means there will be more adventure maps and many of them will be bad, but it also means those that are already putting out good maps can make them better.
Command Block Lowers Adventure Map Quality
Quick, think of an adventure map! Not one of the recent ones, say, one from a while ago. Pre 1.3-ish. There are a ton of adventure maps out there, right? Let me clarify on what an adventure map is: in short, a map where there is a specific goal to it, such as escape the jail or find the [location name here]. Things like that. Those are fun. No issues with them whatsoever.
Meet the command block. The command block is something designed to make these kinds of maps “better”, by allowing different functions such as teleporting players, showing a scoreboard, or giving players items, or basically any command that can be used in SMP, and to activate it you just have to give it a redstone signal. Cool, right? Not cool. Why?
Seen the new Donkey Kong adventure map? It's on the Minecraft Forums front page. What's wrong with it? No effort, that's what. You see, with the new command block, if you want to give your player, say, 40 redstone dust as currency, you rig a command block so that when you press a button, the command block behind activates and DING! The player has 40 redstone dust. Wait, what? OK, what if you wanted to make a scoring system? Command blocks! Move the player? Command blocks!
Using a command block is fairly simple: place it, right click it, and type in your command. Activate it with redstone and the command is carried out. Easy, right? Too easy, in fact. So easy that adventure maps can become a dime a dozen this way – redstone is effectively becoming invalidated, particularly displays, considering the new scoreboard system. Before command blocks, if you wanted a scoring system, you built one. It took time, effort, and skill. Now, if you want a scoreboard system, you place your command blocks, type some minor commands, and you're done.
In fact, if you were to replicate that Donkey Kong game with no command blocks, you'd need a lot more space. Did I mention that even the creator of the map himself acknowledges (in the video) that there is no redstone it it?
I'm not complaining over the death of redstone in adventure maps, I'm complaining about the drastic lack of effort it takes to make an adventure map these days. There's an interesting effect going on in here: the more effort it takes to make something, the more likely you are to polish it up, make it better, and make it look good. The opposite is true also – if something takes you 30 minutes to create, are you really going to spend 3 hours working on it when the functional aspects are already done?
Multiplayer Mayhem
We all know what Multiplayer is, right? You know, play on a server, build your stuff, and hope people see it but don't grief it? Yeah, that's multiplayer, and I would say that Minecraft Multiplayer alone has sparked a totally new market – server hosting, whether you're that guy that hosts a server on his home computer for friends elsewhere to play on, or a major administrator that commands a 100+ player server, complete with numerous plugins for Bukkit.
Did I mention that small servers are (going to be) ruined? Yeah, those are going to be gone. Here's why:
Heard of the modding API? Details on the official API were released by Mojang not too long ago. Said release also included this gem of a line:
“Overall, the game engine is being simplified, taking most of the load off of the client, and having the server doing the heavy work...“
GREAT! Client side game performance increased! Finally! But Houston might as well be blasted off the map due to this problem.
Read the last part of the text. As in, “...taking most of the load off the client...having the server doing the heavy work”. Think about that for a moment.
In short, what they're doing is shifting a large amount of the actual load, the stuff that lags your computer out, over to the server side. You can't host a server for a small group of friends without the server hogging every single bit of computing power under this kind of change, so that's the small servers blasted off the maps. What about the huge servers, as in 100-200+ players-on-at-a-time servers? Well, those are kind of gone too, considering that the requirements of hosting a server will go up drastically.
The Ulterior Motive
Dictionaries can helpfully define the term “ulterior motive” as an alternate motive, or another reason for doing something, especially if there has been another stated reason. But that doesn't have anything to do with Minecraft, does it? Yes it does!
There's a very interesting change going on in Minecraft at the moment: Mojang is effectively attempting to get rid of singleplayer, and one of the first steps in that process was adding integrated LAN servers. Even the info release on the modding API shows it – client side only mods, or in other words any mod that can't work with Multiplayer, will not be supported by Mojang's upcoming API. This means that not only will your SSP only mods not work, but neither will things like NotEnoughItems, or any kind of minimap mod. The writing is on the walls, people.
So why is there such a shift in getting singleplayer out of the equation? Piracy, that's why. People pirate games. No more will be said, I will not say how you can, and nor do I approve of it. But the harsh reality is that people can get Minecraft without paying for it, and play it too.
Not Multiplayer though. Unless somebody gives you their account info (unlikely and rare), you cannot play multiplayer in Minecraft if you are offline, only singleplayer. So wait, doesn't this mean... Minecraft is becoming an always-online game? Join the ranks of Diablo 3 and SimCity 5, Minecraft. Always online, always multiplayer... I know, this sounds a bit.... conspiracy theory-ish? Maybe, maybe not, but to be frank, I don't really trust Mojang as much as I used to.
You say that servers for multiplayer are going down,
"In short, what they're doing is shifting a large amount of the actual load, the stuff that lags your computer out, over to the server side. You can't host a server for a small group of friends without the server hogging every single bit of computing power under this kind of change, so that's the small servers blasted off the maps. What about the huge servers, as in 100-200+ players-on-at-a-time servers? Well, those are kind of gone too, considering that the requirements of hosting a server will go up drastically."
Then you turn around and say that they are trying to rid of Single player,
"Not Multiplayer though. Unless somebody gives you their account info (unlikely and rare), you cannot play multiplayer in Minecraft if you are offline, only singleplayer. So wait, doesn't this mean... Minecraft is becoming an always-online game? Join the ranks of Diablo 3 and SimCity 5, Minecraft. Always online, always multiplayer... I know, this sounds a bit.... conspiracy theory-ish? Maybe, maybe not, but to be frank, I don't really trust Mojang as much as I used to."
You need to think twice before posting something like this, especially when it is complete blasphemy..
Ok, so first of all, what I am saying is that servers are having a LOT more work to do. This makes it darn near impossible (with their added updates) for your average kind of guy to play on a server with a couple of friends, if his computer has to do twice the work than it did before. When you factor in that, even if they weren't "fusing multiplayer and singleplayer,", this means that you now have two game engines. One is the simplified one for SMP, the other is for SSP. Tell me, do you really think that any sane development team would try to incorporate two different game engines into one game? Especially when you consider LAN play! What happens when you click "Open to LAN"?
Just search "minecraft fuse singleplayer" in google, or search a similar thing on the forums itself. Care for some help?
http://www.minecraft...iplayer-format/
That mentions it. A whole bunch of stuff. There's even a Mojang Bug Collector post on Reddit about it, asking people to list differences between SSP and SMP:
http://www.reddit.co...ng_differences/
...so they can "make multiplayer servers feel more like how singleplayer games used to feel"
And for the record, I don't care if something considered blasphemy or not. Lable spoken words as what you want, it doesn't change what they say and what they mean. That's not me trying to mess with people or anything, just that saying that something is blasphemy accomplishes nothing. Might as well point out that this text is black, seeing as it accomplishes exactly the same thing - nothing.
First of all, name one thing that you could not do before, regardless of whether its automated or not (so don't try and say you couldn't teleport before.
Second, something that is harder to build will often be of better quality. Think about it. If you write a ten page essay, are you really going to forget to run a spellcheck? You're going to work to make what you have better. But if you slapped something together, you might not do the same rigorous checks, making sure you have everything right, because you, be it consciosly or unconsciously, know that it was a minimal effort piece of work. Hence really short posts (a sentence or two?) are often of much less quality.
The server is actually an integrated server, and has been in Minecraft since 1.3 - hence the "Open to LAN" option. I suspect that the whole server thing will be upgraded again when the API is released.
Really, you don't care if someone calls your well-written(as compared to most threads of this nature), complex post idiotic? Labeling text as blasphemy is not pointless. It tells you, the writer of the blasphemic text, that the reader did not agree and thought what you said was complete male bovine feces. Whether you take this into consideration is your part, but you dismissing it the reader's idea does not make the idea sharing process pointless.
Then you go and compare a natural and civil display of disgust to a statement of the wavelength of light of your text. This pretty much discredits any arguments you may place in that it shows you have no idea what a proper comparison is.
It may require a little extra computer power but then again maybe not.
Do not call it on a bad idea, most games are like this now days anyway.
Do not freak out man, it will be okay, just don't lose internet and don't have a bum computer.
ps this post isnt blasphemous, it just stupid
So? Your arguments against more possibilities don't make a lot of sense.
Yes, if I were to release a map to the community, I would make it look good. Especially because I don't have to spend all my time doing redstone.
AFAIK, they are not "gone". Instead of all the work being duplicated across all the clients, it gets done on the server once... which are mostly beast machines anyway. I haven't seen drops in very large servers because of this.
Huh? NEI works with servers just fine.
Yes, you sound like a conspiracy theorist. I see nothing to say that they are outlawing offline mode. Sorry.
Overall, I'm not sure you understand singleplayer-multiplayer "merge". A locally hosted server is a very common way of not having to create, essentially, two games and codebases. There is nothing stopping you from not playing with anyone else! You can still play "multiplayer" (localhost singleplayer) in offline mode. As for making "multiplayer more like singleplayer", that would be bugfixes due to the codebase merge. Nothing gameplay wise; in fact, the opposite.
Could I check if the player has exactly 15 levels, then open the door if the player does? I couldn't even check if the player had exactly x amount of levels to trigger redstone. Could I have narrated a story in an adventure map through the chat without pressure plates? Could have I set a variable to count up once whenever I kill someone/something? Then use that variable for logic.
There are a lot more possibilities. And I do understand what you mean about the second part. Its just that simplifying something doesn't mean adventure maps are just going to be pure garbage. i mean, look at Hypixel and Sethbling and see what they've done with command blocks.
I care if somebody calls a post idiotic, but calling something blasphemous is not calling something idiotic. My comparison of stating that something was blasphemous to the color of text was to show pointlessness - sure, something might be blasphemous, but until you can actually explain why, or WHY said blasphemy was bad in the first place, I really couldn't care less. Blasphemy is, in this context, simply going against the strong beliefs of a group. Does it matter? If you always agree with a group, when will you get anything done? Thus I post something, such as my original post, hoping for commentary and perhaps critizism, but constructive critizism. The kind that actually helps, not a bunch of people figuratively throwing "male bovine feces" at each other.
So in short, unless one can or does prove why something is blasphemous and why it actually matters, I do not care. I do not dismiss readers ideas, but I do dismiss formless shells of ideas.
Summary: Calling something blasphemous is as pointless as pointing out the color of this text so long as you do not prove why something is blasphemous, and what makes it bad to be blasphemous.
There is a fine line between some uses and other uses. There are plenty of good uses for command blocks, I will acknowledge that. But there are also plenty of others that are more abuse-ish types. I'm not saying that simplifying stuff through command blocks will make everything pure garbage, but what I will say is that if you can build without command blocks, why would you use said blocks in the first place? I'm not trying to be nostalgic, but what did people do BEFORE we had command blocks?
People use Command Blocks even though they can build whatever they need to with redstone because it does the same thing but it takes much less to set up. For example, I watched Sethbling's tutorial for the live counter in the Super Craft Bros map and it involved pistons, pressure plates, minecarts, and timers which takes quite a while to set up especially for four players in five (I could be wrong on that) maps.Meanwhile with Command Blocks, place a few blocks, type in a couple commands and up pops a convenient scoreboard all within a minute or two. Why would you use a huge redstone contraption instead?
Actually,
But about command block WHO CARES IF YOU ADVENTURE MAP HAS REDSTONE OR NOT JUST ENJOY IT
Hey everyone, I'm back!
Yes, if it takes me 30 minutes to make something, I will take hours to perfect it/ check for bugs.
For example, it took me 2 minutes to finish what I wanted to say, but I have edited this post 4 times to elaborate on what I'm trying to tell you.
With your reasoning, we should get rid of creative mode and just keep everything made in survival, because it takes more effort. Or better yet, make it so that a player can only hold 1 block at a time to make it even harder/ take more effort.
My Response:
My Github ด้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้дด็็็็็้้้้้็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้
I guess Minecraft should be written in C, because Java abstracts things, too.
Hey... Actually, it should be written in Assembly.
No! Wait, not assembly! It should be written in machine code.
And keyboards? bah, that's just an abstraction for sending electricity, so just make the task of programming flipping switches and gates.
My point is, you are basically arguing that added abstraction is bad. Now, I agree, when it get's to a ridiculous degree, like blocks that harvest and manage an entire farm or something. But when it comes to an adventure map, I find the argument that "See this complicated map? It was really easy to make!" as an argument for the game, not against it.
You're looking at it the wrong way. the reason why being accessible would cause a reduced quality is not for that reason, but because people that would have given up otherwise can get to a functional state. This means there will be more adventure maps and many of them will be bad, but it also means those that are already putting out good maps can make them better.
Ah your right, i stand corrected on that one.