There is kind of a question that I kind of want to ask Notch and that question would be Notch, why did you make the max stack 64 why not something like 70 or 100 or 50, is your birthday on like the 6th day of the 4th month i really want to know. do any of you have the answer.

There is kind of a question that I kind of want to ask Notch and that question would be Notch, why did you make the max stack 64 why not something like 70 or 100 or 50, is your birthday on like the 6th day of the 4th month i really want to know. do any of you have the answer.

Because you can split 70 to get 1 block. You can´t get a half block xD

Because the game is a 64 bit game, am i right? i was told that by a "reliable" source. I think if that is true then it would make sense that notch would make the stack 64 max. if for nothing else, it can be a little "inside joke."

There is kind of a question that I kind of want to ask Notch and that question would be Notch, why did you make the max stack 64 why not something like 70 or 100 or 50, is your birthday on like the 6th day of the 4th month i really want to know. do any of you have the answer.

It's a power of 2, which makes it conveniently divisible into all smaller powers of 2. Because of this, a full stack (64) of an item can produce exact numbers of many of its products (for instance, 64 wooden planks can make exactly 2 full stacks of torches, exactly 8 chests, exactly 16 crafting tables, etc). With an awkward maximum such as 50 or 70, you would often end up having unwanted leftover supplies from a full stack of items. For instance, if you wanted to make furnaces and had a space left in your inventory to gather a full stack of cobblestone, you would still have leftover cobblestone after making your furnaces (and would therefore be leaving items on the ground) because 50 and 70 are not divisible by 8. A few other awkward situations would occur when cutting wood into planks, since you wouldn't reach exactly filled stacks with a 50 or 70 max (unless you had a LOT of wood). This is similar with what happens with bone meal and other items now.

Its a binary number. Look em up :smile.gif:
1, 2, 4, 8, 16, 32, 64, 128, 512.

Wait... I'm sensing a code here.

64+32+16+8+4+2+1=127

127 backwards is 721, which is the year Prague was founded. The 127th word in the Czech Wikipedia article about Prague is současnosti. The first letter of that is 's', the second letter is 'o', and the seventh letter is 'n'. That spells son-

Its a binary number. Look em up :smile.gif:
1, 2, 4, 8, 16, 32, 64, 128, 512.

64 is not a binary number, it is a decimal number. I know what you are saying, and that is 0100 0000 is a binary number.
100 0000 (or 64) is 7 bits). However, if you consider 6 bits, you get 64 unique patterns to arrange 0's and 1's, from 000000 to 111111. If the max stack was 50 for example, 50_10 = 11 0010. Not all 64 combinations have been used, so that's wasted code words.

It's similar to if you were using a base 10 system, and you wanted to have a maximum stack of some weird number like 78. Why not just have a max stack of 99?

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Regular PvP maps, created by me :http://www.minecraftforum.net/topic/2154763-172-team-archery-battle-pvp-by-crossy1997/http://www.minecraftforum.net/topic/2141182-172-quad-islands-pvp-by-crossy1997/

1, 2, 4, 8, 16, 32, 64, 128, 512.

Because you can split 70 to get 1 block. You can´t get a half block xD

It's to the power of ^2! (2,4,8,16,32,64,128,256,512,1024 etc..)

It saves space or whatever (That's how I think it works..)

Originally, the max was 100. (or 99)

No, it was 111, I think..

Regular PvP maps, created by me :http://www.minecraftforum.net/topic/2154763-172-team-archery-battle-pvp-by-crossy1997/http://www.minecraftforum.net/topic/2141182-172-quad-islands-pvp-by-crossy1997/

It's a power of 2, which makes it conveniently divisible into all smaller powers of 2. Because of this, a full stack (64) of an item can produce exact numbers of many of its products (for instance, 64 wooden planks can make exactly 2 full stacks of torches, exactly 8 chests, exactly 16 crafting tables, etc). With an awkward maximum such as 50 or 70, you would often end up having unwanted leftover supplies from a full stack of items. For instance, if you wanted to make furnaces and had a space left in your inventory to gather a full stack of cobblestone, you would still have leftover cobblestone after making your furnaces (and would therefore be leaving items on the ground) because 50 and 70 are not divisible by 8. A few other awkward situations would occur when cutting wood into planks, since you wouldn't reach exactly filled stacks with a 50 or 70 max (unless you had a LOT of wood). This is similar with what happens with bone meal and other items now.

Hopefully I answered your question :biggrin.gif:

~Joe

I hope that was a joke... everyone knows its because notch is programming using a 64bit processor. :tongue.gif:

If it already has been done then it can be done again" or"

If its a mod its possible to be a feature"~~The Sun rises in the North!~~Now these points of data make a beautiful line...

2,4,8,16,32,

64,128,256,512,1024Wait... I'm sensing a code here.

64+32+16+8+4+2+1=127

127 backwards is 721, which is the year Prague was founded. The 127th word in the Czech Wikipedia article about Prague is současnosti. The first letter of that is 's', the second letter is 'o', and the seventh letter is 'n'. That spells son-

SON!

I HAVE MISSED YOU!

64 is not a binary number, it is a decimal number. I know what you are saying, and that is 0100 0000 is a binary number.

100 0000 (or 64) is 7 bits). However, if you consider 6 bits, you get 64 unique patterns to arrange 0's and 1's, from 000000 to 111111. If the max stack was 50 for example, 50_10 = 11 0010. Not all 64 combinations have been used, so that's wasted code words.

It's similar to if you were using a base 10 system, and you wanted to have a maximum stack of some weird number like 78. Why not just have a max stack of 99?