Ok, so just like most of you, when the 1.4 update hit, I grabbed a stack of the useless bones I kept just in case, and adventured to get me some pet wolves.
I went on a long search for over 2 hours, and finally hit the jackpot. I had 8 wolves, and waited like 10 more minutes to try to tame some more, but I thought I might've hit a cap, but moreso was happy that I found eight after 2 hours of none and decided to go back home. I reached 9 wolves total, but I bet you can get MOOOORR!!!
So how did I find this wolf spawn?
Step 1:
Get your gear on. Recommended reqs: Pick, Shovel, stacks of Torches, Sword, Bow, stacks of Arrows, Food, Sand (or dirt or anything to help you climb mountains) BONES, and COMPASS. Most likely, you're going to have to explore a bit to find a nice Taiga/Forest where the wolves spawn and you do not want to get lost. Also, most of you already know, but you need bones to tame them.
Step 2:
Explore! Go straight in one direction for a day and you still might not find a taiga/forest, so you might have to explore through the night. I enjoyed this because it made me explore my world a bit more. You can look on Minepedia for Biomes to get a better/visual description. Basically, you want to find a biome that has a LOT of trees. So many trees that the leaves touch each other from other trees because there are so many trees and you can almost just climb over all of them. It doesn't HAVE to be this way, but more trees seems to equate to more wolves.
Note 1:
Don't get the forest confused with the woods, or rainforest biomes. Wood have a lot of trees, but not as many as forests. Rainforest biomes do have a lot of trees, but you'll notice the difference because the rainforest has lakes and more distinguishably BIG trees; The trees that most people hate because it takes so long to cut it down without leaving a green leaf cloud behind.
Step 3:
I found more of my wolves in Taiga, and some wolves in the forest. Taigas are mountainous areas with snow and a lot of trees. This was my jackpot. There are mountainous snowy areas with trees, but make sure that you find short trees (or the pine trees), and that there in fact are a lot of trees. Being difficult for you to see through all the the trees and leaves is a good rule of thumb.
Step 4:
From what I can see, they spawn in light like other friendly mobs, so you'll have more luck during the day. Just pick a spot where you can see through the trees most, and wait. MAKE SURE that you are 24 spaces away from the forest areas because friendlies and unfriendlies cannot spawn within a 24 (sphere) radius of you. If you don't spot wolves within 30 minutes (1.5 minecraft days), it's most likely that you are in a wrong biome. At night, you can light up the Taiga/Forest area and they do spawn. During the nights, I got bored of waiting so I went around and went mob hunting, but was never able to find a wolf. It's pretty hectic fighting mobs at night in woody areas so there might have been some, but I did not see any at night (during the darkness).
Step 5:
When I found a spot where I was definitely sure that it was a Taiga, I picked a spot and waited. Within a minute, I see this animal in the distance. It looked like a White Sheep, but I investigated and was pleased to see that 4 wolves were waiting to be tamed. While I was taming the 4, I found 4 more. JACKPOT! I felt like Cesar Milan (Dog Whisperer) being the pack leader of 8 wolves follow me around.
Fore-notes:
Press f3 and record your X Y Z coordinates if you find a hot spot for wolves. It'll help you find your way back to the jackpot so that if you need wolves, you'll know where to go. (I wish Notch made a compass that had it's own console/ui to do this without the f3 technicality. Go on his IRC channel and bug him about this!)
Ok, so on my return home, it turned into night soon after I tamed my pack, I had to settle at a forest that I had lit up earlier in hopes of finding wolves at night. I did find some wolves, but I only found 2 throughout the whole night (the area was lit with torches). One of my original 8 died when I climbed down the taiga to the forest. I was happy when I had 9, but 2 were killed by creepers so by sunrise, I had 7 left.
On my journey back, another had died because it fell into lava. Be careful when you have a large pack because they do somewhat wander around and don't always follow your every step. Also be careful of steep terrain.
By the time I got back home, I had 6 left, so I stopped by my animal farm/trap and fed them raw porkchops. With 20 raw porkchops I was unable to get all my wolves at full health. I think you can feed them cooked ones, but I was lazy. Someone else can confirm or deny this. Pets are expensive. You have to feed them quite frequently, so I would suggest a pack of 3 would be more than enough. Also, along the way home, I punched pigs, picked up my porkchops and fed my wolves so they are pretty high maintenance when it comes to food. They get hurt often. I hope in 1.5 Notch allows wolf armor.
STEP FUN:
After you get your wolves, start punching mobs. It's so fun to watch your wolves just attack and mob the mobs. Also what's cool is that if you make them sit, but you get attacked, the wolves seem to have you back and stand up on their own and attack your enemy. Good doggie!! Archers are fun to use your wolves against because the archer will start attacking your wolves instead of you which makes it easy for you to either shoot arrows or go for a melee kill.
I'll quote myself from another "wolf guide" thread with similar misinformation.
Quote from Backfat »
They spawn like any other kind of passive mob. In groups of 1-4, on well lit grass, 24 blocks away from you minimum. Has nothing to do with vegetation or anything else. Nothing special about the way they spawn, or where to find them.
I have a map that is totally flat with no buildings or trees and I got 12 in about 3 minutes of walking.
You should also add that you can make them sit, which stops them from moving, by right clicking on them with anything (except food or they'll consume it).
are you sure about that? He has a map that is totally flat which might mean that it's hacked, which means there isnt a natural spawning spot. I looked for hours, and found wolves only after I found the taiga/forest terrain. The chances that they didn't spawn for the first 2 hours of running around (and waiting periodically in spots,) AND based on the fact that I found a pack of 8 in minutes seems to lean towards the idea that they do have a preference in where they spawn.
are you sure about that? He has a map that is totally flat which might mean that it's hacked, which means there isnt a natural spawning spot. I looked for hours, and found wolves only after I found the taiga/forest terrain. The chances that they didn't spawn for the first 2 hours of running around (and waiting periodically in spots,) AND based on the fact that I found a pack of 8 in minutes seems to lean towards the idea that they do have a preference in where they spawn.
I don't think you understand map making or map generation, so you shouldn't comment due to ignorance on the subject.
It isn't "hacking" to make a map flat, any more than adding a seed when creating a world. It functions just as any other kind of map. There are no "natural spawning spots" in minecraft.
Passives spawn ONLY on grass, ONLY when lit up (forgot the exact degree of light), ONLY when >24 blocks from you.
Monsters spawn on anything besides transparent blocks and half stone, with light levels lower than 7, also >24 blocks from you.
SOOO, if you stand still or are looking at night, you won't find a thing. The key is to keep moving, and be near lit grass. The more you move the more mobs will continue to spawn, because the ones that load out when you move into new chunks despawn, and new ones spawn.
Either learn the mechanics, or don't spread rumors.
Thank you for your reply. BTW, passives spawn at light level 9.
Second of all, don't call people ignorant in your first sentence. You barely know me, and I wouldn't even value that opinion.
Finally. I have to disagree that mobs don't spawn when you stand still. AFK Traps/Collectors would be obsolete if what you said is true.
Your idea of continually moving to create spawn faster is something to be noted, but as far as getting wolves goes, it doesn't work.
I didn't include this in my original post, but when I camped at a spot where I thought was a forest/taiga, I lit up in a 30x30 spot and ran in circles, killing off all the pigs, chicken, cows, to make new ones respawn. I did this in a Forest that actually spawned some wolves which leads me to believe that it's not really about the respawning, but rather the spawn point.
Like the title states, it's a "tentative guide."
It's day 1, and the title isn't "wolf spawn science." I wanted to find wolves and I wanted to share on how I found mine.
btw, I'm not going to respond to other people who are going to just say that I'm wrong, without good reason (actual data or game-playing experience).
Quote from Backfat »
I don't think you understand map making or map generation, so you shouldn't comment due to ignorance on the subject.
It isn't "hacking" to make a map flat, any more than adding a seed when creating a world. It functions just as any other kind of map. There are no "natural spawning spots" in minecraft.
Passives spawn ONLY on grass, ONLY when lit up (forgot the exact degree of light), ONLY when >24 blocks from you.
Monsters spawn on anything besides transparent blocks and half stone, with light levels lower than 7, also >24 blocks from you.
SOOO, if you stand still or are looking at night, you won't find a thing. The key is to keep moving, and be near lit grass. The more you move the more mobs will continue to spawn, because the ones that load out when you move into new chunks despawn, and new ones spawn.
Either learn the mechanics, or don't spread rumors.
Thank you for your reply. BTW, passives spawn at light level 9.
Second of all, don't call people ignorant in your first sentence. You barely know me, and I wouldn't even value that opinion.
Finally. I have to disagree that mobs don't spawn when you stand still. AFK Traps/Collectors would be obsolete if what you said is true.
Your idea of continually moving to create spawn faster is something to be noted, but as far as getting wolves goes, it doesn't work.
I didn't include this in my original post, but when I camped at a spot where I thought was a forest/taiga, I lit up in a 30x30 spot and ran in circles, killing off all the pigs, chicken, cows, to make new ones respawn. I did this in a Forest that actually spawned some wolves which leads me to believe that it's not really about the respawning, but rather the spawn point.
Like the title states, it's a "tentative guide."
It's day 1, and the title isn't "wolf spawn science." I wanted to find wolves and I wanted to share on how I found mine.
btw, I'm not going to respond to other people who are going to just say that I'm wrong, without good reason (actual data or game-playing experience).
First of all, you've proven your ignorance ironically by not understanding the definition of the word ignorant. I didn't say YOU were ignorant (even though you are), I said you were ignorant on the subject in question (which you are). Not only that but you said my flat map was "hacked" and not a "natural spawning area" lol.. So when you opened your mouth, you removed all doubt.
Second, I also never said that they DON'T spawn when you stand still, I simply implied that people probably stay in a small area and expect them to spawn around them (which then can, just unlikely). They also won't spawn at night (without sufficient light). The reason I said you should keep moving is because killing mobs so others can respawn takes time/resources and walking is easier and much faster.
Third, it doesn't quite take a rocket surgeon to figure out the mechanics. If you've played the game longer than a week, it isn't difficult to figure out.
Ok, I know what ignorant means. Uneducated, unaware, and so I'm not ignorant on what ignorant means.
What you probably thought was wrong. I stood at the edge of the terrain. Did you read everything? I explained that I tried that. Running around killing pigs, cows, sheep, chicken to hopefully increase the wolf spawn rate, but it DIDNT WORK.
I've played this game for about a month, played 10+ worlds, I'm about half way done creating my 160x160x128 EMPTY space legit so I can make my ultimate mob trap. You want to keep this back-and-forth up?
SORRY that I'm not as friendly and passive, but seriously, you have no content to discern my original post. I'm not replying to you anymore Backfat.
Quote from Backfat »
First of all, you've proven your ignorance ironically by not understanding the definition of the word ignorant. I didn't say YOU were ignorant (even though you are), I said you were ignorant on the subject in question (which you are).
Second, I also never said that they DON'T spawn when you stand still, I simply implied that people probably stay in a small area and expect them to spawn around them (which then can, just unlikely). They also won't spawn at night (without sufficient light). The reason I said you should keep moving is because killing mobs so others can respawn takes time/resources and walking is easier and much faster.
Third, it doesn't quite take a rocket surgeon to figure out the mechanics. If you've played the game longer than a week, it isn't difficult to figure out.
Ok, I know what ignorant means. Uneducated, unaware, and so I'm not ignorant on what ignorant means.
What you probably thought was wrong. I stood at the edge of the terrain. Did you read everything? I explained that I tried that. Running around killing pigs, cows, sheep, chicken to hopefully increase the wolf spawn rate, but it DIDNT WORK.
I've played this game for about a month, played 10+ worlds, I'm about half way done creating my 160x160x128 EMPTY space legit so I can make my ultimate mob trap. You want to keep this back-and-forth up?
SORRY that I'm not as friendly and passive, but seriously, you have no content to discern my original post. I'm not replying to you anymore Backfat.
Good, you've googled the definition, which you should have done before you said I was calling you names or insulting you, or w/e bs you were dishing out. You don't know much of anything of the subject, made wild assumptions about how things spawn, and say my generated map using McEdit was "hacked". I would classify that as ignorance sir. Whether you would or not is not my problem.
On a side note.. if you're creating a mob trap, why would you make an empty space 128 high (rhetorical question if you can't tell)? Did you legitimately dig out a 160x160 hole to bedrock? Or did you use "hacks" thereby creating an "unnatural spawn area"?
You see what I did there?
Also to elaborate on your first response in the thread:
You said you found 8 in one area, which lead you to believe wild assumptions that they mainly spawn in taiga/forest/whatever. However, if you read my first post, you would have seen that I wrote that mobs spawn in packs of 1-4 (sometimes more, usually 4 max). They regularly spawn in groups of 4 of the same kind of mob however (except chickens for some reason). So really you only got two spawn ticks of wolves and classify this as a gold mine.
I invented the "ignorant" doesnt mean "stupid" gambit.
I'm only replying because you came at me with content.
This is a new thread topic, but I'll reply here since this isn't a very important thread anyways.
For me, it's 160x160 rather than 144x144 because the world is categorized in chunks which is 16x16x128.
The chunks exist on xyz coordinates regardless of your position. I'm not 100% sure, and no one is really except for the coders, but if you happen to stand on the edge of the chunk, you will have 4 chunks ahead of you which is only 64+1(the block you stand on) which is only a 65 blocks away, however if you are on the opposite side of the chunk, then it will be 64+16, which is 80. To be safe I clear my space by 80 in each direction to make sure every chunk space where spawning is possible is taken care of.
How I manage to make this clear space (like i said, I'm only halfway there), is by using my existing trap to fund my TNT supply. I have researched and experiemented on my own to make this most effective. BTW, with my most current data, to clear a 6x6 space down to bedrock (from sea level) will take 80 TNT (and 80 sand). Do the math, and it's a lot of labor, but I am legit.
Why I make it 128 high is because mobs can form anywhere under you, above you, doesn't matter. If it's dark, solid block, has 2 spaces high, then it's a spot where a mob can spawn which means it's taking up your cap space and your mob trap is less efficient. Like I said, it's the Ultimate mob trap. I have the designs ready, I'm just doing the work, and experimenting a little with the designs. And, I did try MCEdit to work my experiments, but I'm just not a good cheater or something. I feel like I build fast enough where MCEdit can just copy and paste things. Also, I don't like how MCEdit controls 3d movement which made me just give up on MCEdit. I'm just too used to wasd controls.
I'm gonna make some tutorial videos, and if you have questions, then ask. I'll answer. If you want to discredit everything I say, then I'm just going to stop replying/talking to you. You choose.
Quote from Backfat »
Good, you've googled the definition, which you should have done before you said I was calling you names or insulting you, or w/e bs you were dishing out. You don't know much of anything of the subject, made wild assumptions about how things spawn, and say my generated map using McEdit was "hacked". I would classify that as ignorance sir. Whether you would or not is not my problem.
On a side note.. if you're creating a mob trap, why would you make an empty space 128 high (rhetorical question if you can't tell)? Did you legitimately dig out a 160x160 hole to bedrock? Or did you use "hacks" thereby creating an "unnatural spawn area"?
Well then I'll give you a heads up that I learned the hard way after making my 150x150 trap. The spawn diameter has changed since 1.2 It's now 272x272, so you better start farming more gunpowder.
And I know you have to clear out/light up areas to bedrock. The problem with making a huge hole to bedrock is that
a) it takes a really ****ing long time.
:cool.gif: it makes a perfect home for slimes, which may or may not interfere with the trap due to them hogging spawns
Unless you plan to fill the hole back up to level 16 or so so they can't spawn.
But that would take about 150,000 blocks if you made one solid floor every 2 floors with a 1 block height gap in between (I know the numbers because I had to know myself how much stone I needed for each level of my trap)
It would probably be faster to just spelunk your way through the caves under the trap and light them up, or just make a flap map like I did so nothing can spawn where you don't want it (which is why I did make a flat map).
This should definitely be continued on a new thread but I'll continue, let the mods do the work..
It's not 272x272. I actually thought that the radius was 144 as well, and ended up digging up routes, and caving in that dimension and I digged around a 300x300x128 area. Seriously wasted time, but it's 81 chunks aka 144x144x128 (since 1 chunk is 16x16x128)
One thing I agree with is the slime problem. I dig/TNT to the 20th level. and although I call it 128, technically and thoughfully, it's still a clearspace in that coordinate since I'm clearing spaces that are able to spawn things.
TNT is something that is still unclear for most people. I however did my own research to find an efficient way to clear out that space. If you want to know how, stay tuned. I'm making some tutorials soon. This was kind of my TENTATIVE intro tutorial into the minecraft forum world. It's day one of 1.4, and I created at least some sort of guide for it. I got a bit excited and I wanted to share what I learned. If you want to go find wolves, this will work.
Quote from Backfat »
Well then I'll give you a heads up that I learned the hard way after making my 150x150 trap. The spawn diameter has changed since 1.2 It's now 272x272, so you better start farming more gunpowder.
And I know you have to clear out/light up areas to bedrock. The problem with making a huge hole to bedrock is that
a) it takes a really ****ing long time.
:cool.gif: it makes a perfect home for slimes, which may or may not interfere with the trap due to them hogging spawns
Unless you plan to fill the hole back up to level 16 or so so they can't spawn.
But that would take about 150,000 blocks if you made one solid floor every 2 floors with a 1 block height gap in between (I know the numbers because I had to know myself how much stone I needed for each level of my trap)
It would probably be faster to just spelunk your way through the caves under the trap and light them up, or just make a flap map like I did so nothing can spawn where you don't want it (which is why I did make a flat map).
It is 272x272. I know it's not a 144 radius, it used to be 144x144, now it's 272x272. I even asked the people in the thread about it, because I was confused myself.
Oh, by the way, your 150x150 trap is probably kiershar's model (whom everyone seems to rely on) but I too made that trap, and it's not that efficient. It's good, but not the best. I learned a lot from it, and became a super builder, but Kiershar won't take you to the clearspace goal.
To better explain, with my TNT method, to clear out a 160x160, it will take you approx 300 STACKS of TNT (which is doable). Kiershar's sky trap claims it's more items that he can use, but he never attempted what I am attempting. He's not a TNT guy. So for my needs, I need a more efficient mob trap.
I'm going to make a series of videos so that others can accomplish this. Sand, building methods, trap designs, etc. It will take time. It's not a small 3 hour project. My goal is to make the videos teach people how to do this in 30-40 total hours (which isn't bad considering that almost everyone gives up on this idea), and even if you stop halfway through (160x80x128) 25 hours, you'll have a very productive TNT factory/mob trap.
I've already read it. Do I have to read through the whole thing? because on the first page, the video explains that his trap is 147x147x124.
In all ambitious honesty, I'm gonna try to beat the MCEdit guys with legitimate ways. That's one of my motivations to make the clear space. I have a design that I think will beat these MCEdit guys' designs.
I'm sure you read the Mob Science threads and just using common sense, I doubt that Notch would waste your computer resources to spawn and track mobs 144 (8+ chunks away from you). Unless you had a full speed minecart, you wouldnt even be able to reach the mob on time to even see the mob from Far distance. It's 144x144. BTW no one has been able to answer this with definite answers, but when a mob is considered "useless" (basically doing nothing but walking back and forth far away from you) it despawns in 30ish seconds. This occurs even if they are 40ish spaces away from you.
Quote from Backfat »
It is 272x272. I know it's not a 144 radius, it used to be 144x144, now it's 272x272. I even asked the people in the thread about it, because I was confused myself.
You obviously didn't read much in the thread then because you still don't understand the fundamentals. It is 272x272. Just because you 'assume' it isn't doesn't make it true. I've tested it myself in a large dark area with warp points set. Sit in one spot for a little bit to get things spawning, spawn to your point 125 or so from you and you'll see mobs.
Also, they don't despawn at some arbitrary block number from you. They despawn at random intervals. Although they will despawn if the chunk unloads due to being out of range.
The guy's factory is TOO efficient. He has to have a pool of lava under the collection spot because if you aren't there to collect the loot, it lags your computer to 1fps. He included the map save (rev5) so you can test it yourself. It would be pointless to make it even more efficient because his fills up your inv to full in <2 mins.
If you looked further in the thread you will see that there is a breaking point to how large of a surface area is utilized in spawning. It basically levels off around 5.5k blocks of surface area. So if you plan more, you're just wasting your own time, and sacrificing the efficiency of your trap.
Boys, could you do me a favor.? You guys probable know that you were "arguing" and that you have stopped. I'm grateful, but could you please not start arguing again.? Thank you. And about your old post, I've been searching for two hours now and I have not been able to find one Wolf any were. Do you think you could by chance post a picture of the Taiga Biome.? I've found a few ( well I think I have anyways) and I haven't been able to find one wolf at all. If you could post a picture, I'd be really grateful. :smile.gif: Thanks. (and here, . Your welcome)
Good lord! That is quite possibly the most ridiculous and long-winded argument about a game that will have little to no major affect on a person's life I have ever seen. Way to make yourselves look really foolish, guys.
Definitely concur with your there, MineCraftGirl97.
I went on a long search for over 2 hours, and finally hit the jackpot. I had 8 wolves, and waited like 10 more minutes to try to tame some more, but I thought I might've hit a cap, but moreso was happy that I found eight after 2 hours of none and decided to go back home. I reached 9 wolves total, but I bet you can get MOOOORR!!!
So how did I find this wolf spawn?
Step 1:
Get your gear on. Recommended reqs: Pick, Shovel, stacks of Torches, Sword, Bow, stacks of Arrows, Food, Sand (or dirt or anything to help you climb mountains) BONES, and COMPASS. Most likely, you're going to have to explore a bit to find a nice Taiga/Forest where the wolves spawn and you do not want to get lost. Also, most of you already know, but you need bones to tame them.
Step 2:
Explore! Go straight in one direction for a day and you still might not find a taiga/forest, so you might have to explore through the night. I enjoyed this because it made me explore my world a bit more. You can look on Minepedia for Biomes to get a better/visual description. Basically, you want to find a biome that has a LOT of trees. So many trees that the leaves touch each other from other trees because there are so many trees and you can almost just climb over all of them. It doesn't HAVE to be this way, but more trees seems to equate to more wolves.
Note 1:
Don't get the forest confused with the woods, or rainforest biomes. Wood have a lot of trees, but not as many as forests. Rainforest biomes do have a lot of trees, but you'll notice the difference because the rainforest has lakes and more distinguishably BIG trees; The trees that most people hate because it takes so long to cut it down without leaving a green leaf cloud behind.
Step 3:
I found more of my wolves in Taiga, and some wolves in the forest. Taigas are mountainous areas with snow and a lot of trees. This was my jackpot. There are mountainous snowy areas with trees, but make sure that you find short trees (or the pine trees), and that there in fact are a lot of trees. Being difficult for you to see through all the the trees and leaves is a good rule of thumb.
Step 4:
From what I can see, they spawn in light like other friendly mobs, so you'll have more luck during the day. Just pick a spot where you can see through the trees most, and wait. MAKE SURE that you are 24 spaces away from the forest areas because friendlies and unfriendlies cannot spawn within a 24 (sphere) radius of you. If you don't spot wolves within 30 minutes (1.5 minecraft days), it's most likely that you are in a wrong biome. At night, you can light up the Taiga/Forest area and they do spawn. During the nights, I got bored of waiting so I went around and went mob hunting, but was never able to find a wolf. It's pretty hectic fighting mobs at night in woody areas so there might have been some, but I did not see any at night (during the darkness).
Step 5:
When I found a spot where I was definitely sure that it was a Taiga, I picked a spot and waited. Within a minute, I see this animal in the distance. It looked like a White Sheep, but I investigated and was pleased to see that 4 wolves were waiting to be tamed. While I was taming the 4, I found 4 more. JACKPOT! I felt like Cesar Milan (Dog Whisperer) being the pack leader of 8 wolves follow me around.
Fore-notes:
Press f3 and record your X Y Z coordinates if you find a hot spot for wolves. It'll help you find your way back to the jackpot so that if you need wolves, you'll know where to go. (I wish Notch made a compass that had it's own console/ui to do this without the f3 technicality. Go on his IRC channel and bug him about this!)
Ok, so on my return home, it turned into night soon after I tamed my pack, I had to settle at a forest that I had lit up earlier in hopes of finding wolves at night. I did find some wolves, but I only found 2 throughout the whole night (the area was lit with torches). One of my original 8 died when I climbed down the taiga to the forest. I was happy when I had 9, but 2 were killed by creepers so by sunrise, I had 7 left.
On my journey back, another had died because it fell into lava. Be careful when you have a large pack because they do somewhat wander around and don't always follow your every step. Also be careful of steep terrain.
By the time I got back home, I had 6 left, so I stopped by my animal farm/trap and fed them raw porkchops. With 20 raw porkchops I was unable to get all my wolves at full health. I think you can feed them cooked ones, but I was lazy. Someone else can confirm or deny this. Pets are expensive. You have to feed them quite frequently, so I would suggest a pack of 3 would be more than enough. Also, along the way home, I punched pigs, picked up my porkchops and fed my wolves so they are pretty high maintenance when it comes to food. They get hurt often. I hope in 1.5 Notch allows wolf armor.
STEP FUN:
After you get your wolves, start punching mobs. It's so fun to watch your wolves just attack and mob the mobs. Also what's cool is that if you make them sit, but you get attacked, the wolves seem to have you back and stand up on their own and attack your enemy. Good doggie!! Archers are fun to use your wolves against because the archer will start attacking your wolves instead of you which makes it easy for you to either shoot arrows or go for a melee kill.
Hope this helps!
my blank world
my wolves I found in <5 mins of searching
I don't think you understand map making or map generation, so you shouldn't comment due to ignorance on the subject.
It isn't "hacking" to make a map flat, any more than adding a seed when creating a world. It functions just as any other kind of map. There are no "natural spawning spots" in minecraft.
Passives spawn ONLY on grass, ONLY when lit up (forgot the exact degree of light), ONLY when >24 blocks from you.
Monsters spawn on anything besides transparent blocks and half stone, with light levels lower than 7, also >24 blocks from you.
SOOO, if you stand still or are looking at night, you won't find a thing. The key is to keep moving, and be near lit grass. The more you move the more mobs will continue to spawn, because the ones that load out when you move into new chunks despawn, and new ones spawn.
Either learn the mechanics, or don't spread rumors.
Second of all, don't call people ignorant in your first sentence. You barely know me, and I wouldn't even value that opinion.
Finally. I have to disagree that mobs don't spawn when you stand still. AFK Traps/Collectors would be obsolete if what you said is true.
Your idea of continually moving to create spawn faster is something to be noted, but as far as getting wolves goes, it doesn't work.
I didn't include this in my original post, but when I camped at a spot where I thought was a forest/taiga, I lit up in a 30x30 spot and ran in circles, killing off all the pigs, chicken, cows, to make new ones respawn. I did this in a Forest that actually spawned some wolves which leads me to believe that it's not really about the respawning, but rather the spawn point.
Like the title states, it's a "tentative guide."
It's day 1, and the title isn't "wolf spawn science." I wanted to find wolves and I wanted to share on how I found mine.
btw, I'm not going to respond to other people who are going to just say that I'm wrong, without good reason (actual data or game-playing experience).
Zancie thanks, I recognize your name on replies on this forum. Not specifically, but the name sounds familiar.
Hope it works for you. And.... It's fun.. It's a new mini-game to play on minecraft.
First of all, you've proven your ignorance ironically by not understanding the definition of the word ignorant. I didn't say YOU were ignorant (even though you are), I said you were ignorant on the subject in question (which you are). Not only that but you said my flat map was "hacked" and not a "natural spawning area" lol.. So when you opened your mouth, you removed all doubt.
Second, I also never said that they DON'T spawn when you stand still, I simply implied that people probably stay in a small area and expect them to spawn around them (which then can, just unlikely). They also won't spawn at night (without sufficient light). The reason I said you should keep moving is because killing mobs so others can respawn takes time/resources and walking is easier and much faster.
Third, it doesn't quite take a rocket surgeon to figure out the mechanics. If you've played the game longer than a week, it isn't difficult to figure out.
What you probably thought was wrong. I stood at the edge of the terrain. Did you read everything? I explained that I tried that. Running around killing pigs, cows, sheep, chicken to hopefully increase the wolf spawn rate, but it DIDNT WORK.
I've played this game for about a month, played 10+ worlds, I'm about half way done creating my 160x160x128 EMPTY space legit so I can make my ultimate mob trap. You want to keep this back-and-forth up?
SORRY that I'm not as friendly and passive, but seriously, you have no content to discern my original post. I'm not replying to you anymore Backfat.
Good, you've googled the definition, which you should have done before you said I was calling you names or insulting you, or w/e bs you were dishing out. You don't know much of anything of the subject, made wild assumptions about how things spawn, and say my generated map using McEdit was "hacked". I would classify that as ignorance sir. Whether you would or not is not my problem.
On a side note.. if you're creating a mob trap, why would you make an empty space 128 high (rhetorical question if you can't tell)? Did you legitimately dig out a 160x160 hole to bedrock? Or did you use "hacks" thereby creating an "unnatural spawn area"?
You see what I did there?
Also to elaborate on your first response in the thread:
You said you found 8 in one area, which lead you to believe wild assumptions that they mainly spawn in taiga/forest/whatever. However, if you read my first post, you would have seen that I wrote that mobs spawn in packs of 1-4 (sometimes more, usually 4 max). They regularly spawn in groups of 4 of the same kind of mob however (except chickens for some reason). So really you only got two spawn ticks of wolves and classify this as a gold mine.
I found 3 groups of 4 myself on my flat map.
I'm only replying because you came at me with content.
This is a new thread topic, but I'll reply here since this isn't a very important thread anyways.
For me, it's 160x160 rather than 144x144 because the world is categorized in chunks which is 16x16x128.
The chunks exist on xyz coordinates regardless of your position. I'm not 100% sure, and no one is really except for the coders, but if you happen to stand on the edge of the chunk, you will have 4 chunks ahead of you which is only 64+1(the block you stand on) which is only a 65 blocks away, however if you are on the opposite side of the chunk, then it will be 64+16, which is 80. To be safe I clear my space by 80 in each direction to make sure every chunk space where spawning is possible is taken care of.
How I manage to make this clear space (like i said, I'm only halfway there), is by using my existing trap to fund my TNT supply. I have researched and experiemented on my own to make this most effective. BTW, with my most current data, to clear a 6x6 space down to bedrock (from sea level) will take 80 TNT (and 80 sand). Do the math, and it's a lot of labor, but I am legit.
Why I make it 128 high is because mobs can form anywhere under you, above you, doesn't matter. If it's dark, solid block, has 2 spaces high, then it's a spot where a mob can spawn which means it's taking up your cap space and your mob trap is less efficient. Like I said, it's the Ultimate mob trap. I have the designs ready, I'm just doing the work, and experimenting a little with the designs. And, I did try MCEdit to work my experiments, but I'm just not a good cheater or something. I feel like I build fast enough where MCEdit can just copy and paste things. Also, I don't like how MCEdit controls 3d movement which made me just give up on MCEdit. I'm just too used to wasd controls.
I'm gonna make some tutorial videos, and if you have questions, then ask. I'll answer. If you want to discredit everything I say, then I'm just going to stop replying/talking to you. You choose.
And I know you have to clear out/light up areas to bedrock. The problem with making a huge hole to bedrock is that
a) it takes a really ****ing long time.
:cool.gif: it makes a perfect home for slimes, which may or may not interfere with the trap due to them hogging spawns
Unless you plan to fill the hole back up to level 16 or so so they can't spawn.
But that would take about 150,000 blocks if you made one solid floor every 2 floors with a 1 block height gap in between (I know the numbers because I had to know myself how much stone I needed for each level of my trap)
It would probably be faster to just spelunk your way through the caves under the trap and light them up, or just make a flap map like I did so nothing can spawn where you don't want it (which is why I did make a flat map).
/thread derail
It's not 272x272. I actually thought that the radius was 144 as well, and ended up digging up routes, and caving in that dimension and I digged around a 300x300x128 area. Seriously wasted time, but it's 81 chunks aka 144x144x128 (since 1 chunk is 16x16x128)
One thing I agree with is the slime problem. I dig/TNT to the 20th level. and although I call it 128, technically and thoughfully, it's still a clearspace in that coordinate since I'm clearing spaces that are able to spawn things.
TNT is something that is still unclear for most people. I however did my own research to find an efficient way to clear out that space. If you want to know how, stay tuned. I'm making some tutorials soon. This was kind of my TENTATIVE intro tutorial into the minecraft forum world. It's day one of 1.4, and I created at least some sort of guide for it. I got a bit excited and I wanted to share what I learned. If you want to go find wolves, this will work.
Read this thread, you will learn a lot.
viewtopic.php?f=1020&t=225793
To better explain, with my TNT method, to clear out a 160x160, it will take you approx 300 STACKS of TNT (which is doable). Kiershar's sky trap claims it's more items that he can use, but he never attempted what I am attempting. He's not a TNT guy. So for my needs, I need a more efficient mob trap.
I'm going to make a series of videos so that others can accomplish this. Sand, building methods, trap designs, etc. It will take time. It's not a small 3 hour project. My goal is to make the videos teach people how to do this in 30-40 total hours (which isn't bad considering that almost everyone gives up on this idea), and even if you stop halfway through (160x80x128) 25 hours, you'll have a very productive TNT factory/mob trap.
In all ambitious honesty, I'm gonna try to beat the MCEdit guys with legitimate ways. That's one of my motivations to make the clear space. I have a design that I think will beat these MCEdit guys' designs.
I'm sure you read the Mob Science threads and just using common sense, I doubt that Notch would waste your computer resources to spawn and track mobs 144 (8+ chunks away from you). Unless you had a full speed minecart, you wouldnt even be able to reach the mob on time to even see the mob from Far distance. It's 144x144. BTW no one has been able to answer this with definite answers, but when a mob is considered "useless" (basically doing nothing but walking back and forth far away from you) it despawns in 30ish seconds. This occurs even if they are 40ish spaces away from you.
You obviously didn't read much in the thread then because you still don't understand the fundamentals. It is 272x272. Just because you 'assume' it isn't doesn't make it true. I've tested it myself in a large dark area with warp points set. Sit in one spot for a little bit to get things spawning, spawn to your point 125 or so from you and you'll see mobs.
Also, they don't despawn at some arbitrary block number from you. They despawn at random intervals. Although they will despawn if the chunk unloads due to being out of range.
The guy's factory is TOO efficient. He has to have a pool of lava under the collection spot because if you aren't there to collect the loot, it lags your computer to 1fps. He included the map save (rev5) so you can test it yourself. It would be pointless to make it even more efficient because his fills up your inv to full in <2 mins.
If you looked further in the thread you will see that there is a breaking point to how large of a surface area is utilized in spawning. It basically levels off around 5.5k blocks of surface area. So if you plan more, you're just wasting your own time, and sacrificing the efficiency of your trap.
Definitely concur with your there, MineCraftGirl97.