Hey every1!
I have been playing around in MC and I have found some interesting things about mobs and where they spawn
It seems that cows spawn neer water and
and spawn neer and water
There are a couple others that also show signs but I haven't really tested them. I was just wondering if this is true for any of you either so please tell me!
I noticed that cows spawn on
Sheep spawn on
Pigs spawn on
and chickens spawn on
But only when there's sufficient light.
I also noticed that spawn on opaque blocks (everything but leaves, signs, half blocks, glass, and stairs) but only when there's sufficient darkness.
this is what has been confirmed by notch.
Sorry you didn't seem to notice, but since this wasn't directed at you, I'll explain. It was sarcasm. We ALL know this is what happens. The point of the post was be making fun of the OP with a sarcastic post.
Nearby blocks don't affect what spawns there. I've removed all the flowers from within my wall, and there's no water nearby, yet things continue to spawn nearby.
Also, @OP: Just FYI, it's spelled near, not "neer". Neer is a village in the Netherlands.
Nearby blocks don't affect what spawns there. I've removed all the flowers from within my wall, and there's no water nearby, yet things continue to spawn nearby.
That's hardly a definitive result, and besides, he's talking about relative proportions of animal spawns, rather than animals spawning vs. not spawning.
I'll test this out sometime in the next few days, possibly tomorrow. It's on my list of things to do. :smile.gif:
I noticed that cows spawn on
I also noticed that spawn on opaque blocks (everything but leaves, signs, half blocks, glass, and stairs) but only when there's sufficient darkness.
I've been seeing zombies and creepers hanging out in trees a lot lately. Dunno what's up with that.
1) They hang around trees because it's usually darker there.
3) If you're talking about spiders, they climb, if not, you're playing on fast graphics. Leaves are opaque in fast.
I'm playing on Fancy, and they are seriously spawning up in trees. Creepers and Zombies.
Sorry you didn't seem to notice, but since this wasn't directed at you, I'll explain. It was sarcasm. We ALL know this is what happens. The point of the post was be making fun of the OP with a sarcastic post.
Nearby blocks don't affect what spawns there. I've removed all the flowers from within my wall, and there's no water nearby, yet things continue to spawn nearby.
Also, @OP: Just FYI, it's spelled near, not "neer". Neer is a village in the Netherlands.
first...I NO IT WAS SARCASM! LOL...I just wanted to take that opertunity to tell people what I was looking for.
second...Im sorry im not a perfect person i spell things wrong sometimes, i dont really care, if it gets the message across then it works for me.
But other than that
thanks a bunch for testing this out you guys! I hope that if mobs aren't spawn sensitive to anything and these are all just coincidences that Notch will make real in a future update.
Alright, I did a small test (which, in retrospect, I really could have designed better---more about this in a bit).
Here is the spawning ground I built (elevation 116, suspended above ice):
(Taken from the walkway I used to move 24+ blocks away from the grounds to allow animals to spawn)
Rose area
Dandelion area
Water!
Now, you'll notice this is built with two equal sides, separated in the middle by a fence, with water and flowers distributed evenly. As far as I know, the only things this setup can reasonably determine are 1) which mob type, if any, prefers to spawn near dandelions and 2) which mob type, if any, prefers to spawn near roses. I could remove either the dandelions or the roses to determine whether flowers affect spawns at all, and I might end up doing that if I hit a spell of boredom. For now, though, I'll stick with this.
Anyway, on to the numbers:
Rose side:
29 cows vs. 26 sheep
Dandelion side:
28 cows vs. 26 sheep
With the obvious result that neither cows nor sheep prefer one flower over the other, and in all likelihood, a particular flower does not cause more cows than sheep to spawn, and vice versa.
"But nunka, that's such a small sample size! That's some really horrible statistical work!" I hear you cry. Normally, I'd agree. But I stopped at this point because I noticed a very interesting trend: spawns do not appear to be entirely random. What I mean is that I think the game attempts to spawn mobs in equal proportions. There is obviously an element of randomness involved, yes, but I think the game keeps track of the mobs it has spawned recently and adjusts new mob spawns in an effort to equally represent each mob type.
I kept track of the proportions throughout the testing process, and noticed that after seven waves, 9 cows and only 1 sheep had spawned. On the very next wave, 3 sheep spawned. The wave after that, 4. After that, the sheep spawns kept up with cows for the most part. I realize I'd need a much larger sample size (and I'd have to keep track of pigs and those goddamn annoying chickens) to prove anything, but it's an interesting thought, and one that someone might want to explore further.
why only cows and sheep? what do pigs and chicken need to spawn besides space, grass, light?
Those are the specific mobs the OP was curious about. Anyway, I saw what really felt like an equal number of pigs and chickens as well, with perhaps a bit of unfair bias toward the number of chickens because those ****ers are so annoying to kill.
If the numberes are ballanced out, it would be interesting to keep an enclosed chicken farm somewhere, with lots and lots of chicken (made from eggs or lured with the fishing rod) so that no other chicken spawn in that area. Or thespwaning process overrides the already present animals? They continuously keep spawning and dissappearing?
No, once a mob/animal has spawned, it's not likely to despawn (I won't say impossible) if the player is nearby. Also note that there's a limit of 15 animals existing at any one time per map. So even if it's true that mobs are spawned in relatively equal proportions, you can't really employ that strategy effectively until the limit is raised.
Edit: This limit may have been raised to 20 sometime in the last few months. Not entirely sure.
I have been playing around in MC and I have found some interesting things about mobs and where they spawn
It seems that cows spawn neer water and
and spawn neer and water
There are a couple others that also show signs but I haven't really tested them. I was just wondering if this is true for any of you either so please tell me!
thanks
Sheep spawn on
Pigs spawn on
and chickens spawn on
But only when there's sufficient light.
I also noticed that spawn on opaque blocks (everything but leaves, signs, half blocks, glass, and stairs) but only when there's sufficient darkness.
this is what has been confirmed by notch.
I have just a large grass plain with lava underneath glass blocks and I get a pretty large and even mix of all of the passive mobs.
you my friend are an epic person
Sorry you didn't seem to notice, but since this wasn't directed at you, I'll explain. It was sarcasm. We ALL know this is what happens. The point of the post was be making fun of the OP with a sarcastic post.
Nearby blocks don't affect what spawns there. I've removed all the flowers from within my wall, and there's no water nearby, yet things continue to spawn nearby.
Also, @OP: Just FYI, it's spelled near, not "neer". Neer is a village in the Netherlands.
That's hardly a definitive result, and besides, he's talking about relative proportions of animal spawns, rather than animals spawning vs. not spawning.
I'll test this out sometime in the next few days, possibly tomorrow. It's on my list of things to do. :smile.gif:
I've been seeing zombies and creepers hanging out in trees a lot lately. Dunno what's up with that.
2) Yes, they spawn then disappear. If another chunk wants to load mobs, mobs on farther chunks will usually despawn to free up space.
3) If you're talking about spiders, they climb, if not, you're playing on fast graphics. Leaves are opaque in fast.
I'm playing on Fancy, and they are seriously spawning up in trees. Creepers and Zombies.
first...I NO IT WAS SARCASM! LOL...I just wanted to take that opertunity to tell people what I was looking for.
second...Im sorry im not a perfect person i spell things wrong sometimes, i dont really care, if it gets the message across then it works for me.
But other than that
thanks a bunch for testing this out you guys! I hope that if mobs aren't spawn sensitive to anything and these are all just coincidences that Notch will make real in a future update.
Here is the spawning ground I built (elevation 116, suspended above ice):
(Taken from the walkway I used to move 24+ blocks away from the grounds to allow animals to spawn)
Rose area
Dandelion area
Water!
Now, you'll notice this is built with two equal sides, separated in the middle by a fence, with water and flowers distributed evenly. As far as I know, the only things this setup can reasonably determine are 1) which mob type, if any, prefers to spawn near dandelions and 2) which mob type, if any, prefers to spawn near roses. I could remove either the dandelions or the roses to determine whether flowers affect spawns at all, and I might end up doing that if I hit a spell of boredom. For now, though, I'll stick with this.
Anyway, on to the numbers:
Rose side:
29 cows vs. 26 sheep
Dandelion side:
28 cows vs. 26 sheep
With the obvious result that neither cows nor sheep prefer one flower over the other, and in all likelihood, a particular flower does not cause more cows than sheep to spawn, and vice versa.
"But nunka, that's such a small sample size! That's some really horrible statistical work!" I hear you cry. Normally, I'd agree. But I stopped at this point because I noticed a very interesting trend: spawns do not appear to be entirely random. What I mean is that I think the game attempts to spawn mobs in equal proportions. There is obviously an element of randomness involved, yes, but I think the game keeps track of the mobs it has spawned recently and adjusts new mob spawns in an effort to equally represent each mob type.
I kept track of the proportions throughout the testing process, and noticed that after seven waves, 9 cows and only 1 sheep had spawned. On the very next wave, 3 sheep spawned. The wave after that, 4. After that, the sheep spawns kept up with cows for the most part. I realize I'd need a much larger sample size (and I'd have to keep track of pigs and those goddamn annoying chickens) to prove anything, but it's an interesting thought, and one that someone might want to explore further.
Nothing.
Those are the specific mobs the OP was curious about. Anyway, I saw what really felt like an equal number of pigs and chickens as well, with perhaps a bit of unfair bias toward the number of chickens because those ****ers are so annoying to kill.
No, once a mob/animal has spawned, it's not likely to despawn (I won't say impossible) if the player is nearby. Also note that there's a limit of 15 animals existing at any one time per map. So even if it's true that mobs are spawned in relatively equal proportions, you can't really employ that strategy effectively until the limit is raised.
Edit: This limit may have been raised to 20 sometime in the last few months. Not entirely sure.