I'm not going to mince words here, so let me give it to you straight. I think there should be magic in Minecraft.
I posted a comment suggesting magic in a Let's Play video on Youtube. I got about 300 likes on the comment, but a ton of hate messages from other users saying, "If you want to use magic, go play Runescape or some ****." And although my responses were witty and not outright angry, I couldn't help but get a sense of doubt that maybe magic wouldn't fit in Minecraft.
My argument to support the use of magic is that "We're talking about a game with zombies , skeletons , giant spiders , and wood that floats in mid air , why wouldn't there be magic? If wizardry is ********, then exploding green penises deserve a category all there own."
But I want to know what you think.
Should there be magic in Minecraft? IF YOU CAST A VOTE, PLEASE LEAVE A COMMENT EXPLAINING WHY YOU CHOSE WHAT YOU CHOSE. THX
I might add another topic discussing what kind of magic/spells you can use in game, if there was magic.
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I start out each morning with a nice, hot cup o' Minecraft!
I don't know, I think that would not work very good...magic would make you to overpowered i guess. Someone else somewhere suggestet crafting potions which make you run/mine faster, thats also something i would not support. Same thing here. I chose "convince me" so please, go ahead :wink.gif:
AHA! Therein lies the main problem! True, if magic was possible you might as well be using hax. So what made Harry Potter, a book about magic, so popular? I'll tell you, LIMITS The ministry of magic limited magic in Harry Potter, physical energy limited magic in Eragon, runes limited magic in Runescape, and an MP bar limited magic in %99 of RPGs. See where I'm going with this? We need an element that limits magic use.
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I start out each morning with a nice, hot cup o' Minecraft!
I kinda like the idea, and yeah, of course keep limits.
Though i don't see how it would really be overpowered much, if it takes a few swings from a sword to kill a spider, whats to keep magic taking a few casts to kill the same spider?
plus I'd think adding some magic type things would make game play even more expansive and add more options to those fighters out there looking for baddies to kill
I kinda like the idea, and yeah, of course keep limits.
Though i don't see how it would really be overpowered much, if it takes a few swings from a sword to kill a spider, whats to keep magic taking a few casts to kill the same spider?
plus I'd think adding some magic type things would make game play even more expansive and add more options to those fighters out there looking for baddies to kill
Now you see where I'm coming from! A few ideas I thought could be converting coal into diamonds (with a fair ratio or large cost of course). Converting the physics of blocks (give stone gravity like sand/gravel). Instant teleport to Nether.
I can go on with the possibilities, you only have to ask. :biggrin.gif:
Rollback Post to RevisionRollBack
I start out each morning with a nice, hot cup o' Minecraft!
I can't see magic in Minecraft. The monsters like zombies ring more like Star Wars technology rather than elves-and-dwarves fantasy....meaning that magic-like powers should come from technological/logical reasons. Zombies get infected by parasite/virus rather than a magical curse, big vaults and their locks are due to redstone mechanics rather than magical locks, minecarts rely on tracks rather than float everywhere, etc.
One thing that really hurts my point is portals...maybe if redstone is involved it could be pulled off as a technological wonder, but its the only thing in Minecraft that feels magic-y.
The portal seriously reconsidered my view. While I'm still not too much in favor with magic in-game, I can't flatout deny it's usage anymore.
Though you might want to look in the Mods forum, if I remember correctly there are some magic spells and runes and such.
I can't see magic in Minecraft. The monsters like zombies ring more like Star Wars technology rather than elves-and-dwarves fantasy....meaning that magic-like powers should come from technological/logical reasons. Zombies get infected by parasite/virus rather than a magical curse, big vaults and their locks are due to redstone mechanics rather than magical locks, minecarts rely on tracks rather than float everywhere, etc.
One thing that really hurts my point is portals...maybe if redstone is involved it could be pulled off as a technological wonder, but its the only thing in Minecraft that feels magic-y.
The portal seriously reconsidered my view. While I'm still not too much in favor with magic in-game, I can't flatout deny it's usage anymore.
Though you might want to look in the Mods forum, if I remember correctly there are some magic spells and runes and such.
But what about skeletons? No virus can do THAT! But I think the portal could be explained technologically, but that's beside the point lol.
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I start out each morning with a nice, hot cup o' Minecraft!
Magic would be awesome! Magic stuff is pretty cool. I agree with all htat you said. Although, there would need to be limits, not just CAST CAST CAST CAST CAST dead. Like maybe craft a tablet or somethin that allows your to cast whatever you made. Somethin around those lines. But anyway, it would be a neat addition to the game.
I dont think they go very well. But if you want some sort of magic go on a server that has runecraft its a great server mod if your lazy or you like experimenting with new things.
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A wild Rick Astley has appeared!
Go Youtuber!
Rick Astley uses rick roll!
It's super effective!
Youtuber faints.
While I normally love magic, I don't think it is suitable for minecraft.
The way it is now, you use the land to fight creatures. The only magical thing you can make/use is a portal, which serves 1 use, and cannot move. Now, this idea is better than most I see for magic, by having limits, but whats to stop this from being overpowered by itself. Currently the ideas for magic have taken 1 of 2 approaches to attempt to make balance.
First being a "Glass cannon" approach. Limited number of uses, but deals massive damage.A glass cannon is not balanced by having limited uses.
Second by using a lot of rare material. This approach is terrible. Okay it takes a while to get, and then you never return to anything weaker.
Now comes to my second point, which is the main argument I have against magic. What would magic provide that is not already in game?
If its damage, you have swords and bows. Swords are your close range, high damage, but high risk weaponry, and bows are your tactical, high cost weaponry. They are balanced in this way.
If it is converting coal to diamonds, When I go digging through caves, In one minecraft day and night with a diamond pickaxe, I have returned with multiple stacks of coal. Which means a lot more diamonds. Which also means, I don't have to risk digging near lava anymore. Thus, taking away the high risk/high reward for diamonds.
If it is giving gravity to objects, all I can see this helping is griefers in SMP. Aim at a castle roof, and take it all down, thus eliminating hours of work in minutes, and if they have TNT, it will now cause twice the effective damage.
Unless you can convince me against these, I say absolutely not.
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It's hard to follow your dreams when you run from your nightmares. --
I don't know, I think that would not work very good...magic would make you to overpowered i guess. Someone else somewhere suggestet crafting potions which make you run/mine faster, thats also something i would not support. Same thing here. I chose "convince me" so please, go ahead :wink.gif:
AHA! Therein lies the main problem! True, if magic was possible you might as well be using hax. So what made Harry Potter, a book about magic, so popular? I'll tell you, LIMITS The ministry of magic limited magic in Harry Potter, physical energy limited magic in Eragon, runes limited magic in Runescape, and an MP bar limited magic in %99 of RPGs. See where I'm going with this? We need an element that limits magic use.
the problem is, trying to make spells not over powered. mp or counsles may limit magic in those stories, but when you casted a fireball it only hurt enemies, not the everything else. in MC a fireball would be like a tnt cannon.
dungeons and dragons (before 4th edition) is a perfect reason of why magic should and shouldnt exsist. its really fun and useful, but it doesnt take much to destroy the multiverse, even with simple spells.
Books. Found in dungeon chests and with limited amounts of charges per book that can be refilled in some manner.
I don't see much need for combat spells (they'd have too negative of an impact on swords and bows), but I'd love a few spells to help me explore. Temporary light sources, ladders and walls. The ability to detect some minerals, see the closest path to the surface, or get a minimap for a few minutes would be handy.
I'm not going to say magic doesn't fit in minecraft. I mean, it doesn't, for me, but everyone has their own minecraft story. I voted against it though, because I think if we got magic, it would be some combination of the following:
-Redundant with other forms of damage
-Overpowered/Underpowered
-Super useful for griefing
-Buggy as all hell.
-Just plain not relevant enough to the core gameplay of minecraft.
Also, while any magic system that could circumvent those issues would be really cool, we'd probably get one update's worth of stuff for it, and then it would never get any more dev attention.
The talk of adding magic to Minecraft is irrelevant. A few have made the point here that it would likely manifest itself as being redundant, but it goes farther than that. How would magic be any different than what we are already capable of doing? So yes, it would most absolutely be redundant. Down to the deepest core aspects of the game. How is it not magical that we manifest tools by simply placing items on a block of wood? How is it no magical that we can open or trigger traps with red dust? How is it not magical that we can create an infinite amount of light from sticks and burning rocks? How is it not magical that we can remove several hundred cubic meters of land in an afternoon? By hand?!
I was under the impression that a Magic system for Minecraft was always something that was coming at some point. In fact, IIRC, Redstone is magic.
I like the kind of magic feel we have now: Low-key, obeys certain rules, but isn't overpowered because it can only do so much.
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This forum ticked me off so much I went to random.org and set my password to something I'll never be able to remember, then switched my password reset to a throwaway.
Im afraid magic would turn away many religious people who play minecraft. Magic isn't welcome in many religions. If magic was added in the vanilla game it would look like minecraft was promoting magic. Seeing that christianity, islam and other religions that believe in God are not for magic, I believe magic should only be in a DLC later on.
The magic im talking about is like Necromancing, possesion, casting spells, stuff like that.
Magic should remain the domain of mods IMHO. It's not necessarily a bad idea (there are worse ideas, trust me!), but the whole idea of the game is survival, not to become a wizard's apprentice.
Sounds like a lot of modifications if we are talking about Notch adding magic to the game. If players make a pluggin that allows magic and it gets hosted and tested until it is perfected is something that i definitely see in the future.
I posted a comment suggesting magic in a Let's Play video on Youtube. I got about 300 likes on the comment, but a ton of hate messages from other users saying, "If you want to use magic, go play Runescape or some ****." And although my responses were witty and not outright angry, I couldn't help but get a sense of doubt that maybe magic wouldn't fit in Minecraft.
My argument to support the use of magic is that "We're talking about a game with zombies , skeletons , giant spiders , and wood that floats in mid air , why wouldn't there be magic? If wizardry is ********, then exploding green penises deserve a category all there own."
But I want to know what you think.
Should there be magic in Minecraft?
IF YOU CAST A VOTE, PLEASE LEAVE A COMMENT EXPLAINING WHY YOU CHOSE WHAT YOU CHOSE. THX
I might add another topic discussing what kind of magic/spells you can use in game, if there was magic.
It's pronounced stick-BOB-i-guh. Got it? 'Kay then.
AHA! Therein lies the main problem! True, if magic was possible you might as well be using hax. So what made Harry Potter, a book about magic, so popular? I'll tell you, LIMITS The ministry of magic limited magic in Harry Potter, physical energy limited magic in Eragon, runes limited magic in Runescape, and an MP bar limited magic in %99 of RPGs. See where I'm going with this? We need an element that limits magic use.
It's pronounced stick-BOB-i-guh. Got it? 'Kay then.
Though i don't see how it would really be overpowered much, if it takes a few swings from a sword to kill a spider, whats to keep magic taking a few casts to kill the same spider?
plus I'd think adding some magic type things would make game play even more expansive and add more options to those fighters out there looking for baddies to kill
Now you see where I'm coming from! A few ideas I thought could be converting coal into diamonds (with a fair ratio or large cost of course). Converting the physics of blocks (give stone gravity like sand/gravel). Instant teleport to Nether.
I can go on with the possibilities, you only have to ask. :biggrin.gif:
It's pronounced stick-BOB-i-guh. Got it? 'Kay then.
One thing that really hurts my point is portals...maybe if redstone is involved it could be pulled off as a technological wonder, but its the only thing in Minecraft that feels magic-y.
The portal seriously reconsidered my view. While I'm still not too much in favor with magic in-game, I can't flatout deny it's usage anymore.
Though you might want to look in the Mods forum, if I remember correctly there are some magic spells and runes and such.
But what about skeletons? No virus can do THAT! But I think the portal could be explained technologically, but that's beside the point lol.
It's pronounced stick-BOB-i-guh. Got it? 'Kay then.
EVER!
Go Youtuber!
Rick Astley uses rick roll!
It's super effective!
Youtuber faints.
The way it is now, you use the land to fight creatures. The only magical thing you can make/use is a portal, which serves 1 use, and cannot move. Now, this idea is better than most I see for magic, by having limits, but whats to stop this from being overpowered by itself. Currently the ideas for magic have taken 1 of 2 approaches to attempt to make balance.
First being a "Glass cannon" approach. Limited number of uses, but deals massive damage.A glass cannon is not balanced by having limited uses.
Second by using a lot of rare material. This approach is terrible. Okay it takes a while to get, and then you never return to anything weaker.
Now comes to my second point, which is the main argument I have against magic. What would magic provide that is not already in game?
If its damage, you have swords and bows. Swords are your close range, high damage, but high risk weaponry, and bows are your tactical, high cost weaponry. They are balanced in this way.
If it is converting coal to diamonds, When I go digging through caves, In one minecraft day and night with a diamond pickaxe, I have returned with multiple stacks of coal. Which means a lot more diamonds. Which also means, I don't have to risk digging near lava anymore. Thus, taking away the high risk/high reward for diamonds.
If it is giving gravity to objects, all I can see this helping is griefers in SMP. Aim at a castle roof, and take it all down, thus eliminating hours of work in minutes, and if they have TNT, it will now cause twice the effective damage.
Unless you can convince me against these, I say absolutely not.
It's hard to follow your dreams when you run from your nightmares. --
the problem is, trying to make spells not over powered. mp or counsles may limit magic in those stories, but when you casted a fireball it only hurt enemies, not the everything else. in MC a fireball would be like a tnt cannon.
dungeons and dragons (before 4th edition) is a perfect reason of why magic should and shouldnt exsist. its really fun and useful, but it doesnt take much to destroy the multiverse, even with simple spells.
Books. Found in dungeon chests and with limited amounts of charges per book that can be refilled in some manner.
I don't see much need for combat spells (they'd have too negative of an impact on swords and bows), but I'd love a few spells to help me explore. Temporary light sources, ladders and walls. The ability to detect some minerals, see the closest path to the surface, or get a minimap for a few minutes would be handy.
-Redundant with other forms of damage
-Overpowered/Underpowered
-Super useful for griefing
-Buggy as all hell.
-Just plain not relevant enough to the core gameplay of minecraft.
Also, while any magic system that could circumvent those issues would be really cool, we'd probably get one update's worth of stuff for it, and then it would never get any more dev attention.
I like the kind of magic feel we have now: Low-key, obeys certain rules, but isn't overpowered because it can only do so much.
The magic im talking about is like Necromancing, possesion, casting spells, stuff like that.
MeincraftDAS IS GUTEN!!!!!
http://www.minecraftforum.net/viewtopic.php?f=1020&t=118850