I am probably right, that school districts dont wont kids playing games. But this is different. This is Minecraft! Its educational in someways. Not the zombies, slimeball guys, skeletons, and giant spiders. But it is creativity that is good. It can make your mind just overflow with ideas! Post your ideas about this topic, I want to know what you guys think, whether it be good, or flaming. Express your thoughts!
Personally, I feel that there are a ton of learning opportunities within the world(s) of Minecraft. I am a mother of two teens, who are self taught people. They have learned to read, write, research, explore life and enjoy the ways that they learn from doing Distance Ed at home. We went onto Minecraft because my 15 year old son said "Mom you are going to love this!" He was right.. we do love it. Much more than that, we are helping other young people within the Distance Ed program we support to also learn through using Minecraft as well.
So far, we have spent time on Social Studies, using research to build Mayan Temples, the Kilkenny Castle from Ireland, and ships from different time periods. We are in the process of learning about our home country, Canada, and making buildings and areas of life from different eras as well in terms of social history. We discussed 3D math problems, and even more importantly, helped our kids to find out how they learn.. not just what they learn. They are responsible for driving their own learning motivations.. if you like something, you will learn from it. If you hate it, most likely you will remember the info for as long as you need it (ie till the test) and then happily forget the whole thing at the end. I'm glad that the information my own kids are learning is done with a great game that actually makes them laugh and want to learn.
We use Minecraft in all sorts of areas including discussing ores (geology), how plants really grow (plant biology), the N S E W factor (following the sun and finding your way back without torches at night) (geography and mapping techniques). There were discussions around "How would I get back home if i was lost in the woods after biking up a trail that no one really knew about?" (Wilderness survival skills) You name it.. we can find ways to talk about it, and then research online how to make those things worthwhile to them. These are things they DON'T forget, because the questions were real questions that made sense to them... not just a bunch of pieces of non important facts that slip by after the C+ is given.
One of the biggest things we talked about with the Mayan temple was how the slaves who created the temple must have ripped apart the landscape to find the materials in order to create that huge of a building. What a great discussion about slavery, as well as the human footprint (impact) on the Earth, and how long it must have taken to create such a big temple, which meant it must have meant alot to the Mayan society at the time.. the reasons for making a temple, and how the Mayan society felt about worship. Tons to learn.. tons to explore..
At the moment, we are trying to get our own server set up for other youth that we are involved with in our D Ed program to help promote active motivation towards learning creatively with MInecraft.. there will be no end to what they can do!
Notch.. incredible, truly just incredible. Thanks for the time you put into this.
It may encourage creative thought, but I wouldn't call it educational... you can learn things from it if you chose to, but its focus is not educational at all and the vast majority of players will not gain any significant amount of knowledge or technical skill from the game. I'm not sure I get the "it encourages creativity, and creativity is good, so it's educational" argument, but ok.
It is educational, just not the Alpha version. The Free Creative mode, is educational, because there is no baddies, no animals, no health, and you have unlimited blocks. it lets you build for as long as you want. I believe I have a pretty good argument here, about Minecraft being Educational.
It is educational, just not the Alpha version. The Free Creative mode, is educational, because there is no baddies, no animals, no health, and you have unlimited blocks. it lets you build for as long as you want. I believe I have a pretty good argument here, about Minecraft being Educational.
Your argument is weaker than a matchstick bridge.....something that two posters broke it in to bits before burning it down to dust.
Minecraft CAN be Educational, but it is by no means deep enough to give full educational benefits.
Sure, you can be more creative by using Minecraft, but there's a limit of how much creativity you can learn from Minecraft. You hit that very quickly once you realise the best type of buildings are square/rectangular for efficiency, mathematical and time.
There are MANY programs that does BETTER job at what Minecraft can teach. For games there are Harvest Moon/RuneFactory series for time management and they are not educational. There is also Flash for creativity, Scrabblenauts for vocabulary, so on and so forth.
Minecraft is a game with a lot of elements, thus it becomes something like a 'Jack of all trades and Master of None'. There are aspects but they are so miniscule that it is not effective teaching tool
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'Squids are evil. I will eat them all. I WILL EAT THEM ALL'
- Cookies to whomever gets the reference
This reminds me, during lunchtime at school there are about a dozen people playing Minecraft in the library, instead of the teachers shunning it, they actually take screenshots of some builds, print them out and pin it on a notice board in the library's lobby. Nerdy school or what! There seem to be more people playing everyday, amongst the people studding for their yearly exams many are playing minecraft.
It may teach somethings to someone but it ain't educational for sure.
It certainly cannot teach moral ethics to children or how to walk to an infant but it sure can teach some people that how can a game be great without great graphics
Okay. It can be educational, if you want to use it that way. But its not always educational. Like I said, the most educational mode can be the creative mode. But the Alpha mode, will help more. For certain reasons. You can build workbenches, swords, minecrats, and also a redstone dust door, or something... you can use it to explore, create, and have fun!
sorry, but it's as educational as oregon trail or that fishing game we all played in elementary school... which isn't a whole lot...
we watched Jurassic Park in spanish class once cause it had spanish in the beginning... yeah... that was a stretch...
but you know, I guess if you use it in the right setting, like for little little kids it could be fun to play with virtual blocks and problem solve, or for the techy engineers and have them build a computer or calculator or something with red dust.
sorry, but it's as educational as oregon trail or that fishing game we all played in elementary school... which isn't a whole lot...
we watched Jurassic Park in spanish class once cause it had spanish in the beginning... yeah... that was a stretch...
but you know, I guess if you use it in the right setting, like for little little kids it could be fun to play with virtual blocks and problem solve, or for the techy engineers and have them build a computer or calculator or something with red dust.
The game is actually very educational whether, your, using redstone dust , building, or mining the game can be educational. It is actually not educational, (I have to agree... to some degree) unless you use it solely for educational purposes! But the creative mode is more educational in many ways, except for the coal, redstone dust, mining, etc. is not in the creative mode. But you could always play alpha mode on peaceful mode, because you wont have to worry about the baddies.
Even the coal, gold diamond, gunpowder, flint, mushrooms, and all the other resources are educational in ways!
I am a high school senior, and I started a Minecraft club in my school, a group with an excessively high concentration of autism. Though it's still under review by the student union, I pointed out how Minecraft could really be used as a tool and an educational supplement: digital electronics (redstone), architecture (buildings), geometry (blocky nature allows for precise shapes), economics (survival multiplayer systems of bartering or currency), politics (survival multiplayer governments eg city councils), management (managing players and resources to be efficient), civil engineering (roads, canals, railroads), and human nature (survival multiplayer as a whole).
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My Youtube channel.
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
I am a high school senior, and I started a Minecraft club in my school, a group with an excessively high concentration of autism. Though it's still under review by the student union, I pointed out how Minecraft could really be used as a tool and an educational supplement: digital electronics (redstone), architecture (buildings), geometry (blocky nature allows for precise shapes), economics (survival multiplayer systems of bartering or currency), politics (survival multiplayer governments eg city councils), management (managing players and resources to be efficient), civil engineering (roads, canals, railroads), and human nature (survival multiplayer as a whole).
Okay...
Redstone: I agree with you on this one. Someone made a gigantic computer out of only redstone. Kinda hard not to acknowledge his intelligence. Pity that no matter how educational, its uselessness kinda demotivates its usage. I'm sure there are plenty of better programs to showcase this though.
Architecture/Geometry: Again, I agree with this. I swear I started moving away from building rectangle buildings to figuring out how to create much more distinct building styles using only cubes. It's lot harder since you have to improvise. Though I'm quite sure Sims games have much more higher, better building design engine.
Economics: Okay. No. Just no. There are PLENTY of games that does WAY better job at economics. PLENTY. ANY MMORPG games will give you BETTER teachings of economy than Minecraft. Hell, I know that Starcraft has been used as a vehicle for economy management class in an American University. This game doesn't even have that sort of complexity to be even considered as something you use to learn economics.
Politics: Oh god. How do you even get this in Minecraft? There's more hierarchy if you rebel against your teachers. You get to experience how assistance principals work, then you move up to principals and if you still have problems, move up to education counsellor. There is no politics in Minecraft. Just people with power who often abuse it. Not to mention the hierarchy soon turns in to anarchy. The game 'Democracy 2' by another indie is being used for politics with much far better utility.
Management: To some extent, yes. You must divide your time during the day and find what to do during the night. Again, I'm sure Harvest Moon and Runefactory does better job at this than Minecraft. Again, I'm sure Starcraft, Warcraft, heck, all RTS games does better job of management where you have to decide how to divide your time between economics and military. Minecraft has aspects, but not enough to be truly effective.
Civil Engineering: Again, partially yes, but not enough to have the subject using Minecraft as a demonstration. Not to mention the railways are just too short and simple to be used efficiently and effectively. There are much better games out there that teaches you these stuff. And there are much better programs than games that teaches you these stuff.
Human Nature: .........Go and read a book. Seriously. ANY book will teach you about human nature. 'The Crucible', 'The Book Thief' 'War and Peace', 'The Bible' ANY
Minecraft CAN be educational, but so can God of War for learning Greek Mythology (inaccurately) or Assassin's Creed for The Holy War (VERY inaccurately). Minecraft merely have VERY basics of all aspects that it's not enough to be warranted as an educational tool. If people actually read, they'll know that that's how the discussion's been progressing and that I'm merely repeating the same thing over and over and over again.
God, I got to stay away from internet for some days.
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'Squids are evil. I will eat them all. I WILL EAT THEM ALL'
- Cookies to whomever gets the reference
Go and read a book. Seriously. ANY book will teach you about human nature. 'The Crucible', 'The Book Thief' 'War and Peace', 'The Bible'
Lol'd
I gave up using the "educational" argument years ago. You can stretch that roller coaster tycoon is educational but lego star wars...nope. Minecraft? nope. Just a hella lota fun.
[Writing this as a Design and Technology teacher in Scotland]
While I agree that the game is very fun, and that there are creative elements to it; there would be many problems with encouraging children to play this game in class-time as an activity. However, that is not to say that I wouldn't recommend my students to try it out in their free time.
The main problems are that while there is a backdrop of creativity, with the ethics of community collaboration, certain minor elements of sustainability and the basic interface co-ordination skills at play - it's not enough to justify it taking class time where they could be learning these skills in a more focused environment (noting that this doesn't mean "they should be 'learning' notes for an exam instead - that is completely different and very much wrong).
My opinion of it is that while it could be used as a teaching resource; possibly showing footage of it or allowing them a small time of play on it - there would have to be a main focus behind all of it. This could be de-constructing the design of the game; why is it so successful? what elements make it easy to use etc. But it would have to be there and the game would have to be seen as just another tool to demonstrate important principles of design (or of computer technologies etc.).
I hope that makes some sense and doesn't sound like I'm saying it's a terrible idea - it's not, and I'm personally very open to using new games, technologies and ideas in lessons to help the learners relate the ideas they're learning to more immediate experiences. But learning with the reinforcement of technology is not the same as just using a technology and hoping to learn - the game could not be the forefront of the lesson.
You sound like an awesome teacher. Could you move to New York,USA and teach my tech class?
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Quote from jzel »
Looks like notch spilled coffee on his computer...
Quote from noahs97 »
I swear if I see you bump another thread I will shank you in the eye with a frozen sardine, and rape you with a taco.
Math and science teacher here (with a bit of background in education research!)
When most people say education games they really mean teacher replacement software.
No such thing exists.
The problem is teachers often try to use it as such (see: Oregon Trail). Just plop little Sue and Jonny down and they will learn something! Right! Right?
Yah, right.
The benefit of games in education is when they are part of instruction. Meinminecraft did a really excellent job explaining how this can be done. She facilitated the learning into the relevant topics, even in an interdisciplinary way! Throw in the multiplayer component and we start brining in the soft skills as well which my state is beginning to bring into the core standards.
I can definitely see a lot of potential of using minecraft in the classroom, but it has to be part of something larger where the teacher helping students make the connections.
Redstone I suppose can be educational, imagine an IT class with a SMP server everybody standing in a different area so they load all chunks and actually create a computer.
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"I am a floating tree with limbs living in Antarctica. Screw logic."-floatingmagictree
When discussing software or another tool as a potential educational helper, you first have to decide on what "education" is. I personally think that education as a concept does not come from school, teachers, books, etc. Those are simply avenues to help the self become educated. In reality, education is the concept to acquire, sort, store, retrieve, process and understand information to become knowledgeable. Most of our schools are originally based on classical teaching techniques that stem from the parent teaching their child about how to survive in the world. That lead to the "Master/Apprentice" teaching and learning though example. We still see that today in many trades and practices like Martial Arts and Carpentry. The downside to those techniques is the limited scope of information being obtained. Which leads us to today's schools. In order to cater to all possible avenues of interest and standardized societies knowledge base, we have decided to teach in a classroom where multiple students are focused on a wide range of general topics. This has lead to education being called "boring" because there is no time and/or ability to drill down and fully explore one topic. Teachers are desperately trying to find ways to keep the attention of the human mind that, by nature, wanders and wants to explore.
So that brings us to Minecraft as an educational tool. IMO, if a teacher can figure out a way to incorporate it into their curriculum as a way to open a dialog and greater understanding of what is being taught, I saw more power to them. What I don't think it should be used for is a method to "distract" their students.
Just from my interactions with the game, I have found many examples of what could be a catalyst for understanding certain topics. The following examples could be used to help students understand a topic if they are given guidelines to follow.
1. Mining/Resource gathering - General economic principles as our own world has limited resources.
2. Teamwork - Getting students to work together, assign certain jobs and complete a given task in a certain time. In an environment like this, much of the "clique" mentality is eliminated. Giving each child a chance to be leader while having to deal with difficult people. I think too many teachers allow kids to manage their own social networks without fully understanding how it affects others. Allowing the students to decide on the location, size, design, and materials. Students would have to modify their design as they go based on materials available and time it takes to gather and process those materials.
3. Creativity - I personally think much of this has been removed from the classroom. Setting a time in which each individual can create whatever they want and another time frame to create as a class together. Like allowing 10mins of individual time and 20mins of group time a day to work on a project. As this is pretty accurate to the real work environment.
4. Minor Physics and world manipulation - As a child I remember spending hours and hours in my backyard playing with dirt and water getting it to go where I want and building scenarios of why I wanted to do that. Because those activities are now typically looked down upon for numerous reasons, allowing kids to "play" and try things out isn't focused on enough in my opinion.
5. Mathematics - Arithmetic, Geometry, Algebra and Measurement. Allows for the creation of problems by the students and then solving those problems.
Those are just some examples that I thought of off the top of my head. I sure someone else could think of even more ways to use Minecraft as a teaching tool. It reminds me a lot of LEGOs and all the things I learned from them. There are so many ways that humans learn and retain knowledge from visual, auditory and tactile it is hard to give each individual child what they need to learn or want to learn. I don't see any problem with using this as a teaching tool as it can be used to in all learning styles.
Sorry for the essay format
Wartoc
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Thanks a lot Notch. Now how am I supposed to get anything done?
Minecraft is somewhat education from certain perspectives. It would be a good thing to use in an architecture class. (I think.) You can play Minecraft in my school during your free periods or lunch if you bring your laptop with you. Also, I found out my school has a Minecraft club and I'm going to join it.
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In a world full of peaches my Johnny, don't ask for applesauce.
So far, we have spent time on Social Studies, using research to build Mayan Temples, the Kilkenny Castle from Ireland, and ships from different time periods. We are in the process of learning about our home country, Canada, and making buildings and areas of life from different eras as well in terms of social history. We discussed 3D math problems, and even more importantly, helped our kids to find out how they learn.. not just what they learn. They are responsible for driving their own learning motivations.. if you like something, you will learn from it. If you hate it, most likely you will remember the info for as long as you need it (ie till the test) and then happily forget the whole thing at the end. I'm glad that the information my own kids are learning is done with a great game that actually makes them laugh and want to learn.
We use Minecraft in all sorts of areas including discussing ores (geology), how plants really grow (plant biology), the N S E W factor (following the sun and finding your way back without torches at night) (geography and mapping techniques). There were discussions around "How would I get back home if i was lost in the woods after biking up a trail that no one really knew about?" (Wilderness survival skills) You name it.. we can find ways to talk about it, and then research online how to make those things worthwhile to them. These are things they DON'T forget, because the questions were real questions that made sense to them... not just a bunch of pieces of non important facts that slip by after the C+ is given.
One of the biggest things we talked about with the Mayan temple was how the slaves who created the temple must have ripped apart the landscape to find the materials in order to create that huge of a building. What a great discussion about slavery, as well as the human footprint (impact) on the Earth, and how long it must have taken to create such a big temple, which meant it must have meant alot to the Mayan society at the time.. the reasons for making a temple, and how the Mayan society felt about worship. Tons to learn.. tons to explore..
At the moment, we are trying to get our own server set up for other youth that we are involved with in our D Ed program to help promote active motivation towards learning creatively with MInecraft.. there will be no end to what they can do!
Notch.. incredible, truly just incredible. Thanks for the time you put into this.
Lori from Canada
(Notch, if your reading this, which I doubt since your so busy, please at least consiter it...)
Your argument is weaker than a matchstick bridge.....something that two posters broke it in to bits before burning it down to dust.
Minecraft CAN be Educational, but it is by no means deep enough to give full educational benefits.
Sure, you can be more creative by using Minecraft, but there's a limit of how much creativity you can learn from Minecraft. You hit that very quickly once you realise the best type of buildings are square/rectangular for efficiency, mathematical and time.
There are MANY programs that does BETTER job at what Minecraft can teach. For games there are Harvest Moon/RuneFactory series for time management and they are not educational. There is also Flash for creativity, Scrabblenauts for vocabulary, so on and so forth.
Minecraft is a game with a lot of elements, thus it becomes something like a 'Jack of all trades and Master of None'. There are aspects but they are so miniscule that it is not effective teaching tool
- Cookies to whomever gets the reference
Win!
It certainly cannot teach moral ethics to children or how to walk to an infant but it sure can teach some people that how can a game be great without great graphics
Use for different variety of food
Now check out others suggestions
Climbing your @$$ off in minecraft
we watched Jurassic Park in spanish class once cause it had spanish in the beginning... yeah... that was a stretch...
but you know, I guess if you use it in the right setting, like for little little kids it could be fun to play with virtual blocks and problem solve, or for the techy engineers and have them build a computer or calculator or something with red dust.
The game is actually very educational whether, your, using redstone dust , building, or mining the game can be educational. It is actually not educational, (I have to agree... to some degree) unless you use it solely for educational purposes! But the creative mode is more educational in many ways, except for the coal, redstone dust, mining, etc. is not in the creative mode. But you could always play alpha mode on peaceful mode, because you wont have to worry about the baddies.
Even the coal, gold diamond, gunpowder, flint, mushrooms, and all the other resources are educational in ways!
I am a high school senior, and I started a Minecraft club in my school, a group with an excessively high concentration of autism. Though it's still under review by the student union, I pointed out how Minecraft could really be used as a tool and an educational supplement: digital electronics (redstone), architecture (buildings), geometry (blocky nature allows for precise shapes), economics (survival multiplayer systems of bartering or currency), politics (survival multiplayer governments eg city councils), management (managing players and resources to be efficient), civil engineering (roads, canals, railroads), and human nature (survival multiplayer as a whole).
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
Okay...
Redstone: I agree with you on this one. Someone made a gigantic computer out of only redstone. Kinda hard not to acknowledge his intelligence. Pity that no matter how educational, its uselessness kinda demotivates its usage. I'm sure there are plenty of better programs to showcase this though.
Architecture/Geometry: Again, I agree with this. I swear I started moving away from building rectangle buildings to figuring out how to create much more distinct building styles using only cubes. It's lot harder since you have to improvise. Though I'm quite sure Sims games have much more higher, better building design engine.
Economics: Okay. No. Just no. There are PLENTY of games that does WAY better job at economics. PLENTY. ANY MMORPG games will give you BETTER teachings of economy than Minecraft. Hell, I know that Starcraft has been used as a vehicle for economy management class in an American University. This game doesn't even have that sort of complexity to be even considered as something you use to learn economics.
Politics: Oh god. How do you even get this in Minecraft? There's more hierarchy if you rebel against your teachers. You get to experience how assistance principals work, then you move up to principals and if you still have problems, move up to education counsellor. There is no politics in Minecraft. Just people with power who often abuse it. Not to mention the hierarchy soon turns in to anarchy. The game 'Democracy 2' by another indie is being used for politics with much far better utility.
Management: To some extent, yes. You must divide your time during the day and find what to do during the night. Again, I'm sure Harvest Moon and Runefactory does better job at this than Minecraft. Again, I'm sure Starcraft, Warcraft, heck, all RTS games does better job of management where you have to decide how to divide your time between economics and military. Minecraft has aspects, but not enough to be truly effective.
Civil Engineering: Again, partially yes, but not enough to have the subject using Minecraft as a demonstration. Not to mention the railways are just too short and simple to be used efficiently and effectively. There are much better games out there that teaches you these stuff. And there are much better programs than games that teaches you these stuff.
Human Nature: .........Go and read a book. Seriously. ANY book will teach you about human nature. 'The Crucible', 'The Book Thief' 'War and Peace', 'The Bible' ANY
Minecraft CAN be educational, but so can God of War for learning Greek Mythology (inaccurately) or Assassin's Creed for The Holy War (VERY inaccurately). Minecraft merely have VERY basics of all aspects that it's not enough to be warranted as an educational tool. If people actually read, they'll know that that's how the discussion's been progressing and that I'm merely repeating the same thing over and over and over again.
God, I got to stay away from internet for some days.
- Cookies to whomever gets the reference
Lol'd
I gave up using the "educational" argument years ago. You can stretch that roller coaster tycoon is educational but lego star wars...nope. Minecraft? nope. Just a hella lota fun.
You sound like an awesome teacher. Could you move to New York,USA and teach my tech class?
When most people say education games they really mean teacher replacement software.
No such thing exists.
The problem is teachers often try to use it as such (see: Oregon Trail). Just plop little Sue and Jonny down and they will learn something! Right! Right?
Yah, right.
The benefit of games in education is when they are part of instruction. Meinminecraft did a really excellent job explaining how this can be done. She facilitated the learning into the relevant topics, even in an interdisciplinary way! Throw in the multiplayer component and we start brining in the soft skills as well which my state is beginning to bring into the core standards.
I can definitely see a lot of potential of using minecraft in the classroom, but it has to be part of something larger where the teacher helping students make the connections.
"I am a floating tree with limbs living in Antarctica. Screw logic."-floatingmagictree
So that brings us to Minecraft as an educational tool. IMO, if a teacher can figure out a way to incorporate it into their curriculum as a way to open a dialog and greater understanding of what is being taught, I saw more power to them. What I don't think it should be used for is a method to "distract" their students.
Just from my interactions with the game, I have found many examples of what could be a catalyst for understanding certain topics. The following examples could be used to help students understand a topic if they are given guidelines to follow.
1. Mining/Resource gathering - General economic principles as our own world has limited resources.
2. Teamwork - Getting students to work together, assign certain jobs and complete a given task in a certain time. In an environment like this, much of the "clique" mentality is eliminated. Giving each child a chance to be leader while having to deal with difficult people. I think too many teachers allow kids to manage their own social networks without fully understanding how it affects others. Allowing the students to decide on the location, size, design, and materials. Students would have to modify their design as they go based on materials available and time it takes to gather and process those materials.
3. Creativity - I personally think much of this has been removed from the classroom. Setting a time in which each individual can create whatever they want and another time frame to create as a class together. Like allowing 10mins of individual time and 20mins of group time a day to work on a project. As this is pretty accurate to the real work environment.
4. Minor Physics and world manipulation - As a child I remember spending hours and hours in my backyard playing with dirt and water getting it to go where I want and building scenarios of why I wanted to do that. Because those activities are now typically looked down upon for numerous reasons, allowing kids to "play" and try things out isn't focused on enough in my opinion.
5. Mathematics - Arithmetic, Geometry, Algebra and Measurement. Allows for the creation of problems by the students and then solving those problems.
Those are just some examples that I thought of off the top of my head. I sure someone else could think of even more ways to use Minecraft as a teaching tool. It reminds me a lot of LEGOs and all the things I learned from them. There are so many ways that humans learn and retain knowledge from visual, auditory and tactile it is hard to give each individual child what they need to learn or want to learn. I don't see any problem with using this as a teaching tool as it can be used to in all learning styles.
Sorry for the essay format
Wartoc
In a world full of peaches my Johnny, don't ask for applesauce.