I had seen CNBs potions lab a while back on youtube but had ignored it as we didnt have brewing, now we do however I notice he uses Glowstone in the circuit which we cant do yet so I wondered if anyone had any ideas on how to convert the circuit to work on the xbox, I believe it should be doable, just bigger, but i havent managed to figure it out yet.
hmmm, seems its more than just a problem with the glowstone, for some reason repeaters dont work against dispensers either,
ive managed to get the top 4 dispensers working (using just redstone dust) lift them all up 1 lvl to the same hight as the side, not sure why he did it this way, but i managed it with a simple wiring,
the side dispensers are abit more tricky as you need the repeaters to stop the redstone buddying up the other dispenser but they dont work, will have a play and see what i come up with
ive tried and tested but if you come across any probs let me know...
Thank you very much, I shall build this next (probably tomorrow given its getting on a bit) And then go back to trying to figure out how I messed up the combination lock
got it resolved though pretty much, dont understand why repeaters dont work against dispensers though, even running into a block first they dont work, but put redstone there instead and it works ?
must be a bug of sorts
Yeah, that makes absolutely no sense to me. In my understanding, "detection" for a dispenser should work in the same way it does for pistons. I've turned a dispenser into a BUD before, so this is just what I assumed. I also made a solid 5 x 5 wall of dispensers for a user here, and I'm pretty sure I used repeaters directly emitting into dispensers. I used the same concept as I would for a wall of pistons. The bottom piston isn't actually powered directly, the repeater diagonal to it turns this into a BUD, it is also powering the top piston at the same time, which triggers the bottom piston.
I'm going to go look for that thread now. If I can't find it, I'll just test it out again.
got it resolved though pretty much, dont understand why repeaters dont work against dispensers though, even running into a block first they dont work, but put redstone there instead and it works ?
must be a bug of sorts
Found it... and it turns out I did have to come up with a workaround. It was a fairly simple one, though.
^^^ There you go, it's a tileable and stackable setup to activate 4 dispensers at once.
^^^ Follow the pattern, improvise for the top line and last vertical line of dispensers.
(For the glitch to place redstone on top of a dispenser, you just have to "place" the dust on the side of a block above and beside the dispenser.)
EDIT: Slight revision. All blocks in front of repeaters need a block under them with dust on it. Also, the set up on the last line needs to be changed to this:
^^^ Sorry about the rain
Now just connect all the wires together and attach it to a button/clock/whatever!
have you tried it since the TU7 update though, the way you got it set up there doesnt work ?
a repeater into a dispenser be it top or bottom wont activate it
Yes, but look at my post I quoted from a different thread. I must have noticed this, as I had a pretty interesting setup to pull it off. None of the dispensers are directly powered by repeaters. It's times like this where I wish my memory wasn't terrible. x_x I'll test this out tomorrow to see if it still works.
have you tried it since the TU7 update though, the way you got it set up there doesnt work ?
a repeater into a dispenser be it top or bottom wont activate it
i dont see repeaters directly powering them, arent they all redstoned after the repeater ? Ugh i knew i didnt use redstone much for a reason lol (example being my code lock seemingly opening with just the last button, so much for sequential)
Well the lab is working, Thanks or the help Wolfeuk
I havent had a chance to look at my combination lock unfortunately other than to realise any button other than the last is reseting the flip flop and the last of the combo is opening the door regardless of any other combination prior to it
Well the lab is working, Thanks or the help Wolfeuk
I havent had a chance to look at my combination lock unfortunately other than to realise any button other than the last is reseting the flip flop and the last of the combo is opening the door regardless of any other combination prior to it
if its the 4 button one ive built about 5 of them and they work, even with the lastest update, so id go back and check everything step by step, i would say possibly your missing a line of redstone dust or redstone torch somewhere
Its an expanded version of it, its again based of CNB stuff, probably because I find I can follow his videos quite well, its currently a 9 pin, wonder if I should cut it down to 4
i like CNB's stuff, well though out and explained well, the 4 button with reset is just as fool proof regarding security, it would take hrs to crack the combination, id go for the 4 button
Yeah I might cut it down if I cant see anything and Nose I shall take some screenshots when I am next at the box but not sure you are going to be able to see much.
the highest most ones have no redstone on them nope, i really should have used something other than red but i wasnt thinking of needing to screencap lol
oh no the single blocks have it, i thought you meant the high ones as in one block above the rest, with the lit torches, or is that what you mean and i am confused and they need it too he he
Well i got the circuit working through using a different (but larger) RSNor latch array so thats good.
ETA: Sorted this too, now to mess with delays and an Input
I am now managing to do it again though with a CNB circuit, I have been building his waterfall door but I noticed when I tested it the double piston extender isnt working, I am assuming that I am getting power to the front piston before the rear and so its only extending one block so I am trying to see how to alter that and yet not mess up this system too much (as its quite a compact one)
I had seen CNBs potions lab a while back on youtube but had ignored it as we didnt have brewing, now we do however I notice he uses Glowstone in the circuit which we cant do yet so I wondered if anyone had any ideas on how to convert the circuit to work on the xbox, I believe it should be doable, just bigger, but i havent managed to figure it out yet.
The circuit in question is in the video here
I'll be warming the bench if you need me, coach.
Thank you very much, I shall build this next (probably tomorrow given its getting on a bit) And then go back to trying to figure out how I messed up the combination lock
Yeah, that makes absolutely no sense to me. In my understanding, "detection" for a dispenser should work in the same way it does for pistons. I've turned a dispenser into a BUD before, so this is just what I assumed. I also made a solid 5 x 5 wall of dispensers for a user here, and I'm pretty sure I used repeaters directly emitting into dispensers. I used the same concept as I would for a wall of pistons. The bottom piston isn't actually powered directly, the repeater diagonal to it turns this into a BUD, it is also powering the top piston at the same time, which triggers the bottom piston.
I'm going to go look for that thread now. If I can't find it, I'll just test it out again.
Found it... and it turns out I did have to come up with a workaround. It was a fairly simple one, though.
Here's the thread.
Yes, but look at my post I quoted from a different thread. I must have noticed this, as I had a pretty interesting setup to pull it off. None of the dispensers are directly powered by repeaters. It's times like this where I wish my memory wasn't terrible. x_x I'll test this out tomorrow to see if it still works.
i dont see repeaters directly powering them, arent they all redstoned after the repeater ? Ugh i knew i didnt use redstone much for a reason lol (example being my code lock seemingly opening with just the last button, so much for sequential)
I havent had a chance to look at my combination lock unfortunately other than to realise any button other than the last is reseting the flip flop and the last of the combo is opening the door regardless of any other combination prior to it
Screenshots. You gimme dem.
Its an expanded version of it, its again based of CNB stuff, probably because I find I can follow his videos quite well, its currently a 9 pin, wonder if I should cut it down to 4
Yeah I might cut it down if I cant see anything and Nose I shall take some screenshots when I am next at the box but not sure you are going to be able to see much.
Dont really think I have changed it from CNBs design, if you want screen caps of any bit in particular let me know.
Yeah thats how they are now with the issue
ETA they all look like the first one which i have replaced with white
ETA: Sorted this too, now to mess with delays and an Input
I am now managing to do it again though with a CNB circuit, I have been building his waterfall door but I noticed when I tested it the double piston extender isnt working, I am assuming that I am getting power to the front piston before the rear and so its only extending one block so I am trying to see how to alter that and yet not mess up this system too much (as its quite a compact one)