Questions about lag in multiplayer server that runs 24/7. A multiplayer server can have 20 to 40 people that use the server so keep that in mind with limits per person. So what rules/limits can be placed in a server at the begining of a seed that will help mitigate lag issues? What things cause lag in the game? Spawn grinders also seem to be an issue with lag but that seems to be more of a staight up either allow mob grinders or not. The most lag grinder issue seems to be with blazes but that may simply be because they are in the nether.
Obviously the number of people on line but assuming the goal is to make the best lag free gaming for the max number of 8 at one time. Are there other things I'm not thinking about that create bad lag? Extensive use of lava for lighinting, or drastic terrain changes with large builds?
If you leave a world (the end, the overworld, the nether) do entities immediately despawn? Is there a time lag for despawn or are they there permanently? Does going to the nether or end initially create a seed lag that permanently effects the seed.
What am I not thinking to ask? Any information would be appreciated.
Man different things cause lag, but they are hard to pinpoint. Uploading YouTube Videos as the Host definitely causes lag!
It's been said before that lighting changes specially with redstone cause lag. For example a repeater going on and off is causing ongoing light updates on the blocks.... So surround those in light so they have nothing to update....Most of the issues with mass mining is that the saves take forever... Blazes have not really been a Huge lag issue for me. My "host" is always above the blaze spawner so people have a good # of blazes in the nether when they go there... so in theory there is always blazes going crazy in my server 24/7. Alot of times it seems to be people's connection. Frames cause issues as well. And animals are not really problematic... just in the immediate area. We were at was possibly full blow animal cap and no real issues... Exiting and re-entering the game fixes alot of problems..
I feel that mob grinders are also not a problem.... if it's a gravity one for example.. you are condensing the area in which mobs are allowed to spawn in. And hostiles don't move if the players are 32 blocks away from them. So... now you have a controlled spawning area with immovable mobs... It's hard to pinpoint... Look at other players and how the game is affected when they join... Also look at what all internet activity is going on with your connection, make sure you have a secured network, and with taking on the burden of being a host, you might want to upgrade your net as well.... I know I did.... Good luck!
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I have a world of redstone stuff I make. Most stuff doesnt include redstone clocks with constant light updates. Visitors seems to be hit by a lot of lag in that world, but almost none in my survival world, so limiting that should help.
Obviously the number of people on line but assuming the goal is to make the best lag free gaming for the max number of 8 at one time. Are there other things I'm not thinking about that create bad lag? Extensive use of lava for lighinting, or drastic terrain changes with large builds?
If you leave a world (the end, the overworld, the nether) do entities immediately despawn? Is there a time lag for despawn or are they there permanently? Does going to the nether or end initially create a seed lag that permanently effects the seed.
What am I not thinking to ask? Any information would be appreciated.
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It's been said before that lighting changes specially with redstone cause lag. For example a repeater going on and off is causing ongoing light updates on the blocks.... So surround those in light so they have nothing to update....Most of the issues with mass mining is that the saves take forever... Blazes have not really been a Huge lag issue for me. My "host" is always above the blaze spawner so people have a good # of blazes in the nether when they go there... so in theory there is always blazes going crazy in my server 24/7. Alot of times it seems to be people's connection. Frames cause issues as well. And animals are not really problematic... just in the immediate area. We were at was possibly full blow animal cap and no real issues... Exiting and re-entering the game fixes alot of problems..
I feel that mob grinders are also not a problem.... if it's a gravity one for example.. you are condensing the area in which mobs are allowed to spawn in. And hostiles don't move if the players are 32 blocks away from them. So... now you have a controlled spawning area with immovable mobs... It's hard to pinpoint... Look at other players and how the game is affected when they join... Also look at what all internet activity is going on with your connection, make sure you have a secured network, and with taking on the burden of being a host, you might want to upgrade your net as well.... I know I did.... Good luck!