I have played your map. You say, ''Go easy on me, it's my first map."
First off, good job. You did great for your first map.
However, there is a lot of nitpicking to do from my side. See spoiler below.
!-- Warning, spoilers --! (duh)
Let me start at the beginning.
1) You start in a room with dark grey carpet on the ground. However, you cannot place pressure plates or beds on carpet, which allows people to see the command blocks or grass blocks below. Carpets are good for two things: mobs see them as non-solid while you can actually walk over them, so it makes an excellent repellant, and secondly, if you want it to look like colored wool, but wanted to recreate the sound of the block beneath it for whatever reason. If neither of the two is applicable, steer clear of carpets.
2) Set the /gamerule commandBlockOutput to false. This goes for every single custom map. Nobody needs to see what you are doing behind the scenes. You want to create amazement, not a feeling of "Oh, ok, that's how he did it. Cool."
3) The library maze is solveable using the right-hand-rule. What this means is, whenever you can turn right, you turn right. When you come to a dead end, you turn around. Pretty much all mazes are solveable in a minute this way. Try to avoid it when you can. Or, create a distraction. Make the wrong path visually more interesting, so people will follow that path instead of the correct one.
4) Concerning the room with the lava parkour; try to construct the room with all the same blocks, and the lava completely stationary. This creates a better and well-rounded look, and gives us the feeling you have spent time making it look good.
5) Not all comment here are negative - that creeper puzzle was quite inventive. Props for that one.
6) You do know that powered rails actually need to be powered, right? When you don't, people will be sitting in their minecart like, "Is this thing going to start or what?"
7) When you get to the dispenser part, I don't know if it's intended, but you actually pick up a few creeper heads.
8) Again, people don't need, nor want to see the things that go on behind the scenes. Try to enclose your minecart track in scenery. This gives, again, a good feeling. (It really does, for me. I love to see how people spend a lot of time in their maps, just for the little things.)
9) Nice screen with numbers.
10) But again, too much redstone is revealed.
11) Try to write with uppercase letters. The spelling is ok (Oh boy, I've seen some maps...), but it gives a nice touch, and everyone appreciates it.
12) "Press this first." If you are half decent with redstone, and I have seen that you definitely are, you can conceal the second button and only reveal it when the first one is pressed.
13) Set the difficulty to peaceful. It's really annoying to hear those slimes.
As a conclusion, two points I would like to highlight.
I) Spend more time on your map until you think it is perfect. We players are surprisingly good at seeing how much work you put into a map. We feel appreciated when it is a lot of time. Take my word on this.
II) Make less world visible and more scenery. A kind of elaboration on the first point, and I cannot stress this enough.
Lastly, do not take any of this the wrong way. I know I am harsh, and I can imagine you crying after you have read the above. Please don't; it would make me feel bad.
If you have any questions, please feel free to give me a message.
I have played your map. You say, ''Go easy on me, it's my first map."
First off, good job. You did great for your first map.
However, there is a lot of nitpicking to do from my side. See spoiler below.
!-- Warning, spoilers --! (duh)
Let me start at the beginning.
1) You start in a room with dark grey carpet on the ground. However, you cannot place pressure plates or beds on carpet, which allows people to see the command blocks or grass blocks below. Carpets are good for two things: mobs see them as non-solid while you can actually walk over them, so it makes an excellent repellant, and secondly, if you want it to look like colored wool, but wanted to recreate the sound of the block beneath it for whatever reason. If neither of the two is applicable, steer clear of carpets.
2) Set the /gamerule commandBlockOutput to false. This goes for every single custom map. Nobody needs to see what you are doing behind the scenes. You want to create amazement, not a feeling of "Oh, ok, that's how he did it. Cool."
3) The library maze is solveable using the right-hand-rule. What this means is, whenever you can turn right, you turn right. When you come to a dead end, you turn around. Pretty much all mazes are solveable in a minute this way. Try to avoid it when you can. Or, create a distraction. Make the wrong path visually more interesting, so people will follow that path instead of the correct one.
4) Concerning the room with the lava parkour; try to construct the room with all the same blocks, and the lava completely stationary. This creates a better and well-rounded look, and gives us the feeling you have spent time making it look good.
5) Not all comment here are negative - that creeper puzzle was quite inventive. Props for that one.
6) You do know that powered rails actually need to be powered, right? When you don't, people will be sitting in their minecart like, "Is this thing going to start or what?"
7) When you get to the dispenser part, I don't know if it's intended, but you actually pick up a few creeper heads.
8) Again, people don't need, nor want to see the things that go on behind the scenes. Try to enclose your minecart track in scenery. This gives, again, a good feeling. (It really does, for me. I love to see how people spend a lot of time in their maps, just for the little things.)
9) Nice screen with numbers.
10) But again, too much redstone is revealed.
11) Try to write with uppercase letters. The spelling is ok (Oh boy, I've seen some maps...), but it gives a nice touch, and everyone appreciates it.
12) "Press this first." If you are half decent with redstone, and I have seen that you definitely are, you can conceal the second button and only reveal it when the first one is pressed.
13) Set the difficulty to peaceful. It's really annoying to hear those slimes.
As a conclusion, two points I would like to highlight.
I) Spend more time on your map until you think it is perfect. We players are surprisingly good at seeing how much work you put into a map. We feel appreciated when it is a lot of time. Take my word on this.
II) Make less world visible and more scenery. A kind of elaboration on the first point, and I cannot stress this enough.
Lastly, do not take any of this the wrong way. I know I am harsh, and I can imagine you crying after you have read the above. Please don't; it would make me feel bad.
If you have any questions, please feel free to give me a message.
You have potential man, don't give up.
Sincerely, Root.
oh my god
first i want to tell you how much i am happy because you took a part of your time to write me this review
i actually read it twice and i will make sure to do all of what you said , the carpet, the red stone, and i thank you for the command block thing .
in the end i thank you root and i will make sure my next map to be better especially i have a great idea for it.
hopefully you will enjoy half an hour and you can play it with up to 3 friends work on minecraft 1.7 and higher.
please leave me a comment how can i improve my work because this is my first map
i did put a lot of effort and many hours of work to make this map anyway
download here
enjoy.
Favorite screenshot? I'd say the 1st one.
I have played your map. You say, ''Go easy on me, it's my first map."
First off, good job. You did great for your first map.
However, there is a lot of nitpicking to do from my side. See spoiler below.
!-- Warning, spoilers --! (duh)
Let me start at the beginning.
1) You start in a room with dark grey carpet on the ground. However, you cannot place pressure plates or beds on carpet, which allows people to see the command blocks or grass blocks below. Carpets are good for two things: mobs see them as non-solid while you can actually walk over them, so it makes an excellent repellant, and secondly, if you want it to look like colored wool, but wanted to recreate the sound of the block beneath it for whatever reason. If neither of the two is applicable, steer clear of carpets.
2) Set the /gamerule commandBlockOutput to false. This goes for every single custom map. Nobody needs to see what you are doing behind the scenes. You want to create amazement, not a feeling of "Oh, ok, that's how he did it. Cool."
3) The library maze is solveable using the right-hand-rule. What this means is, whenever you can turn right, you turn right. When you come to a dead end, you turn around. Pretty much all mazes are solveable in a minute this way. Try to avoid it when you can. Or, create a distraction. Make the wrong path visually more interesting, so people will follow that path instead of the correct one.
4) Concerning the room with the lava parkour; try to construct the room with all the same blocks, and the lava completely stationary. This creates a better and well-rounded look, and gives us the feeling you have spent time making it look good.
5) Not all comment here are negative - that creeper puzzle was quite inventive. Props for that one.
6) You do know that powered rails actually need to be powered, right? When you don't, people will be sitting in their minecart like, "Is this thing going to start or what?"
7) When you get to the dispenser part, I don't know if it's intended, but you actually pick up a few creeper heads.
8) Again, people don't need, nor want to see the things that go on behind the scenes. Try to enclose your minecart track in scenery. This gives, again, a good feeling. (It really does, for me. I love to see how people spend a lot of time in their maps, just for the little things.)
9) Nice screen with numbers.
10) But again, too much redstone is revealed.
11) Try to write with uppercase letters. The spelling is ok (Oh boy, I've seen some maps...), but it gives a nice touch, and everyone appreciates it.
12) "Press this first." If you are half decent with redstone, and I have seen that you definitely are, you can conceal the second button and only reveal it when the first one is pressed.
13) Set the difficulty to peaceful. It's really annoying to hear those slimes.
As a conclusion, two points I would like to highlight.
I) Spend more time on your map until you think it is perfect. We players are surprisingly good at seeing how much work you put into a map. We feel appreciated when it is a lot of time. Take my word on this.
II) Make less world visible and more scenery. A kind of elaboration on the first point, and I cannot stress this enough.
Lastly, do not take any of this the wrong way. I know I am harsh, and I can imagine you crying after you have read the above. Please don't; it would make me feel bad.
If you have any questions, please feel free to give me a message.
You have potential man, don't give up.
Sincerely, Root.
http://www.youtube.com/user/thesquarerootof42
The map looks pretty good.
Favorite screenshot? I'd say the 1st one.
thank you man, i hope you enjoyed
oh my god
first i want to tell you how much i am happy because you took a part of your time to write me this review
i actually read it twice and i will make sure to do all of what you said , the carpet, the red stone, and i thank you for the command block thing .
in the end i thank you root and i will make sure my next map to be better especially i have a great idea for it.
Regards, Root.
http://www.youtube.com/user/thesquarerootof42