When I looked back to the picture and pressed the correct plus button, it still didn't work. I made a quick video explaining what I mean:
Also, I couldn't find the remesh modifier addon build on Graphicall, and I don't know how to manually install scripts. \:
Not sure why its doing that, it really looks like you are doing everything right. Either way there is a workaround, you can set it to automatically duplicate the material along with the mesh, which is basically the same result you are trying to achieve. Go to file-> user preferences and find this option (you might even want to tick the textures box as well)
As far as installing scripts, its as easy as downloading the proper python file and using the user prefs addons tab to install it. I will see if I can find more voxel scripts for you when I get a chance. So far I only can find patch files from the remesh authors site, and I dont actually know how to apply those. I do think remesh is meant to be added into the official blender builds soon, and it is very possible it is already in some of the apple builds and just not advertised.
I did try a script to import Minecraft world's into Blender. Worked the first time... second time it didn't work.
Is that from a blender script? You might want to try the mc2obj link I posted above and added in the OP, it works like a charm. If you are running windows here is a a rar filewith the import and export apps I use set up nicely. You can just extract it to anywhere and run em, I have a folder on my desktop named mod tools where I keep everything in sub-directories named for the game or engine the tools are for.
To install the script go to user prefs and then the addons tab. click install addon and point it to the python file. that should do the trick. Before you do that though, scan through the addons list and make sure there isn't already a voxelizer addon in your build, if there is you can just tick the box and it will load. Make sure to click save user preferences (do all this on your empty startup blend) so that you dont have to go back and enable the addon everytime you use blender. As always graphicall builds will have alot more addons built in, but by default in almost every build (especially the official build), most addons are not enabled. So you might want to peruse the list in the addons tab, you will probably find more than a few you could use.
To install the script go to user prefs and then the addons tab. click install addon and point it to the python file. that should do the trick. Before you do that though, scan through the addons list and make sure there isn't already a voxelizer addon in your build, if there is you can just tick the box and it will load. Make sure to click save user preferences (do all this on your empty startup blend) so that you dont have to go back and enable the addon everytime you use blender. As always graphicall builds will have alot more addons built in, but by default in almost every build (especially the official build), most addons are not enabled. So you might want to peruse the list in the addons tab, you will probably find more than a few you could use.
Do I install both of the scripts? Also, if not, which do you think is better?
Not sure why its doing that, it really looks like you are doing everything right. Either way there is a workaround, you can set it to automatically duplicate the material along with the mesh, which is basically the same result you are trying to achieve. Go to file-> user preferences and find this option (you might even want to tick the textures box as well)
It still doesnt work |:
I ticked Materials, tried the same thing I did in the video, and it still modified both the planes when I changed the color. Then I tried ticking Materials and textures, and it still affected both the planes...
I ticked Materials, tried the same thing I did in the video, and it still modified both the planes when I changed the color. Then I tried ticking Materials and textures, and it still affected both the planes...
Are you using ALT+D to duplicate or SHIFT+D? You might want to look at this comparisonof the two.
I only ask because the only way I was able to replicate your issue was by using ALT+D, and you definitely dont want to be using that :smile.gif:
I'm supposed to apply the voxelizer to the ANT landscape right?
How do I do that? (Been looking around to no avail).
After installing the script it will appear in the tool shelf:
The image above shows both scripts, but the one that seems to work best on my end is the 3d pix one, thats the second link I posted above (the one that goes to blenderartist forums)
How would I make this look more like it would in Minecraft? I need the sky to be black and the torches to emit light on more blocks, but I don't know how. |:
How would I make this look more like it would in Minecraft? I need the sky to be black and the torches to emit light on more blocks, but I don't know how. |:
if you can share that blend with my I can look at the settings and tweak it for you, easier than trying to figure out how everything is currently set up.
Otherwise, go under world settings and make sure blend sky is off or set the sky colors to be darker.
You can cheat a little with the torches as well, put a point lamp right on top of their flame and set the color to orange, then fiddle with the lights settings till it looks how you want it to look. setting the light to cast shadows will help, but better than that is to add another light behind and a bit above the blocks and set it to shadows only, this will help with realism.
if you can share that blend with my I can look at the settings and tweak it for you, easier than trying to figure out how everything is currently set up.
Otherwise, go under world settings and make sure blend sky is off or set the sky colors to be darker.
You can cheat a little with the torches as well, put a point lamp right on top of their flame and set the color to orange, then fiddle with the lights settings till it looks how you want it to look. setting the light to cast shadows will help, but better than that is to add another light behind and a bit above the blocks and set it to shadows only, this will help with realism.
Okey doke, messed with a few things, added a moon for ya. Also I noticed that your glowstones inside the house are lighting up the roof on the outside, didnt have time to figure that one out :smile.gif: Either way, most of the settings I messed with are under the world tab. You can compare this blends settings with yours to see what I tweaked and tweak some more if you'd like.
I did end up adding one lamp but you can kill it if you want, it only effects the two torches outside the wall.
Okey doke, messed with a few things, added a moon for ya. Also I noticed that your glowstones inside the house are lighting up the roof on the outside, didnt have time to figure that one out :smile.gif: Either way, most of the settings I messed with are under the world tab. You can compare this blends settings with yours to see what I tweaked and tweak some more if you'd like.
I did end up adding one lamp but you can kill it if you want, it only effects the two torches outside the wall.
Grass PLEAAAASSSSEEEEEE i love it but it looks unreal without the grass!!!!
Grass block is in there, its just that we have biome grass in the original texture now, so you have to manually edit the grass material texture color. I believe I have it on green at the moment.
When I have the time to update and compile everything into one blend I will change it so that the grass blocks get their colors from the appropriate biome coloring texture file. This will also give us the proper color variation across multiple grass blocks.
Not sure why its doing that, it really looks like you are doing everything right. Either way there is a workaround, you can set it to automatically duplicate the material along with the mesh, which is basically the same result you are trying to achieve. Go to file-> user preferences and find this option (you might even want to tick the textures box as well)
As far as installing scripts, its as easy as downloading the proper python file and using the user prefs addons tab to install it. I will see if I can find more voxel scripts for you when I get a chance. So far I only can find patch files from the remesh authors site, and I dont actually know how to apply those. I do think remesh is meant to be added into the official blender builds soon, and it is very possible it is already in some of the apple builds and just not advertised.
Is that from a blender script? You might want to try the mc2obj link I posted above and added in the OP, it works like a charm. If you are running windows here is a a rar filewith the import and export apps I use set up nicely. You can just extract it to anywhere and run em, I have a folder on my desktop named mod tools where I keep everything in sub-directories named for the game or engine the tools are for.
Found this addon script
and this one
To install the script go to user prefs and then the addons tab. click install addon and point it to the python file. that should do the trick. Before you do that though, scan through the addons list and make sure there isn't already a voxelizer addon in your build, if there is you can just tick the box and it will load. Make sure to click save user preferences (do all this on your empty startup blend) so that you dont have to go back and enable the addon everytime you use blender. As always graphicall builds will have alot more addons built in, but by default in almost every build (especially the official build), most addons are not enabled. So you might want to peruse the list in the addons tab, you will probably find more than a few you could use.
Do I install both of the scripts? Also, if not, which do you think is better?
It still doesnt work |:
I ticked Materials, tried the same thing I did in the video, and it still modified both the planes when I changed the color. Then I tried ticking Materials and textures, and it still affected both the planes...
Try either one, if it doesn't work try out the other one. scripts sometimes work great for some, and not at all for others.
Are you using ALT+D to duplicate or SHIFT+D? You might want to look at this comparisonof the two.
I only ask because the only way I was able to replicate your issue was by using ALT+D, and you definitely dont want to be using that :smile.gif:
Whoops... I was using ALT + D.
I thought they were the exact same thing |:
How do I do that? (Been looking around to no avail).
After installing the script it will appear in the tool shelf:
The image above shows both scripts, but the one that seems to work best on my end is the 3d pix one, thats the second link I posted above (the one that goes to blenderartist forums)
How would I make this look more like it would in Minecraft? I need the sky to be black and the torches to emit light on more blocks, but I don't know how. |:
might want to start with some tutorials, get a feel for the basics of animating in blender.
You can grab the camera like any other object, to avoid rolling take a peek at constraints and locks:
if you can share that blend with my I can look at the settings and tweak it for you, easier than trying to figure out how everything is currently set up.
Otherwise, go under world settings and make sure blend sky is off or set the sky colors to be darker.
You can cheat a little with the torches as well, put a point lamp right on top of their flame and set the color to orange, then fiddle with the lights settings till it looks how you want it to look. setting the light to cast shadows will help, but better than that is to add another light behind and a bit above the blocks and set it to shadows only, this will help with realism.
Here you go: http://dl.dropbox.com/u/24873263/100subs.blend
Okey doke, messed with a few things, added a moon for ya. Also I noticed that your glowstones inside the house are lighting up the roof on the outside, didnt have time to figure that one out :smile.gif: Either way, most of the settings I messed with are under the world tab. You can compare this blends settings with yours to see what I tweaked and tweak some more if you'd like.
I did end up adding one lamp but you can kill it if you want, it only effects the two torches outside the wall.
Thanks soooooooooooooo much. :biggrin.gif:
Grass block is in there, its just that we have biome grass in the original texture now, so you have to manually edit the grass material texture color. I believe I have it on green at the moment.
When I have the time to update and compile everything into one blend I will change it so that the grass blocks get their colors from the appropriate biome coloring texture file. This will also give us the proper color variation across multiple grass blocks.