The Glendale pack started out back in Beta as a texture pack designed for use along with my adventure map, Glendale Island. After a lot of work and time went into the pack, perhaps more so then the map its self, and how I started using it for general game play, I scrapped the plan of making it just for one map, and turned it into a general Minecraft texture pack.
This is still a very much WIP pack.
Follow me on Twitter at @TheIronBlock for peeks at updates and information!
Like to help out a starving artist?
Or show your support for the work done?
As such they will all of the test builds of the pack before the public release! This gives me a lot more feedback as well as ideas for the pack that I am not getting as much elsewhere. They have PVP for those who want it, and non-PVP safe zones for those who just want to build. New safezones are created when needed. Large Creative World to test out builds and show off your skills.They also have formed into much more then a minecraft server, but also a large gamming community.Like World of warcraft, Starcraft 2, League of Legends or other games that you may enjoy? Then they may be a good pick for you ;3
Server IP: play.aerialheights.com Thread with more info: Come check them out! Aerial Heights website: http://aerialheights.com/
1.8 Custom Mesh Support!
Uses MCPATCHER/Optifine features such as:
CTM (Connective Texture)
Fog, Trees, and water Biome tinting
Custom Lightmap
Custom Night Sky
Random Mob support
v3.2 MC 1.8 Ready
MISC
Biomes colores yet again tweaked to give more variants between a few biomes.
Blockstates to a few basic blocks edited to remove unwanted biome tinting, and block texture rotations.
ENTITIES
Female Player Alex got a nice skin.
Endermite no longer textured after the silverfish (forgot they gave it its own model)
BLOCKS
All Stained Clay have had their hues altered (some colors were just ew).
Oak planks got their contrast raised.
Acacia planks got their hue shifted faintly to a more burgendy look.
Spruce planks got lightend in hue.
Sandstone smooth, top and bottom has gotten a face lift.
Torches fully changed to a new look.
New Course Dirt Texture
Sponge has been textured for months but now can be used!
Daylight Detector inverted textured
New Doors all textured.
ITEMS
A white spec under the gold bars removed
3D BLOCKS
New Oak Fences *
New Netherbrick Fence *
New Quarts Pillars
New Sandstone Pillars
New Bed
New Lantern
New Sugercane
New Bookcases
New Crafting Table
New Ladder
New Cactus
New Redstone Torch
All textures/Mesh/Models made and images displayed unless otherwise stated may not be edited or redistributed/repacked without direct and prof of permission. Any use of graphics/mesh's/models (once permission is granted with prof shown) must not be used in any way to make money. Ignorance or failure to read this, and the classic 'I didn't know' will not excuse you. Permission to use also does NOT mean permission to profit off of. As in putting it behind an adfly/pay link once permission is given.
I have a right to retract any permission given if it violates my terms of use.
You MUST:
Always give full clear credit
Offer a clear link back to this topic and/or Link to the Planet Minecraft page.
Leave the Credits.txt file intact
You May:
Use this pack for Videos / Play throughs /Spotlights * (Note 1)
Use this pack for a sever texture pack
Edit for PERSONAL USE only.
You May NOT:
Use any part of Glendale as place holders.
Use any part of Glendale in 'PVP' packs uploaded to Youtube or any other site. *(Note 1)
Remix/Edit textures into another pack and publicly post it *(Note 2)
Upload and share this pack mixed or not from another website
Put it behind a pay link like adfly.
*NOTE 1: While I do not mind players using Glendale in their Youtube videos for LETS PLAYS, SPOTLIGHTS or REVIEWS. I will in no way tolerate seeing my hard work taken, have parts mixed in with other peoples works and posted anywhere, Youtube included as a PVP pack or as someones 'mix' pack or someone taking ownership over it in general.
*NOTE 2:
If you are a custom map maker and would like to offer an modified copy of Glendale along with the map, you must ask and gain permission first. Then and ONLY then would I allow an edit of my pack to be posted and shared.
But all other guide lines must still be followed, including clear credit, links back, and NO pay links -for the pack-. What you do with your map is up to you.
I'd suggest changing the dirt, it has way too much noise. Same for the wool.
Dirt was one of my first textures, and thats not noise, but rather all hand pixel work. It started as some bloches of color for highlights/shadows then just a lot of hand work. The wools however are noise, but the current ones were done more for 'pixel' work or solid color wools, noise just to add some sort of texture to it. It is getting an alt done. Thinking a weave carpet like texture.
You sir, are a good man. A good man indeed. First Tekkit 16x resolution I've ever even heard of, and I stumbled upon it by luck. It could use a little work, I'm not a big fan of the stone personally, but that's more a style comment than an art comment.
Hmmm, the water could use to be toned down a little, it's good, but the high contrast on it makes it look more repetitive than it should. No other real comments though.
Just one question, are you going to stop at Tekkit, or will you include ThaumCraft and Mo'creatures and go all the way to Technic? (I personally don't care as much about Mo'Creatures, but it's a large amount of work and some of those creatures could definitely use some work, mostly the ogres, they look wildly out of place)
You sir, are a good man. A good man indeed. First Tekkit 16x resolution I've ever even heard of, and I stumbled upon it by luck. It could use a little work, I'm not a big fan of the stone personally, but that's more a style comment than an art comment.
Hmmm, the water could use to be toned down a little, it's good, but the high contrast on it makes it look more repetitive than it should. No other real comments though.
Just one question, are you going to stop at Tekkit, or will you include ThaumCraft and Mo'creatures and go all the way to Technic? (I personally don't care as much about Mo'Creatures, but it's a large amount of work and some of those creatures could definitely use some work, mostly the ogres, they look wildly out of place)
I'm a girl ;3
The stone was a lost worse at the start, (look at the pistons they still use the old stone texture, high contrast and ugly) I've toned it down and trying to sort out a good CTM to break it up some and add variety, like more/diff cracks, some missing stones (thats failing, may take it out) deeper shading in parts to give the look of deeper cracks.. Stone, along with cobble has been my most redone textures.
The water looks a lot better animated. The higher contrast is to help look like rolling waves and is only on a few frames.
As for Technic, I am starting with Tekkit, as that's what I play even in SPP, but once thats done I will start including the textures for Technic.I just don't play Technic anymore as well.. my main world was made in it, but the last update horridly broke it and nearly made me lose the map, (it would crash on load each time) until I moved it to tekkit and got it to load up just fine first try. Sense then I've not gone back to Technic and resumed play in tekkit.
Tekkit is taking a bit of time to do as I'm having to look up the wiki, as well as poke in game to sort out what texture is what, theres so many mods and so many folders that trying to locate the textures is a bit tricky.
I can say though, for Tekkit:
All ores are done,
All bars and most dusts are done (found a few that I just can't find in the textures),
All power generator machine blocks are done, except the med and high volt solar panels.
All default pipes are done (seen in screen shot)
Rubber wood trees (trimmed in my world)
Marble cave.
Sample ores (yes cheated in to show)
Power blocks + iron furnace and electric thats still missing the face.
Looking good. Actually, I kinda like the look of the stone better when it's against the Marble, and wait, is that a transition texture between dirt and stone? Is it context sensitive? Too bad about your Technic world though, honestly, for me, the extra mods it adds, primarily Thaumcraft and recently Mystcraft are what keep me coming back lately.
Also sorry about the whole sir thing. I should do my research next time. Never was very good at it with it for all that I love Thaumcraft. XD
Oh, speaking of Thaumcraft, do you know anything about how to create custom textures for the monoliths? Not like they really need them with how awesome they already look, but it seems like some texture programming that could be made into some really cool possibilities, like making it fade from blue to black like an abyss of sky, an endless depth into darkness. I've personally never found any custom Thaumcraft texturepacks though.
No the dirt is not contact sensitive, as there is no way to do such. It's just a normal vertical ctm set to only the sides of the dirt and only if the dirt is three blocks tall so it looks normal if a single block is placed down. It looks odd if you look at it from the bottom as it uses the normal dirt texture, I am thinking of adding its own bottom texture so it looks better, but how to be sure players know its still dirt is the hard part.
My world still exsists, all those shots are from it, it's just now a tekkit workd. :3
I've not yet looked into the textures of Technic yet, I want to focus on tekkit first and get that done, then see how much of it (I hope all) is the same as in Technic with just more mods to do.
You think? (though gods the amount of ores + tekkit ors to redo if I change it again ugh)
Check the stone from the pistons, thats how it use to look with brighter highlights and also darker 'cracks' would brighter highlights really make it 'better'? As is the redo was after people said it was to bright/dark in areas and not looking like 'smooth' stone.
Trying out a new wool texture. Went for a weave style, not sure I care for it however.
You think? (though gods the amount of ores + tekkit ors to redo if I change it again ugh)
Check the stone from the pistons, thats how it use to look with brighter highlights and also darker 'cracks' would brighter highlights really make it 'better'? As is the redo was after people said it was to bright/dark in areas and not looking like 'smooth' stone.
Trying out a new wool texture. Went for a weave style, not sure I care for it however.
light blue wool. any thoughts?
Have brighter highlights but not darker cracks, like this:
As for the wool, doesn't look like wool, looks like it has random lumps on it.
Rollback Post to RevisionRollBack
The official Bluebird continuation is underway! Please come and help keep the pack alive!
Have brighter highlights but not darker cracks, like this:
As for the wool, doesn't look like wool, looks like it has random lumps on it.
Man last one I had like that people didn't like as it wasn't 'smooth' stone anymore. Remade the stone several times to remove the shadowed lines, remove the highlights everything to 'smooth' the stone out, now being told to add it back in. @.x
Someone needs to make up my mind, I have way to many ores to redo, both default and tekkit if I change the stone -again-
The wool is hardly random, it's a weave. But so many have done a weave before I tried something of my own.
After playing with this, I have a few criticisms.
1. The still water needs lower contrast.
2. Cobblestone needs more contrast, it is WAAY too smooth.
3. Mossy cobble should match cobble. I understand you going for that Dokucraft style look, but I don't think it works well in this pack.
4. Make birch leaves color look different than oak leaves.
5. Make a custom jungle leaves color, don'y recycle the same leaves.
Well, that is it. The rest is good
Rollback Post to RevisionRollBack
The official Bluebird continuation is underway! Please come and help keep the pack alive!
After playing with this, I have a few criticisms.
1. The still water needs lower contrast.
2. Cobblestone needs more contrast, it is WAAY too smooth.
3. Mossy cobble should match cobble. I understand you going for that Dokucraft style look, but I don't think it works well in this pack.
4. Make birch leaves color look different than oak leaves.
5. Make a custom jungle leaves color, don'y recycle the same leaves.
Well, that is it. The rest is good
Birch leaves use the same texture as the oak leaves. I can't change that. It also does use it's own biome color code if you use optifine/mcpatcher and it is different then oaks.
Jungle leaves are their own ;3
Tops jungle, bottoms oak.
The rest I'll take into count next version. and while I do very much like how my mossy stone looks (love it in the new fences) I may add an alt for normal mossy.
I do have a few criticisms I'd like to voice: I'm not a fan of the wool. I really like the woven texture but the way that it is shaded just makes it look shiny and metallic which I don't think really lends itself to the wool look; the shading just makes the wool blocks look out of place. I feel like the cobblestone could is a bit blurry and the rocks are a bit too small for it to say "cobblestone" to me and the smooth stone -- I see that shading! but it's so subtle that it looks sort of flat but I suppose it...should? (since it is smooth stone and all. I don't know! haha)
I like the cactus, but compared to the rest of your textures, I think that the color is a bit off. It seems too bright and pastel-y. There's also a tiling error with your oak tree trunk. The top and bottom of the texture, when they are tiled together, meet and form a darker brown line. Although, I fear that I'm not a big fan of the tree trunk texture in itself. I don't feel like it matches with the rest of your texture pack. I don't know quite how to explain why it doesn't fit, perhaps it's too blurry or the highlights are a bit too bright or what. It actually reminds me of the textures from Legend of Zelda: Ocarina of Time because now that I've gone back and played the game (years and years after its release) it's one of those things that the tree, cliff side and grass textures look good from far away but the closer you get the blurrier and stranger they look.
I also think that the tilled earth is a bit too red and dark; the colors themselves are very saturated and I realize that you probably did that to make the tilled earth look rich and fertilized but I think it could be toned down a little. And (I promise this is the last thing) I can't say I'm a fan of the metal blocks either. They look rather simple, like what you'd get in a retro game when they had a limited color palette to work with. The more I look at the metal blocks the more my eyes start to think they're behind a glass pane, like it has that reflection sort of thing going. Over all, I think the texture itself is rather flat which doesn't jive well with your other textures.
I'm really sorry I have so many criticisms. I'm just trying to help
On the other hand I really like your sand texture, it's got like this 'wind blown wave' thing going on that looks rather nice. The pumpkin/jack o'lantern is well done too; one of the best textures on the terrain.png I would say alongside the bed texture. You somehow managed to make the sheet look wrinkled which is detail I've only seen in 32x+ texture packs and I think anyone would be hard pressed to squeeze that into a 16x texture pack so giant kudos to you. Your wooden door is simple, but really well done. I also like your planks, the color choice makes them look rich, warm and rustic (perfect for log cabins).
Thank you for your feedback! I took it all into account.
First the wool. That was freaking hard to find a style I liked and felt happy with. I wanted something that was more suited for a rug and set on a small weave pattern. Shading it however so that the weaves didn't fade/blend into one another was an annoyance and thus the alt coloring came into play that gave it a nice flare. I do have alts planed for the wool for people who don't care for it, or may make this current one an alt once I come up with other ideas that I'd be happy with. Trust me I took up about seven pages on the union just trying to sort wool and get opinions This current was the one most liked. Although it don't look good for those that use wools for like, walls.
Cobble was another hard one, I wanted to get away from my old 'brick' cobble and make something that well.. looked like cobble. I boosted the contract of it so it shouldn't be as blury. The smooth stone.. oh gods... That was by biggest nit pick by the community. Indeed it wasn't 'smooth' enough for people.
Here's what it use to look like (this is a crop from an in game screeny, not the real texture as I don't have it anymore)
and even that was edited as it use to have a faint highlight to the stones. But again, not 'smooth' enough. Much feedback and such had me tone down and all in all redo the whole thing. Plus the 'weeping' "erum" that someone pointed out. @.x
I'm not a fan of full on 'smooth' stone, but people didn't care for my rocky stone, so... we have the middle ground as it is now :/ Funny, as another said to re-add highlights... yet thats one thing I was told to remove. @.x
Next the cactus, the color hmm... well.. I like the light green, but ya I can tone it down. I'll be darker next update and a little more yellow green (not a lot, just very slight)
Thanks for pointing out the tileing error in the oak tree! I never saw that even when tiled in game for myself, but now it sticks out like an ugly thumb. I opted to rather than go back and fix it, to just redo it. I like I like the results.
(black box is the full texture)
It still has a bit of tileing issues but thats easy to fix. Though I kinda like the form it's making.
Tilled earth got it's contrast and saturation lowered so its not so bright, another thing when pointed out I go 'ohhh that does look off' :3
The metal blocks, sadly I wont be changing. They are by most my favorite block and took the longest to make to give them that metal shine. It's also the same style I used for the obsidian and glowstone.
My 'alts/save if mess up' file shows them with out the 'brick'
also my olddddd wood XD and cobble failures. The metal blocks were very hard to make tile, even if they would give a 'pattern' tile error. I rather like it.
Aside that, next update will also include some new textures for melon/pumpkin stems
as well as new rails!
Change log thus far is looking like this
**********************************
1.1 MC 1.4
**********************************
Upped Contrast to Cobblestone
Fixed some missing shading in the wools
Added Mellon/Pumpkin Vines
Updated Piston Texture
Lowered Contrast on water (mcpatcher/optifine needed)
Finally made custom rails!
Added missing painting for the new 1.4. Moo.
Updated Tripwhier hooks
Fixed dark line/tileing error in gravel
Remade oak trunks
Tweeked color of cactus
Lowered saturation in farmed land, was a little over powering.
Next update will be soon, I just noticed a small tileing error on my sand I want to correct.
Or show your support for the work done?
:3
As such they will all of the test builds of the pack before the public release! This gives me a lot more feedback as well as ideas for the pack that I am not getting as much elsewhere. They have PVP for those who want it, and non-PVP safe zones for those who just want to build. New safezones are created when needed. Large Creative World to test out builds and show off your skills.They also have formed into much more then a minecraft server, but also a large gamming community.Like World of warcraft, Starcraft 2, League of Legends or other games that you may enjoy? Then they may be a good pick for you ;3
Server IP: play.aerialheights.com Thread with more info: Come check them out! Aerial Heights website: http://aerialheights.com/
v3.2 MC 1.8 Ready
MISC
Biomes colores yet again tweaked to give more variants between a few biomes.
Blockstates to a few basic blocks edited to remove unwanted biome tinting, and block texture rotations.
ENTITIES
Female Player Alex got a nice skin.
Endermite no longer textured after the silverfish (forgot they gave it its own model)
BLOCKS
All Stained Clay have had their hues altered (some colors were just ew).
Oak planks got their contrast raised.
Acacia planks got their hue shifted faintly to a more burgendy look.
Spruce planks got lightend in hue.
Sandstone smooth, top and bottom has gotten a face lift.
Torches fully changed to a new look.
New Course Dirt Texture
Sponge has been textured for months but now can be used!
Daylight Detector inverted textured
New Doors all textured.
ITEMS
A white spec under the gold bars removed
3D BLOCKS
New Oak Fences *
New Netherbrick Fence *
New Quarts Pillars
New Sandstone Pillars
New Bed
New Lantern
New Sugercane
New Bookcases
New Crafting Table
New Ladder
New Cactus
New Redstone Torch
*Rest of the Fences will be done at a later date.
for April 5th!
All textures/Mesh/Models made and images displayed unless otherwise stated may not be edited or redistributed/repacked without direct and prof of permission. Any use of graphics/mesh's/models (once permission is granted with prof shown) must not be used in any way to make money. Ignorance or failure to read this, and the classic 'I didn't know' will not excuse you. Permission to use also does NOT mean permission to profit off of. As in putting it behind an adfly/pay link once permission is given.
I have a right to retract any permission given if it violates my terms of use.
*NOTE 1:
While I do not mind players using Glendale in their Youtube videos for LETS PLAYS, SPOTLIGHTS or REVIEWS. I will in no way tolerate seeing my hard work taken, have parts mixed in with other peoples works and posted anywhere, Youtube included as a PVP pack or as someones 'mix' pack or someone taking ownership over it in general.
If you are a custom map maker and would like to offer an modified copy of Glendale along with the map, you must ask and gain permission first. Then and ONLY then would I allow an edit of my pack to be posted and shared.
But all other guide lines must still be followed, including clear credit, links back, and NO pay links -for the pack-. What you do with your map is up to you.
As for the Tekkit blocks: Definitely water mills and copper wire.
The hardest thing about making tekkit support, is sorting out what half these blocks are you're texturing
Dirt was one of my first textures, and thats not noise, but rather all hand pixel work. It started as some bloches of color for highlights/shadows then just a lot of hand work. The wools however are noise, but the current ones were done more for 'pixel' work or solid color wools, noise just to add some sort of texture to it. It is getting an alt done. Thinking a weave carpet like texture.
Hmmm, the water could use to be toned down a little, it's good, but the high contrast on it makes it look more repetitive than it should. No other real comments though.
Just one question, are you going to stop at Tekkit, or will you include ThaumCraft and Mo'creatures and go all the way to Technic? (I personally don't care as much about Mo'Creatures, but it's a large amount of work and some of those creatures could definitely use some work, mostly the ogres, they look wildly out of place)
I'm a girl ;3
The stone was a lost worse at the start, (look at the pistons they still use the old stone texture, high contrast and ugly) I've toned it down and trying to sort out a good CTM to break it up some and add variety, like more/diff cracks, some missing stones (thats failing, may take it out) deeper shading in parts to give the look of deeper cracks.. Stone, along with cobble has been my most redone textures.
The water looks a lot better animated. The higher contrast is to help look like rolling waves and is only on a few frames.
As for Technic, I am starting with Tekkit, as that's what I play even in SPP, but once thats done I will start including the textures for Technic.I just don't play Technic anymore as well.. my main world was made in it, but the last update horridly broke it and nearly made me lose the map, (it would crash on load each time) until I moved it to tekkit and got it to load up just fine first try. Sense then I've not gone back to Technic and resumed play in tekkit.
Tekkit is taking a bit of time to do as I'm having to look up the wiki, as well as poke in game to sort out what texture is what, theres so many mods and so many folders that trying to locate the textures is a bit tricky.
I can say though, for Tekkit:
All ores are done,
All bars and most dusts are done (found a few that I just can't find in the textures),
All power generator machine blocks are done, except the med and high volt solar panels.
All default pipes are done (seen in screen shot)
Rubber wood trees (trimmed in my world)
Marble cave.
Sample ores (yes cheated in to show)
Power blocks + iron furnace and electric thats still missing the face.
Also sorry about the whole sir thing. I should do my research next time. Never was very good at it with it for all that I love Thaumcraft. XD
Oh, speaking of Thaumcraft, do you know anything about how to create custom textures for the monoliths? Not like they really need them with how awesome they already look, but it seems like some texture programming that could be made into some really cool possibilities, like making it fade from blue to black like an abyss of sky, an endless depth into darkness. I've personally never found any custom Thaumcraft texturepacks though.
My world still exsists, all those shots are from it, it's just now a tekkit workd. :3
I've not yet looked into the textures of Technic yet, I want to focus on tekkit first and get that done, then see how much of it (I hope all) is the same as in Technic with just more mods to do.
Check the stone from the pistons, thats how it use to look with brighter highlights and also darker 'cracks' would brighter highlights really make it 'better'? As is the redo was after people said it was to bright/dark in areas and not looking like 'smooth' stone.
Trying out a new wool texture. Went for a weave style, not sure I care for it however.
light blue wool. any thoughts?
Have brighter highlights but not darker cracks, like this:
As for the wool, doesn't look like wool, looks like it has random lumps on it.
Man last one I had like that people didn't like as it wasn't 'smooth' stone anymore. Remade the stone several times to remove the shadowed lines, remove the highlights everything to 'smooth' the stone out, now being told to add it back in. @.x
Someone needs to make up my mind, I have way to many ores to redo, both default and tekkit if I change the stone -again-
The wool is hardly random, it's a weave. But so many have done a weave before I tried something of my own.
So remake yet again..
Yet another go at wool!
Any thoughts on colors?
1. The still water needs lower contrast.
2. Cobblestone needs more contrast, it is WAAY too smooth.
3. Mossy cobble should match cobble. I understand you going for that Dokucraft style look, but I don't think it works well in this pack.
4. Make birch leaves color look different than oak leaves.
5. Make a custom jungle leaves color, don'y recycle the same leaves.
Well, that is it. The rest is good
Birch leaves use the same texture as the oak leaves. I can't change that. It also does use it's own biome color code if you use optifine/mcpatcher and it is different then oaks.
Jungle leaves are their own ;3
Tops jungle, bottoms oak.
The rest I'll take into count next version. and while I do very much like how my mossy stone looks (love it in the new fences) I may add an alt for normal mossy.
I do have a few criticisms I'd like to voice: I'm not a fan of the wool. I really like the woven texture but the way that it is shaded just makes it look shiny and metallic which I don't think really lends itself to the wool look; the shading just makes the wool blocks look out of place. I feel like the cobblestone could is a bit blurry and the rocks are a bit too small for it to say "cobblestone" to me and the smooth stone -- I see that shading! but it's so subtle that it looks sort of flat but I suppose it...should? (since it is smooth stone and all. I don't know! haha)
I like the cactus, but compared to the rest of your textures, I think that the color is a bit off. It seems too bright and pastel-y. There's also a tiling error with your oak tree trunk. The top and bottom of the texture, when they are tiled together, meet and form a darker brown line. Although, I fear that I'm not a big fan of the tree trunk texture in itself. I don't feel like it matches with the rest of your texture pack. I don't know quite how to explain why it doesn't fit, perhaps it's too blurry or the highlights are a bit too bright or what. It actually reminds me of the textures from Legend of Zelda: Ocarina of Time because now that I've gone back and played the game (years and years after its release) it's one of those things that the tree, cliff side and grass textures look good from far away but the closer you get the blurrier and stranger they look.
I also think that the tilled earth is a bit too red and dark; the colors themselves are very saturated and I realize that you probably did that to make the tilled earth look rich and fertilized but I think it could be toned down a little. And (I promise this is the last thing) I can't say I'm a fan of the metal blocks either. They look rather simple, like what you'd get in a retro game when they had a limited color palette to work with. The more I look at the metal blocks the more my eyes start to think they're behind a glass pane, like it has that reflection sort of thing going. Over all, I think the texture itself is rather flat which doesn't jive well with your other textures.
I'm really sorry I have so many criticisms. I'm just trying to help
On the other hand I really like your sand texture, it's got like this 'wind blown wave' thing going on that looks rather nice. The pumpkin/jack o'lantern is well done too; one of the best textures on the terrain.png I would say alongside the bed texture. You somehow managed to make the sheet look wrinkled which is detail I've only seen in 32x+ texture packs and I think anyone would be hard pressed to squeeze that into a 16x texture pack so giant kudos to you. Your wooden door is simple, but really well done. I also like your planks, the color choice makes them look rich, warm and rustic (perfect for log cabins).
First the wool. That was freaking hard to find a style I liked and felt happy with. I wanted something that was more suited for a rug and set on a small weave pattern. Shading it however so that the weaves didn't fade/blend into one another was an annoyance and thus the alt coloring came into play that gave it a nice flare. I do have alts planed for the wool for people who don't care for it, or may make this current one an alt once I come up with other ideas that I'd be happy with. Trust me I took up about seven pages on the union just trying to sort wool and get opinions This current was the one most liked. Although it don't look good for those that use wools for like, walls.
Cobble was another hard one, I wanted to get away from my old 'brick' cobble and make something that well.. looked like cobble. I boosted the contract of it so it shouldn't be as blury. The smooth stone.. oh gods... That was by biggest nit pick by the community. Indeed it wasn't 'smooth' enough for people.
Here's what it use to look like (this is a crop from an in game screeny, not the real texture as I don't have it anymore)
and even that was edited as it use to have a faint highlight to the stones. But again, not 'smooth' enough. Much feedback and such had me tone down and all in all redo the whole thing. Plus the 'weeping' "erum" that someone pointed out. @.x
I'm not a fan of full on 'smooth' stone, but people didn't care for my rocky stone, so... we have the middle ground as it is now :/ Funny, as another said to re-add highlights... yet thats one thing I was told to remove. @.x
Next the cactus, the color hmm... well.. I like the light green, but ya I can tone it down. I'll be darker next update and a little more yellow green (not a lot, just very slight)
Thanks for pointing out the tileing error in the oak tree! I never saw that even when tiled in game for myself, but now it sticks out like an ugly thumb. I opted to rather than go back and fix it, to just redo it. I like I like the results.
(black box is the full texture)
It still has a bit of tileing issues but thats easy to fix. Though I kinda like the form it's making.
Tilled earth got it's contrast and saturation lowered so its not so bright, another thing when pointed out I go 'ohhh that does look off' :3
The metal blocks, sadly I wont be changing. They are by most my favorite block and took the longest to make to give them that metal shine. It's also the same style I used for the obsidian and glowstone.
My 'alts/save if mess up' file shows them with out the 'brick'
also my olddddd wood XD and cobble failures. The metal blocks were very hard to make tile, even if they would give a 'pattern' tile error. I rather like it.
Aside that, next update will also include some new textures for melon/pumpkin stems
as well as new rails!
Change log thus far is looking like this
**********************************
1.1 MC 1.4
**********************************
Upped Contrast to Cobblestone
Fixed some missing shading in the wools
Added Mellon/Pumpkin Vines
Updated Piston Texture
Lowered Contrast on water (mcpatcher/optifine needed)
Finally made custom rails!
Added missing painting for the new 1.4. Moo.
Updated Tripwhier hooks
Fixed dark line/tileing error in gravel
Remade oak trunks
Tweeked color of cactus
Lowered saturation in farmed land, was a little over powering.
Next update will be soon, I just noticed a small tileing error on my sand I want to correct.
It's faint, but it's there.