I had wanted to make a spider texture but I hated how it looked, I decided that doing the texture on the torso and making the head transparent would be the solution. At first I had removed the head part and placed the did the spider eyes texture so the eyes were on the torso. When I loaded it up to see how it looked, it looked great, but the head was still there, but partially visible. I googled it and found out that making spider eyes black was the solution. I did that and now it is transparent like I want it to be. The problem is, areas where the head is actually at, casts a section in the shadow texture so you can see the head. What should I do?
The way I see it you've got four options for this, each with its own problems:
First, you can just live with it. Yes it's a glaring problem but one that you realistically won't see all that often since spiders mostly come out at night. This will likely still affect other transparent blocks, though.
Second, you can remove the shadows from all mobs by changing the shadow texture. This isn't necessarily a bad idea since some people just disable Shadows using Optifine anyway. For some people they don't really add much, so getting rid of them might not be a terrible idea. However this still doesn't solve the problem of spider heads affecting other transparent blocks.
Third, you can look into entity models using Optifine. It's a difficult and very advanced system to learn, but it will allow you to either omit the head or just make it so small that you'll never notice the shadow glitch. If you're technically minded and have a good grasp of 3d coordinates, it should be doable with a little bit of trial and error. Otherwise, it'll likely be an exercise in frustration. Check on the Optifine Github page for documentation on CEM if you decide to pursue this path. Oh, and of course if you ever publish your pack only Optifine users will be able to see this change while everyone else will still see the glitch. Don't know how important that is to you, but I thought I should point that out.
Finally, you can make peace with the idea that spiders in Minecraft are supposed to be built like insects with a three segmented body. Yea, it stinks. I agree. Notch's lack of knowledge of grade school level biology will haunt this game to its dying days. Even so, it might still be the best option as it fixes the technical problems even while leaving the obvious anatomical ones.
I had thought about removing the shadows. I am not sure if retexturing the head is an option. It originally had a head but looked terrible. I love the way it looks. I guess I'll remove the shadows. It'll be fine, I won't miss them and I doubt anyone else will either.
I had wanted to make a spider texture but I hated how it looked, I decided that doing the texture on the torso and making the head transparent would be the solution. At first I had removed the head part and placed the did the spider eyes texture so the eyes were on the torso. When I loaded it up to see how it looked, it looked great, but the head was still there, but partially visible. I googled it and found out that making spider eyes black was the solution. I did that and now it is transparent like I want it to be. The problem is, areas where the head is actually at, casts a section in the shadow texture so you can see the head. What should I do?
Screenshot below (yes I know it isn't that good)
The way I see it you've got four options for this, each with its own problems:
First, you can just live with it. Yes it's a glaring problem but one that you realistically won't see all that often since spiders mostly come out at night. This will likely still affect other transparent blocks, though.
Second, you can remove the shadows from all mobs by changing the shadow texture. This isn't necessarily a bad idea since some people just disable Shadows using Optifine anyway. For some people they don't really add much, so getting rid of them might not be a terrible idea. However this still doesn't solve the problem of spider heads affecting other transparent blocks.
Third, you can look into entity models using Optifine. It's a difficult and very advanced system to learn, but it will allow you to either omit the head or just make it so small that you'll never notice the shadow glitch. If you're technically minded and have a good grasp of 3d coordinates, it should be doable with a little bit of trial and error. Otherwise, it'll likely be an exercise in frustration. Check on the Optifine Github page for documentation on CEM if you decide to pursue this path. Oh, and of course if you ever publish your pack only Optifine users will be able to see this change while everyone else will still see the glitch. Don't know how important that is to you, but I thought I should point that out.
Finally, you can make peace with the idea that spiders in Minecraft are supposed to be built like insects with a three segmented body. Yea, it stinks. I agree. Notch's lack of knowledge of grade school level biology will haunt this game to its dying days. Even so, it might still be the best option as it fixes the technical problems even while leaving the obvious anatomical ones.
Sorry to be the bearer of bad news.
I had thought about removing the shadows. I am not sure if retexturing the head is an option. It originally had a head but looked terrible. I love the way it looks. I guess I'll remove the shadows. It'll be fine, I won't miss them and I doubt anyone else will either.
Thanks again.